System Shock: Night Dive Studios Shows How EVERY Game Needs to Be Crowdfunded


 

In dropping an amazing early demo for its System Shock remake on Kickstarter, you can very safely say Night Dive Studios also just dropped the mic on how every videogame developer from this point onward NEEDS to introduce their product should they take the crowdfunding route. Giving potential backers a taste of what’s to come at no cost save for the time it takes to download and play that sample makes a hell of a lot more sense than automatically thinking gamers love gambling blindly on an IP’s popularity, names of famous creators, insane stretch goals and other promises that have popped up with a bunch of other past to current games. As a few high to lower profile games that didn’t meet expectations or that failed to materialize post-campaign have shown, gamers feel the burn from these bad apples and take their anger out on whatever pops up next as a big deal project.

system shock b 

Yes, some of those games got backer-only demos for certain mid-to high tier contributors (boo!). But to me, the idea of paying to play a demo build is a bit lame, no matter how great the pedigree of the team making a game. Although I’ve played some decent ones, Early Access games fall under the same category because there are some that have died on the vine after that demo drops and gets paid for. Granted, crowdfunding sites aren’t “stores” at all and your pledge is just that until the project meets or exceeds its goal and your money is gently lifted from your bank account. Anyway, if you remember System Shock and want to check it out even if you have no plans to fnd this remake, hit up the Kickstarter page and go get that demo on Steam, through the Humble Store or DRM-free over at gog.com.

Magical Brickout: Off The Wall Hybrid’s A New Classic in the Making

mb-ss008
 

Black Shell Media has been publishing a slew of fun indie games for a while (over 60 titles to date) and as I whittle away at my backlog, I’m finally getting around to playing a bunch of them. Magical Brickout won the coin toss and as a fan of Breakout or Arkanoid-style games, this Early Access game had me at the first ricochet. Indie developer Cunning Force Games has whipped up a fun mix of puzzle and RPG-light gameplay that’s addictive and challenging with a circular play field that may remind a few of the well-aged gamers out there a tiny bit of Star Castle played from the perspective of that game’s titular nemesis.


 

There’s a basic plot about an evil wizard trapping fairies in magical bricks and using their powers to keep his castle safe while his kingdom domination plans, but you’d like to know how it plays, I’d bet. Pretty darn good, I say. The rotating play field takes a bit of getting used to, but the replayable tutorial does an excellent job of setting up the game and letting you ease into the controls. Using the A and D keys to rotate the play field and SPACE to launch balls (or the right analog stick and X on an Xbox 360 pad), you’re tasked with freeing all the fairies on each board while avoiding bad status bricks and using assorted power-ups to aid in your progress.

mb-ss007 

From what I’ve played so far, complaints are minimal. Sure, mouse control would be a nice addition to the game because some levels get REALLY hectic. But I think  the rotation speed of the board is set to be intentionally methodical for say, billiards and pinball fans looking to line up shots before launching. That and heck, there’s something to be said for LEARNING how to play a game and not expecting it to play EXACTLY like something familiar, right? Yes, the art direction could be described as “hidden object game rustic” (a friend who popped by noted that with a chuckle), but it’s all good that this game rocks that hand-painted style without apologies.

Updates are hitting this one fast and furiously, so there’s a great deal of content to explore that makes the price point more than a reasonable bargain. Even better, there’s also a big sale on Black Shell’s catalog on Steam even as we speak, so I say click on over and buy a few things to add to your library or gift to friends who need more variety in their own collections. Add some Magical Brickout to your life as well – you look like you need to spin this spinner of a game for a spin anyway.

The Technomancer Launch Trailer: Get Your Ass To Mars on PC & Consoles

With the risky and expensive on a few fronts potential of sending humans to Mars (on a one-way trip, yet!) being a big deal over the past couple of years, it’s clear that entertainment focused on the Angry Red Planet is going to be hot for a while. Fresh from veteran developer Spiders and publisher Focus Home Interactive comes The Technomancer, an action/RPG for PC, PS4, and Xbox One out tomorrow. A prequel to MARS: War Logs, the game looks to add to the lore Spiders set forth in that game while introducing new characters, environments and gameplay to players who buy their ticket to the stars.

I’ve been bonked on the noggin with a review code, so I’m going to be off-planet for a bit. Back with some impressions shortly. Oh, by the way: MARS: War Logs is on SALE on Steam for 75% off. Check it out if your curiosity is piqued. It’s got a few rough edges, but makes for a pretty decent diversion that makes The Technomancer all the more intriguing as a prequel. If the new game is even better, will Spiders go forward or back in the timeline they’ve created? That’s a question for sales figures to partially answer, I’d bet.

Greedy Guns: Give Them All Your Money, This One’s A BLAST

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Hi! Believe it or not, this is how the game’s demo BEGINS. Wow.

greed is goodFrom the crazy must-play demo alone, TioAtum’s in development arcade run ‘n gun Greedy Guns is probably going to be poking into a few “indie game of the week/month/year/whatever” territory as soon as it’s released. Between the super-fast gameplay, colorful cartoon visuals and excellent 360 degree blasting, this one’s got BUY ME stamped all over it.

Don’t believe me? Go try the demo out on the game’s Kickstarter page and you’ll be like my pal Vincent (Zombie Proof) Spencer, who noted “yup, this game is the STUFF” after I sent him a PM on Steam while he was in the middle of playing DOOM (or was it Fallout IV?).


 

Anyway, Greedy Guns is a fantastic homage to games like Metal Slug, Contra, Metroid, the Castlevania series and the *always* awesome Gunstar Heroes with sharper modern visuals, more exploration elements and what feels like an even higher adrenaline rush as you play. Solo and co-op play is supported and you’ll want to grab a friend (or get outside to make some new ones) because this game is HARD. But it’s also fair in its challenge, once you learn to not get squashed, zapped or otherwise mangled by the assorted baddies trying to do you in.

these guys want you dead

Hey! Don’t laugh at these guys. They may look sort of cute, but they intend to mean you plenty of harm.

 

Even if you’re NOT a fan of crowd-funding games, the demo is a must-play because it’s far enough along and fun enough to get you to part with a few bucks just so you can dive in and play the entire thing to the end. The three-man team is really swinging for the fences and the game is one of the best crowdfunded indies I’ve played this year. Take THAT, other games that make promises, deliver no demos and disappoint some… like an anime fan on (oh, you know the rest).

Kate and Bob

Kate and Bob are waiting. Don’t make them come get you.

Anyway, go support Greedy Guns. That pitch above shows the team knows what it’s doing and how killer their product will be when it’s all done later this year.

The Last Guardian: Finally Dated, The Wait Gets Less When-ish


 

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the-last-guardian-imageblock-02-us-15jun15Okay. I’m back. Sort of. Got a LOT of stuff going on up this way I’ll yak about in a separate post, but let’s all just watch this gorgeous trailer for the long delayed and finally has a release date soon to be instant classic The Last Guardian. Fumeto Ueda and his team’s game will indeed be worth the wait and in my mind, it’s one of the reasons I play videogames. For me, ICO and Shadow of the Colossus were and still are two of the best game experiences from the past 20 years, and seeing this final game appear means I can stop worrying about whether or not it will be good. I trust the creator and his vision and that’s all one needs in this case.

The Last Guardian hits retail and digital October 25, 2016. Yes, that collector’s edition below looks mighty nice, doesn’t it? Yep.

TLG CE

The Legend of Zelda: Breath of the Wild Hands-On: No-Rule Hyrule Is An Amazing Place

Yep. You need a Wii U. NOW. Or when the game comes out, no hurry! Um, the NX version is supposed to launch the same day, so maybe you can get one of those too?

Yep. You need a Wii U. NOW. Or when the game comes out, no hurry! Um, the NX version is supposed to launch the same day, so maybe you can get one of those too?

 

blurry

This blurry photo is a result of my hands shaking because I was about ten seconds away from firing up the first of two demos. Oops.

Other than a trip into the rabbit hole a few years back after an early teaser trailer, I’d deliberately been ignoring any and all news, gossip and other speculative to factual bits of info about Nintendo‘s new Zelda game because for my purposes, going in cold makes for the best gaming experiences. When the opportunity arose to be one of 500 people who weren’t going to E3 to play the demo, I cleared my calendar and made sure I got my butt down to the Nintendo World Store bright and early to score a slot. Once that was done, the breath holding began with the hope the demo wouldn’t disappoint.

It didn’t. Although a mere 40 minutes was spent with it (two timed sections of 15 and 25 minutes each), the demo of The Legend of Zelda: Breath of the Wild was one of the most memorable times I’ve had with any game I’ve ever played and definitely the most interesting Zelda game I’ve sampled.

The team has recreated the sense of wonder of the original NES game, but with a much larger and absolutely drop dead gorgeous open world Hyrule devastated by time and disaster starring a Link who’s been awakened after a 100-year slumber. How this ties into previous Zelda games is unclear at this point, but there are enough visual, aural and gameplay cues that give the new game a sense of familiarity longtime fans will get right away. The lucky ones chosen to play and plenty of onlookers at the demo event got to experience a game long in the making that’s going to feel fresh and incredible to longtime Zelda fans who may not play PC role-playing games like The Elder Scrolls or The Witcher series that offer massive maps and an amazing amount of quests to tackle. Breath of the Wild’s freshness brings manual jumping and climbing everything from trees to mountains to the franchise for the first time, no in-game companion/follower for Link (other than Amiibo support noted in the video below the jump), and a world where there’s a lot to do, but one in which the freedom to do as one wishes actually makes things MORE thrilling.

Continue reading

The Legend of Zelda: Breath of the Wild Trailer Leaves a Few Folks Breathless


 

And that is a mighty good thing. Some (well, TOO many) gossipy babble fight web sites were going on for weeks about the decision by Nintendo to focus heavily on ONE game, complete with too many gullible gamers falling for the rumors that it was the ONLY game coming to E3 (it wasn’t). But as you can see, all that time and type in the rumor mill was wasted. Speculation sucks, doesn’t it? This game won’t. Back in a few hours with some hand-on impressions. Go watch the gameplay demo yourself over at Nintendo’s E3 site. It started at 1PM EST and will be going on pretty much all day. Back in a few hours with a few words on how it plays.

Hello, Zelda! The Crack of Dawn Gets That Golden Ticket in Hand

Zelda Ticket

Whee, you! I was initially going to pick a later date (Thursday, because I have another media event in the evening of the 16th), but thought better of that when I saw 6 and 7pm slots still open on Tuesday.  The earlier times had been snapped up (3 to 5 PM), so I’m going to keep my fingers crossed my session runs fine, I don’t drool all over that Gamepad,  and I get the most out of my demo time.

 

It REALLY pays to get out of bed early in the morning. Or not sleep at all and get one’s butt downtown to wait five hours or so for a once in a lifetime opportunity. May was crappy, but June is looking nicer at least on this front. Back in a bit, as I’m still a bit groggy… but also very happy.

 

Link for Prez backwards

Yeah, I wore this shirt today. One of the Nintendo NYC employees handing out the bracelets got a good chuckle from it. Yeah, yeah. I need a selfie stick, but I really hate them.

Tick Tock Bang Bang: Kitchen Sink Slo-Mo Hollywood-Style Destruction? Yep, That’s A Buy


 

Dejobaan-Games-Logo-ColorDejobaan Games‘ latest eye-popper, Tick Tock Bang Bang comes out tomorrow on Steam and yes, you probably need to be dodging cars, lasers and anything else the game throws at you just because this can come in handy as a real-life survival skill. Well, for a pie fight, maybe.

In real life, all of us who see a flying car would either scream like a busload of kittens going off a cliff or whip out that phone of camera to snap a selfie, THEN scream like that busload of kitties going off that cliff as the car was about to crush us like a grape.

Priorities, people, PRIORITIES. Duck and cover FIRST, then pop up to take that selfie right before the bus you were waiting for falls on your head because you didn’t look UP first. Oops.

For a bit of practice, here are some GIFs, as they do a good job of distracting you AND teaching you how to dodge pie-like stuff coming your way:

GIF - Terminal Velocity GIF - Exploding Android GIF - Laser Show GIF - Subway Fight

 

Too distracting? Okay, okay. Here are a few non-moving screenshots to tide you over until tomorrow, then:

tick_tock_bang_bang_alleyway tick_tock_bang_bang_car_accident tick_tock_bang_bang_exploding_walker tick_tock_bang_bang_giant_robot tick_tock_bang_bang_truck_cars_people

Fossil Echo: How Odd.. Is There an ICO in Here?

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Gamers who love stuff like Team ICO’s games, the Oddworld series and gorgeous artwork would do well to keep an eyeball peeled for Fossil Echo, set for a July 1 release on Steam. You can also pre-order the Fossil Echo – Special Edition directly from the developer for 14.99 (the price jumps up to $19.99 in about 20 days) which includes a Steam copy of Fossil Echo for PC, a Fossil Echo Original Soundtrack by John Robert Matz (25 tracks + 1 bonus), a 20+-page PDF: The Making Of Fossil Echo, other extras (such as wallpapers, profile pictures) and yes, the dev team’s infinite gratitude.

fossil echo art 

As for what the game is all about, well read on… Continue reading