RymdResa on Sale: Half-Off (So You Can Go Get Spaced Out Cheaper)

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Relaxing yet somehow terrifying, Morgondag‘s RymdResa is one of those great game experiences open to all who give it a shot. The atmospheric space exploration game where no combat is s key feature is also one of the more compelling games you’ll ever play and at $5.99 for the next week, an even better bargain. If you stopped reading this here and went to check the game out, my work here is done. Everyone else, keep reading.


 

Gameplay is both zen-like and creep upon you intense as monitoring dwindling resources and shields while trying to survive everything from asteroid collisions to ominously massive space creatures of assorted origin trying to stop your travels cold makes for a great means of killing a few hours at a time. The game is also great for shorter play sessions as well, given that one can level up relatively quickly (within a few minutes), save, quit and pick up later on with no trouble.

Also, Morgondag is working on a new game called Imprint-X, a cosmic-themes puzzler where players need to solve what’s on screen in as few moves as possible. It looks pretty neat and yes you should go sign up on the game’s page when you can.

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RymdResa: Retro Rockets In Random Space Hit Steam


 

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Well, the eyes aren’t really lying at all. Morgondag’s stellar space rogue-like exploration game RymdResa is out now on Steam at a temporary 10% discount off its $11.99 price tag ($10.79). The game is a beautiful blend of retro visuals, languid pacing and slyly terrifying moments where your ship is about to run low on resources often at the wrong moment. Toss in a disembodied voice spouting seemingly random poetic musings along with a gorgeous ambient score and you get an instant classic with wide appeal.

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I’ll have a review up over the weekend, but if the demo I’ve been playing on and off between other things (a demo that’s been taking time away from other games and stuff, mind you) is any indication, this one’s a keeper or a sleeper. The good thing is the developer is getting their great little game onto a few other platforms (Xbox One, Wii U, iPad and Linux), so some of you out there using those will soon be able to experience the same cold space and give your zen-like reflexes a total workout.


 

Back with a review shortly.

RymdResa: Restful Random Roguelike Inbound August 20

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“We didn’t want to create yet another space-shooter, with laser-beams and exploding aliens. In RymdResa the game play is peaceful, passive and relaxing.”

 

That’s a nice, bold statement from Stockholm, Sweden-based Morgondag, a pair of developers (Vendela Carlberg Larson and Kim Gunnarsson) whose upcoming game RymdResa sure fulfills on that quote quite well. With the space simulation sub-genre packed to the gills with demanding 4X and real-time strategy games focused on deep exploration and and blowing fleets of ships into space dust, RymdResa is a mellower mood trip that’s a laid back welcome from all that blasting. That’s not to say you won’t get blasted by something if you’re careless, mind you.


 

As you’ll see in the videos above and below, the game’s retro scan line look and lovely sound mix (by Tom Croke and Pat Jacobs) are blended quite well and there’s even a computer-y voice (Eric Reed) that talks to you as you slip through the stars like a more friendly (but abstract) HAL 9000. The gameplay in the build so far is interesting, mixing arcade-like controls that are easy to pick up with a (so far) intentionally languid mission structure that has you collecting resources and “spacepoints” and avoiding trouble while trying not to run out of said resources. There are nods to Computer Space, Asteroids, and other classics, but the game’s mix of poetic quotes as you drift about and discover are quite interesting.


 

Thanks to a busy set of things to do this past week, I’ve only spent about a half hour or so with the game so far. But I’ll be going back in to this deep space delight for more because what I’ve played so far has been quite compelling. That half hour got me close to two years in space, two levels and a near destroyed ship when I floated too close to the sun after dinging off a stray asteroid. Memo to self (and other players): RED outlines and highlights around objects mean stay away or else. While currently Steam-bound on August 20, 2015, the game is also set to land on Xbox One, Wii U, iPad and Linux at some point in the future. I’ll be wanting to check out the Wii U version just because that console is getting a load of cool indie love but people seem to be ignoring those games for some reason.

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I’ll run a big 40+ screenshot gallery over the weekend. I’d do it NOW, but I need to tackle some personal stuff. I’d do it sooner than the weekend, but I think I’ll be spending a lot of time in space before that with a nice little indie game you absolutely need to play. Back with more in a bit.