Road Trip (Of Sorts)!

MODUSHey. Now, I’d normally be posting something as we speak, well, something more game-y or film-y, but I’m getting ready to go out (“Fresh air! Times Square!”) and take a look at some upcoming titles from the fine folks at Modus Games, who certainly have some nifty-looking titles to show off. There’s an embargo in place, so you won’t be able to read my impressions until the 10th, but I fully expect to have some rather nice things to say about what I’m going to be seeing. Wait, that’s quite game-related, so I did my good deed for the day, huh? See what happens when you let a realization sink in?

Speaking of seeing, I’ll be seeing you all later this evening, as I’ve a few reviews to get to posting and some potential whining about a movie trailer I didn’t much like. Back in a bit.

-GW

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Capsule Reviews: Ratalaika Ravings (1 of 2)

I’m at that point in my gaming life where I’m really appreciating all the shorter indie games I get codes for simply because most of these titles are a blast to play and have a bit of replay value in cases where you’re hooked in and don’t mind having at it a few more times with a game you’ve enjoyed. Anyway, the fine folks at Ratalaika Games have been really great at dropping some fine budget titles that range from great to surprisingly good, so here are a few you may want to take for a spin:

metagal-squareboxart-01-ps4METAGAL ($4.99, PS4/PS Vita – Cross-Buy, Nintendo Switch, Xbox One): Or, MEGA MA’AM, if you like. Indie developer RETRORevolution’s cool little game is a nicely crafted mash note to Capcom’s classic hard as nails franchise, and while it’s not in the same class as as that long-running series, it makes a good enough impression that I’d love to see some sort of followup down the road.

The game has fun with its references and that titular character has a few amusing lines that keep the experience light and airy through the mildly to major challenges you’ll face. Character design and the overall artwork are stellar stuff, recalling the 16-bit MM titles, while level design is a bit of hit and miss. Well, you’ll be missing a few jumps here and there and taking hits thanks to faith-leaping and some enemy placement that assures you take those hits and like them (slap!), but that’s par for the course in the platforming game, folks.

As with a MM game, you can choose to play in a linear fashion or hop around, taking on the eight stages as you see fit. Sounds and music are also appropriately retro, so expect to get a grin going throughout this one every time you fire it up. I’ll gripe here about not being able to shoot up while climbing and the too easy to nab Trophies, but overall this one is a nicely priced budget gem that deserves a Buster Shot recommendation when all’s said and done.

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(sings) “What goes up, must come down…”

Score: C+ (75%)

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The Dead Don’t Die: Jim Jarmusch Doing Zombies? Yummy.

Okay, the whole zombie genre is so played out to me that it would take something really quirky to get my yawny brain percolating in deciding to watch yet another entry in an already packed field. Well, thanks to the one and only Jim Jarmusch, here’s a zombie film I’d run out to see in a theater as well as snap up a disc at some point down the road:

Also, Iggy Pop as a zombie? Too damn funny (although Keith Richards would have been a more obvious choice), and the rest of the casting is inspired and diverse enough to make this a crowd pleasing gem for fans of everyone in this hopefully awesome flick. Of course, we’ll have to wait and see (and not pay a damn bit of attention to aggregate scores at all), but I’m prepared to go in cold and come out all warmed up about this one based on my appreciation towards Jarmusch’s previous work alone.

-GW

Dario Argento’s Dreadful Bond: When Supporting a Nightmare is a Good Thing

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Oh, it’s real, alright.

Normally, this would likely classify as an April Fool’s gag of the highest order… save for I got this announcement yesterday and it wholly checks out as legitimate. Yep, Dario Argento has given his blessing to and is the Artistic Director for what’s shaping up to be a rather impressive looking Unreal 4-powered psychological horror game that just so happens to be up on Kickstarter as we speak. Let’s go take a look at the work in question as a work in progress, shall we?

The project is far enough in its progression to be worth a look when the game is eventually released next year and I definitely want this to succeed just to see how well the dev team translates Argento’s visions into playable form. Yes, it would also be totally cool if the PS4 goal tier is met and surpassed just to play this on my system of choice. Granted, the PS5 is very likely to be a thing Sony either teases or announces outright within the next year, but I think developer Clod Studio is well on the way to making something quite artful and memorable no matter where it eventually ends up.

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Now, I just need to decide on my pledge: funding a simple name in the credits, or a digital download version of the final g\build, as those are my current budget limitations. There’s also a little something extra coming from Clod, but we’ll discuss that project once I get the clearance to do so.

-GW

Zanki Zero, You’re My (New) Hero

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Keep an eyeball peeled for this one, folks.

While it’s not officially out until April 9th, I’ve been playing a review version of Spike Chunsoft’s new first-person “Non-stop Survival RPG” Zanki Zero: Last Beginning for a few days now and it’s pretty amazing on a few fronts. I’ll save most of that “How amazing is it?” stuff for my review, but I’ll gleefully urge you to go download the demo if you’re a PS4-owning JRPG fan who wants something a wee bit… different yet but quite familiar in its mature tone to Spike Chunsoft’s other quirky titles.

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One of the first people you’ll meet in the game. Expect total strangeness from this point onward.

That trailer below doesn’t even begin to convey the sheer wackiness and brilliance on display, but it sure makes for an interesting watch:

Oh, before you get all “Aw, man… I want to play this on my PC!”… the game will indeed, get a PC version on the same day as the PS4 game ships. Excellent.

Alrighty, then. My work here is done for now, but I’ll be back with a review next week. Expect strangeness.

-GW

Earth Defense Force: Iron Rain – 13 Days ‘Til The Worldwide Airdrop

This latest trailer for EDFIR is pretty goofball stuff, but definitely enjoy it for what it is. Of course, you can check out a more “serious” trailer and a nice set of screenshots on the PlayStation Store page (and pre-order the Standard or Ultimate digital edition of game if you like). Everything is shaping up to be the most epic entry in the long-running series to date and yes, that worldwide release insures EDF fans everywhere can play together or alone and not feel left out of the action.

Oh, for the record, I’m finally finishing up my Earth Defense Force 5 review (yeah, it took a while thanks to the ridiculous amount of content in the game, but that’s show biz, folks!) and should have it up over the weekend. Pop back in and see if it’s a total blast of a game more folks need to jump on (spoiler: it most certainly is).

-GW

Review: Achtung! Cthulhu Tactics (Nintendo Switch)

Cthulhu SwitchYeah, there’s a review hidden in here somewhere, but first, a lengthy foreword of sorts before the main event. I blame American International Pictures for my unapologetic appreciation for H.P. Lovecraft’s fiction, but I’ll also blame a particular English class teacher way back in my high school days who assigned the class to write a book report on anything they’d recently read and liked, no matter the medium.

We had to each bring our book of choice in so he could approve it and (eek) everyone had to go up to the front of the class and explain why we chose that particular read, which was mind you, quite a challenge for some of the more socially awkward students (*cough*, ahem!). Of course, one smart-ass decided to be funny and bring in Clifford, the Big Red Dog as his choice and was surprised as hell when his choice was approved… with the caveat that it had to be twice the length of the 500 words the other students were assigned as well as “the BEST damn book report on Clifford, ever!” (eek). So much for that dude trying to get off easy, right?

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Not quite what one thinks of when “Eldritch” is the subject, but it kind of works.

Me? I ended up picking Lovecraft’s “The Colour Out of Space” from a collection of his works thanks to seeing the so-so 1965 film “Die, Monster, Die!” on TV a few times and later finding out via either Famous Monsters of Filmland , The Monster Times, or some other sci-fi/horror flick-related magazine that the film’s story was very loosely based on that well-aged 1927 short story.  I distinctly recall after struggling through my intro speech in front of the class, I ended up getting a note to see the teacher after class (Yipes!). But all he did was complement me on my “mature” selection and note that I’d maybe find out later in life that ol’ H.P. was a tad controversial for a few reasons I didn’t know at the time. Personally, I didn’t care because I wanted to explore the story in question more than I wanted to stumble over info later that would maybe make me not like what I’d read way back when I was in those formative years.

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Power Rangers: Battle for the Grid Punches Way Onto Consoles, PC

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Eep. Just looking at this image had that original main theme song popping into my head. Where’s my Geritol?

Man, I Feel Really Old, Volume XVIII: Developer nWay, coming off its success with the mobile game Power Rangers: Legacy Wars is doing it up again for fans of the long-running series with an all-new game, Power Rangers: Battle For The Grid ($19.99, Standard Edition, $39.99, Digital Collector’s Edition), out now for PC, Xbox One and Nintendo Switch with a PS4 version dropping shortly. Take a look at the trailer and sure, go get the kids and gather around the screen if you like. I think if they’re fans, they’ll be quite pleased:

So, what’s in that download, you ask? Well, look below the jump and find out, I say.

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Outward: Out Now, Expect Toughness Ahead

Outward boxIf you think most modern RPG are either too easy or rely too much on guiding the player almost nearly everywhere, developer Nine Dots Studio and publisher Deep Silver have a game that will be right up your alley. OUTWARD places you in the shoes of a normal adventure-bound type who’s out to pay off a debt in a dangerous land where you’ll need to be wholly prepared for every single encounter.

This mixture of survival game, action RPG and adventure seems to be geared for co-op play either offline or with a friend online, but stubborn ol’ me will have at it solo at least until I locate a reliable friend who also has a copy of this so we can hop in and play together. I’m expecting the experience will make for a fun and hard as hell trip into the brave new world of Aurai (which looks quite lovely rendered in Unity), and if the trailer below is any indication, I also think the game will gather a pretty loyal fan base as word of mouth spreads.

We’re going to get in some play time with this one soon and report back a few impressions. When it comes to combat and general gameplay, I tend to be overly cautious when I play a new RPG as playing every one the same way tends to not work out at all. So I’ll try hard to not die (too much) as I learn the ropes. Back in bit with some wordier words on what’s looking like a completely challenging game.

-GW

 

Path of Exile Finally Arrives on PS4: Ethical F2P FTW

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It’s been a long road, but this will be a Path well worth traveling.

So, I’ve had Grinding Gear Games’ excellent free-to-play ARPG Path of Exile installed in my Steam account for a few years, but only put just over 11 hours into it before quitting cold. The reason for that was the game was so good that I really wanted to play it on a console and although I’d later discovered an Xbox One version was in the works, PS4 was and is my platform of choice (and yeah, I really couldn’t afford another new system). Finally, after a few delays (which weren’t at all disappointing to me because I knew the dev team would be adding in new content to keep the PS4 version up to date with the other versions), it’s here and yes, I’m in the process of downloading it.

PoE boxPoE’s more “ethical” approach to F2P means the game is yes, entirely free to play from the start to the endgame. Yes, additional storage space, cosmetic items that don’t affect gameplay and special character packs cost extra, but as far as I’ve seen and read, NOTHING makes the game a “pay to win” scheme.  Seven playable character classes and a skill tree that allows for an astounding amount of customization means any class you choose is going to be great once you grasp how deep your options are. As I’m a huge fan of isometric action/RPG games such as Diablo III, The Incredible Adventures of Van Helsing, Warhammer 40,000: Inquisitor – Martyr, Victor Vran, and the like, there’s no doubt I’ll be playing PoE for quite some time.

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Ah, that comforting feel of the ol’ chase ‘n chop is still captivating stuff this old dude just loves.

Of course, that means ditching one of the other MMO’s I’ve been dinking around with, but that’s an easy choice to make when one is replacing a game that’s only OK with one that’s got much more of an immediate pull. Anyway, off to check on the status of that download and see how well this not quite new to me (but perhaps very new to you) game plays. I’m thinking it’ll be even better than I recall, so if you don’t hear from me after a while, don’t call out a search party, as I’ll likely be camping out at home, controller in hand.

-GW