Review: The Solus Project (PS4)

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Survival/Crafting games are a dime a dozen these days (or cheaper if you poke around at PC game bundle sites, heh), but a game like Teotl Studios and Grip Games’ The Solus Project manages to rise above the digital ton of games that are less “survival” oriented and more about scampering around shooting at assorted organic life with food and water meters acting like gas and oil tanks in an arcade racing game.

What’s here is a also a fine sci-fi adventure game where the environment on planet Gliese-6143-C is possibly your worst enemy, but other things can also do you in if you’re careless in your roaming. Interestingly enough, the game later dips a toe (okay, its entire being) into horror elements and the unsettling sense of dread the early exploration brings turns into moments where you might be too freaked out to take another step. That the game slides through a few genres along the way ends up being a nice touch because it’s completely unexpected.

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Unmechanical Extended Edition: Get A (nother) Grip Games Goodie in 2015!

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Grip Games is at it again with a cool enhanced update to one of its popular titles. Unmechanical Extended Edition is coming in 2015 for PS3,PS4, Xbox One courtesy of Grip and developers Teotl Studios and Talawa Games. Given that the original game was a critical success on multiple mobile platforms and PC, a console version with a bit more content was pretty much a no-brainer. Exclusive to the console versions is a new chapter that allows playing of the puzzle/adventure/platormer hybrid as a new character. Grip has also announced the Vita version of the game has been canceled, at least for the time being. The press release notes this, however:

While it is possible that this version will eventually be released, it definitely won’t be simultaneously with other versions.

Ouch. If speculation must be made, I’d imagine that getting Unreal to play nice on the Vita is probably trickier than expected. That or there are other issues keeping this one from its Vita debut. In any event, if Grip and company manage to work things out and get the game up and running, an update will be posted as soon as any news arrives in the inbox here. In the meantime, here are five screens to check out.

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Right now, sometime in January 2015 looks like when we’ll see Unmechanical Extended Edition land safely on home consoles. Stay tuned for more on this one…