Remember EMBER? PC, 7th September!

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Wow. For a while, I thought N-Fusion Interactive’s gorgeous looking mobile RPG EMBER was dead and buried. Snuffed out like a campfire. Ash, even. Well, my flame has been rekindled into a super-hot sun thanks to that day-making email from 505 Games telling me the game is not only arriving after such a long wait, it’s coming to PC via Steam on September 7 for a mere $9.99. Wow. SOLD. This trailer dropped today – let’s take a look:

SOLD. Here’s a handy screenshot gallery to eyeball as well:


N-Fusion’s lovely proprietary engine makes for a beautiful game, doesn’t it? Yes, there’s a review coming on launch day, so stay tuned… and YES, go wishlist this one and keep an eyeball peeled for when it pops up for purchase.

 

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Featherpunk Prime Hands-On: Plink Flamingoes Surprise With Skill

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SuperHatchGames_Logo1If you told me I’d be gushing endlessly over an old-school run ‘n gun with a modern look that just so happened to star a cybernetic FLAMINGO, I’d probably ask you what YOU were smoking. But, here I am extolling the joys of Featherpunk Prime, one hell of an indie action/platform shooter from two guys with a ton of talent.

Stephen Payne and Dan Jeffery make up Super Hatch games and their baby is headed to Steam and the Humble Store September 1st. BUY IT, I say. The game is a total blast to play, it looks phenomenal, packs in a great soundtrack from Wingcap Audio (buy it!) and from my brief stretch with a recent build, it just might be one of the better arcade-style shooters this year.

FeatherpunkPrime_CyberFlamingoOnce you get over the oddball choice of a lead character, dive in and see how tight the game is, any preconceived notions will be vaporized. The game’s gaudy neon color scheme, catchy music and excellent re-mappable controls suck you in and keep things bouncing along as the level of challenge blow you around in your seat.

The game is wonderfully balanced and (to me), plays like a Bizarro World version of Contra meets Midnight Resistance with a CYBER FLAMINGO as the hero. I’m sure a few Treasure games also influenced Super Hatch, but the important thing here is the game they’ve made manages to stand out on its own as original thanks to tat heroic metal bird and how the game makes you adore it so damn much. It’s not a “cute!” shooter at all, folks. But then animation on that metal bird is so damn priceless you’ll crack up at the genius absurdity of it all.

I’ll shut up here before this turns into a full-on review (that’s coming!). For now, head below the jump for more…
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Cathedral: Decemberborn’s 8-Bit Take, An Instant Classic In The Making

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In the works since 2014, Cathedral instantly evokes the look, sounds and gameplay of classic Nintendo Entertainment System games to the point that you’d almost think someone went and discovered a hitherto unseen prototype circa 1987 or so. That title screen below looks exactly as it should and I’m betting a nickel you’re all smiling as that music from the talented Aron Kramer plays out.


 

Helsingborg, Sweden-based Decemberborn Interactive (lead by Lead Programmer Eric Lavesson) has been hard at work making sure their baby arrives on Windows, Linux, and Mac OSX based computers in as perfect form as can be. But it’s also a hopeful note from this writer that the game reaches consoles at some point. More specifically, anything with the Nintendo brand stamped across it. That would probably big a huge honor for a team striving to recreate a classic style of game and doing such a stellar job at it. Oh, you’d love to see some GAMEPLAY? Okay, that’s covered:


 

Yeah, that hit the spot, huh? More below the jump, so… JUMP!
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SHINESS: The Lightning Kingdom Gallery

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French developer Enigami has been hard at work on its Action/RPG SHINESS: The Lightning Kingdom for about three years now and with publisher Focus Home Interactive set to bring the game to eager PC, PS4 and Xbox One owners later this year, it’s time to take a look at it in one big video and image gallery. Here’s the most recent gameplay trailer, or more precisely, a story trailer presented at Gamescom 2016:


 

More action abounds in this earlier gameplay trailer:


 

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SLAIN: Back From Hell- Rebirth = More Death (And This Is Good)

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20160801114534_1When last we left Wolfbrew Games‘ crowdfunded bloody heavy metal baby back in March, it was curled up in a fetal position after being excoriated in some fair to unfair critical and player reviews that beat it every which way to Sunday. While some of the complaints were valid, the piggybacking negativity freight train that hit the game got a wee bit out of hand in my opinion. Some who “expected” a 2D Dark Souls meets Castlevania clone when the developer was going for something less derivative let out a few too many howls at the moon. But such are the days where popular games get used as benchmarks for almost any other game that dares have a dark theme and a whiff of gore.

Fortunately, the last few months have gone into polishing up the game, adding many new elements and fixing issues that kept it from being all it needed to be while keeping the core of the game intact.

In other words, folks… it’s BACK:


I’ve just sunk about a half hour into Slain: Back From Hell and it’s absolutely a better game experience so far. The developer has even done something awesome for those players who bought the game back when it was initially released, offering up an extra game code FREE of charge that can be gifted to a non-Slain owning friend. Talk about customer service at its finest! I’m in the middle of a ton of stuff this week, but this will get reviewed ASAP. I just hope my well-aged Xbox 360 controller survives while I’m trying to appease that Metal God.

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-GW

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DOGOS: OPQAM’s Root Grows Into A Mighty Shmup Oak

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dogos_02 Developer OPQAM’s first game, Project Root was and is a pretty solid modern take on the top down arcade shooter that slowed the pace down and opened up its maps to allow for near total freedom to fly and blast enemies through some fairly lengthy missions. That game really felt like a modern take on Thunder Force II‘s top-down sections, but some critics and gamers didn’t “get” the game’s seemingly languid pacing at all, opting to call it “boring” when this wasn’t the case. To each his or her own, I suppose… but this guy thinks a lot of people got it wrong.


 

Still, it seems OPQAM took the brickbats to heart in creating DOGOS, its upcoming PC, PS4, and Xbox One follow up, set to land soon as another digital-only release. It’s been Greenlit on Steam and looks as if it’ll be a big hit for the Recent hands-on time with a three-mission build shows the developer has hit on a great combination of classic shmup gameplay set in an more structured open map that almost gives the game the feeling of a dungeon crawler. There’s a story here to follow about Desmond Phoenix, a lone pilot tasked with some heavy duty mission work on an enemy-packed planet, but I’ll save that for the full review later. What you need to know is the game controls like a dream so far and the go-anywhere aspect coupled with the ship maneuverability really stand out. Yes, there are bosses and mini-boss ships to face off against with players needing to shoot aerial and ground targets as they fly around each large level. While the camera is generally top-down, OPQAM notes a few cool features in the final product:

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Dragon Bros Hands-On: One Small Bite Helps Make This Little Indie a Big Deal


 

So, yeah. I’m buried under games even more so than usual, but when something cool and FUN like UK-based Space Lizard StudiosDragon Bros pokes me in the eye (ow!) with a free demo I read can be completed in five minutes or less, I have to stop, drop and roll away from my backlog and get some quick hands-on time. That five minutes and twenty-seven seconds it took me to finish the demo build was pretty invigorating to say the least. Yes, they got my vote on Steam Greenlight and I want to see this one get done up right.

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Dragon Bros is a super-charged cute run & gun very much like you’d be playing on the Sega Genesis or SNES (minus that console’s better color palette). Your little dragon with the big gun is out to rescue his mom (in solo play, the game will be solo or co-op), and those robotic dopes shooting back aren’t going to stop him. well, unless you’re lousy at these types of games. As with many old-school games, this one’s a side-scroller where you can’t back up if you’ve missed a weapon pickup or dropped coins. Still, the action is fast paced and a slider on the options screen lets you choose difficulty on the fly. There seemed to be a few secrets just out of reach easily lost when the current screen slid over to a new one. But replaying the map and paying attention to spots where one can jump up to or down from helps out a great deal.

As the game is still early, there are some obvious tweaks that need to be done. The options menu needs some character sprite love for sure. The developers note on the Greenlight page that the game is still a WIP and has a ways to go before completion, but so far, they’re well on the way to making an instant classic in my bookIm.

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Go click away above, try that demo out and see for yourself what’s what. I think this team and these Bros. deserve a shot as well a space in your game library. That, and snapping up the Bros when they hit Steam means THIS can probably get made sooner. Wow.

UPDATE: Okay, I played a bit more and Got my time down a bit, but I need to slide away from this and get back to work. That backlog is staring at me and tapping its fingers waiting. Back in a bit.

The Legend of Zelda: Breath of the Wild Hands-On: No-Rule Hyrule Is An Amazing Place

Yep. You need a Wii U. NOW. Or when the game comes out, no hurry! Um, the NX version is supposed to launch the same day, so maybe you can get one of those too?

Yep. You need a Wii U. NOW. Or when the game comes out, no hurry! Um, the NX version is supposed to launch the same day, so maybe you can get one of those too?

 

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This blurry photo is a result of my hands shaking because I was about ten seconds away from firing up the first of two demos. Oops.

Other than a trip into the rabbit hole a few years back after an early teaser trailer, I’d deliberately been ignoring any and all news, gossip and other speculative to factual bits of info about Nintendo‘s new Zelda game because for my purposes, going in cold makes for the best gaming experiences. When the opportunity arose to be one of 500 people who weren’t going to E3 to play the demo, I cleared my calendar and made sure I got my butt down to the Nintendo World Store bright and early to score a slot. Once that was done, the breath holding began with the hope the demo wouldn’t disappoint.

It didn’t. Although a mere 40 minutes was spent with it (two timed sections of 15 and 25 minutes each), the demo of The Legend of Zelda: Breath of the Wild was one of the most memorable times I’ve had with any game I’ve ever played and definitely the most interesting Zelda game I’ve sampled.

The team has recreated the sense of wonder of the original NES game, but with a much larger and absolutely drop dead gorgeous open world Hyrule devastated by time and disaster starring a Link who’s been awakened after a 100-year slumber. How this ties into previous Zelda games is unclear at this point, but there are enough visual, aural and gameplay cues that give the new game a sense of familiarity longtime fans will get right away. The lucky ones chosen to play and plenty of onlookers at the demo event got to experience a game long in the making that’s going to feel fresh and incredible to longtime Zelda fans who may not play PC role-playing games like The Elder Scrolls or The Witcher series that offer massive maps and an amazing amount of quests to tackle. Breath of the Wild’s freshness brings manual jumping and climbing everything from trees to mountains to the franchise for the first time, no in-game companion/follower for Link (other than Amiibo support noted in the video below the jump), and a world where there’s a lot to do, but one in which the freedom to do as one wishes actually makes things MORE thrilling.

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Goliath Hands-On: Why Build a Bear When A Robot’s More Effective?

GOLIATH logo2016 is turning into quite a packed year of indie game bliss for those looking for alternatives to AAA madness and yearly franchise games trying to recapture old glories long since past. One of my personal favorite indies is Whalebox Studios’ survival/action/RPG, Goliath (out on Steam tomorrow). A bit of time with the demo reveals its an intriguing, vastly fun to play mix of gameplay that should please fans of everything from Minecraft, Armored Core, Pacific Rim and a bunch of other influences that popped into my pointy head as I played. There’s a nicely cartoon aesthetic to the visuals that may initially fool you into thinking the game is a casual sort of fluff game. But my, isn’t it funny how visuals aren’t the big selling point when gameplay is tight and challenging, kids? Yeah, I thought you’d agree.

Anyway, the game’s focus on building and maintaining your Goliath is obviously key to the game, so it’s a benefit that it doesn’t take long before you get your first one built. You play as the a human survivor of a plane crash who ends up in a strange world where different factions are vying for some sort of superiority (as usual). However, with gigantic monsters stomping around in the wilds, let’s just say it’s not safe out there. Your character initially is stuck in the middle of nowhere after the plane wreck, but a radio call from a fellow survivor spurs him on to stay alive and find a means of making it out of that procedurally generated forest map. Your first (but not last) Goliath is a wooden one, but it’s no mere faux Tobanga you’ll be piloting. Nope, your modular mahogany mech is pretty sturdy and can take a bit of a whacking up to a point. As long as you’re near a source of wood or have the materials in your inventory, repairs are a cinch. Continue reading

Gallery: Lobo With Shotguns Looks Like A Total Blast From the Past

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CerberusIf any game was a perfect example of “screenshots do NOT do this game justice!” it would be Lobo With Shotguns, coming sometime this year from talented indie developers Fat Panda Games Studio. Based in Yucatán, Mexico, the team has infused their upcoming non-stop action-packed game with a seriously awesome retro look that recalls 60’s and 70’s comic books as well as classic arcade game series such as Final Fight, Double Dragon, Streets of Rage, and even bits of Splatterhouse.

Hush, now about that icky grain in this screen. See the trailer below for what's up with that...

Hush, now about that icky grain in this screen. See the trailer below for what’s up with that…

As soon as I saw the screens and spectacular trailer, I think I let out a squeal that sounded like a car skidding on a wet highway then through a guard rail and off a cliff (BOOM!). Memories of the old Marvel Super Heroes cartoons from their 1970’s run on WPIX here in NY punched me in the head until I stopped laughing because I’d forgotten to breathe. I also got a whiff of ancient Mexican horror/hero movies at work here, but it’s not as obvious an influence. That said, if anyone was to do a series of side-scrolling Lucha games featuring the legendary Sancho character, I’d choose this team based on what’s here.


 

See what I mean?
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