Boreal Tales: Bargain Indie Scares Up The Past

Boreal Tales title

With a game developer name like Snot Bubbles Productions, one would imagine the Vancouver-based team to have a first game straight out of the gate that’s going to be pretty darn interesting.  Or kind of damp and sticky, ewww.

Welcome to Boreal Tales, folks.

The game is out now and it’s a paltry $3.00 or Steam or itch.io and that makes it for me, an automatic purchase even though I was offered a free code to review. Small developers with a great looking game such as this need a boost with any sales they can get and I really like these offbeat games, so it’s on my BUY IT! list as we speak. Anyway, “What’s the game about?” you may be asking right about now. Well, I’ll duck quickly into show and tell mode here (quack, quack!):

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(Not So) Random Film of the Week: No Blade of Grass

no blade of grassSo, I lost a coin toss with myself a few days ago and ended up watching a pretty dark film from the lower end of the bucket list. Reasons, I guess. I also guess I should put a trigger warning here, as this one’s something else.

Grim meets garish (plus tax where applicable) in Cornel Wilde’s 1970 apocalyptic survival shocker No Blade of Grass, which is very likely not a film you want to see if you’re holed up in quarantine for a spell. Then again, it’s a film that’s brutal to watch under any circumstances, with its kind of timely by today’s calendar plot and Wilde’s decision to linger on some scenes that are a bit too exploitative and counteract whatever strong ecological message he was trying to send.

Then again, the source material wasn’t exactly a pleasant story either. Still, Wilde (who co-wrote, directed, and produced the film) gets his powerful message across from the opening moments, using a sledgehammer of assorted mostly stock imagery of polluted water, air and land, plus what seems to be clips of a dying emaciated child to let you know business is meant in all that intensity of the opening moments. I think there was a nuclear explosion in there somewhere as well, but I might have been busy trying to find my jaw, which was under the sofa when it fell off and rolled under it. I need to vacuum more, it seems, as my chin was a bit dusty when I located it. Uh, so mind-blowing and downbeat opening, plus a reach for a finger pistol depressing tune (sung by Roger Whittaker!) as a main title? Check.

(Thanks, The Film Archives!)

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Review: Dark Nights with Poe and Munro (PC)

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There are no incorrect choices in this game, as you’ll discover.

In the fourth episode of six in D’avekki Studios rather excellent FMV (full motion video) game Dark Nights with Poe and Munro ($12.99), there’s a rather neat dark surprise in store for fans of their first FMV game, The Infectious Madness of Doctor Dekker. I won’t fully reveal that surprise, but sharp-eyed fans will have grasped it already from a single screenshot. Let’s just say that I hadn’t yet visited the Doctor’s office and had it on my Steam wishlist for a bit until that episode in Dark Nights had my brain spin around in my head and my wallet flew into my hands from across the room – SOLD. I’ve only put about four hours onto the (maybe) deceased Doctor’s couch, but it’s definitely been worth the session fee.

Back to the newer game, which is a more TV-like prequel to events in The Shapeshifting Detective (one of the better FMV games we’ve played) featuring the radio host duo from that title. You get six very replayable chapters featuring John ‘Poe’ Pope (Klemens Koehring) and Ellis Munro (Leah Cunard), both superbly possessing their roles, coming off a bit like this decade’s Mulder and Scully, but with a struggling radio show and much more supernatural goings on. Their relationship is a lot more complex (all together now: “it’s complicated!”) and the game uses that as both backdrop and foreground material for their escapades. All six chapters delve into their radio relationship as well as what happens off-air, with multiple choices that can lead to some, shall we say innnnntersting outcomes. Or, Death certainly doesn’t take a holiday here in some episodes, is all I’ll say.

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Dungeon of the Endless: Living Up To Its Name, Now On PS4 & Switch

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Sony is late in posting the game on PSN, so it’s Nintendo to the rescue. No worries, as the game should look the same across all systems,

Way back in 2014, I played and really enjoyed Amplitude Studios’ brilliant Dungeon of the Endless on PC, scoring it an A (95%) and going through it a few times, as it was yes, literally endless. I recall asking a PR person repping the title if it was ever coming to consoles and recall hearing it was coming to Xbox One at some point, which made me a touch sad that many PS4 and Nintendo only owners would miss this wonderfully tough hybrid of randomly generated dungeons, resource management and strategy. It was a game that felt fresh and was very well written, with plot and brief, sometimes humorous dialog shared by a number of diverse characters. Six years later, guess what’s on PS4 and Switch today and guess who got their freshly washed hands on a review code?

(Thanks, Playdigious!)

Amplitude, Sega and Playdigious have teamed up to bring the game to PlayStation 4 and Switch owners, and if the release is the same overall as the PC version, many hours will be spent getting that motley crew of survivors from a crashed spaceship through those randomly-generated challenging maps. Let me go download this and get to reporting back. I see there’s extra content included in the game, which makes that $15.99 price point very attractive indeed.

There’s also this:

(Thanks again, Playdigious!)

As usual, the PlayStation Store is late on posting a game until they want to, but Nintendo has it up and available to buy as we speak. If I had to guess, I’d say Sony will have it on their store maybe by 1pm or so. Don’t hold me to that, but it will launch today at some point on the store.

-GW

 

Review: TT Isle of Man – Ride On the Edge 2 (Switch)

tt-isle-of-man-ride-on-the-edge-2-switch-description-charKT Racing has clearly put a Kylotonn of work into bringing TT Isle of Man – Ride On the Edge 2  ($59.99) to the Nintendo Switch and it’s truly an impressive effort on the hybrid console. The developer has recreated the recent PC and console experience perfectly in terms of complete content on the Switch with a few very obvious concessions to the lower-powered hardware. On Switch, there’s a tiny bit of texture draw-in plus some low resolution textures such as bike shadows, some of the signage, plus logos on your rider’s gear, which can all be a bit fuzzy in static shots. Despite these flaws and some long loading times, the game completely soars when in motion, particularly in docked mode. In handheld mode, the game is fine, but as a simulation that requires zen-like focus (there’s no in-race music for a reason!), every little detail needs to be seen at the best resolution available.

Where TT2 impresses constantly is in the excellent bike detail and its thrilling overall sense of speed thanks to excellent visual representation in the various camera modes and some tremendous sound design. The sheer intensity when you get to flying down a course and don’t go flying off your bike is nothing but a pure adrenaline rush, and the game will make you appreciate the art of the learning process. That said, it feels like a bit of understeer is in play on corners and you’ll crash a lot as a beginner and a great deal less (or not at all when you get better) as you get accustomed to the controls, which can by fully customized and come in a few styles from amateur to professional. Got a first or third party Switch compatible controller with a Rumble feature? DO please use that over the handheld’s Joy-Cons. The game goes from trickier to control and a bit too shaky to one where analog controls make things more manageable. The game is playable with Joy-Cons, mind you – it’s just more difficult if you stick to the standard control scheme and/or if you have the dreaded left Joy-Con drift issues some users have experienced with the handheld.

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Review: Guard Duty (PS4)

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Oh, this is the same game, alright…

guard duty PS4Ratalaika Games has been pretty much killing it lately in terms of quietly porting and publishing little indie games that sometimes pack in a few surprises despite the low budget price points. While there’s a core group of fans who snap up most of these games for fast trophies, once in a while there comes something that’s worth a second look because it taps the right vein in the right place and is more than a simple trophy hunt you can rush through in an hour or so. Welcome to Sick Chicken Studios’ Guard Duty ($9.99, Cross-Buy with PS Vita!), folks.

This is a fantastic albeit brief homage to old computer games from the mid-80’s and the 1990’s and absolutely nails that aesthetic to a T with perfect stylized pixel art and animation, some hilarious (and fully voiced) writing and solid point & click gameplay. There’s a plot that blends in medieval and futuristic elements really well, but I’ll not spoil that for you here as the story works best this way. After an intro that teases that medieval and future melding, we meet Tondbert, loyal Guard to the Castle of Wrinklewood. He’s having a bad day that started the night before as he was stupid drunk while on duty and let a odd stranger into the village, which has led to the Princess being kidnapped. Don’t you hate it when that happens?

(Thanks, PlayStation!)

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Jet Lancer: Take To The Skies On Switch, PC

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“Snakes… Why’d it have to be snakes?”

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A pilot, a Captain and an engineer walk into a bar…

Today, ace pilot Ash Leguinn joins the ranks of the many other legendary arcade shooter ladies who fly and blast enemies out of the sky with the release of indie developer Code Wakers’ Jet Lancer on PC and Nintendo Switch ($14.99) published by Armor Games. Having put in some playtime with an earlier PC build and and after playing the Switch version for a spell, this writer can say it’s quite a challenging mix of acrobatic flight combat against waves of enemies and some pretty large and tough bosses.

Ash travels from mission to mission on a small aircraft carrier piloted by a Captain who doles out briefings as she accepts them. Others in need of aid from Ash’s skills will pop in with their own requests as the game progresses, and you’ll get a talking cat engineer named Lem early on to upgrade your ship, the LANCE, as well as that aircraft carrier it travels on. The boat is sea bound until you get an upgrade that allows it to move over land barriers and the map unlocks more missions and plot elements.

Here’s the game’s launch trailer:

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Book of Demons: A Fun Pain & Paper Game That Needs To Be Played

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Fire usually burns paper, so this big guy is in for a surprise… or maybe those three heroes are?

A few years ago, I got an email from Thing Trunk Studios about a game they were working on called Book of Demons, which at the time was still in progress as a PC title. I got to try it out in Early Access form and found it to be quite well done, an amusing, challenging and well-made take on Blizzard’s classic Diablo, but with a paper crafted pop-up book aesthetic. I really liked what I played, but was hoping it would eventually make its way to consoles.

Flash forward a few years and here it is courtesy the developer who have teamed up with publisher 505 Games:

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BRIGANDINE: The Legend of Runersia Hands-On: Reign of Thrones

(Thanks. HappinetGameChannel!)

If the recent Switch demo of Matrix Software and publisher Happinet’s BRIGANDINE: The Legend of Runersia is any indication, this is going to a near-perfect entry in the genre for turn-based strategy fans who want a game with a ton of replay value. As noted in my previous look at the game, the developer really knows what they’re doing here. Everything here soars from gorgeous painterly art style, the optional step by step tutorial, the clear typeface and pretty solid English localization. Since many of us are still in stay at home zones, a game like this may make the month of June fly by because it’s got that “just one more mission” thing going for it.

Every element comes together in a game that’s clearly a labor of love for its developer and a return to the scene for a title that’s both accessible and daunting in its overall scope. While the demo had an introduction to a single character’s story and three “seasons” worth of play, the final game will contain six different characters all intent on gaining control of the land of Runersia for their own motives as the other five nations do their best to put an end to these efforts.

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Long Tall Sally, the He-Men and Way Outer Space

(Thanks, Reflex Gaming!)

In terms of retrospective career highlights, I’ll let the music historians do their thing far better than I. I just wanted to do a very quick post to note two films that featured Little Richard’s music in key sequences. 1987’s Predator has that key introduction to Arnold and company and the scene is funny as heck because of its burly mcbeefcake manly men riding that choppa listening to” Long Tall Sally“, which is not at all what you expect them to be listening to, but there it is, and it works perfectly.

(Thanks, katananja!)

Two years earlier, Joe Dante’s surreal sci-fi flick Explorers featured Richard’s performance of “All Around The World” sung by a comical looking space alien. That may be Robert Picardo in that suit, as he’s credited for the film as that alien. A cover version of the song was done by Robert Palmer and appeared on the film’s soundtrack, accompanied by a music video:

(Thanks RetroVault2!)

Ah, the days of actors in well-crafted slimy-looking rubber suits and good ol’ practical effects, right? The film also had a great Jerry Goldsmith score and is worth a look if you like a bit of mid-80’s nostalgia and one of those flicks that’s a bit of fluffy popcorn fun.

-GW