Well, maybe not the update you wanted, but it’s an update nonetheless. I ended up spending the bulk of today dealing with sluggish internet while researching a bunch of stuff for some upcoming articles and not doing much actual writing. Boo. Well, I have more than enough in the way of notes now. I just need time to compile those and some images into something worth reading. In the meantime, I finished that sketch from yesterday early Sunday morning, but just got around to posting it now. And so it goes. Back tomorrow. There’s a bunch of snow on the ground, but it’s mostly stopped and with the temperatures going up tomorrow, should be a nicely mushy mess to walk around in. Ah well…
Like a shambling dead thing encased in a suit of the strongest armor, the zombie in popular culture is pretty unstoppable even at this point of over-saturation. That said, it’s a fine day indeed when someone comes up with a new angle on the undead while making a crowd pleasing viewing experience worth running out and catching in a theater or owning on a disc down the road. Welcome to WYRMWOOD: Road of the Dead, director Kiah Roache-Turner’s first (and hopefully not last) film that deserves a place in horror fan’s still beating hearts.
As that poster to the left states, what you’re getting is more or less Mad Max meets Dawn of the Dead, but the film is a lot more than that handy to memorize tagline suggests. Co-writers Tristan Roache-Turner, Kiah Roache-Turner have cooked up a fast-paced action flick that blends biting wit and dramatic bits just about perfectly. A cast of likable thrust into their post-zombie apocalyptic heroics characters, some truly nasty villains and yes, hordes of zombies keep things pumping and the film never wears out its welcome even when it deftly ventures into cliche territory. Continue reading
Hmmm. I see the cold weather here isn’t keeping people inside at all. It’s extra packed at the library to-day, so I’m stuck with a slightly to moderately chuggy connection and needing to pop over to an outlet plug in the laptop as my usual and backup spots are taken by people doing nothing but facebooking their weekend away. Bleh. Oh well. It seems that changing the backdrop and banner will need to be done tomorrow or later this evening at some point. That’s actually a good thing, as I have no idea what to do theme-wise. I could just post some of my art for both, but I don’t want to seem too desperate for attention or anything (he typed, while posting some unfinished art). Feh. Productivity is also a bit frozen, but I do have a film review or two to tackle at some point as well as completing a bunch of stuff that’s either in note or draft form.
Hokay, Back to the salt mines with me (*whipcrack!*)…
*Well, you have to spend ten measly bucks in the IndieGala store to get Access Games’ sleeper hit gratis. But that’s probably going to be the easiest ten measly bucks you’ll ever spend, I’d bet. Heck, buy ME a game or two and keep Deadly Premonition: The Director’s Cut (a $24.99 value) all for yourself. My coin flip says you’re buying me Ziggurat. Well? I’m waaaaaaiiiiting…
Okay, okay. You really don’t need to get me anything at all, actually. But passing up on the chance to score a quirky horror game that bends and breaks a few rules while getting a few fine games in the process? That’s not going to do you any good at all.
And nope, buying that awesome Dragon Bundle or any other bundles don’t count towards that ten bucks. Hit up the IndieGala Store and see what you can score, as a load of stuff is on sale and you can probably grab three or more games for under a ten-spot and get Francis York Morgan (and friends) in a murder mystery mash-up for the digital ages. Okay, less talking, MORE buying and playing, I say! Get going, people!
I’d almost forgotten La Mulana EX was incoming on the Vita, but thanks to Rising Star Games hitting my inbox with this trailer, I’m reminded that this is a game that needs to be played. Of course, at my advance age, I’ll probably keel over from the old school difficulty curve the game sets up right from the first stage. But at least I’ll go down fighting, grrrr. Anyway, I need to bug Rising Star about that release date, as the banners on the site say it’s been out for a while, but I don’t see it anywhere on the US PSN shop. Eh, I’m in the middle of about twenty other things anyway, so perhaps that’s a good thing for now. Too many distractions means less work getting done, not more. At this point, I’m all for human cloning, provided I can have my double tinkered with so he types five times as quickly as I do (and uses more than four fingers).
The universe of stars just got a bit dimmer with the loss of Leonard Nimoy earlier today. Known primarily for his work on the Star Trek series, animated series and film series, the man was also a writer, director and producer with a body of work that showed he was more than just Mr. Spock. The character was actually a great deal more nefarious looking and fervent when the show began (as seen here), but mellowed in looks over time. Spock’s demeanor also shifted to a less intense, but still compelling presence that helped carry many an episode and helped keep him a fan favorite. His role as that character was so pivotal to his career that even when he tried to gently distance himself from it, it very likely was his role as Spock that got some Trek fans interested in his other film and TV work. Of course, he never really hated being Spock, but his sense of humor based on fan reaction made for a nice second autobiography.
Not a way I wanted to go about having a Friday, but I’m glad to have had the pleasure of enjoying his work on Star Trek and a plenty of other projects he’d worked on during his 83 years on the planet. No matter how you feel about the man and his work, it’s an absolute fact that he lived long and prospered. So long, sir – you’ll be missed by many.
Just when you think the modern Hollywood horror film has been all tapped out, along comes one of those movies that keeps you guessing even if you think you know what’s coming. Director/co-writer David Rountree tosses some tasty ideas into his chunky horror stew that will keep you hooked in and guessing right up until the double (or is it triple?) back-flip ending. It’s tricky to discuss the film in detail without spoiling a few of its twists and turns, but if you’re paying attention you may see a few of the surprises coming.
That said, if you go in with expectations of yet another slasher film, it’s a good sign that the movie shoots you down a few predictable paths before whipping the red carpet from underneath you much more than you’d think. Rountree also stars in the film as Travis Simon, an employee of a film equipment rental shop who works with Lane (David Banks), an ex-con with a rather nasty disposition and a particularly unsettling hobby. When Travis decides to make a low-budget horror film with Lane’s help, let’s just say things go predictably awry and downhill fast. A little accidental death during the making of their film doesn’t deter the pair from continuing their project and in fact, spurs Lane on as he starts taking things a bit too seriously. Continue reading
Call it kismet, serendipity or maybe it’s just some good karma working its way through the universe – I’ll take it. Amusingly enough, I’ve been talking to a few people over the past few months who want to get a bunch of T-shirts and other clothing printed, some using my art, some using theirs. I tend to not think of my own artwork as wearable, but that hasn’t stopped folks from asking if I do design work on the side. Perhaps I should, but my brain tends to flick through ideas far too quickly to settle into a creative groove for long.
Anyway, I got an email out of the blue from Dan at Merchbro, a company that just so happens to do custom T-shirts and other goodies and it looks as if I get to forward that info to the folks that want to put my art and theirs onto assorted gear. How weird is that for timing? As for the quality of Merchbro’s work? Well, that image above is pretty cool, isn’t it? I’m betting some of you may even want one of these shirts, hmmmm? Well, stay tuned – we’ll see what we can do about that…
(Not that Link being able to run would actually happen given Link’s current immigration status. But hey, it really would be nice to see more variety on the ticket in the next election.)
I think this extra dopey and drawn out winter has frozen my brain or something. I have a huge list of stuff to do and it’s as if my head is filled with Cra-Z-Sand or something. Well, this too shall pass as it normally does, but it seems to be worse this year and more annoying because the ideas are piling up faster than I can get them out. Eh, I just need a vacation or some quiet time, is all. Or some helper monkeys to keep pouring coffee into me and poking me with fencing foils (with the rubber tips on, of course!). Hmmm. Well, let’s get the brain wagon back into gear and see if that hill can be surmounted. Giddyap!
With Rocksteady knocking things out of the park with their best work to date and Scarecrow doing his best to make Batman’s life a living hell by gathering up the worst of his Rogue’s Gallery, Batman: Arkham Knight is clearly going for instant classic status. All that in-game engine visual bliss on display means the game will look phenomenal on anything it runs on and that new Batmobile just makes me wish it were a real ride. Well, just so I could say I saw it blaze by while I was out strolling about to the store. Hey, you put me in a cape and black costume and I’m going to go home and straight to bed. Sleepman to the rescue! See you in your dreams, ladies and gents! Yeah, that’s about all the heroics I’ve got.
Anyway, Batman: Arkham Knight hits retail and digital shops for PS4, Xbox One and PC on June 2, 2015. That’s not to far away at all, really. Just one big super-nap for Sleepman! I’ll see you in a few months, folks. It’s Rip Van Winkle time, Zzzzzzzzzaaaawwwww! *snnxxxx* Zzzzzz!