Hide and Shriek Gameplay Trailer: The Polite Heart Attack Maker, Almost Here

So, Funcom wants to pair up like-minded folks and get them to merrily jump scare each other to death’s doorstep while sitting at separate computers miles (or less) apart? Cool. Ringu-round the caller, is a noose that’s not so loose, right? Anyway, here’s a press release below to peruse, as I’m in the middle of a sudden freelance gig with a pointy deadline poking me in the behind (OW!):

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Scare or be scared in this fun Halloween multiplayer game full of high jinks and mischief! Set traps, cast spells, and scare the living hell out of your opponent to win!

Hide and Shriek is a one vs. one multiplayer romp played out in ten minute matches. Your objective is simple: be a mischievous little rascal and scare your opponent half to death before time runs out! If there is no clear winner when the timer stops, the player with the most points wins the game. Points can be acquired by scaring your opponent, luring them into traps, or performing an ancient ritual.

There is just one catch: you are both invisible!

You will need to use cunning traps and potent spells to reveal your opponent. Once you spot them, sneak up on them and give them a good scare! Just remember they are looking for you too, and if you`re not careful you might be the one jumping in your seat!

AVAILABLE OCTOBER 25th, 2016!

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So, yeah. If you happen to be in my area and swing by on Halloween and I don’t answer the door, I’m probably curled up on the carpet clutching my own Telltale Heart. Thanks, Funcom!

-GW

Busload of Horror II: Time to Kill? Sure, Why Not?

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Back for more, are we? Well, then. Let’s amp things up a notch with some scary stuff that has you killing or being killed in gratuitous or thoughtfully gratuitous means. Or something like that. I guess what’s here is kinda NSFW unless you work at some place like your friendly neighborhood abbatoir, morgue, or cemetery and/or have a morbid sense of humor, hee-ho!

 

unloved-headerUNLOVED: Yikes. So, you want to run around in the dark (perhaps with up to three others) equipped with a handgun and flashlight looking for better weapons, armor, and colored keys while trying not to to get keelhauled by some fast-moving, ugly as sin monsters? Good. This game’s got your name, number and full address stamped all over it.

Nope, it’s not 1993 all over again, but UNLOVED sure rocks it like it is. Paul Schneider took his original Doom II mod and completely remade it using Unreal 4 to great, gory effect. As a solo or multiplayer experience, the game is wickedly fast, controls as expected (yes you can have at it with k+m or a controller if you like) and definitely not for the squeamish or easily startled. Or perhaps it IS, as it’ll surely prepare you for anything jumping out at you in the real world.

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There’s an interesting rewards system at play as well where you can sell off gathered trinkets for assorted useful goodies. That said, a bit more character customization would be nice, as other than outfit color, EVERY player model is some generic white guy with sunglasses, making playing with others look like a Falco video with assorted guns set in a carnival horror house. But even if you just come for the scares and enjoy the ride (and dying a lot), this is quite a rush worth the $14.99 cost.

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Review: MeiQ: Labyrinth of Death

While it doesn’t reinvent the wheel, MeiQ has a few surprises for those thinking it’s just another fan service packed JRPG. Lengthy and packing in some cool ideas, it’s a solid genre entry worth picking up.

meiq_cg7 Platform: PlayStation Vita
Developer: Idea Factory/Compile Heart
Publisher: Idea Factory International
# of Players: 1
Release Date: 9/13/2016
MSRP: $39.99
ESRB Rating: T (Teen)
Official Site
Score: B (80%) BUY IT!

At first glance (and second… and third), MeiQ: Labyrinth of Death looks like many other fan-service JRPGs packed with gals bursting out of their too-skimpy outfits ripe for waifu fantasies from those eager fans into that sort of thing. Fortunately, a mighty good game lurks past that booby trap facade and this is one Labyrinth worth a full inspection and yes, another Iffy game you’ll want to have in your library. Once you get over the costume designs, there’s a long and challenging game here to conquer with a fine combat system, albeit one that doesn’t change all that much once you sink a few hours in.

The plot is pretty basic stuff with four towers that need to be conquered in order to beat the evil so-and so trying to rule and ruin the land. Adding mechs each gal can pilot to the mix is a great touch, as it allows for some interesting pairings as well as gives you a squishy backup plan should a mech fall in battle. That’s right, your gals and whatever skills they’ve learned are your last resource if their metallic rides go down in flames. Initially, it’s a lousy thing as the gals aren’t exactly powerful and it takes time to gain a full party anyway. But, after a chunk of time, they’ll improve and all gain some nice, useful skills that can do decent damage. You’ll still want those mechs in good shape, though.

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Mordheim: City of the Damned Lands on PS4, Xbox One

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“Well, this one looks neat!” said the brain, both halves actually agreeing for a rare change. Focus Home Interactive’s busy year of interesting games I want to play continues with developer Rogue Factor‘s Mordheim: City of the Damned, a really nice-looking tactical RPG based on the classic Games Workshop out of print board game from 1999. Four separate campaigns (a full campaign for each of the four Warbands: The Human Mercenaries, the Sisters of Sigmar, the Skaven of Clan Eshin, and the Cult of the Possessed), online play if you want to compete with like-minded gamers, snazzy visuals, all that good stuff.

While not a “horror” game per se, I do love the visual style chosen quite a lot and hell, imagine wanting to whip up a Halloween outfit based on some of the wilder looking characters? Yep, that would be fun, right down to the people running away from you and into nearby trees or lampposts. Ouch.

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RED DEAD REDEMPTION 2: Yes, It’s Worth Waiting That Year For

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Woke up late with a screaming headache, saw this news and while not gone, my headache was screaming less louder than I was. Yep. Third game I need of 2017, inbound. Press release below:

Rockstar Games Announces Red Dead Redemption 2® Coming Fall 2017

Trailer coming Thursday October 20th

NEW YORK, NY, October 18, 2016 – Rockstar Games®, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce that the highly anticipated Red Dead Redemption 2® will release worldwide in Fall 2017 for PlayStation®4 computer entertainment systems and for the Xbox One games and entertainment system.

Developed by the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. The game’s vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience.

With Red Dead Redemption 2, the team is working hard to push forward our vision for interactive entertainment in a truly living world,” said Sam Houser, Founder of Rockstar Games. “We hope to deliver players an epic experience that builds upon everything we’ve learned making games.”

Watch the Red Dead Redemption 2 trailer at 11:00 a.m. Eastern, Thursday October 20th at http://www.rockstargames.com.

This game is not yet rated by the ESRB.

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Busload of Horror: Or, Way Too Many Scary Games This Month, Part 1

detention-6Ha. You should see my inbox and backlog. You’d scream. A lot. Especially at all the scary games that try to elbow each other in the eyeballs for attention. Some of these end up beign great, some not so great, a few even end up like broken dolls you want to keep because they have promise but need to be taken to the toymaker and fixed up a bit. Anyway, here are (well, three at a time in this series) some quick looks at a bunch of games I liked that you may want to try… if you’re brave enough.

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arb_mainA Room Beyond: Currently up to its second of five chapters (the first one is free), René Bühling‘s excellent, distinctly smart psychological horror game does its frights up right, using a superb, intentionally crude yet perfect and gorgeous “2.5D” pixelated visual style that actually amps up the chill factor considerably. The experience is pure classic adventure/exploration game with a Lovecraftian vibe creeping throughout its narrative, but combat against creatures is a necessary and well-implemented evil in the second chapter.

From the opening moments when your character wakes up trapped in a cave and makes his way down that winding hill to a foggy village with some very strange residents, there’s a sense of uneasy dread that something terrible not only will happen, but has happened. Your character is tied into all this somehow, of course. But despite his hardiness and good intentions to help out while trying to solve his own mystery, in a way he seems not quite prepared for what’s coming. In other words, I’m hooked in for the long haul.

The official site notes A Room Beyond is “A novel story of crime, mystery and life-philosophy is told in five episodes which finally reveal into a complete story line,” which sold me right away. You can try out the FREE demo on Steam (highly recommended), but if you’re already a big horror game fan, I say just pay the $6.99 for the current build and play this at night with the lights out and a pair of headphones on for best results.

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PSN Flash Sale: Some October Surprises Abound

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Nice. Here I am, trying NOT to spend any more money this month and here comes Sony, kicking my door in and nicely trying to rob me blind with another Flash Sale. “Oh, hey, sorry! We’ll replace the door we kicked in… if you BUY SOMETHING! Heh.” FINE. Well, maybe. I kinda like that cross ventilation thing happening now. Then again, nosy neighbor factor increases by 100% plus there goes my game and movie collection while I try to sleep, sooooo… blast you Sony! *Sigh* I may as well pick up one thing just so my door goes back up today.

-GW

PLANTERA: Weeding Out One Very Cool Clicker

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Let’s get this out of the way: I am NOT a big fan of clicker/tapper games, mobile-based or not. There’s a huge and happy market for them, sure. But my attention span tends to wander elsewhere once my brain realizes it’s been trapped into what amounts to Lucy and Ethel wrapping chocolates on a too-fast moving assembly line. Yep, that’s hilarious to watch, but DOING it? Madness, on a cosmic horror scale. Ninth level of hell meets Sisyphus cloned by Caligula, but with roller skates, a greasy hill and square boulders. Nope, not for me.

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Of course, I then get a random code for VaragtP‘s super-cute endless clicker PLANTERA in my inbox and well… foo. Yeah, it got me sucked in for a while, grinning like a kid as soon as it started up until I forced myself to shut it down, STILL smiling. My reputation as a curmudgeon, shattered by a planting game? Great. grrr. Ah well, one more bias kicked in the teeth, right? For the record, I plant and grow peppers on a windowsill here, so yeah. The game had me at PLANTERA.

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Retro-Bit Generations Update: Getting Closer As Stiff Competition (And Then Some)


 

I’ve said this before, but after seeing this (too) brief teaser for the upcoming Retro-Bit Generations game console, I’ll say it again. While Nintendo clearly has brand recognition, a years longer and extremely loyal fan base, and an instant smash hit with its upcoming NES Classic Mini, the Retro-Bit may be a better fit for gamers looking to play more classic games, period.

Pre-orders are open and for that same MSRP, you get a more flexible system and over 60 more games including arcade, 8 and 16-bit classics. If the build quality and controllers on this are tight, I’ll be grabbing one of these first and going for that Mini once the frenzy over nostalgia beating sheer value dies down. These days, it just makes sense to go with value first. Well, at least in my book.

-GW

Just Feel: A Little Indie Action on Hump Day

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enjminlogoLet’s talk about s-e-x for a hot minute. Most popular videogames act like it doesn’t exist or it’s made essential to a story as a “relationship” deal where it’s mishandled like a giraffe trying to juggle watermelons while playing the bongos. Boo to most of the AAA game industry and it’s primarily clumsy pawing of a subject that should be gently approached and touched in just the right places.

Meanwhile, over in France (where the heck else?), seven first-year students at Le Cnam-Enjmin took three months to make Just Feel, a very short, FREE, and let’s just say “educational” game about…

Well, let’s just see what the game page says:

The goal of this project is to mention sensuality and the pleasure in a poetic and subtle way.

The idea is to show a form of sensual relation without taboo and vulgarity.

In this experience the player personifies a caress metaphor.

This project is focus on the flow feeling.

Relaxation and surprise.

This is a 10 minutes experience.

 

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While this one’s a bit too easy to describe how to play and the overall goal, you still kind of need to play it and see…er, feel for yourself what the deal is. In fact, BEFORE you play, watch the let’s play video for a bit of hilarity as the guy playing can’t quite figure out where he’s at on the figure. Some girls and guys will get a chuckle and “It figures…” head shake while watching. Hey, some of us need a lot of practice. Yeah, me included.

Anyway, you may blush a little before the game times out, but it’s tastefully done (quiet back there!) and abstract enough to indeed be called art. So, um. Go give it a try, I say.

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I guess I should score this, right? Okay, 1 point a minute makes this a perfect 10.

-GW

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