R-Type Final 2 Kickstarter: Welcome to the Buy-Do Empire!

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Well, It looks as if Granzella’s gambit is paying off so far. Only a day in and the R-Type Final 2 Kickstarter is over halfway to its initial target funding goal. That’s quite good news, folks. I’ll admit to being a tad skeptical about that seven-day time frame to put in a pledge, but I see that Granzella thought this through a bit and is relying on the most die-hard fans of the genre to pony up their pledges and get fellow shmup fanatics to hop on in and play in the same intergalactic pool.

Excellent. Yes, I’m going to pledge a few bucks myself before the campaign concludes. I just need to figure out what I can afford and what sort of extra I get for my pledge.

-GW

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Sometimes, You Need That Head Room Cleared

Catching up to things these days is a, what did that guy in the elevator the other day say as he walked in talking to himself? Oh, right – a big grizzly bear bitch. I don’t like being so far behind schedule, but it’s the nature of this particular beast thanks to the health stuff doing it’s thing and being really good at shifting focus which should be elsewhere to that invisible clock ticking away and some too cool for school super-agent not coming to slide in and attempt to defuse the situation.

(Thanks, imz72)

Still, we press onward despite the tick-tock stuff because it’s what keeps the collective we going. “We” meaning those parts inside the skin shell that want to cooperate and get me perambulating around and motivated to do more, which some days is less than more, which ends up being just enough, but not quite. You know that feeling, right? Anyway, I was parked on the work surface yesterday and deciding how to proceed on a few reviews and such that are in progress when my brain decided to take over and have me go draw something, which in turn made me feel a lot better, despite the end result not being good or complete.

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“Gee, I’m a tree!” Oh, the pun society had disbarred me years ago, so I just do what I do, folks.

Well, it helped a bit in freeing up some clutter in the brain, which in turn has me a bit more motivated to get back to the needed grind, which isn’t really a grind because I do like what I do when it’s automatic and not baked in like a factory churning out Soylent Green or some other humdrum, generic content. Hey, I think I try to be somewhat original in what I do in terms of a few things. But yeah, I have to get faster like I was a few years back when content was flowing and my backlog was maybe a few weeks long. Anyway, I have a plan and the crankier parts of me aren’t going to like it, but it’s going into effect as we speak. So those parts are going to have to take their medicine and like it, or else.

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Back in a bit. Or sooner. (*hic!*)

-GW

R-Type Final 2 Kickstarter: Live Worldwide Soon

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Urgent subspace communication received, despite the efforts of the Bydo Empire:

May 31, 2019 Granzella Inc.

Help Us Spread the Word:

“R-TYPE FINAL 2” Crowdfunding Campaign Launch

With the permission of IREM SOFTWARE ENGINEERING INC., Granzella is now developing the latest title of the side-scrolling shooter “R-Type” series to bring it out to the world.  However, we are just a small, powerless studio so we decided to launch a Kickstarter crowdfunding campaign to accomplish the project.

In order to make our crowdfunding campaign a success, we need your cooperation. Please lend us a helping hand to spread the word about the R-Type Final 2 as well as the Kickstarter campaign on your website and through social media.

Hmmm. It looks as if IREM and developer Granzella really need your help in stopping the Bydo Empire but good. Kicking off worldwide on June 3, the campaign is for PlayStation 4, Nintendo Switch, Xbox One, and Steam versions of the game. There will be a number of digital and physical options and backer rewards to choose from depending on the amount pledged.

The Kickstarter campaign starts at the same time around the world. The estimated launch times for each world time zones are as follows:

Japan Standard Time (JST) At Midnight on Tuesday, June 4 (at 24:00 on
Monday, June 3), 2019
Coordinated Universal Time (UTC) At 3 P. M. on Monday, June 3, 2019 Eastern Daylight Time (EDT) At 11 A. M. on Monday, June 3, 2019 Pacific Daylight Time(PDT) At 8 A. M. on Monday, June 3, 2019
* The campaign will last for about a week.
* The end date will be announced on the first day of the Kickstarter campaign.

UPDATE: We’ve just received images from the ongoing conflict along with a brief video that reveals only a hint of the struggle at hand.

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It looks like it’s time to suit up and prepare for takeoff, folks. Rewards await the brave souls who step up and strap in for the hard fight ahead. Expect an update once the campaign goes live, of course.

-GW

Review: Warhammer Chaosbane – Magnus Edition (PS4)

WHC_PS4While not without its minor flaws (which can be patched in future updates), Warhammer Chaosbane ($59.99) is a solid and worthy ARPG genre fans should absolutely take for a spin. EKO Studios has cooked up a pretty addictive game that, once you’re hooked into it, delivers exactly what it intends and does it well enough that some if its issues can be overlooked thanks to the core gameplay, which works even better in co-op if you’ve a few friends to play with.

As a solo experience, it’s also quite entertaining, with a sort of Dungeons & Dragons Heroes vibe (as in longish levels and plenty of tough foes to vanquish when you go it alone). Okay, so it’s more or less a Warhammer version of the original Diablo, but this ends up being an excellent thing overall thanks to ten difficulty levels that mean you’ll never get to say this game is too easy if you’re at all serious. With the extra modes (Expedition, Boss Rush, Relic Hunt) and the developer planning more free and paid content in the future including at least one additional chapter expansion pack and a load of bonuses, this one’s going to be an evergreen game for ARPG fans who want more of what it delivers.

I noted Diablo over Diablo III because to me, EKO seems to have wisely went back to the grimmer version of Blizzard’s classic over the more colorful (yet still quite grim) third installment. Despite the repetition in layouts and static level art, there’s a gritty, nasty vibe in the first two chapters that feature either gloomy sewer maps or a ravaged village packed with kill-crazy demons of a few varieties. The third chapter’s outdoor map, a forest area full of deadly creatures, almost looks too clean, but the somewhat linear library maps with their menacing vibe more than make up for that flaw. That said, the fourth chapter knocks it out of the park with what I’ll describe as the world’s richest kid’s brand-spanking *new* dungeon play set, Deluxe Version. in other words, I love this map, folks:

Where the other maps tend to have a static look to them despite a few destructible barrels and such, Here you get a sort of Castle Grayskull maze dungeon on steroids with stone, shiny metal of a few types and gracefully writhing tentacles all vying for attention with the fiercest enemies in the game outside the main bosses. Although the game ends up reusing one re-lit familiar setting for that final push to the end boss, that final fight is set in a wildly ornate (albeit tiny) arena where you’ll need to be fast and determined to take down a pretty dangerous foe (Protip: don’t die!).

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Dying during a boss fight allows you to start from the beginning, which is a better alternative that quitting and replaying a map. Interestingly enough, on my first play, the game crashed during the last boss fight after I died twice, but when I fired up the game again, I was surprised that I was able to continue from the beginning of the battle with no penalty.  The hilarious thing was I did beat the boss on that last try with a measly 12 HP left. I thought I was a goner as the boss was about to lay down a hit, but it died and I nearly died myself from thinking I’d made it that far only to have to try again.

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Warhammer: Chaosbane Endgame Plans – Big News For Those Wanting More

I’m currently playing through the PS4 version of Warhammer: Chaosbane for review and yes indeed, developer EKO Studios and publisher Bigben Interactive have big plans for even more content for the upcoming ARPG in terms of free and paid additions. Check out the video above for the roadmap and go get your controllers warmed up for the game’s release date(s) of May 31st, 2019 for the Digital Deluxe and Magnus Editions (pre-purchasers get early access to the game) and June 4 for the Standard Edition.

-GW

Death Stranding Trailer: Lurking With Appreciation

So yeah, I’m not at all obsessing over Hideo Kojima’s new game project at all. Not because I’m not excited about Death Stranding (because I am). But it’s a very quiet excitement from me because I knew from the announcement a few years ago that this was going to something truly special from a few angles. From the stunning visuals to wherever the story will lead, as Kojima’s narratives tend to be entertainingly bizarre but purposefully so (past the offbeat touches some players will focus solely on). Nope, I’m just quietly avoiding news and speculation on everything so I can go in cold and play at my own pace, savoring every moment without relying on the internet to ruin my enjoyment.

Hell, I didn’t even watch that trailer above until I decided to run this post and even then, I just smiled that certain way I tend to when I see a project like this creeping towards its release date with that certain assurance that comes from a creative team that’s in sync on a project they have full control over. I can’t wait to play this, but ssssh… don’t tell Mr. Kojima I sad this. Shhhh!

-GW

The Sinking City “Death May Die” Trailer Makes For a Perfect Rainy Day Diversion

Interestingly enough, for some weeks now, almost every evening and into the night and sometimes the early mornings, it rains here in NYC. I hadn’t been paying attention to the weather much until three different people in my building commented on it one day and a few more since have noted that it’s quite unusual to have rain rolling in for so long during the evenings. That made this trailer from thar press kit for Frogwares upcoming PC/PS4/Xbox One game The Sinking City almost amusing.

Well, to a point. If the other trailers and gameplay bits I’ve seen are any indication, Frogwares and publisher Bigben just may have one of the best Lovecraft-inspired games to date headed your way this on June 27. We shall see, naturally, but all sings point to a quality product that should have horror and adventure fans playing this half under a bed with a blanket to hide behind when things cet all creepy. Yes, it’s raining as I type this and of course, there’s a bit of lightning for dramatic emphasis. Off to close a few windows, as it’s a bit windy out now.

-GW

198X: Hit-Bit Looks to Score Big With Its Nostalgic Retro Game Hybrid

Headed to PC and PS4 on June 20, and with Xbox One and Switch versions set to follow, Stockholm-based Hit-Bit Studios’ 198X is an incredible looking game that mashes up five types of arcade games and bundles them up in a young person’s coming of age storyline. That trailer is pretty impressive and yes indeed, my old arcade denizen days kind of popped into my head while watching it. I’m going to keep an eye peeled for the PS4 version, as it’s the console of choice these days (the Switch is a close second), but I have the feeling that this is going to be one of those games that will do quite well on anything it appears on.

Here are a few more screens for you – go poke at the official website and keep an eye peeled for this modern time capsule on a platform near you soon.

-GW

Warhammer Chaosbane Story Trailer: Tales, Neatly Bundled, Please

Those who pre-ordered Warhammer: Chaosbane will be getting an early tasting when the game rolls out and beginning May 31st for PC and console pre-purchasers of the Magnus Edition and Digital Deluxe Edition, while others will need to hold out for the Standard Editions for PlayStation 4, Xbox One, and PC that will be available on June 4th, 2019. Those who played that beta will see that this story trailer slightly resembles the one each of the playable characters gets when their respective stories are started and this ties the overall experience together nicely, I’d say.

A week or so may not seem like a long time, but it sure is an eternity when you’re lurking in front of your mailbox for a physical copy or lurking around on a digital store for a pre-load to kick in. Go do something else if that’s your particular case, as the game won’t at all mind you getting distracted by stuff before it launches.

-GW

Review: Project Nimbus: Complete Edition (Nintendo Switch)

project nimbus switchGameCrafter and GameTomo‘s formerly PC and PS4-only indie Project Nimbus blasts onto Nintendo Switch with a few tweaks as Project Nimbus: Complete Edition ($19.99) and it’s a near total blast for mecha fans who crave dynamic action and some pretty cool-looking well-armed and armored machines to zip around in. The game looks and sounds great, runs quite smoothly and has three distinct play modes that add to the experience and make it infinitely replayable. While it’s not a flawless game, it’s definitely well made and entertaining enough that it’s going to keep those hooked into it busy bees whenever they need that mecha fix they crave.

Campaign mode is a four-chapter story arc that’s pretty much a Mecha 101 course packed with a ‘we’re making war to have peace’ political narrative (there’s an AI named after a certain former US President!) told though audio logs and in-game engine CG sequences. It does what it does well enough and keeps interest high throughout the campaign’s twists and turns. Gameplay here has you piloting a few different Battle Frames as the story progresses and sometimes your loadouts will be limited for the plot’s sake, while other times you’ll have access to a number of pretty tricked out BF’s to deal with the more impossible odds. There’s also a first-person option (in campaign mode only) if you’re wanting to get a cockpit view at the expense of some tactical advantage. I don’t own a Labo VR kit, so I can’t comment on whether the game supports Nintendo’s cheaper DIY Switch VR solution, but if there’s an update for this, I’m sure it’ll get love where it’s needed.

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Some very bad children need to be taught a lesson. Let’s start by taking them to school…

In terms of controls, they’ll be initially daunting to some players, but once you do a few missions and adjust to the on-the-fly weapons switching and learn when to manually reload your equips, the game clicks into high gear. Expect a few types of automatic rifles, shotguns, missiles and even swords, the latter which are great to see, but may be underutilized by those who prefer exploiting purely ranged combat options. The three difficulty levels do make a huge difference, as your reaction speed and aim need to be on point in the harder modes. The more casual mode is great for learning the ropes and blazing through most missions with little to somewhat fierce opposition and yes, you can change that difficulty before any mission in any game mode.

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