Review: The Solus Project (PS4)

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Survival/Crafting games are a dime a dozen these days (or cheaper if you poke around at PC game bundle sites, heh), but a game like Teotl Studios and Grip Games’ The Solus Project manages to rise above the digital ton of games that are less “survival” oriented and more about scampering around shooting at assorted organic life with food and water meters acting like gas and oil tanks in an arcade racing game.

What’s here is a also a fine sci-fi adventure game where the environment on planet Gliese-6143-C is possibly your worst enemy, but other things can also do you in if you’re careless in your roaming. Interestingly enough, the game later dips a toe (okay, its entire being) into horror elements and the unsettling sense of dread the early exploration brings turns into moments where you might be too freaked out to take another step. That the game slides through a few genres along the way ends up being a nice touch because it’s completely unexpected.

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Project CARS 2 Launch Trailer: Beep Beep Yeah

 

PC2_key-artWait, Project CARS 2 is out already? I still haven’t completed the first game! I guess I really need to pay more attention to this stuff, huh? Actually, I was very likely storing up a stack of free time for .hack//G.U. Last Recode and a few other games coming from Namco Bandai, so this great-looking sequel temporarily slipped my mind. Okay,  the ongoing medical stuff had something to to with my slower than usual posting, but it’s getting a lot better, folks.

Loads of improvements (those weather effects now include snow!), 180 cars (and more to come, I’ll bet), and yes, those lovely visuals all add up to what’s looking like a must-have sequel. I guess retiring that first version for this followup is the sensible thing to do at this point. Me doing something sensible? Well, that’s a welcome change of pace, right?

 

-GW

Review: Pankapu (PS4)

Pankapu PS4Last year, the first chapter of Too Kind Games’ gorgeous, excellent and challenging platformer Pankapu made for a pretty captivating experience on PC and now it’s on PS4 as a complete game that’s equally beautiful and a must-play for genre fans. Bold, colorful visuals, blend with with solid, satisfying gameplay and an initially simple story that changes into more than the bedtime tale it starts out as.

Don’t let that stunning color palette and super-cute art here fool you one bit. This is a seriously tough game at times thanks to the dead-on jumping and combat skills you’ll need to succeed. Initially, you’ll play as a sword and shield-bearing warrior type, but Archer and Mage Aegis outfits eventually appear and add more combat variety as well as pros and cons. Swapping between all three Aegis types, often on the fly makes for some pretty fluid navigation when things go right. On the other hand, enemies and assorted traps can ruin a good run if you make too many mistakes. You will, trust me – Pankapu can be quite hard at times. I’m looking at you, Tokatanka (grrr!)

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A Triple Shot of EDF Coming To PS4

 

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Well, this one’s a total surprise to wake up to. Sure, I knew we were getting a sixth* Earth Defense Force game from D3Publisher and developer Sandlot sometime this year (and yep, those busy guys really need to update their main website!), but there’s a also an all-new digital-only EDF game spinoff starring Wing Diver (aka Pale Wing here in the US) on the way to PlayStation Network (it’s a vertical arcade shooter!) as well as another EDF game in the works coming in 2018 from veteran Japanese developer Yuke’s that looks to be a more dramatic take on a series known for its campy voice acting but tough as nails gameplay.

(*not counting the portable versions)

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Raiders of the Broken Planet Beta Hands-On

season1_big-2I’ll admit straight off that I’ve been a big geek for MercurySteam‘s games ever since I got a review copy of American McGee Presents: Scrapland way back in 2005. Their attention for detail grabbed my eye and I’ve followed each game they’re released always looking forwards to what the team can cook up. Currently, they’ve two big games out or on the way, Metroid: Samus Returns (Nintendo 3DS) and Raiders of the Broken Planet, currently in beta on PC, PS4 and Xbox One with a release date set for its first of  four campaigns September 22.

As I’d been slowly killing off my MMO/online gaming phase (not enough time, too many me-too game, no way to enjoy them offline), I initially planned to ignore this one until I found out it had a solo campaign mode as well as a unique “4 vs 1 counter-operative campaign” that lets you play both sides of the conflict if you so choose or team up with friends to tackle some challenging missions against really pesky AI opponents. While the beta had a few matchmaking issues online (hey, it happens!), the gameplay is quite fun and very challenging in terms of solo play.

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Review: Infinite Minigolf (PS4)

IMG_art.jpegAn apt title if there ever was one, Infinite Minigolf ($14.99 on PSN) is yet another successful attempt by Zen Studios to monopolize all your free time. While it’s short on included courses (three variants with scaled difficulty with two more on the way), a fairly easy to use course editor will hook you in and extend the lifespan somewhat, um, infinitely. The pick up and play appeal is high right out of the gate so casual to expert players can hop in and start putting away within a short amount of time.

In fact, the game relies so much on players just diving in that it eschews any sort of tutorials or tips popping up in your face every few seconds. Of course, I’m not sure many gamers groove on announcers blabbing away while they’re trying to sink a 30-yard putt around a spinning radio control 4×4. But this game is almost too calming with the super-clean HD art, relaxing mall muzak score and cheery-looking generic characters. Not that I’m complaining, mind you. This is exactly the sort of game to relax with after a crazy day (or after watching the evening news, ha-ha).

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Review: Leap of Fate (PS4)

 

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If you’re going to play Clever Plays‘ excellent twin stick action/roguelike Leap of Fate, you’ll want to make sure your controller is either brand new or of recent vintage. The game requires such precise aiming and fast reaction times if you plan on succeeding and a too-well broken in controller can male an already challenging game even more so. Yours truly found that out within the first few minutes of play when my first character got wiped out because the left stick on my Dual Shock was a bit loose.

On one hand, my first hour or so was spent dying and retrying more than I wanted to even with what I thought were some decent skills gained from many previous retries.  However, after borrowing a newer controller from a friend, the amount of deaths dropped dramatically (although I still got zapped by certain strong enemies or bosses and their cheap tactics). On the other hand, the game is actually set up so that you can gain from losing thanks to the randomly generated levels and mission types giving you decent goodies on occasion. Still, progression is what it’s all about at the end of the day and despite a few hiccups, what’s here can be pretty addictive.

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L.A. Noire Headed to PS4, Xbox One, Switch, Vive

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Busy day today, so I’ll be brief: Yes, and thank you, Rockstar.

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L.A. Noire on PS4 and Xbox One was expected, but seeing a Switch version as well as an all-new HTC Vive exclusive L.A. Noire: The VR Case Files
is pretty darn cool.

Press release below the jump, if you’re not in a tearing hurry like I am.

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Review: ARK: Survival Evolved (PS4)

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ARK_artAt the climax of Billy Wilder’s brilliant 1950 film Sunset Boulevard, Norma Desmond (Gloria Swanson) pumps three slugs into Joe Gillis (William Holden), leaving his body floating in her swimming pool and shortly thereafter gives us a classic line of dialog as well as one of the best endings in movie history.

ARK: Survival Evolved is, in its own quirky manner, a digital Norma Desmond all made up and ready for her close-up and you’ll be playing the part of poor Joe Gillis, but in a remake of Groundhog Day with a hell of a lot more dinosaurs and without the romance angle. Translation: expect to die in this game. A lot. That out of the way, the sheer amount of things to do here makes it somewhat fantastic if you put aside a few nagging “warts and all” issues.  Then again, hell, it’s basically like dumping all the best toys you ever had as a kid onto the floor and making the biggest, craziest “epic” playset you can think of. Except the toys bite back harder and might make you want to bite your controller in half on occasion.

 

 

Based on that last bit alone, Studio Wildcard‘s game is worth the $60 with a few caveats. On the technical side, expect performance highs (great looking creatures and often gorgeous environments) and lows (frame rate dips, assorted glitches, too tiny font text) along with plenty of patch updates (five since release day). Unlike poor Joe Gillis, the game is also bullet-proof (and unlike Norma Desmond’s career, critic-proof) thanks to a very dedicated legion of longtime players since it first appeared on PC as an Early Access game back in 2015 who don’t give a hoot what anyone says. The overall kitchen sink sandbox approach works quite well on one hand as the game is never shy about giving you a ton of choice in most areas. But yes, it’s a case where patience and even more practice is required in order to fully enjoy all the rides in this Jurassic Park meets Minecraft meets sci-fi/action survival hybrid.

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Review: Defenders of Ekron (PS4)

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Like your games of the semi-arcade space shooter variety with assorted adventure elements mixed in to shake things up? Want something that’s pretty cool but tough to play for a nice price? Well, step right up and snag a copy of Defenders of Ekron, currently available on PS4 and PC.

If you’re one of those gamers who won’t keep silent about some games being “too casual” these days, get ready for one that’s ready to get you jumping up and down on your controller if you’re that type of person. Well, PS4 controllers aren’t cheap, so maybe get one of these and keep it handy. Granted, the challenge is a welcome one overall if you’re willing to jump in and explore.

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Mixing single player twin stick “bullet hell” shooting with a top-down view, gear upgrades and a few different styles of play is what keeps the game fresh. Chilean developer In Vitro Games has cooked up a pretty cool sleeper that’s well worth the price point.  Somewhat like DOGOS and to some extent, the top-down levels in Thunder Force II, the ability to explore areas at will makes for a nice change of pace. Add in puzzle-themed missions, some great boss battles and a ton of other surprises and you get a game that’s pretty deep overall.

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