Review: Spaceland (Switch)

Switch_Spaceland_03

Dang dry ice everywhere, hiding those aliens! Grrrr…

Spaceland SwitchTortuga Team and Ellada Games’ great little turn-based strategy game Spaceland ($14.99) wants you to play it a few times, so I’ve been very good in my obliging it. The game’s quick 15 minute or less levels (you can take longer if you need to) seem as if they’d be one and done affairs unless you’re trying to unlock all it has to offer. It’s at that point when you see they’re not. Yes, you’ll soon discover that your far too under-powered to do so in some cases and you’ll need to pop back in at some point with better gear and help when you get a few more members on your team (and when the game allows them into certain maps).

I haven’t yet played the fantasy/RPG themed turn-based strategy Braveland Trilogy games from the developer, so I can’t make comparisons other than to say those games were 2D and sprite-based where Spaceland goes for a clean polygon look and slicker animated style. There are also puzzle-like elements here where the game requires completing levels in as few turns as possible, something that takes a few attempts and yes, often missing bonuses in favor of fast and flawless runs. Oh, you’ll be back if you like what’s here, trust me.

Continue reading

Review: Bee Simulator (PS4)

BS_02

You’ll bee a busy bee and like it a lot here if the premise hooks you in.

Bee Simulator coverSneaking in its well-written and simple to grasp science and nature lessons in little bits over time (the loading screen and ever expanding journal are excellent), Vasrav Games Studio and publisher Bigben Interactive have a superb and beautiful game in Bee Simulator ($39.99). It’s not without its flaws, but it’s definitely a game worth a few plays in single and couch co-op modes. Come into this with an open mind and you’ll bee pleasantly surprised and even perhaps learn some important things in the process.

The main story is a bit of fluff where you’re a new honeybee who has to help save her hive’s tree from being chopped down, but here’s a game that gets more mileage out of its basic gameplay than its more basic plot when all is said and done. That loose flight control you’ll discover takes a bit of getting used to (you’ll likely bounce off and into many things at first), but it’s entirely doable once you practice (go watch a few real-life bees do their thing if you’re safely near any and it’s bee season). The attention to detail is phenomenal (well, despite the talking insects and a few other “game-y”elements) and enough to make me think a certain two Japanese developers could make their own insect-filled and far more explosive bug and ‘bot-based series a bit more impressive it they added more realistic giant bug nests to the levels. But I digress (EDF! EDF!)

BS_03

“Hi, those big horns are are meant for playing, right? Oh, they’re not horns, but you’ll play anyway? Cool!”

Back to the game at hand, it starts in and around a honey bee hive with a few tutorials that get you buzzing about and pulling off a few moves, learning to fly and boost, use a bee sight power that allows you to see and locate certain flowers and other items you’ll need to progress. If you’re not in the bee camp because you think they’re somehow awful or terrifying menaces to humanity (you’d be wrong on the honeybee front, at least), the tutorial drops enough info on you to get you curious and the main game will have you beeing so much of a helpful bee that you (and the kids, if you have them play) might bee-come bee cheerleaders each time you boot this up.  I think the bees would like that, by the way.

Continue reading

Review: Narcos: Rise of the Cartels (PS4)

Narcos 01

As long as the enemy doesn’t look up to read that word, he’ll be fine…

NARCOSIf you told me a game about a violent but long deceased Colombian drug lord could be a pretty well done turn-based strategy game in 2019, I’d have said that you were on something. I’m sure the late drug lord (in his previously bullet-free state) would also be smirking as well before setting you up for a nice tire necklace fitting for suggesting such a thing. Then again, publicity being what it is these days, he might be even crowdfunding his own game like this if he were still alive, now that I think about it. “¿Qué? Estás loco … pero eso me gusta.” or something like that (but with a lot more colorful and a lot less rusty use of the language).

So, here we have Narcos: Rise of the Cartels ($29.99), from Kuju Games and publisher Curve Digital, a game I knew I’d like as soon as I realized it was a much more polished version of the now forgotten Falling Skies: The Game, which itself borrows its best parts from the XCOM reboot from a few years ago. While it has that entry level thing going for it, the game checks a few boxes on its way to being a solid buy if you like the genre. The more gritty trash-filled and alien free realistically rendered maps help a lot here in delivering the goods, and while turn-based, the combat can often be tense, especially when surprise enemies appear and you’re outflanked.

Yes, the AI is sometimes careless, at least in that it has foes that may put themselves in harm’s way (I consider those cases where a you’d see a real life reckless thug [or reckless DEA agent on the flip side] let out a yell and bum rushes someone), but the game is quite addictive once you get the combat and tactical stuff down. For those who wanted a boring GTA clone, the game might be surprising to play with its M-rated language, blood. permadeath, and high body count, but it’s hard to guess other than to suggest those folks give this a try and see what happens.

Continue reading

WRC 8 On Switch? Well, I’m Going to Need To Take It For A Spin, Then

WRC 8

Time to make the Switch!

WRC_8 SwitchI’m so backlogged that I haven’t even gotten to requesting the PS4 version yet (oops!), but hearing that KT Racing and Bigben Interactive’s WRC 8 has come to Nintendo’s tiny powerhouse that could REALLY has me intrigued, especially with so many realistic racers and racers with licensed cars now popping up on the console. I remember when the Wii U got ONE licensed racer and how it was good enough, but too little, too late for that console. On the Switch, it’s as if they’re popping up like dandelions and mushrooms after a rainfall. This is good, for the most part, I say.

Now, I’m not expecting the game to look EXACTLY like the other versions, but I like the sport and have played and own too many rally games on older platforms to judge it as anything but how it plays at the end of the day (old, old article here if you want a read from too many years back). I definitely like that the Switch version is portable, so that’s a plus. If the game can capture the simulation aspect well, perfect visuals will be the last thing I’m going to consider.  The Switch version is out NOW. if you’d like to hop aboard for a test drive and are a like-minded fan. With 50 teams, 14 rallies and over 100 special stages in the 2019 season, I think I’ll be happy for a long time if all is well.

-GW

Review: Sparklite (PS4)

Sparklite 04

“You bought your key, right?” Good thing it’s something you never drop, as it’s heck of a time to go back to your base.

sparklite ps4Call me crazy, but Sparklite ($24.99) does what it does so well that I thought I was playing an improved sequel to something. Granted, some bits are a tad maddening (such as using the fussy balloon powered bombs, some harsh difficulty spikes, the rogue-like structure can make some bad runs worse, and yes, a few things need patching), but despite these issues, it a fun game that comes recommended. It’s still a joyful game to play even with the flaws, with a chunk of the Legend of Zelda series as its main inspiration. Visually, I saw a tiny bit of a Beyond Oasis aesthetic, and a even little of Digital Sun’s fantastic Moonlighter (even though it’s a very different game, it feels like it shares some elements) but maybe I’m just Ancient (and know so many bad game-related puns most won’t get unless explained).

Anyway, it’s a game where exploring the sometimes daunting maps is really exciting once you upgrade the shops in town. As you acquire and improve better gear (shades of Kemco’s Asdivine Hearts games, item slots and gems of assorted sizes come into play), it’s thrilling to go back to each time. Playing as Ada, you’re tasked with restoring a world called Geodia were things are literally falling apart (thus, the random nature of its maps) when too much Sparklite gathering has put her planet in danger. That said, Sparklite is also the currency that drives the upgrading, as does finding and creating a number of cool tools Ada uses in her adventuring.

Continue reading

Review: The Terminal Man

the terminal manI hadn’t seen Mike Hodges’ somewhat exceptional The Terminal Man for over 40 years, so naturally, that film I derided that long ago for its awful TV edit was quite the gloomy, rewarding surprise as a revisit a day ago as a complete film. As a kid, I can recall vividly the scene where George Segal, wearing a messy blond wig, white suit and whiter shoes was beating a large triangular-headed shiny metal robot to “death” and how it made me laugh as I retold the scene to a few amused school friends.

As you can guess, I want to kick my younger self a bit now (not too hard, though) because it’s one of a number of haunting images the film has and it comes a few minutes after a shocking murder mostly clipped from the TV edit. Initially to be directed by its author, Michael Crichton (who the studio felt was changing his own novel too much for the film), Hodges was given the task of getting it into the depressing, downbeat sci-fi thriller it turned out to be, writing and directing the project himself. Amusingly, I came into the film as a fan of The Andromeda Strain. The film version of that had me go take the book from the the library that past summer and I blew through it a few times (it’s a fast, tense read and took under a day to blaze through non-stop the first time). So I didn’t get the less conventional manner in which some of The Terminal Man was structured. Well, the edited network version didn’t help much, that’s for sure.

terminal_man_ver3That initial derision from my younger self was also a definite case of being too young to grasp the film’s tone and my only exposure to Segal’s work being a few comedic and lighter performances. Seeing the film now reveals the range and rage on display, or an actor fully in charge of the character he’s inhabiting. As Harry Benson, a computer scientist prone to anger and seizures, he goes through an experimental surgery that has a tiny computer hooked into his brain to keep things under control.

Guess what? The early predictions of a successful recovery by his smug doctors? Yeah, they’re rendered into obsolescence when Harry decides to stop taking his meds and escapes from the hospital with the help of his girlfriend (Jill Clayburgh) who has no idea Harry’s implanted computer (which she has no clue about) is going to misfire quite badly. There’s murder and mayhem to follow, but the film doesn’t go to places it doesn’t need to outside of telling its particular tale, clocking in at a lean 107 minutes before it ends.

Continue reading

Bee Simulator: The Buzz Says It’s A Honey Of A Game

BeeSim_Website_Gallery_Pic2

Bee all that you can, bee…

Bee_logoLife is sweet these days, at least on the gaming front. So, I’m playing Varsav Game Studios’ wonderful Bee Simulator on the PS4 and so far, having a blast with this indie. It’s NOT a “simulator” as in reality doesn’t come into play in the scientific manner, but it sure is a colorful and fun-filled game the entire family can enjoy. Bigben Games deserves kudos for seeing this one through and it definitely deserves to be seen and played as a neat little sleeper.

I’ll have more on this after playing it to completion, but for now, it’s a pretty good contender in terms of indie games that do some things a bit differently.  Go peek at the trailer below – I’m going to go play some more and get a review up soon.

-GW

Review: Texas, Adios (Blu-Ray)

Texas Adios_01

“It might be Mark’s store… but its MY town…”

texas arrowMarketed as a a Django film in some territories, Ferdinando Baldi’s Texas, Adios definitely isn’t one. It has more in common with earlier western formula and pretty much sticks to its guns (ha!) throughout as a solid film that’s not as stylized as other spaghetti westerns, yet it’s unmistakably one that tries to be as American as possible. It’s a bit more violent than the older oaters, but it’s perfectly acceptable by today’s standards. Franco Nero makes for a decent single-minded hero when all is said and done, there’s not a love interest in sight, and the film gets a bit ruthless when it needs to make some points. Just don’t count the times no one reloads (unless the plot calls for it, guns seem to run on rechargeable batteries here).

Nero plays Burt Sullivan, a sheriff in a small town who travels to Mexico to bring a man named Cisco Delgado (José Suárez) back to justice in one piece. He’s got a strict moral code in effect, but he’ll absolutely kill anyone else who tries shooting him, of course. Cisco happens to be somewhat of a big deal feared criminal there, what with being a well-dressed meanie with a big villa, a ton of henchmen, and quite the cruel streak. Sullivan wants him alive because he killed his father many years ago also he can see him hang or be jailed in America. Naturally, Cisco very steadfastly has no travel plans to leave Mexico. Must be the weather and assorted torture he’s fond of exposing those he disagrees with that keeps him happy.

Texas Adios_02

“Look, I know you’re a bit tied up at the moment, but, ma’am, you can’t sleep here!”

Sullivan’s brother, Jim (Alberto dell’Acqua [under the unwieldy moniker “Cole Kitosch”, which sounds like a designer of expensive clothing you’d never wear]) tags along and we find out that Jim’s got something not even he knows is a secret. I’m keeping that secret a secret because it’s a nifty twist that kicks the plot above its level (and adds some poignancy to the affair), but really isn’t much of a surprise if you’ve seen other films that have similar themes

Continue reading

Spaceland: Tough Turn-Based Strategy To Switch Things Up

sl_gameplay_GIF

Tortuga Team’s new game Spaceland looks quite good and as a Switch and PC exclusive (so far), has my interest piqued. That said, I got a review code I’m finally getting to play and wow, it’s hard as heck at the start if you try going too far too quickly. Granted, I’m playing on Normal mode (the game has as Easy and Normal settings) and creatures popping from the floor are mopping that floor with my characters because they’re a bit vicious (Ow, Ouch, Wow). But this is less a complaint than it is an acknowledgment of the game’s welcome challenge. That said, I’ll crank the difficulty down and play some more because so far, it’s not bad and there are some puzzle elements to it that I like along with the clean visuals.

I’ll have a review up probably later this week or around the weekend. I was sick fir a week plus and got temporarily stuck in two other games I’m working on (one needs patching, the other is just at the point where a difficulty spike is making it a pain to play), but I think both games are getting fixes soon, I hear. Anyway, this one’s fun and needs to be done, so I’ll get back to the bug bashing and deliver a verdict soon.

-GW

Review: Lornsword Winter Chronicle (PS4)

Lornsword_01

Just out for a little cardio…

lornsword box“RUN!” Amusingly, I was thinking of the late Richard Pryor (I think it was from Live On The Sunset Strip) as I played this game because running like your character’s life depends on it (it does) is a big part of Lornsword Winter Chronicle, ($24.99) developer Tower Five’s pretty solid real time strategy/action game hybrid. My review’s a little late thanks to some illness, getting stuck in an area late in the game (I was having trouble in one busy area) and waiting for a patch that fixed some visual issues, but I rather liked the game overall. It does start out slowly, as tutorials tackle the basics and get you through the early parts before setting you free to experience things in its solo or co-op modes.

Story-wise, it’s pretty well written and straightforward with dramatic elements and a touch of wry humor every so often. As Corun Lan Ka, Lornknight turned general (sort of), you’re tasked with leading quite a number of disposable troops into battle as the story recounts your efforts. The game allows for offline co-op play (which works quite well), offering the ability for a friend or anyone otherwise interested to jump in and assist at any time. Given how hectic some battles are, that help sure comes in handy when its needed. Maps are both small enough to get you to targets quickly, but large enough that you can’t run continuously because you’ll be out of stamina. Corun is a capable fighter only when the enemies have been thinned out, so keeping him alive is key here. Running away to your base with a few enemies giving chase is both funny and frightening at times.

Continue reading