DOGOS: OPQAM’s Root Grows Into A Mighty Shmup Oak

DOGOS OPQAM
 

dogos_02 Developer OPQAM’s first game, Project Root was and is a pretty solid modern take on the top down arcade shooter that slowed the pace down and opened up its maps to allow for near total freedom to fly and blast enemies through some fairly lengthy missions. That game really felt like a modern take on Thunder Force II‘s top-down sections, but some critics and gamers didn’t “get” the game’s seemingly languid pacing at all, opting to call it “boring” when this wasn’t the case. To each his or her own, I suppose… but this guy thinks a lot of people got it wrong.


 

Still, it seems OPQAM took the brickbats to heart in creating DOGOS, its upcoming PC, PS4, and Xbox One follow up, set to land soon as another digital-only release. It’s been Greenlit on Steam and looks as if it’ll be a big hit for the Recent hands-on time with a three-mission build shows the developer has hit on a great combination of classic shmup gameplay set in an more structured open map that almost gives the game the feeling of a dungeon crawler. There’s a story here to follow about Desmond Phoenix, a lone pilot tasked with some heavy duty mission work on an enemy-packed planet, but I’ll save that for the full review later. What you need to know is the game controls like a dream so far and the go-anywhere aspect coupled with the ship maneuverability really stand out. Yes, there are bosses and mini-boss ships to face off against with players needing to shoot aerial and ground targets as they fly around each large level. While the camera is generally top-down, OPQAM notes a few cool features in the final product:

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Project Root: OPQAM’s Retro Inspired Shmup Reverbs The Nostalgia Meter

Project Root shipComing up on the radar from publisher Reverb Triple XP is Project Root, an arcade-style space shooter with a nicely retro vibe and shiny modern visuals. Headed to PS4, Vita and Xbox One on April 28 after landing on Steam last year, the game packs in a few fixes over the original version as well as Cross-Buy for PS4 and Vita owners.

Developer OPQAM has added a great little twist to the usual side or vertical scrolling shmup by giving players a full 360 degrees of movement, allowing them to play levels as they see fit. If you know your game history fairly well, you’ll see that this free roaming style of shooter isn’t *new* by any means if you’re old enough to remember Thunder Force II on the Sega Genesis/Mega Drive (or Sharp X68000 PC if you’re REALLY old school*). The chance to preview the game via a work-in progress build popped up recently and yes, when opportunity knocks, an return call must be made… Continue reading