Review: Heavy Fire: Red Shadow (PS4)

Heavy Fire RSWhile previous games in the Heavy Fire series have been on-rails shooters a tiny bit (but not exactly) like a non-gun controller version of Time Crisis with a whiff of modern military shooters set in fictional locations based on real word military hot zones, Heavy Fire: Red Shadow ($19.99) is more than a little reminiscent of the arcade version of Beach Head 2000. For those with short memories (or those who’ve never played that older game), it was a fixed turret shooter where you mowed down enemy troops and vehicles, blasted planes out of the sky and pretty much laid waste to as much as you could in a 360 degree radius until you were overrun (or just ran out of credits). While a bit on the shallow side in terms of gameplay depth, this latest installment packs in enough stress relieving bang for the buck that keeps it replayable.

Well, provided you don’t mind dealing with a few troubling bugs that really need patching.

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“Come out to the coast, we’ll get together, have a few laughs…”  Ha. Ha. (BOOM!), Now you have quite a few too many guns.

 

That said, I’d gather that some fans of the series from its beginnings as digital titles on the Nintendo 3DS may be disappointed in this because of the lack of co-op play, which a game such as this kind of needs to spread the fun past one’s home. You do get PSVR support in the retail packaged version that adds some “in your face” moments (usually in those moments when you’re yelling exactly that to some enemies on the receiving end of whatever ordinance you’re blasting or calling down on them). But those plain-ish visuals tend to get a bit mushy in VR compared to other games using the format. Granted, it’s not supposed to be a “great” game in that way some games become “instant classics” these days. But, if you just love all sorts of digital pyrotechnics and can bear the bugs, step on up and have a seat – it’s your turn at the turret.

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Mail Call: The Dogs of War and Other Scary Stuff

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Well, I thought I had a small buy very busy weekend of not much but That Western Game, but more diversions have arrived.

 

You have to love it when the weather is 100% dreary out with rain and wind keeping you indoors with some entertainment and MORE entertainment shows up. Thanks to Mastiff Games (Hi, Bill!, Hi Mika! Hi David!), I have a some stuff to tackle outside of playing cowboy. I took an hour or so off the big deal game to take both titles shown for a spin and one made me smile a lot and the other… well, let’s just say it made me creeped out enough to write up a review opening that’s going to raise an eyebrow or two (in a good way, I guess). Well, it’ll be partially funny with a chance of showers (at the very least).

Oh, and that old Silent Hill guide? That’s from the always amazing David Bruno who packed it along with the games shown. I’m going to do a Halloween play through of that classic I’ve gone through about a dozen times previously, but it’s been a while since my last run. The guide is kind of my safety net on one hand, but I also want to see if one particular puzzle is correct because I recall from my days in game retail that one guide has the incorrect solution to a puzzle that had dozens of customers calling up to say they were stuck on that one problem area (oops).

 

-GW