Sandlot, I just LOVE what you’ve done with the PS4 hardware. The Japanese developer’s first game for the console, Earth Defense Force 4.1: The Shadow of New Despair isn’t just a simple “port” of their last game at all. New enemies, missions and gear are here for EDF veterans to play around with and the MUCH smoother frame rate (okay, 60fps dipping to 30 at chaotic times is a great thing for the series) and all new lighting effects make the game finally up to snuff with modern action games. Granted, the gameplay is still the beautiful old-school tough it needs to be on the higher difficulty levels. But now we old-timers won’t have to listen to newbies gargling out complaints about the major slowdown and choppiness or other issues the series was known for in previous installments.
My sole complaint with the game is the ESRB rating. Some parents won’t buy “M” rated games for the brood because they just don’t (cue remembrances of them falling for little Johnny sneaking Grand Theft Auto game on the holiday gift list that one time, oops!). But what’s here is a crazy amount of fun whether played solo or online with friends and yep, family. Anyway, don’t let a bit of bug blood and an occasional PG-13 swear keep you from this one. That well over 80 hours of giant bug/lizard/robot/spaceship blasting you’ll be doing will help get the family in shape for any space alien invasion. And if they happen to be friendly aliens… well, we can at least hope they like videogames about fantastic impossibilities such as this game shows off sowell.
Trapped for a weekend in a creepy mansion that just so happens to NOT be haunted by anything but stale air but has a rockin’ broadband connection, a TV in every room and you just so happened to bring along your gaming laptop? Or perhaps you’re at home and would like to stretch your gameplay options to other rooms without getting a hernia moving your PC around. Well, the fine folks at Valve have gone and cooked up what’s basically a plug and play router for their Steam digital delivery service called Steam Link.
Headed your way in November, a mere $49.99 gets you instant access to your Steam library and 1080p streaming at 60 frames per second in Big Picture mode on any HDTV (but I’d gather it won’t make old or newer games that run under frame rate that move any faster). Naturally, the more powerful a computer and stronger the connection you have, the better time you’ll have. Valve has certainly been a bunch of busy little bees over the past few years and it’s clear that they want to get Steam even more popular with the masses than it’s become among the mainly gamer crowd that makes the most of it’s assorted services.
Oh yep. I’ve since forgotten who introduced me to Amphetamine Reptile Records way back in the day, but it was a fine and more than a little insane musical journey that was great while it lasted. MVD Entertainment Group is getting me (and some of you) to relive those glory days of noise rock with what’s going to be one of the best documentaries on the subject, Eric Robel’s The Color of Noise in a Blu-Ray/DVD combo pack. This trailer gives you a little taste of what to expect when the doc appears on home video November 24 and even better, MVD and AmRep will also re-issue some of the best releases from the label’s catalog on vinyl and CD starting in December 2015 and continuing into 2016 and beyond. Continue reading →
As modern horror myths people fall too easily for, the Slender Man craze isn’t exactly my cup of hemlock tea. However, I do like a decent horror game and other than a handful of notable titles, the Wii U is somewhat lacking in those. Fortunately, developer Blue Isle Studios and publisher Reverb are planning to get Slender: The Arrival onto the Wii U very soon via eShop digital download. As in this month. As in October 22. As in you’re only spending $9.99 to maybe pee your pants a little if (and when) you get that frightened.
Nine more screenshots below (hey, you ducked under a table watching that trailer, so you’re already looking down!):
For those of you who happen to have a Wii Remote handy (smart Wii U owners who’ve owned a Wii know that keeping one around has come in quite handy), you can use that controller as the game’s flashlight/pointer. You’re not getting any weapons here at all and that light will be your only ally against that tall, nattily dressed faceless killer who tends to pop up when he’s least expected. Previous versions on PC, PS3/PS4, Xbox 360and Xbox one didn’t use this functionality, so Wii U owners will be getting what may be the most fun version of this game to play in terms of how one interacts with the game world.
And, yep. Those screenshots are slightly unsettling. Particularly the one with the teddy bear and beach gear. With his more than pale complexion and that black suit I didn’t think Slender Man hung out in the sunshine at all. Eeek. Now I have sand in my shorts thinking about this. Hmmm… that’s not sand. Ewww. Back in a bit – I need to play this game at some point as I’ve avoided the other versions specifically to hold out hope that the Wii U would get this at some point.
With Virtual Reality slowly but surely making its way (once again, but new and improved – “this time for sure, presto!”) to gaming and other entertainment experiences, it’ll be the early games that will be the ones that make or break the format. Granted, common sense says new experiences aren’t going to be flawless and in terms of games, technical bumps and grinds are commonplace for first wave software. That said, VR needs to be as flawless as possible so any complaints are rendered mostly moot and allow developers to strut their stuff from the get-go as they start off with good games and make them better as time marches on.
Three One Zero Games’ ADR1FT is looking like it’ll be not only a go-to game for those dipping a toe into the VR pool, but also an experience non-VR using gamers looking for something impressive to play and show off should dive into. Since my last time with the both VR and non-VR enabled versions of the game way back in March, the dev team has made some major changes to the visuals and tightened up the gameplay even more. Thanks to Unreal Engine 4 and some mighty programming skills, the level of detail here is even more astounding. This is especially noticeable in the PC version, where using an Oculus Rift headset I spent about half an hour floating around and checking out as much of the destroyed space station as I could while keeping as close to air canisters and air supply points as possible. Continue reading →
Madrid-based Team Gotham is a four-person studio that’s cooking up an unsettling Unity-powered first-person adventure game called The Guest that’s headed to PC at some point next year via Steam thanks to publisher 505 Games. Set in 1986, you’ll step into the shoes of Dr. Evgueni Leonov, a Russian scientist who wakes up in a strange Massachusetts hotel room that seemingly has no way out. In true adventure game fashion, searching for clues and items to combine and use come heavily into play as Leonov needs to problem solve his way through a number of scenarios as he uncovers what’s going on. Locked doors, batteries, scraps of paper, coat hangers, assorted tools and more could be studied and collected with everything you can carry having some use at some point during the game.
The time period The Guest is set in means there are no handy cell phones to use to ring for help (and no cliched “I can’t get a signal!” moments either) or other modern tech on hand. All the good Doctor has are his frazzled wits and anything you find while scouring the rooms you explore. The demo at 505 Games’ NYC event was a short enough teaser to be extremely intriguing as it showed off some initially simple but extremely well done puzzles and a wild bit of business that sort of resembled a panic attack Leonov has when he accidentally locks himself in a bathroom. The resulting freak-out made for a nice jolt and the only way to get it to stop was to find and use some pills stored in the bathroom’s first aid cabinet. How Leonov got to that hotel is explained during the demo, but you definitely don’t find out what the heck is up with his room being as weird as it is.
Team Gotham’s use of Unity here is quite stellar for such a small team. The game has a nice realistic look yet shouldn’t be at all demanding on some lower-end gaming rigs. Other than some newspaper and magazine clippings, objects can be rotated and examined to simply read their labels or to uncover additional clues. Yes, items need to be combined in order to succeed, so be prepared to turn one of the aforementioned coat hangers into a handier lock pick at some point. While not a “horror” game at all (at least as far as I was able to see), the mixture of waking up in a half-trashed hotel room, the need to medicate Leonov on occasion and the cryptic news clipping and other clues he finds give The Guest a nice psychological vibe. While the game should have appeal to anyone looking for a finely crafted first-person game that’s not all about shooting up monsters (or anything else for that matter) fans of hidden object games who want something more cerebral should also take interest in this one as well.
So far, this one’s PC only but it’s easy to see at least one of the big three wanting to add this game to their lineup. Given that The Guest is planned to be Oculus Rift capable at some point, it’s a no-brainer for Sony to want to add this to their Morpheus games lineup. Or at least that’s what I’d be angling for if I were picking potential indie hits at SCEA. While they only have a handful of titles on the way 505 Games is on a roll with a very strong lineup. With The Guest, ADR1FT, How To Survive 2, and Indivisible coming, it’s going to be a good selection of titles for gamers who want variety in their experiences.
As a slice of Japanese cinema of the early 1970’s, the five films that make up Arrow Video’s Stray Cat Rock Collection make for quite a quintuplet of quickly made flicks influenced by American biker films of the previous decade. Directed by Yasuharu Hasebe and Toshiya Fujita, the films feature the same cast members but are actually mostly unrelated other than in their thematic elements.
“Youth gone wild!” and “Crime Doesn’t Pay!” seem to be the orders of the day here as the series was created by Nikkatsu to compete with rival Toei’s popular Delinquent Boss films. So there’s male and female gangs, exploitative violence, not as much sex or nudity as you’d think (but it’s certainly there), a bit of slapstick, a random concert and more. While there’s plenty of seedy and salacious content, some of the trailers included advertise the films partially as comedies, which is amusing in and of itself. In other words, some viewers will need to approach this set with a wide open mind because what constitutes “comedy” here might seem a bit humorless or just plain strange outside of its home country. This is a good thing at the end of the day as expanding one’s cinematic horizons is a core reason to watch films you’ve never seen previously.
The overall tone of the films will probably seem scattershot to some viewers used to movies that stick to a certain predictable style from start to finish. For all the raging delinquency, drug use, wild dancing, sex and violence on display there’s also a lot of karmic retribution and negative actions leading to more and worse reactions for some characters. This makes the collection a really intriguing set of films that, warts and all make for some pretty cool “B” movie bliss. As usual, some excellent transfers and nice bonus material round out this Arrow Video release and make it a must for collectors. Continue reading →
Six indie games for $1.89 and this time all of them look worth diving into. No backlog hoarding in this week’s set thanks to the brevity of the paradoxically languidly paced Home is Where One Starts clocking in at under an hour. It’s a sweetly sentimental short game about making memories, something some see as just posting pictures of food, babies and whatever animal of the day video hits their inbox. This short interactive tale might make a few of those folks dwell longer in their own memory well if they give it a go.
The other interesting game here on a more cerebral level would be The Logomancer, a game made in RPG Maker with a “combat” system that’s a lot more interesting than your garden variety JRPG-inspired (yet completely original) indie. Conflict negotiation and talking one’s way out of trouble is the order of the day for your party members, and those stylized visuals only add to the game’s uniqueness. A nicely done original soundtrack rounds out the fun here.
The other games are a formerly mobile gone PC puzzle game called One More Line, the two Braveland turn-based strategy RPGs, and finally, the hyper-violent but ridiculously funny Mayhem Triple (which may have you seeing angry alien cartoon rabbits falling from the sky when you’re in dreamland later tonight). Ah, variety… I guess. Anyway, under two bucks gets you some cool indies you’ll enjoy. All you need after that is time to play them.
In case you were wondering what Lab Zero (the team behind Skullgirls) has been up to, well click on over to the Indivisible game site and check out their incredible looking and still in early development stages Action/RPG that just so happens to also be an Indiegogo campaign you can participate in. The currently PC, PlayStation 4 and Xbox One only game set to be published by 505 Games once it’s all completed sure looks like a winner in the early video below. If you want a bit more incentive to whip out that wallet, there’s a free downloadable prototype demo you should try out as soon as possible.
In addition to the gorgeous artwork, animation and fun gameplay reminiscent of titles such as Prince of Persia, Valkyire Profile, Metroid and other influences, gamers who love great music can expect a solid soundtrack from renowned composer/producer Hiroki Kikuta (Secret of Mana, Koudelka, and Sōkaigi among other works). That prototype certainly brightened up my Monday considerably and it looks as if the game’s seemingly somewhat hefty (but reasonable considering it’s coming to PC, consoles, Mac and Linux) funding goal of $1.5 million won’t be a pipe dream for the dev team or publisher.
Anyway, go give that demo a try and if you find your boat floated, let your fingers do the walking and drop a pledge into that fun(d) bucket.
Sure, the premise is supremely goofy and practically guaranteed to make some of the more obstinate old-school fans of the long running Shin Megami Tensei and Persona franchises get a bit cringe-y. But Persona 4: Dancing All Night manages to shake off most any negative vibes thanks to it not only being a pretty decent rhythm game, but a really well-made spin-off to the Persona 4: Golden (that’s also gotten a pretty darn good 2D fighter with an even better follow up). Keeping the surviving characters and situations from P4 intact and working them into the game’s plot was an inspired touch that’s hopefully going to sell those gamers who are only buying this for music and gameplay into picking up P4:G at some point if they’ve yet to.
On the other hand, if you go into P4: DAN with skeptical intent, don’t expect to be knocked off your feet by the game’s premise, how some characters act and the overall gameplay that may not be your cup of tea. Fully enjoying this one means throwing caution to the wind, diving in feet or face first and letting the music and atmosphere wash over you like a sudden summer rain shower. Continue reading →