Review: Ord. (PS4)

From ever-busy publisher Ratalaika games and indie developer Mujo Games comes Ord.($4.99), a minimalist adventure game that tells its short stories three words at a time. Split into five tales with a bit of replay value in each (Quest, Dimensions, World, Foul Things and Heist), the game will also have you brain filling in most of its visuals. It’s also part memory test in that there’s a Groundhog Day-like loop to overcome where choosing certain answers won’t advance the story, but instead, send you back to choose differently.

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That said, there are no “wrong” answers here. In fact, choosing every option will lead to some surprises and abrupt (sometimes fatal) endings. The minimalist thing in taken to extremes here on both the visual and aural fronts. Other than the title screen, visuals are just text on a black background with some stylistic touches like thunder, lightning, rain, a bit of fog and yes, you’ll want to have a drink in the tavern just to see the blurred result. For me, the sole flaw here in there’s no story tracker, so on a replay, you may get temporarily stuck (a notepad will come in handy here). Playing the game through once won’t take long and those trophies drop pretty quickly once you get rolling.

Overall, Ord. is a pretty decent and nicely experimental bit of fun. Ratalaika’s been on a roll lately with more hits than misses of late. So I’ll have to get to covering more on their interesting titles from it’s rather intriguing lineup shortly.

-GW

Mail Call, Part 2077…

so far, it’s better than I thought. Ask me again in a week.

So, it was on sale, it was my birthday and I couldn’t resist. Yeah, yeah- I’ve seen some grumpy commentary on the game, but running on the PS5, I’m having quite a load of fun with Cyberpunk 2077, well, so far. I’m only about an hour in, but there’s so much to do (the character creator alone is pretty extensive and that time spent isn’t part of that hour played) that an actual review will be a few weeks away. We shall see where this goes and yes, I’m expecting technical issues galore as the game continues. But I never bought into the pre-release hype train at any point and who knows when (or if) there will be a PS5 port in the future.

-GW

Go Ask Alice… Then Turn to Page 38

I’ve gotten a few more paperbacks since last we spoke, all fantasy themed, as usual. Most have been fun to dip into for a spell, but I’ve had the most fun with Johnathan Green‘s Alice’s Nightmare In Wonderland, published by Winged Hussar and Ace Gamebooks. I had to go buy a deck of playing cards at Dollar Tree, but if you have those, or a pair of dice handy, plus a pencil with a good eraser (plus a notepad so you don’t have to deface the book). you’re good to go.

Yes, this is a fine choose your own adventure novel clocking in at 328 pages, and there are plenty of lovely illustrations by Kev Crossley that look like vintage art from the early 1900’s. In fact, the art charmed me so much. I’m sorely tempted to get back to drawing myself, and soon. Fortunately, the plot is pretty good and indeed, this is quite the page turner, with multiple scenarios for everything from deadly combat encounters to fancy tea parties, Mad Hatter included. There’s a bit of hiariously gory content when things go wrong, but if you got a chuckle out of Monty Python and the Holy Grail, you’re pretty much all set here.

The only drawback to this book is it really, really wants you to write in it, making loaning it out a bit tricky, Now, you can do what I did and transcribe certain stat charts to that notepad and pass the book for a friend to play, but that’s up to you, of course. Looking at Ace’s selection of other Gamebooks, I’m tempted to pick another one up to play one of these days, well. once I whittle down the pile of work I’m slowly getting to. Uh, anyone want to borrow a book?

-GW