Got a Switch? Scratch that itch! Get some fun games from this list.
Nice, and nicer if you like deals and have other Qubic Games titles on that Switch, you can get other Qubic titles not listed here for half off on the Nintendo eShop. Don’t wait, though – these sales are only up for a limited time.
Blazing Beaks
NA – (October 11 – October 31)
EU – (October 11 – October 30)
50% off
7.49 EUR
7.49 USD
Warlocks 2: God Slayers
NA – (October 11 – October 31)
EU – (October 12 – October 30)
66% off
5.99 EUR
5.99 USD
Mini Trains
NA – (October 11 – October 31)
EU – (October 11 – October 30)
50% off
2.99 EUR
2.99 EUR
#RaceDieRun
NA – (October 11 – October 31)
EU – (October 11 – October 30)
50% off
4.99 EUR
4.99 USD
Wreckin’ Ball Adventure
NA – (October 11 – October 31)
EU – (October 11 – October 30)
50% off
2.49 EUR
2.49 USD
Akane
EU only- (October 11 – November 7)
60% off
1.99 EUR
Shipped
NA – (October 11 – October 31)
EU – (October 11 – October 30)
25% off
4.49 EUR
4.49 USD
Puzzle Book
NA – (October 11 – October 31)
EU – (October 11 – October 30)
25% off
2.99 EUR
2.99 USD
-QubicGames Team
As noted, there are some good deals here, so get yourself something (but don’t forget the kids if you have them, of course).
Hmmm… I was going to post this pic upside down, but I wanted to not spoil the film for those who’ve yet to see it.
Yes, friends, it’s time for another episode of…
Other posts can be found here, here, and here, so get in your reading, I say,
This month, we’re all going on a cruise, yay!
Well, sort of (just remember to climb the Christmas tree, or else). Ronald Neame’s 1972 classic (co-directed by Irwin Allen) is a star-filled one with impressive practical effects (well, the ship model looks these days like an expensive toy you don’t want to accidentally sit or step on while in the bath) and very cool upside down sets. While it’s not your typical “action” movie, it’s certainly exceptionally well made and packed with more than enough thrills and (wait for it…) spills galore (expect a lot of puns here, friends). As a disaster flick, it certainly wasn’t a disaster at all, raking in 93 million dollars for 20th Century Fox over its time in theaters.
A big movie deserves a big poster, right?
These days (and a poorly received sequel plus a expensive few remakes later) is the original The Poseidon Adventure still a seaworthy film? I say yes, it still holds its water rather excellently if you throw caution to the wind and don’t go overboard with your expectations. Granted, for all its death and angst on display, the film is not as cruel as the 1969 novel was with some of its characters. One could say Stirling Silliphant’s adaptation of the Paul Gallico novel softens the impact somewhat yet still has enough drama for its target audience.
If you’re new to the film, all you need to know is how it starts and sit back to enjoy the rest (and NO, it’s not a true story):
You better not think this actually happened.
Let’s just say it’s New Year’s (Rockin’, as ships do in bad weather with no ballast) Eve, stuff happens minutes after the happier vibe the film kicks off with that isn’t too good (like any New Year’s party, things can kind of get a little out of hand) and the world is turned upside down for a bunch of people (as I said, like any New Year’s party, things can kind of get a little out of hand). The survivors bond (well, sort of) and have to find their way off the doomed ship before she sinks to a watery grave like a former swimming champ does after a bit of too much exercise.
Uh, did I say this review was spoiler-free? I lied. Here’s the trailer, doing what it needs to to get 1972-era butts in theater seats:
One switch is an ending trap, one releases a trap (and another ending) and one might have something useful inside. Maybe…
And… here we go! Once again, it’s off to rescue a Princess from a demon’s well-guarded castle, but this time, I’m dying laughing thanks to the game I’m playing tossing many unexpected curve balls my way. Welcome to Reventure($9.99), Pixellato’s fun and intense side-scrolling homage to among other games, The Legend of Zelda series, but with 100 endings to discover.
Most are abrupt surprises that send your character back to square one within a few minutes of play, but time is weirdly and intentionally presented here, so an outcome may send your hero into the distant future or later the same day. It all depends on the ending you get, and it’s very possible to drop a few hours here just exploring and figuring out the seemingly simple map that holds a lot of secrets (and quite a few traps). While that may sound boring to some, it makes for some downright hilarious moments based on your choices. That said, the game can also be (also intentionally) confusing to those who expect a straightforward speedrun or other type of one-note platformer.
While it treads familiar ground, it does so with enough winking and nodding to classic action platform and open world games to be quite smile-worthy. Developer Sky9 and Curve Digital present A Knight’s Quest($24.99) a fun and mostly very pretty looking homage to some greats, Fun as it is, it could use a patch to fix a few issues. That said, it’s quite exciting to see a game reach for the stars like this, but it’s also painful to see a few stumbles that keep it from 100% potential greatness. As noted above, a few fixes will make it the stellar experience it needs to be. Still, Curve Digital has a little sleeper on its hands that old-school platformer fans will find a lot to love.
As Rusty, a hero who’s a bit on the clumsy side, you start out the game finding a wooden sword and shield in a cave you’re exploring before all hell breaks loose a few minutes into things. This sequence shows off some thrilling platforming and a bit of combat as the cave is escaped, and high marks here for a nifty start to things. Plot-wise, it’s a “find the legendary heroes, gain elemental magic from each one than will help you in each area” thing you’d expect, but with a dose of lighthearted humor and Rusty riffing on what he can. The weird mix of styles to the game world (which mixes a sort of medieval fantasy setting with stuff like radios and chain link fences in areas that can’t be accessed right away) seems a bit odd, but it’s worth saying it works after seen enough times while exploring.
Fire good! Uh, stop, drop, and roll dude.
Additionally, if you like collecting stuff, the game goes out of it’s way to get you to search for secrets in hidden places or heck, almost anywhere you happen to be. From hidden treasure caches to singing slugs to breakables of a few types, it offers quite a few secrets to discover. It all feels like a throwback to another time or a game that means to keep you as busy as possible for as long as you’re playing. An amusing thing here is the game references Sky9’s Flash adventure/RPG from a while back, so some jokes will go right over a few heads unless that game was played. I didn’t see a hidden version of that game here, but I wasn’t looking everywhere thanks to blazing through some later maps to get this post up. It’s too bad Sony considers the Vita a lost cause, as the game looks like it would be a fine diversion on the portable or even better, a bonus for console owners.
I’d be lying it I said I was good at this one right out of the gate, but that’s because it’s been a while since I’ve touched a Super Monkey Ball game. That said, I’m currently having a blast with the Switch review version of Super Monkey Ball Banana Blitz HD (set for a US release on October 29). Sure it’s a HD rework of a 2006 Wii game with a nice HD fix-up and yes, some mini-games are MIA, but the story mode is quite lengthy, there’s online leaderboards and and couch co-op content and the core mechanics are pretty darn fun when you settle in for a spell. Here’s a trailer to look at for the Switch version (the game is also set for release on PlayStation 4 and Xbox One systems):
So far, I’m grinning like a loon and sweating like a pig when I safely make it through a stage, but as things get twisty and the maps get tougher, I want to give up for a few seconds each time I fail. But dang it, if the game keeps pulling me back in for more every single time. Must be those bananas or something. Now, if you’ll excuse me, I have to figure the second boss out – back with a review shortly.
Feel free to go bananas if you like with a physical version of the game.
“Ma’am, could you tell me where you keep the puzzle pieces, please?”
Want a teased brain and some very pleasant and relaxing tunes to chill out to? Do you like puzzles and hidden object games? Well, here’s a game for you, then. Colibri Games’ The Tiny Bang Story ($9.99) finally comes to Switch and while it’s quite lovely to look at, some older gamers (raises hand) might want to play it docked thanks to some very intricately detailed environments that make playing in portable mode a little tricky.
That’s not to say it’s unplayable undocked, mind you. This is a game where a larger TV screen not only shows off the great art to its fullest, some of the tiny details are harder to spot if you can’t see them (and there are a lot of tiny details here). I did make it through a hour or so through in portable mode before going docked and not looking back, but your own mileage may vary.
That and the onscreen pointer is super small, which helps seeing things, but also hinders things a bit because it’s so minuscule and you need to do a bit of hunting and pecking here. This is really the only “bad” thing about the game. Some of the search bits are yes, a lot of trial and error searching or tapping, but that’s par for the course in this sort of game. The puzzle portions are set up and balanced overall between those that make you think and a few where you might pull a few hairs figuring them out, but that’s also part of the deal you get with these games.
Well, wow. Let me post these stunning images here and stats via this link because yeah, the screens look quite phenomenal and I want to study them more. Okay, honestly, the news is a hell of a lot to copy/paste and yup, I have a lot of games to review and a few films this week to keep me busy. All I’ll say is if your PC can handle this (it supports a wide range of systems), this is the type of game that will run out of the gate better with a hefty system to show off the changes and how amazing it looks. Also, if you want this and not have to wait more that you have to, the Rockstar Games Launcher will be the way to go, pardner.
Disclaimer: Zombies as portrayed in the media aren’t a real thing at all and if you’ve been paying attention, apocalypses (other than the cosmic variety) are kinda man-made messes these days.
That said, in Scheming Through The Zombie Apocalypse: The Beginning($4.99, also on Switch, Xbox One, and PC) some really hilarious and crude content awaits in this game where an old cartoon rabbit called Hank and his younger mutt friend Larry, scam fellow animals to do their supply runs in this really fun and short (because it’s presented episodically) game from the fine folks at Entertainment Forge, GrabTheGames, and Ratalaika Games. The funky cartoon style and limited animation recall something you’d see in an underground comic or during Cartoon Network’s better years, the script is pretty funny, and the game is memorable enough that you’re left wanting more (and more is on the way).
As the game begins, a (or The) zombie apocalypse has started, and buddies Hank and Larry have plans to hole up with Hank’s storage of a year’s worth of food plus some movies to get by (and yes, some drugs). Four months later (oops), they’re out of supplies, the power has been turned off (it’s actually one of the first things that happens) and Hank and Larry have to brave the outside world to get new supplies, starting with the wrecked shop across the street from them. Poor Larry is the first guinea pig, as Hank’s a bit slow (and he’s got the binoculars) and he survives, only to run into a drunken parrot and two easily pissed-off bulls who demand they give up some of their hard-gained loot.
Oh, wait ’til you have at least a dozen or so of these big guys to deal with and a few dozen or so ants and other bugs ti deal with (yipes).
With a new developer, new game engine and new elements to its gameplay, Earth Defense Force: Iron Rain ($59.99, $89.99 for the Ultimate Edition) ends up being kind of a reboot on one hand, but totally new and harder that the other games in the franchise on the other. This is a good thing, although a few elements could use some fixing up. Veteran Japanese developer Yuke’s decided to go with making the game tougher overall even on the easiest mode to the point it’s rough going to solo some missions unless you have very particular weapons or play with other live players in split-screen or online. While yes, you can tackle missions alone if you like, the mix of enemy types combined with less open maps and AI allies who seem to expire too quickly in some of the busier maps make for less mindless fun but more challenge at the end of the day.
It’s also a big game, with new character customization galore and the ability to play any character as any class, swapping out the new PA Gear at will between missions. Though not quite as mission varied or long as the Sandlot-developed games, it’s still a lot of game for the money and if you’re into that, it’s going to be money well spent. Granted, the mighty EDF 5 did suffer from a few repetitive missions and maps and the next to last boss fight dragged a bit because you needed to figure out how to beat that transforming spaceship boss as quickly as possible (and it took a while to do so the first time). A few tweaks here would help make a good game better, though. The appeal to western audiences ends up adding some elements to the game that it really didn’t need, and I’m saying this as someone who liked Earth Defense Force Insect Armageddon because it shook things up back when it was released.
Say, did I ever tell you all the story of the time a few decades ago back in the 80’s when I learned how to brine a chicken thanks to a pair of very helpful Satanists looking for Kosher salt at a grocery store? No? Well, that’s not why we’re here, so I won’t go into it other than to say I didn’t know they were into that stuff, and hell, I’m an atheist anyway. The chicken? It was excellent by the way. Still is, whenever it’s made.
Uh, speaking of “anyway”, Let’s move on.
Still scary and somewhat phenomenally timeless, Mario Bava’s classic “first” film La Maschera Del Demonio/The Mask of Satan (aka Black Sunday in the US) starts off unsettling and keeps the frights coming until the end. Bava’s direction and art direction here are generally superb, although yes, there are a few plot holes you can drive a rattly (or rat-filled) old Fiat through if you follow the story too closely. But taken as a whole, it’s still a work of brilliance that many films have paid homage to over the decades since its release.
“Where the hell is my coffee? I just woke up after 200 years!”
Very loosely based on The Viy, Nikolai Gogol’s horror tale from 1835, the film revels in its high Gothic style, early use of gore effects and the stunning Barbara Steele who plays both the evil Asa Vajda and 200 years after her demise, her relative, Katia Vajda. It’s a revenge story of sorts, as that witch and her soulless-mate Igor Javutich (Arturo Dominici) are separated and then executed in a most bloody fashion for their crimes and yes, there’s a bit of a promise of defiant revenge from the witch. 200 years later, it’s young Katya who’s target of a newly revived Asa’s demonic ways and in tandem with the revived Javutich, things get ugly for a few people after that curse literally comes to life. Wait, or is it figuratively? I forget.
Vincent Price wants his stage wig back when you’re done, pal.
Interestingly, the film links Satanism and witchcraft to devil worship as the same thing, which is about the sole flaw that sticks out (well, I’d guess it was seen as the same in the 1630’s, but I’m a terrible time traveler, getting too sick from the trips to pay attention and all that).