Wabi-Sabi Cat Episode 1: The (Somewhat Zen) Piano Lesson


 

Who’d have thought bananas were really good for cats? As you can see above, a tiny slip has a great deal of appeal for our fine feline friend on a recent trip to the big city. Yes, I am full of (rather obvious) puns today. Before we get to the obvious moral here, it’s nice that Wabi-Sabi Cat wasn’t turned into a Keyboard Cat because (s)he’s much better as a reminder that life has its ups and downs and picking oneself up after a spill so we can forge ahead is the best way to live.

Oh, wait- I just gave the moral away before the end of this post. Oops. Anyway, you look as if you could use a little Wabi-Sabi in your life right about now. Go get some, I say…

Whispering Willows: A Haunting You Will Go (On Even More Platforms)

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Abstraction Games and Night Light Interactive have a nice and spooky surprise coming soon for Xbox One, Wii U, iOS and Android owners. Although the game is already out for a few platforms (PC, PS4, Vita and OUYA), I’d actually never heard of Whispering Willows until an email about the latest version popped up in my inbox. Initially set for an August 12 launch at $9.99, Xbox One owners will be seeing the game as part of Microsoft’s Deals With Gold promotion starting Friday, August 28th at 30% off ($6.99) for two weeks only (through Friday, September 11).

iOS and Android versions will also be available on the 28th with the Wii U version following shortly thereafter. The horror-themed puzzle adventure has you playing as Elena, a young girl with the ability to use astral projection. The talent comes to good use thanks to her father going missing in a creepy mansion and yes, Elena heads into that haunted palace set on finding out just where he is and what’s happened to him. I’d say more, but I’ll need to play the game and get back to you on how it turned out. I’d gather all those plaudits on the official site mean the game is worth the price and more. A half dozen screens to ogle are below.

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Bracketron’s SmartCord Sling Bag: A Portable Attention Hog

Bracketron SmartCord Sling BagA short while back I got one of Bracketron’s cool SmartCord Sling Bags ($24.99) to take for a spin and it’s been an amusing time going places with it and getting unsolicited comments and responses. The bag itself is a small messenger style tote with an adjustable shoulder strap and five storage pockets that allow for a small tablet and/or phone or other device to fit comfortably inside. While it’s well-designed and almost nondescript (form and function blend well here), it’s definitely going to be that fluorescent yellow (or white, depending on which one you order) ear bud storage bubble on the outside of the bag that gets people talking… Continue reading

Blu-Ray/DVD Review: Contamination

Contamination MVD7368BRUp until a few years back, I’d never considered Luigi Cozzi’s sci-fi and fantasy films anything more than hilariously terrible pastiches of far better films. But getting older and mellower has made me take a fresh look and appreciate them a lot more, warts and all. I’m finding that while somewhat hampered by budgetary constraints and packed with some truly laugh-worthy visual effects, there’s an earnestness and respectable amount of passion in them that makes up for most of the inadequacies.

Yes, Star Crash still makes me cringe and the two Hercules films are more overly colorful comic book reworkings gone haywire of classic mythology. But you can clearly feel the director’s intent on making movies from the heart even as they bust your gut from unintentional and intentional laughter.

Contamination, Cozzi’s 1980 gorier “homage” to Ridley Scott’s classic Alien has gotten an excellent Blu-Ray restoration thanks to Arrow Video. Not only do you get a lovely AVC encoded 1080p high definition transfer in 1.85.1 widescreen, there’s a great set of old and new interviews with the director and Maurizio Guarini of Goblin (who did the film’s score) as well as a fun look at other Italian genre flicks that swiped ideas from blockbusters. As for the film itself, as I hadn’t seen it for over 30 years, it was certainly a fun and bloody trip down memory lane as well as something of a love letter to New York City where some of the establishing shots were films.
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Zombi: U Will Want To Play This Wii U Port On Your PS4 & Xbox One


 

Call me only mildly surprised that this is happening, although I’m shocked (shocked! But not really) that it didn’t happen sooner. ZombiU was one of the Wii U’s standout launch games in that it made the GamePad and touchscreen mandatory for the gameplay to work best at what it was trying to accomplish. Looking down at it to check one’s inventory or prepare a weapon or something else only to look up at your TV and see something (or a few somethings!) shambling and scrambling out of the dark was a terrifying thing to experience. Yes, Vita or Windows tablet support for that second screen would be beautiful to see. But even Sony has mucked that up quite a bit by taking so long to implement it into games and only as a means of playing portable games on a larger TV. I don’t own a Surface tablet, so I can’t comment positively or otherwise) on anything Microsoft has done for dual screen gaming. Oh well.

Anyway, without that second screen this might look like another zombie game to skip over if you’re tired of the genre. You’d be sorely mistaken for thinking that based on looks alone. My frightening and sometimes fearfully frustrating (Do I want to go on through that door? Hell nope! Oh… okay. CHOMP!) experience with the Wii U version says that if approached with an open mind by smarter PS4 and Xbox One owners who don’t resort to insults whenever they see a Wii U game, the experience should be quite a worthy one. The rogue-like random elements add infinite replay value and there are some really effective scares to be had. Anyway, August 15, 2015 is the big day for this and I hope to hell it not only does well, but gets some of the all-out naysayers about the Wii U to ‘fess up and admit that there are actually some great games on that system they haven’t played (er, until now that is).

Abyss Odyssey Extended Dream Edition: ACE Work, Now On PS4

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AO_EDEACE Team’s rogue-like brawler/RPG/adventure hybrid Abyss Odyssey was one of those uniquely gorgeous games that catered best to those who spent time mastering the intricacies of its seemingly simple combat system. The game’s lovely Art Nouveau-inspired visuals and realistic animation made it less of a button basher and more a game where practice makes perfect. Capturing enemy souls and using those enemies or the allies you’d also unlock to replay procedurally generated maps added plenty of replay value to what was a nicely challenging game experience.

Now, the PS4 finally gets what’s looking like the definitive version of the game. As you can see from those nice-looking screen shots below (which do indeed look nice, but don’t really do the game much justice at all), the game is Mucha beautiful:

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In addition to some nicely enhanced visuals and smoother gameplay, there’s also a new online PvP mode for those who crave fighting against live opponents. Speaking of gameplay – here’s a short look at the launch trailer:


 

Se what I mean by screenshots not doing this justice? Anyway, go grab this one if your artistic and energetic sides have been activated. It’s a neat little sleeper that will keep you entertained for quite a bit.

RymdResa: Restful Random Roguelike Inbound August 20

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“We didn’t want to create yet another space-shooter, with laser-beams and exploding aliens. In RymdResa the game play is peaceful, passive and relaxing.”

 

That’s a nice, bold statement from Stockholm, Sweden-based Morgondag, a pair of developers (Vendela Carlberg Larson and Kim Gunnarsson) whose upcoming game RymdResa sure fulfills on that quote quite well. With the space simulation sub-genre packed to the gills with demanding 4X and real-time strategy games focused on deep exploration and and blowing fleets of ships into space dust, RymdResa is a mellower mood trip that’s a laid back welcome from all that blasting. That’s not to say you won’t get blasted by something if you’re careless, mind you.


 

As you’ll see in the videos above and below, the game’s retro scan line look and lovely sound mix (by Tom Croke and Pat Jacobs) are blended quite well and there’s even a computer-y voice (Eric Reed) that talks to you as you slip through the stars like a more friendly (but abstract) HAL 9000. The gameplay in the build so far is interesting, mixing arcade-like controls that are easy to pick up with a (so far) intentionally languid mission structure that has you collecting resources and “spacepoints” and avoiding trouble while trying not to run out of said resources. There are nods to Computer Space, Asteroids, and other classics, but the game’s mix of poetic quotes as you drift about and discover are quite interesting.


 

Thanks to a busy set of things to do this past week, I’ve only spent about a half hour or so with the game so far. But I’ll be going back in to this deep space delight for more because what I’ve played so far has been quite compelling. That half hour got me close to two years in space, two levels and a near destroyed ship when I floated too close to the sun after dinging off a stray asteroid. Memo to self (and other players): RED outlines and highlights around objects mean stay away or else. While currently Steam-bound on August 20, 2015, the game is also set to land on Xbox One, Wii U, iPad and Linux at some point in the future. I’ll be wanting to check out the Wii U version just because that console is getting a load of cool indie love but people seem to be ignoring those games for some reason.

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I’ll run a big 40+ screenshot gallery over the weekend. I’d do it NOW, but I need to tackle some personal stuff. I’d do it sooner than the weekend, but I think I’ll be spending a lot of time in space before that with a nice little indie game you absolutely need to play. Back with more in a bit.

The Incredible Adventures of Van Helsing Final Cut: Bury Yourself In This ARPG Come September

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NeoCore Games’ fun (and old school as heck) Action/RPG trilogy The Incredible Adventures of Van Helsing may not be as well-known as Diablo, Torchlight or some of the other games it’s inspired and influenced by. But for a select legion of fans it’s been their go-to game for hours of chase ‘n chop thrills, offbeat humor and a decent enough level of challenge. While part 3 wasn’t as stellar to some players, NeoCore has kept both ears open to fan reaction and is in the process of polishing up the entire trilogy into one package, The Incredible Adventures of Van Helsing Final Cut. Set for a September release on Steam for $44.99, the game will feature a wealth of old and newly added game content that should keep fans quite busy for some time.

VHFC_OverviewTrailer_Screenshot03 According to the press release:

The game is a standalone product that

combines campaign content from all three games with modified or added content
provides over 50 hours of gameplay in the campaign mode
lets the player choose between 6 playable classes from the beginning
has a reworked and extended skill tree system
contains all the tower defense game modes, all made optional yet highly rewarding

If that’s not enough for you, guess what?

Whether the player has completed the campaign or not, it is possible to

create a new character or get a level 80 character from the beginning
play one of the 20 scenario maps that can randomly assemble terrain, monsters, objectives and conditions
try out the daily quests, challenges and weekly events
join one of the refined multiplayer modes (4-player co-op mode, touchdown, arena, or battle royal)
reach level 100 and evolve further with an endgame featuring a Glory system, rare items and currency, Dreamshards

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Even better, those who already own the three games will get Final Cut for FREE. NeoCore is obviously intent of making this final version of the trilogy the one to own, so keep an eyeball peeled for it on Steam if this one’s up your dark and foggy alley.

PCE Works’ Belmont Survival Kit: Stake Your Claim For This (Vampire) Killer Box Set

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As far as the repro game scene goes, the folks over at PCE Works are doing quite possibly the best job out there in bringing gamers who collect these high quality fan-created reissues the best in custom limited editions. If you happen to be lucky enough to sitting on about 240 US dollars (or €219) and want that wonderful-looking wooden crate chock full of goodness for your own game library, boogie on over to the link you’re clicking now and check the availability of this limited edition as well as other PC-Engine gems for sale there.

Review: Lost Dimension (PS3/PS Vita)

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Platform: PlayStation 3/PS Vita
Developer: FuRyu
Publisher: Atlus
# of Players: 1
ESRB Rating: T (Teen)
MSRP: $39.99
Official Site
Score: B (80%)

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He may be smiling outside, but he’s really going to kill you inside. The End.

 

Oh, how I do wish there were a Lost Dimension OVA or short-run anime series. Just so I could see the scene at the close of one episode when villain The End materializes outside that strange massive pillar he’s dropped in the middle of Tokyo to address some reporters who’ve popped up outside with their news vans and a moderately sized crowd of terrified (but terminally nosy) gawkers. In my somewhat addled brain, the English dub would go something like this:

REPORTER: Mr. The End! You’ve dropped this massive Pillar onto the city, killed over two billion people around the world and are threatening the human race with total extinction! What will you do now?!

 

THE END (dryly): Hmmm…  I guess I’ll go to Disney World… and kill everyone there as well.

Whereupon The End would smirk, drift high up into the air and vanish as the crowd below gasps and chatters away. As that reporter is making some dopey closing commentary, the camera would pull way back as he or she is talking right before a huge chunk of rubble drops on top of everyone outside. Cut to The End looking down and grinning as we get a freeze frame shot of his face and THE END in big letters fading in before the closing credit theme kicks in.

Hey, I did say he means business, didn't I?

Hey, I did say he means business, didn’t I? THE END.

Yeah, I’d pay real money to see that. But I’m a bit crazy.

Anyway, my poorly plotted final fan fiction fantasy dream aside, let’s talk about the game in question. Lost Dimension comes to you from developers FuRyu (with an Lancarse assist) and publisher Atlus as a solid, intriguing hybrid of visual novel and tactical RPG. It’s a game that takes a number of genre cliches (and the fact that JRPG fans love them) and flips them onto their heads as it asks you to kill off your team one by one in order to advance the plot. While that’s going on you also need to bond with as many of your remaining teammates as possible before the final showdown. And you need to do this twice in order to get that best ending.

I usually don’t do this, but I’m going to go and gently spoil some of the obvious stuff the game slaps you with hard just to make sure it’s understood how important it is to NOT automatically like the cast from the get-go.

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Oh really? Well you’re still getting voted off the island, missy!

The game doesn’t care a whit how cute you think Himeno is or that Marco wears bangin’ headphones and has a snowman or whatever the hell that is on his outfit. In fact, going into the game with notions of “saving” characters you like is a really terrible idea. Not only will you be disappointed that someone you’re attached to is going to get theirs at your hands, you’ll end up in a frustrating loop of trying to reload saves that won’t matter at all as you try to salvage someone who needs to die anyway… Continue reading