When last we ventured into the land of Western Calatia (a few weeks ago), ever-questing hero Link had just died at the hands of a boss, but upon his revival was wondering when he’d see more of the rather well-made fan game he was starring in, The Legend of Zelda: Sword of Moria. Actually, the game’s creator, Jessica Brown has been busy working on it in between her writing for a few gaming sites and other things like life in general. So it’s a case of her own patience and persistence overcoming any sort of burnout and boredom that tends to set in when working on something for such a long period of time. My experience with the last couple of demo builds has been nothing but total fun because here’s a case of someone who’s dedicated to making a game that’s worthy of the Zelda lineage and canon while not rushing it out just to say it’s “finished”.
That map above seems as if it’s huge (and it is indeed!). And as note, it’s not a nice vacation spot because it’s got monsters that will keep Link from enjoying his stay by constantly trying to kill him. But it also seems likely that it’s not the entire game world Brown has planned for the final release. Excellent. Even more excellent, she’s just posted a nifty article over at Zero Friction that details some of her thoughts on developer fatigue and how to deal with it. If you follow the fan game scene (whether it be ROM translation efforts or full-on games being created from scratch), you know many projects flame out and vanish or move from person to person sometimes for years until they disappear for good or actually get completed. brown touches on that and more as she lays out some ideas on how her game may or may not be chapter-based along with some other stuff I’ll let you get to on your own.