HARDCORE MECHA Comes In For Its Close-Up

Well, this looks like fun times are guaranteed. After appearing on PC last year to solid reviews, developer Rocket Punch’s HARDCORE MECHA finally blasts onto PS4 for $19.99 with a few optional add-on paid DLC for those who can’t get enough. The game also packs in a multiplayer mode for 1-4 and from what I’ve read, the game uses a unique “weight balance” system fot the mechs that makes piloting each one a bit different and requires skill to master. Granted, my own weight balance shifts enough that I’ll probably get used to the controls sooner that later (ha and ha). but I’m up for anything if it looks this good and reminds me of a few mech-filled classics such as Assault Suit Leynos, Assault Suits Valken , and Front Mission: Gun Hazard, among others.

Did someone ask for screenshots? Yes you did:

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Color me thrilled to see something like this pop up on consoles and I cant wait for some hands-on time. Of course, I’ll report back with impressions here, so get ready for those, too.

-GW

Delay of Game: Moons of Madness Moves To March

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“The bathrooms in this bar…”

While it’s been out on PC for a few months, the console versions of Moons of Madness on PS4 and Xbox One have moved from this month to March in order to get some additional polish. This is fine with me, as I have so many games to play, my backlog’s backlog has a backlog. Here’s a trailer to keep your interest piqued:

 

 

Now, I’m one of those folks who don’t mind delays at all because it’s better to have a solid port from PC than to have one that’s memorable for all the wrong for the Big W reasons. So, await with bated breath will I, but I’ll need to keep breathing so I don’t die! Ha and ha.

I’ll see what’s up as FunCom keeps us posted with further details. This looks too creepy not to miss out on.

-GW

 

It’s John Carpenter’s Birthday. You Know What To Do Next.

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And guess who sold off his record player a while ago? Boooo to me!

Clearer message: Go here. BUY STUFF. Be happy. That is all. Rinse and repeat if necessary (and it will be necessary). Show this post to friends and don’t be at all surprised when it works on them as well. OBEY.

Okay, NOW, that is all.

-GW

Review: CATS (2019)

CATS_MPSo I did something out of the ordinary (for me, as least). I went and saw a film I didn’t like the first time with hopes that the second time would me somewhat more enjoyable. It wasn’t, but at least what I saw was a bit more polished and I kind of got it a tad more. Yeah, I saw CATS again. Granted, the first time was a freebie, as a friend had planned to take his wife when the film opened. They went to see the last Star Wars film together and CATS was her pick for the next film they were to see, but she got sick, so I got called up as a last minute substitute player. I still haven’t seen that Star Wars movie yet, by the way.

Anyway, I was astounded by how very well-made but very off-putting this expensive film was and started writing a review in response, the opening paragraph which is below:

I was planning to save this one for when my writer’s block was slamming a book down on my fingers, but this review is practically writing itself for me as we speak. CATS is so very memorably atrocious that if we ever get visited by alien life in the future, I think those aliens will somehow unearth a print that’s been buried somewhere and may think we were ruled by a feline race that we made extinct because we got to see them as they really were.

There was more, but after looking at the finished review, I ended up trashing it it because it wasn’t constructive at all and even though I managed to make it a tidy 501 words, not too many of them were positive. So, I decided to chalk it up to the unfinished quality of the first run print’s unacceptable CG and yesterday afternoon, I flipped a coin and went to see it again, as the fixed version was out making the rounds. Mistake, meet blessing in disguise, as there was a blind person in front of me using a folding cane buying a pair of tickets to the showing.

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