With Virtual Reality slowly but surely making its way (once again, but new and improved – “this time for sure, presto!”) to gaming and other entertainment experiences, it’ll be the early games that will be the ones that make or break the format. Granted, common sense says new experiences aren’t going to be flawless and in terms of games, technical bumps and grinds are commonplace for first wave software. That said, VR needs to be as flawless as possible so any complaints are rendered mostly moot and allow developers to strut their stuff from the get-go as they start off with good games and make them better as time marches on.
Three One Zero Games’ ADR1FT is looking like it’ll be not only a go-to game for those dipping a toe into the VR pool, but also an experience non-VR using gamers looking for something impressive to play and show off should dive into. Since my last time with the both VR and non-VR enabled versions of the game way back in March, the dev team has made some major changes to the visuals and tightened up the gameplay even more. Thanks to Unreal Engine 4 and some mighty programming skills, the level of detail here is even more astounding. This is especially noticeable in the PC version, where using an Oculus Rift headset I spent about half an hour floating around and checking out as much of the destroyed space station as I could while keeping as close to air canisters and air supply points as possible. Continue reading →
Madrid-based Team Gotham is a four-person studio that’s cooking up an unsettling Unity-powered first-person adventure game called The Guest that’s headed to PC at some point next year via Steam thanks to publisher 505 Games. Set in 1986, you’ll step into the shoes of Dr. Evgueni Leonov, a Russian scientist who wakes up in a strange Massachusetts hotel room that seemingly has no way out. In true adventure game fashion, searching for clues and items to combine and use come heavily into play as Leonov needs to problem solve his way through a number of scenarios as he uncovers what’s going on. Locked doors, batteries, scraps of paper, coat hangers, assorted tools and more could be studied and collected with everything you can carry having some use at some point during the game.
The time period The Guest is set in means there are no handy cell phones to use to ring for help (and no cliched “I can’t get a signal!” moments either) or other modern tech on hand. All the good Doctor has are his frazzled wits and anything you find while scouring the rooms you explore. The demo at 505 Games’ NYC event was a short enough teaser to be extremely intriguing as it showed off some initially simple but extremely well done puzzles and a wild bit of business that sort of resembled a panic attack Leonov has when he accidentally locks himself in a bathroom. The resulting freak-out made for a nice jolt and the only way to get it to stop was to find and use some pills stored in the bathroom’s first aid cabinet. How Leonov got to that hotel is explained during the demo, but you definitely don’t find out what the heck is up with his room being as weird as it is.
Team Gotham’s use of Unity here is quite stellar for such a small team. The game has a nice realistic look yet shouldn’t be at all demanding on some lower-end gaming rigs. Other than some newspaper and magazine clippings, objects can be rotated and examined to simply read their labels or to uncover additional clues. Yes, items need to be combined in order to succeed, so be prepared to turn one of the aforementioned coat hangers into a handier lock pick at some point. While not a “horror” game at all (at least as far as I was able to see), the mixture of waking up in a half-trashed hotel room, the need to medicate Leonov on occasion and the cryptic news clipping and other clues he finds give The Guest a nice psychological vibe. While the game should have appeal to anyone looking for a finely crafted first-person game that’s not all about shooting up monsters (or anything else for that matter) fans of hidden object games who want something more cerebral should also take interest in this one as well.
So far, this one’s PC only but it’s easy to see at least one of the big three wanting to add this game to their lineup. Given that The Guest is planned to be Oculus Rift capable at some point, it’s a no-brainer for Sony to want to add this to their Morpheus games lineup. Or at least that’s what I’d be angling for if I were picking potential indie hits at SCEA. While they only have a handful of titles on the way 505 Games is on a roll with a very strong lineup. With The Guest, ADR1FT, How To Survive 2, and Indivisible coming, it’s going to be a good selection of titles for gamers who want variety in their experiences.
And sooner than you think, although paradoxically a wee bit late for some who wanted it to arrive last year. Anyway, Dragon’s Dogma on PS3 and Xbox 360 was a great surprise hit for Capcom back in 2012, and less than a year later the Dark Arisen expansion added all-new content on a disc or as DLC that also changed up the main game with a few fixes. PC gamers have been screaming to the skies for Capcom to get this one-two punch of fantasy action/RPG greatness out on Windows and those wishes will be granted come January 2016. Continue reading →
Okay, basta. This fetish for unbalanced narcissists wanting to be adored by the huddled masses and sent to high office to play around with the planet (and possibly push its expiration date a bit closer) means things are getting really ugly out there. Something’s really rotten in the air these days (even more so than usual) and there’s a need for a bit of a time out before it gets worse. Perhaps an intervention of some sort that involves sitting every candidate down in front of a big screen (in a Ludovico Technique manner) and run this clip on a loop for about ten hours straight (warning: hilarious ear-burning expletives inbound):
The nice list of changes and improvements to Dark Souls III may fool some players into believing the series has gone soft in its third installment. However, FromSoftware and the assorted AI enemies out for your digital scalp will be laughing at those who take this upcoming PC, PS4 and Xbox one game lightly. While the game adds new charge attack and block-breaking moves to the already fine repertoire, all that really means is expert Souls players will have some new skills to make shorter work of certain enemies and new players will need to learn this isn’t a straight-up hack and slash game at all. The demo shown at Bandai Namco’s NYC event was thrilling and a ton of deadly fun to play. Continue reading →
As in expect to PREPARE TO DIE a lot more than before thanks to FromSoftware’s latest entry in its not at all casual RPG franchise. Not at all for the weak-kneed player who wants some hand-holds and footholds through its gloomy and deadly dungeons, the Souls series packs in death by everything from environmental hazards to many enemy types looking to kick your frightened ass all over those environments. I tend to play these games just to survive the experience and not be a speed-running expert at them. But I know of some extremely talented players who relish the challenge of making double time through the maps as they face danger head on and die a lot as a learning process.
Of course, speed, accuracy and learning each enemy’s strengths and weaknesses is a huge key to enjoying the ride. That said, the geniuses at FromSoft have packed the series with everything from AI that follows you relentlessly to enemies and bosses that are bigger than the areas they try to kill you in and seemingly indestructible to novice players. Nope, nothing casual at all here, kids. In fact, there’s a terrifying element to all the games that borders on horror in some areas, but I’m not calling this a “horror” game series by any means. Just a note that if you’re not playing with a tiny bit of fright creeping into your bones, you’re a better man or woman than I. Anyway, DSIII is coming in 2016. Prepare to… yeah, you know.
Atlus and Vanillaware are teaming up to bring a very beefed-up HD version of 2007’s PlayStation 2 classic action game/RPG hybrid Odin Sphere out for the PS4, PS3 and Vita sometime in 2016. Take a gander at this gorgeous key art and set those calendars for whenever the game ships out next year:
Atlus has even made this upcoming release an educational experience in at least one way. Leifthrasir is pronounced “LAYV-thra-sheer,” and that weird-looking “d” in the poster above isn’t a “d” at all, but a thorn þ, meaning you’ve learned something useful and Nordic today! Hmmm. hopefully that weird letter turns out alright in the actual post.
Change the Fate of the World When the End of Days Draws Near in Odin Sphere Leifthrasir
The Perfected HD Project from ATLUS and Vanillaware Remakes the 2007 Original
IRVINE, Calif. – July 23, 2015 – Vanillaware, the team behind the hit side-scrolling title Dragon’s Crown is working on a new authentic HD project with ATLUS to recreate and perfect Odin Sphere – the 2D action RPG with Norse Mythology roots. Told in five tales from the perspectives of five unique protagonists, Odin Sphere Leifthrasir expresses the original game with glorious HD graphics in Vanillaware’s renowned style, expanded worlds with new monsters, fully voiced story scenes, and a fine-tuned refreshing combat and RPG system to perfect the gameplay. Odin Sphere Leifthrasir will be available as a physical and digital release for the PlayStation®4, PlayStation®3, PlayStation®Vita in 2016 in North America.
You probably want some screenshots to ogle that feature some of that new HD art, correct? Well then, here you go:
Lovely. I now have at least ONE game I can look forward to at some point in 2016 and thankfully it’s supporting old and newer Sony consoles.
It’s a good news/bad news thing today. The good news: time travel DOES exist, ladies and gents. Final Fantasy VII is finally getting a remake for the PS4 and possibly PC. The Last Guardian is now a PS4 exclusive (as I predicted a while back) Shenmue 3 was announced yesterday evening at Sony’s E3 event as a surprising show-announced Kickstarter project for PS4 and was COMPLETELY funded in about twelve hours (breaking a Kickstarter record). Even King’s Quest and HITMAN are making comebacks (and sooner than you’d think).
Microsoft’s formerly forward-looking only Xbox One gets Xbox 360 backward compatibility and legendary developer Rare is releasing 30 of its classic arcade and console games for $30 in a crazy must-have bundle this August (exclusively for the console, of course). Between this and the return of DOOM, the acceptance of indie retro games as necessary for part of a console’s success and other interesting developments, it’s a huge win-win situation for gamers with a good deal of disposable income. And no, I didn’t forget Nintendo in all this. I’m just holding out for a separate post on their always nostalgic ways and means of getting loyal fans continually hooked in. Give me a bit of time on that as it’s still construction central here with more to come.
Now, the bad news: In reality time travel DOESN’T exist at all. With all those new games coming (and this post doesn’t count the VR games invasion happening soon), no one will actually any free time to play them all unless their Doctor has a certain “timey-wimey” prescription that allows them to have their fun and return to reality not having missed much sleep or even a day of work. Oh well…
Well, now. I wasn’t at all a fan of the idea of a CG movie featuring these characters so the tagline “The Game Based On The Movie Based On The Game” made me cringe before I finished reading it. Nevertheless, all it took was one look at that trailer and later, the gameplay video below to change my mind. Mostly. Granted, Rainmaker Animation is certainly a talented group of folks and based on that E3 trailer from last year, they’ve certainly captured the spirit of the characters. Interestingly enough, pre-orders for the game are already being taken on a few sites despite not even the developer knowing what the price point will be.
That said, the big question is do we really need a movie at all? Insomniac Games is doing its best work on the PS4 to date with this remake/reboot, so there’s no question that will sell like hotcakes next year. But I don’t think the non-interactive movie will be as interesting to some gamers who don’t like sitting on their cans for an hour forty five or whatever NOT holding a controller in their hot little hands. Hell, people complain about cut scenes in games if they run over two minutes long. So having what amounts to an extended advertisement for the new game (and the PS4) may be seen as overkill to a bunch of folks who might skip paying for a ticket in favor of not so legally viewing the film once someone puts it online.
Eh, we’ll see what happens. I’m betting the critics who aren’t into games at all won’t get this much other than to lay praise on Rainmaker’s animation and storytelling. But what do I know? I’m the nut who wants a full on Disruptor remake. For the Vita. Yikes!
Wow. First we get slapped around by new Star Wars: The Force Awakens and Terminator Genisys trailers and today, it’s Batman v Superman: Dawn of Justice getting people all hot under the collar and a few other places. Well, it certainly looks as if any blubbering about Ben Affleck as Batman has been silenced. The film seems to borrow rather heavily from Frank Miller’s Dark Knight books in terms of Batman’s more tricked out costume (the lighted eyes, sniper rifle and other bits) as well as the big battle that’s going to take place between Bats and Supes.
Of course, the film is also a jump off for the future Justice League movie, so there’s going to be plenty of new things to ogle here and over-speculate about as new trailers drop. You go do that ogling and speculating on your own time. I’ll just wait more more moving picture news and perhaps a few stills to pore over before passing any major judgments Batman v Superman: Dawn of Justice is in theaters March 25, 2016.
Yeah, yeah – I’ll get to that Terminator trailer tomorrow. I was up way too late working on a few projects and am wiped OUT tonight.