Zelda: Sword of Moria Update: Western Calatia’s Pretty, But Not A Nice Vacation Spot

Western Calatia - Finished
When last we ventured into the land of Western Calatia (a few weeks ago), ever-questing hero Link had just died at the hands of a boss, but upon his revival was wondering when he’d see more of the rather well-made fan game he was starring in, The Legend of Zelda: Sword of Moria. Actually, the game’s creator, Jessica Brown has been busy working on it in between her writing for a few gaming sites and other things like life in general. So it’s a case of her own patience and persistence overcoming any sort of burnout and boredom that tends to set in when working on something for such a long period of time. My experience with the last couple of demo builds has been nothing but total fun because here’s a case of someone who’s dedicated to making a game that’s worthy of the Zelda lineage and canon while not rushing it out just to say it’s “finished”.

That map above seems as if it’s huge (and it is indeed!). And as note, it’s not a nice vacation spot because it’s got monsters that will keep Link from enjoying his stay by constantly trying to kill him. But it also seems likely that it’s not the entire game world Brown has planned for the final release. Excellent. Even more excellent, she’s just posted a nifty article over at Zero Friction that details some of her thoughts on developer fatigue and how to deal with it. If you follow the fan game scene (whether it be ROM translation efforts or full-on games being created from scratch), you know many projects flame out and vanish or move from person to person sometimes for years until they disappear for good or actually get completed. brown touches on that and more as she lays out some ideas on how her game may or may not be chapter-based along with some other stuff I’ll let you get to on your own.

Dungeon Travelers 2 Hands-On: Fan Service Steamy Express, Inbound


 

DT 2 LELet’s get this out of the way first: Atlus’ upcoming PS Vita JRPG Dungeon Travelers 2: The Royal Library & the Monster Seal is NOT for kids. Period, end of story. Developer Aquaplus’ first-person dungeon crawler may have that cute anime look to it, but the mash up of bishojo game and classic (albeit simplified) Wizardry gameplay seems to have twisted many gamers into human pretzels as they either express offense at the content or defense at wanting to buy the game.

The thing is, half-naked artwork and cheesy dialog aside… the game isn’t “porn” by any stretch of the imagination unless it’s an overactive one at work. Some of the furor about the game comes from the presentation of its female characters in assorted states of undress, some silly cut scenes that let players linger as long as they want to on images and oddly enough, the fact that the ESRB determined a mere four of these images to be worthy of getting edited from the final North American product. While some journalists are doing the “A-ha!” dance around those unseen images (you can look them up online if you wish), they’re also busy unintentionally or intentionally insulting not only Atlus’ decision to publish the game, but people who may want to buy the game in the process. Continue reading

Dark Souls III: The Eyes Have It And You’ll Get It, Alright


 

As in expect to PREPARE TO DIE a lot more than before thanks to FromSoftware’s latest entry in its not at all casual RPG franchise. Not at all for the weak-kneed player who wants some hand-holds and footholds through its gloomy and deadly dungeons, the Souls series packs in death by everything from environmental hazards to many enemy types looking to kick your frightened ass all over those environments. I tend to play these games just to survive the experience and not be a speed-running expert at them. But I know of some extremely talented players who relish the challenge of making double time through the maps as they face danger head on and die a lot as a learning process.

Of course, speed, accuracy and learning each enemy’s strengths and weaknesses is a huge key to enjoying the ride. That said, the geniuses at FromSoft have packed the series with everything from AI that follows you relentlessly to enemies and bosses that are bigger than the areas they try to kill you in and seemingly indestructible to novice players. Nope, nothing casual at all here, kids. In fact, there’s a terrifying element to all the games that borders on horror in some areas, but I’m not calling this a “horror” game series by any means. Just a note that if you’re not playing with a tiny bit of fright creeping into your bones, you’re a better man or woman than I. Anyway, DSIII is coming in 2016. Prepare to… yeah, you know.

Zombi: U Will Want To Play This Wii U Port On Your PS4 & Xbox One


 

Call me only mildly surprised that this is happening, although I’m shocked (shocked! But not really) that it didn’t happen sooner. ZombiU was one of the Wii U’s standout launch games in that it made the GamePad and touchscreen mandatory for the gameplay to work best at what it was trying to accomplish. Looking down at it to check one’s inventory or prepare a weapon or something else only to look up at your TV and see something (or a few somethings!) shambling and scrambling out of the dark was a terrifying thing to experience. Yes, Vita or Windows tablet support for that second screen would be beautiful to see. But even Sony has mucked that up quite a bit by taking so long to implement it into games and only as a means of playing portable games on a larger TV. I don’t own a Surface tablet, so I can’t comment positively or otherwise) on anything Microsoft has done for dual screen gaming. Oh well.

Anyway, without that second screen this might look like another zombie game to skip over if you’re tired of the genre. You’d be sorely mistaken for thinking that based on looks alone. My frightening and sometimes fearfully frustrating (Do I want to go on through that door? Hell nope! Oh… okay. CHOMP!) experience with the Wii U version says that if approached with an open mind by smarter PS4 and Xbox One owners who don’t resort to insults whenever they see a Wii U game, the experience should be quite a worthy one. The rogue-like random elements add infinite replay value and there are some really effective scares to be had. Anyway, August 15, 2015 is the big day for this and I hope to hell it not only does well, but gets some of the all-out naysayers about the Wii U to ‘fess up and admit that there are actually some great games on that system they haven’t played (er, until now that is).

Abyss Odyssey Extended Dream Edition: ACE Work, Now On PS4

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AO_EDEACE Team’s rogue-like brawler/RPG/adventure hybrid Abyss Odyssey was one of those uniquely gorgeous games that catered best to those who spent time mastering the intricacies of its seemingly simple combat system. The game’s lovely Art Nouveau-inspired visuals and realistic animation made it less of a button basher and more a game where practice makes perfect. Capturing enemy souls and using those enemies or the allies you’d also unlock to replay procedurally generated maps added plenty of replay value to what was a nicely challenging game experience.

Now, the PS4 finally gets what’s looking like the definitive version of the game. As you can see from those nice-looking screen shots below (which do indeed look nice, but don’t really do the game much justice at all), the game is Mucha beautiful:

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In addition to some nicely enhanced visuals and smoother gameplay, there’s also a new online PvP mode for those who crave fighting against live opponents. Speaking of gameplay – here’s a short look at the launch trailer:


 

Se what I mean by screenshots not doing this justice? Anyway, go grab this one if your artistic and energetic sides have been activated. It’s a neat little sleeper that will keep you entertained for quite a bit.

Stay Strong With More Heroic Bundles From Bundle Stars

Indie Heroes Bundle

Strategy Heroes Bundle

Adventure Heroes Bundle Bundle Stars wraps up five days of heroic game deals with a trio of collections under three bucks for a limited time. Everything’s good in this digital buffet, so help yourself to a backlog-worthy set from one, two, or all three deals before they disappear. Just click on those banners above and prepare to be transported to each sale page where you can check out each deal and see what’s what. I won’t tell you which one to buy, but 24 games for about nine bucks is a solid deal any day of the seek (so you should get all three deals and perhaps the other two while you’re at it. But I didn’t tell you that).

RymdResa: Restful Random Roguelike Inbound August 20

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“We didn’t want to create yet another space-shooter, with laser-beams and exploding aliens. In RymdResa the game play is peaceful, passive and relaxing.”

 

That’s a nice, bold statement from Stockholm, Sweden-based Morgondag, a pair of developers (Vendela Carlberg Larson and Kim Gunnarsson) whose upcoming game RymdResa sure fulfills on that quote quite well. With the space simulation sub-genre packed to the gills with demanding 4X and real-time strategy games focused on deep exploration and and blowing fleets of ships into space dust, RymdResa is a mellower mood trip that’s a laid back welcome from all that blasting. That’s not to say you won’t get blasted by something if you’re careless, mind you.


 

As you’ll see in the videos above and below, the game’s retro scan line look and lovely sound mix (by Tom Croke and Pat Jacobs) are blended quite well and there’s even a computer-y voice (Eric Reed) that talks to you as you slip through the stars like a more friendly (but abstract) HAL 9000. The gameplay in the build so far is interesting, mixing arcade-like controls that are easy to pick up with a (so far) intentionally languid mission structure that has you collecting resources and “spacepoints” and avoiding trouble while trying not to run out of said resources. There are nods to Computer Space, Asteroids, and other classics, but the game’s mix of poetic quotes as you drift about and discover are quite interesting.


 

Thanks to a busy set of things to do this past week, I’ve only spent about a half hour or so with the game so far. But I’ll be going back in to this deep space delight for more because what I’ve played so far has been quite compelling. That half hour got me close to two years in space, two levels and a near destroyed ship when I floated too close to the sun after dinging off a stray asteroid. Memo to self (and other players): RED outlines and highlights around objects mean stay away or else. While currently Steam-bound on August 20, 2015, the game is also set to land on Xbox One, Wii U, iPad and Linux at some point in the future. I’ll be wanting to check out the Wii U version just because that console is getting a load of cool indie love but people seem to be ignoring those games for some reason.

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I’ll run a big 40+ screenshot gallery over the weekend. I’d do it NOW, but I need to tackle some personal stuff. I’d do it sooner than the weekend, but I think I’ll be spending a lot of time in space before that with a nice little indie game you absolutely need to play. Back with more in a bit.

PCE Works’ Belmont Survival Kit: Stake Your Claim For This (Vampire) Killer Box Set

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As far as the repro game scene goes, the folks over at PCE Works are doing quite possibly the best job out there in bringing gamers who collect these high quality fan-created reissues the best in custom limited editions. If you happen to be lucky enough to sitting on about 240 US dollars (or €219) and want that wonderful-looking wooden crate chock full of goodness for your own game library, boogie on over to the link you’re clicking now and check the availability of this limited edition as well as other PC-Engine gems for sale there.

Review: Lost Dimension (PS3/PS Vita)

Lost Dimension PS3 Final Lost Dimension Vita Final

Platform: PlayStation 3/PS Vita
Developer: FuRyu
Publisher: Atlus
# of Players: 1
ESRB Rating: T (Teen)
MSRP: $39.99
Official Site
Score: B (80%)

Anime (13)

He may be smiling outside, but he’s really going to kill you inside. The End.

 

Oh, how I do wish there were a Lost Dimension OVA or short-run anime series. Just so I could see the scene at the close of one episode when villain The End materializes outside that strange massive pillar he’s dropped in the middle of Tokyo to address some reporters who’ve popped up outside with their news vans and a moderately sized crowd of terrified (but terminally nosy) gawkers. In my somewhat addled brain, the English dub would go something like this:

REPORTER: Mr. The End! You’ve dropped this massive Pillar onto the city, killed over two billion people around the world and are threatening the human race with total extinction! What will you do now?!

 

THE END (dryly): Hmmm…  I guess I’ll go to Disney World… and kill everyone there as well.

Whereupon The End would smirk, drift high up into the air and vanish as the crowd below gasps and chatters away. As that reporter is making some dopey closing commentary, the camera would pull way back as he or she is talking right before a huge chunk of rubble drops on top of everyone outside. Cut to The End looking down and grinning as we get a freeze frame shot of his face and THE END in big letters fading in before the closing credit theme kicks in.

Hey, I did say he means business, didn't I?

Hey, I did say he means business, didn’t I? THE END.

Yeah, I’d pay real money to see that. But I’m a bit crazy.

Anyway, my poorly plotted final fan fiction fantasy dream aside, let’s talk about the game in question. Lost Dimension comes to you from developers FuRyu (with an Lancarse assist) and publisher Atlus as a solid, intriguing hybrid of visual novel and tactical RPG. It’s a game that takes a number of genre cliches (and the fact that JRPG fans love them) and flips them onto their heads as it asks you to kill off your team one by one in order to advance the plot. While that’s going on you also need to bond with as many of your remaining teammates as possible before the final showdown. And you need to do this twice in order to get that best ending.

I usually don’t do this, but I’m going to go and gently spoil some of the obvious stuff the game slaps you with hard just to make sure it’s understood how important it is to NOT automatically like the cast from the get-go.

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Oh really? Well you’re still getting voted off the island, missy!

The game doesn’t care a whit how cute you think Himeno is or that Marco wears bangin’ headphones and has a snowman or whatever the hell that is on his outfit. In fact, going into the game with notions of “saving” characters you like is a really terrible idea. Not only will you be disappointed that someone you’re attached to is going to get theirs at your hands, you’ll end up in a frustrating loop of trying to reload saves that won’t matter at all as you try to salvage someone who needs to die anyway… Continue reading

Bundle Stars Wants You To Be Quite Heroic This Week

BS Be The Hero Day 1
 

Oblige them, please (and help out assorted charities in the process). That 7-game +1 Expansion DLC RPG Heroes Bundle is from yesterday, but you can still grab it for $2.49 for about the next 19 hours. Among other gems, that bundle has the legendary Wizardry 8, a blast from the past that’s still quite a killer game experience. Meanwhile, in the future of today, this is what’s up for grabs for a song:

FPS Heroes Bundle Day 2
 

The FPS Heroes Bundle is another $2.49 deal for a nice set of eight Steam keys that will probably melt your PC thanks to all the non-stop action you’re about to get. There’s a nice and weird mix of games including System Shock 2, the star of this particular deal. It’s still an effective blend of sci-fi and horror that will creep under your skin and probably get a few of you new to it curled up under something not wanting to further.

As usual, there are also loads of single and multi-game deals to be found in the Bundle Stars store, so feel free to poke around there and back up your backlog with too many titles to try out. Hey, I just tell you what’s out there, folks. It’s up to you to decide what you need to do with it.