Wait, Project CARS 2 is out already? I still haven’t completed the first game! I guess I really need to pay more attention to this stuff, huh? Actually, I was very likely storing up a stack of free time for .hack//G.U. Last Recode and a few other games coming from Namco Bandai, so this great-looking sequel temporarily slipped my mind. Okay, the ongoing medical stuff had something to to with my slower than usual posting, but it’s getting a lot better, folks.
Loads of improvements (those weather effects now include snow!), 180 cars (and more to come, I’ll bet), and yes, those lovely visuals all add up to what’s looking like a must-have sequel. I guess retiring that first version for this followup is the sensible thing to do at this point. Me doing something sensible? Well, that’s a welcome change of pace, right?
As soon as I saw this list, I started rubbing my hands together a wee bit too much and eventually set fire to my laptop’s keyboard. Ouch. It’s a good thing I was drooling at the same time because that put the fire out. Memo to self: I need a new smoke alarm for the house. Well, better a new laptop needed than a new lap, as laps can’t be transplanted last I checked. Project CARS will be rolling into retail and digital in North America for PC on May 7, 2015 and for PS4/Xbox One on May 12. Steam OS and Wii U versions will arrive later this year.
Anyway, get ready to race soon in the following cars once the game is out: Continue reading →
Ha. So Project CARS has gone gold and is coming out on my birthday… at least for PC, PS4 and Xbox One owners. For some reason, the Wii U version has dropped off the radar in North America and I was worried that it was being silently killed off. However, thanks to Bandai Namco Europe posting these newer trailers that at least note the Wii U actually exists, my hope meter just coughed back to life. Of course, a careful eyeball or two will see that there’s no box art for the Nintendo version at the end of those trailers. That could be due to the game being a download only eShop title (he noted hopefully). I guess I could bug someone at Slightly Mad Studios to see what’s going on or even one of my PR contacts at Bandai namco here in the US. But I’ll hold off on that and just stay focused on more urgent matters.
Of course, if it IS a download only game there’s the distinct possibility that the game will be larger than the insane 15GB One Piece Unlimited World Red was. Eeek. Given that the only two hard drive sizes for the Wii U are 8GB ad 32GB, I’m predicting a lot of 64GB SD card sales should the Wii U version ever get a release. Well, I’ll keep my fingers crossed and hope for the best, as it seems no news isn’t exactly good news when it comes to some games these days. Delays don’t bother me at all, mind you. It’s just hearing nothing and seeing less that gets me fretting away.
While this latest delay may seem like “bad” news, developer Slightly Mad Studios is letting gamers know that the game is pretty much done (99.9% is certainly “pretty much done” to me!) and just needs that extra QA love so it ships across all platforms ready to run out of the gate:
“Despite our long heritage and pedigree in making critically-acclaimed racing games, Project CARS is by far the grandest and most intricately detailed of them all. Despite therefore the game being 99.9% complete, the remaining 0.1% attending to small issues and bugs has been tricky to anticipate. We’re absolutely dedicated to delivering a ground-breaking experience and by targeting mid-May fans can be assured that’s what they’ll receive” said Ian Bell, Head of Studio at Slightly Mad Studios. “Again, we want to thank our fans for their support and patience on this matter. There’s a high expectancy from racing fans around the world that Project CARS is going to be an exciting new contender in the simulation racing space and we firmly believe gamers deserve it to be in its most complete and polished state when they come to play it on day one. And since the gaming community is our primary focus and has always been at the heart of the project during development, we would like to offer some free content to all players as compensation for this short delay and as acknowledgement of how grateful we are. This gift, that we’re sure is going to excite fans, will be available from day one and revealed shortly. Keep an eye on our website for more info.”
To me, this reads “We want the console versions to ship out with hopefully zero need for day one patching, particularly the Wii U version.”, which is a good thing at the end of the day. Given the release of certain other high profile racers plagued with bugs (notably Sony’s DriveClub and UbiSoft’s The Crew), seeing Slightly Mad take the extra time to add that bit of extra polish their game up is a good thing. I’m holding out the Wii U version will get some love and respect, as Nintendo just can’t seem to get a break when it comes to good marquee racers that aren’t Mario Kart 8. Yeah, yeah, it’s lightning fast, looks phenomenal and most of all is FUN to play. But at my age, I tend to like my racers a bit more grounded in reality.
Okay, back to holding my breath for a bit longer, which is tough to to with a sore throat, mind you…
Nope, I didn’t forget about you, Project CARS. I’m still holding out hope that the Wii U version is as wonderful to play as it’s promising to be and makes those who only own that console and not an overpriced gaming PC at least happy to have a decent licensed racer. While other consoles and PC have gotten some stellar realistic racers, the amount on Nintendo’s home consoles is embarrassingly low. Well, the amount of GOOD licensed racers, to be precise. Yeah, yeah, I’ll check this out on the PC, and PS4 at some point. But my Wii U needs this game just to shut down the haters who don’t own one who still think it’s “underpowered”. So, Bandai Namco Games… let’s do this! March 2015 is rolling up sooner than you think…
You may have noticed that this is the European PEGI-rated trailer for the game and not the North American ESRB one, but that’s because at my current download speed, it will take (looks at timer)… seven hours to download that US trailer (Yaaaah!) We can’t have that, now, can we? The other scary thing? How amazing this game looks, as this is all in-game footage put together by a really talented video editor/player. I guess the third (and perhaps most frightening) thing is I’m now wondering how good the Wii U version of the game will look and how fast it will be. Not that the system can’t do an excellent racing game with real cars, mind you (Need for Speed U is still the pinnacle of realism on the console in terms of visuals). It’s more of a correcting of perception thing among the die-hard skeptics that have been hating on the console before it was launched who still haven’t been convinced even after some recent and great software releases.
Oh well, those folk may never be convinced (and it’s their loss), but as someone who owns and likes his Wii U quite a lot, I’m holding my breath that Slightly Mad Studios blows all those haters out of the muddy water they’re trolling in with a stellar version that wipes the smirks right off their faces.
Sure, it was a single course (Brands Hatch) and car to drive on that course, but the Project CARS demo running at Bandai Namco’s recent NYC event floored me on a few fronts.
This super-popular initially thought headed for high-end PC-only racer is coming to next-gen consoles in November and (surprise!) is actually set for a Wii U appearance sometime in 2015. More on that later, as overhearing that news from Marketing Director Brian Hong hit me like a ton of bricks as someone was filming me play the demo for their website and I probably skidded off the track and hit something from the shock of that news… Continue reading →