The Guest Hands-On: Quiet Hell Hotel Holds Soviet Science Hostage

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teamgotham_blackMadrid-based Team Gotham is a four-person studio that’s cooking up an unsettling Unity-powered first-person adventure game called The Guest that’s headed to PC at some point next year via Steam thanks to publisher 505 Games. Set in 1986, you’ll step into the shoes of Dr. Evgueni Leonov, a Russian scientist who wakes up in a strange Massachusetts hotel room that seemingly has no way out. In true adventure game fashion, searching for clues and items to combine and use come heavily into play as Leonov needs to problem solve his way through a number of scenarios as he uncovers what’s going on. Locked doors, batteries, scraps of paper, coat hangers, assorted tools and more could be studied and collected with everything you can carry having some use at some point during the game.

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The time period The Guest is set in means there are no handy cell phones to use to ring for help (and no cliched “I can’t get a signal!” moments either) or other modern tech on hand. All the good Doctor has are his frazzled wits and anything you find while scouring the rooms you explore. The demo at 505 Games’ NYC event was a short enough teaser to be extremely intriguing as it showed off some initially simple but extremely well done puzzles and a wild bit of business that sort of resembled a panic attack Leonov has when he accidentally locks himself in a bathroom. The resulting freak-out made for a nice jolt and the only way to get it to stop was to find and use some pills stored in the bathroom’s first aid cabinet. How Leonov got to that hotel is explained during the demo, but you definitely don’t find out what the heck is up with his room being as weird as it is.

Team Gotham’s use of Unity here is quite stellar for such a small team. The game has a nice realistic look yet shouldn’t be at all demanding on some lower-end gaming rigs. Other than some newspaper and magazine clippings, objects can be rotated and examined to simply read their labels or to uncover additional clues. Yes, items need to be combined in order to succeed, so be prepared to turn one of the aforementioned coat hangers into a handier lock pick at some point. While not a “horror” game at all (at least as far as I was able to see), the mixture of waking up in a half-trashed hotel room, the need to medicate Leonov on occasion and the cryptic news clipping and other clues he finds give The Guest a nice psychological vibe. While the game should have appeal to anyone looking for a finely crafted first-person game that’s not all about shooting up monsters (or anything else for that matter) fans of hidden object games who want something more cerebral should also take interest in this one as well.

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So far, this one’s PC only but it’s easy to see at least one of the big three wanting to add this game to their lineup. Given that The Guest is planned to be Oculus Rift capable at some point, it’s a no-brainer for Sony to want to add this to their Morpheus games lineup. Or at least that’s what I’d be angling for if I were picking potential indie hits at SCEA. While they only have a handful of titles on the way 505 Games is on a roll with a very strong lineup. With The Guest, ADR1FT, How To Survive 2, and Indivisible coming, it’s going to be a good selection of titles for gamers who want variety in their experiences.

Indivisible: Lab Zero’s Beautiful ARPG Makes My Monday

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In case you were wondering what Lab Zero (the team behind Skullgirls) has been up to, well click on over to the Indivisible game site and check out their incredible looking and still in early development stages Action/RPG that just so happens to also be an Indiegogo campaign you can participate in. The currently PC, PlayStation 4 and Xbox One only game set to be published by 505 Games once it’s all completed sure looks like a winner in the early video below. If you want a bit more incentive to whip out that wallet, there’s a free downloadable prototype demo you should try out as soon as possible.


 

In addition to the gorgeous artwork, animation and fun gameplay reminiscent of titles such as Prince of Persia, Valkyire Profile, Metroid and other influences, gamers who love great music can expect a solid soundtrack from renowned composer/producer Hiroki Kikuta (Secret of Mana, Koudelka, and Sōkaigi among other works). That prototype certainly brightened up my Monday considerably and it looks as if the game’s seemingly somewhat hefty (but reasonable considering it’s coming to PC, consoles, Mac and Linux) funding goal of $1.5 million won’t be a pipe dream for the dev team or publisher.

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Anyway, go give that demo a try and if you find your boat floated, let your fingers do the walking and drop a pledge into that fun(d) bucket.

Review: Persona 4: Dancing All Night

P4_DAN_coverPlatform: PlayStation Vita

Developer: Atlus

Publisher: Atlus USA

# of Players: 1

ESRB Rating: T (Teen)

Official Site

MSRP: $39.99 (Standard Edition), $79.99 (Disco Fever Edition)

Score: B(80%)
 

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Sure, the premise is supremely goofy and practically guaranteed to make some of the more obstinate old-school fans of the long running Shin Megami Tensei and Persona franchises get a bit cringe-y. But Persona 4: Dancing All Night manages to shake off most any negative vibes thanks to it not only being a pretty decent rhythm game, but a really well-made spin-off to the Persona 4: Golden (that’s also gotten a pretty darn good 2D fighter with an even better follow up). Keeping the surviving characters and situations from P4 intact and working them into the game’s plot was an inspired touch that’s hopefully going to sell those gamers who are only buying this for music and gameplay into picking up P4:G at some point if they’ve yet to.

On the other hand, if you go into P4: DAN with skeptical intent, don’t expect to be knocked off your feet by the game’s premise, how some characters act and the overall gameplay that may not be your cup of tea. Fully enjoying this one means throwing caution to the wind, diving in feet or face first and letting the music and atmosphere wash over you like a sudden summer rain shower. Continue reading

Tales of Zestiria Hands-On: Old Reliable And The New(ish) Platform

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In the case of and for Namco’s long-running Tales franchise, familiarity certainly doesn’t breed any contempt at all. Some hands on time recently with the PlayStation 4 version of Tales of Zestiria reveals producer Hideo Baba and the development team at tri-Crescendo in fine form with a game that’s a throwback to Tales of Phantasia and its more epic medieval fantasy approach in terms of character design and settings. There are also some changes to the combat system and even better, battles now play out on maps without those brief transitions from previous games in the series. Continue reading

Persona 4: Dancing All Night Hands-On: Should You Be Dancing? Yeah!

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Teddie (Custom)As a longtime fan of the Shin Megami Tensei series since the mid-1990’s, I’ll admit to getting a glorious case of the heebie-jeebies about Persona 4: Dancing All Night as soon as I heard it was in the works. However, as Persona 4 Arena and Persona 4 Arena Ultimax showed after I dragged myself kicking and screaming into both games and loving them, a little funky is a LOT of fun.

When the opportunity arose to check out a review code for P4: DAN, on went my finest disco wear with the hope that I didn’t look too foolish on that digital dance floor. Thankfully, the game doesn’t disappoint where it counts and even the most jaded non-music game fan of the franchise will want to slide somewhat electrically into their favorite game emporium on September 29, Vita in hand to snap this one up.

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Dungeon Travelers 2: The Royal Library & The Monster Seal Review

DT2 CoverPlatform: PlayStation Vita

Developer: Aquaplus

Publisher: Atlus

# of Players: 1

ESRB Rating: M (Mature)

Official Site

MSRP: $39.99 (Retail/Digital)

 

Score: A- (90%)

 

Fans of Mature-rated fan service galore will absolutely be in deep grin mode with Dungeon Travelers 2: The Royal Library & the Monster Seal, which also happens to be an excellently designed and lengthy dungeon crawler. for the record, developer Aquaplus doesn’t reinvent the wheel at all here. But the gameplay is solid and challenging enough that fans of old-school Wizardry games and more recent riffs on it (Etrian Odyssey, Elminage Original) will find the game an excellent time eater.

In addition to some pleasing visuals, smooth dungeon movement and plenty of quick turn-based random battles against enemies that aren’t pure pushovers keep things rolling merrily along. The rather heavy fan service (in the form of plenty of under-dressed character art ranging from mild to somewhat creepy) will indeed be a sticking point for prudes and anyone else determined to dislike the game for the one thing it’ll sell for to some players who like this sort of content. Interestingly enough, the game somehow balances that out thematically by adding a religious subplot and characters to the mix. It doesn’t make up for everything, but it’s amusing, surprisingly well written (for a game such as this) and intelligently implemented. Continue reading

Fast Racing NEO: Shin’en Gets 60fps Looking Fine On The Wii U

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München, Germany-based Shin’en Multimedia has been something of an under-appreciated developer since 1999, producing close to 30 games primarily for Nintendo platforms using proprietary engines. The upcoming Wii U exclusive Fast Racing NEO is not only their best-looking game to date, it’s going to be one that just may make Shin’en a household name if the game plays as great as it looks.

While it’s not a “realistic” racer by any means, the game certainly shows that the Wii U can do fast-paced visually intensive arcade racing under the right hands. The game certainly gets some decent mileage from the F-Zero/WipeOut inspired visuals and great sense of speed on display, both of which may help silence the Wii U naysayers out there. Well, for about the time the video runs. Of course, those haters more than likely missed out on Fast Racing League, to date one of the more incredible programming jobs on the Wii. Fast Racing NEO just shows Shin’en doing what it does best and doing it really well.

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Still, gorgeous visuals and all, it’s hard to say how well the game will do as an exclusive on a console with not as large a dedicated user base as others. On the other hand, given that Shin’en’s Nano Assault NEO eventually made it to the PS4, it would be cool to see this new game pop up on both the PS4 and Vita just so those who don’t own a Wii U can see what all the fuss is about. As usual, we shall see.

RymdResa: Retro Rockets In Random Space Hit Steam


 

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Well, the eyes aren’t really lying at all. Morgondag’s stellar space rogue-like exploration game RymdResa is out now on Steam at a temporary 10% discount off its $11.99 price tag ($10.79). The game is a beautiful blend of retro visuals, languid pacing and slyly terrifying moments where your ship is about to run low on resources often at the wrong moment. Toss in a disembodied voice spouting seemingly random poetic musings along with a gorgeous ambient score and you get an instant classic with wide appeal.

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I’ll have a review up over the weekend, but if the demo I’ve been playing on and off between other things (a demo that’s been taking time away from other games and stuff, mind you) is any indication, this one’s a keeper or a sleeper. The good thing is the developer is getting their great little game onto a few other platforms (Xbox One, Wii U, iPad and Linux), so some of you out there using those will soon be able to experience the same cold space and give your zen-like reflexes a total workout.


 

Back with a review shortly.

Dungeon Travelers 2 Hands-On: Fan Service Steamy Express, Inbound


 

DT 2 LELet’s get this out of the way first: Atlus’ upcoming PS Vita JRPG Dungeon Travelers 2: The Royal Library & the Monster Seal is NOT for kids. Period, end of story. Developer Aquaplus’ first-person dungeon crawler may have that cute anime look to it, but the mash up of bishojo game and classic (albeit simplified) Wizardry gameplay seems to have twisted many gamers into human pretzels as they either express offense at the content or defense at wanting to buy the game.

The thing is, half-naked artwork and cheesy dialog aside… the game isn’t “porn” by any stretch of the imagination unless it’s an overactive one at work. Some of the furor about the game comes from the presentation of its female characters in assorted states of undress, some silly cut scenes that let players linger as long as they want to on images and oddly enough, the fact that the ESRB determined a mere four of these images to be worthy of getting edited from the final North American product. While some journalists are doing the “A-ha!” dance around those unseen images (you can look them up online if you wish), they’re also busy unintentionally or intentionally insulting not only Atlus’ decision to publish the game, but people who may want to buy the game in the process. Continue reading

RymdResa: Restful Random Roguelike Inbound August 20

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“We didn’t want to create yet another space-shooter, with laser-beams and exploding aliens. In RymdResa the game play is peaceful, passive and relaxing.”

 

That’s a nice, bold statement from Stockholm, Sweden-based Morgondag, a pair of developers (Vendela Carlberg Larson and Kim Gunnarsson) whose upcoming game RymdResa sure fulfills on that quote quite well. With the space simulation sub-genre packed to the gills with demanding 4X and real-time strategy games focused on deep exploration and and blowing fleets of ships into space dust, RymdResa is a mellower mood trip that’s a laid back welcome from all that blasting. That’s not to say you won’t get blasted by something if you’re careless, mind you.


 

As you’ll see in the videos above and below, the game’s retro scan line look and lovely sound mix (by Tom Croke and Pat Jacobs) are blended quite well and there’s even a computer-y voice (Eric Reed) that talks to you as you slip through the stars like a more friendly (but abstract) HAL 9000. The gameplay in the build so far is interesting, mixing arcade-like controls that are easy to pick up with a (so far) intentionally languid mission structure that has you collecting resources and “spacepoints” and avoiding trouble while trying not to run out of said resources. There are nods to Computer Space, Asteroids, and other classics, but the game’s mix of poetic quotes as you drift about and discover are quite interesting.


 

Thanks to a busy set of things to do this past week, I’ve only spent about a half hour or so with the game so far. But I’ll be going back in to this deep space delight for more because what I’ve played so far has been quite compelling. That half hour got me close to two years in space, two levels and a near destroyed ship when I floated too close to the sun after dinging off a stray asteroid. Memo to self (and other players): RED outlines and highlights around objects mean stay away or else. While currently Steam-bound on August 20, 2015, the game is also set to land on Xbox One, Wii U, iPad and Linux at some point in the future. I’ll be wanting to check out the Wii U version just because that console is getting a load of cool indie love but people seem to be ignoring those games for some reason.

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I’ll run a big 40+ screenshot gallery over the weekend. I’d do it NOW, but I need to tackle some personal stuff. I’d do it sooner than the weekend, but I think I’ll be spending a lot of time in space before that with a nice little indie game you absolutely need to play. Back with more in a bit.