Review: Achtung! Cthulhu Tactics (Nintendo Switch)

Cthulhu SwitchYeah, there’s a review hidden in here somewhere, but first, a lengthy foreword of sorts before the main event. I blame American International Pictures for my unapologetic appreciation for H.P. Lovecraft’s fiction, but I’ll also blame a particular English class teacher way back in my high school days who assigned the class to write a book report on anything they’d recently read and liked, no matter the medium.

We had to each bring our book of choice in so he could approve it and (eek) everyone had to go up to the front of the class and explain why we chose that particular read, which was mind you, quite a challenge for some of the more socially awkward students (*cough*, ahem!). Of course, one smart-ass decided to be funny and bring in Clifford, the Big Red Dog as his choice and was surprised as hell when his choice was approved… with the caveat that it had to be twice the length of the 500 words the other students were assigned as well as “the BEST damn book report on Clifford, ever!” (eek). So much for that dude trying to get off easy, right?

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Not quite what one thinks of when “Eldritch” is the subject, but it kind of works.

Me? I ended up picking Lovecraft’s “The Colour Out of Space” from a collection of his works thanks to seeing the so-so 1965 film “Die, Monster, Die!” on TV a few times and later finding out via either Famous Monsters of Filmland , The Monster Times, or some other sci-fi/horror flick-related magazine that the film’s story was very loosely based on that well-aged 1927 short story.  I distinctly recall after struggling through my intro speech in front of the class, I ended up getting a note to see the teacher after class (Yipes!). But all he did was complement me on my “mature” selection and note that I’d maybe find out later in life that ol’ H.P. was a tad controversial for a few reasons I didn’t know at the time. Personally, I didn’t care because I wanted to explore the story in question more than I wanted to stumble over info later that would maybe make me not like what I’d read way back when I was in those formative years.

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Review: The Wizards – Enhanced Edition (PSVR)

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Yep, buy it.

BOOM. Carbon Studios has cooked up an absolutely incredible and fun VR experience in The Wizards: Enhanced Edition ($24.99), a game so immensely entertaining it’ll make you want to run out and buy a PS4 and PSVR setup just to play it. If you’ve already got that rig and are ready for the next instant classic… well, here you go.

Granted, there are a nice selection of other exceptional games for PSVR fans (Moss, Astro Bot, BattleZone and many more spring immediately to mind as must-owns). But as a huge fan of action/adventures with a fantasy setting (this isn’t quite a RPG despite having plenty of RPG inspired content), the game’s got that great “Just one more level!” pull to it that keeps you pushing forward with a rather huge grin on your headset-covered face. Well, an hour or so at a time if you’re not able to sit for long VR sessions and need to take breaks (I’m in that category, by the way).

As I haven’t played the PC version, going into the world of Meliora completely cold made for an even more thrilling time right out of the gate. Dual PS Move controllers in hands, the game does quite an excellent job at making you feel like a full on magic-slinging, monster mashing champ. While there’s likely going to be a bit of a learning curve for new players, for PSVR vets, the game excels at making you feel as if you’re in its solidly rendered environments with a level of immersion so great that even those glove-covered hands you’ll be casting and blasting with are pretty flawlessly animated. Once you learn how to time your spells and cast them properly, any initial frustrations will melt away (along with a few waves of weaker foes). Bosses are a challenge on a few fronts, but overall, this one’s a well-made chunk of entertainment. No new ground is broken here, but this comes recommended because it gets what it gets as right as can be every chance it gets.

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“You’ve got the touch… you’ve got the POWER!… ZZZAP!

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Capsule Reviews: You Need That Cute and Busy Stuff These Days

Foo. In addition to hating being ill, I’m kind of really hating on the general level of discourse we’re often forced into on random occasions when one is not even thinking of doing any feather-ruffling and someone you barely nod at gets their feathers quite ruffled. Boo. Anyway, some games are actually quite perfect at boinging away the nonsense thanks to crafty devs who just want to share what they’ve created with anyone and everyone who wants to have a good old time and maybe end a day with a smile. Submitted for your approval are the following indies, all at a nice enough price point to recommend to even the cheapest of cheapskates:

 

 

ihugu boxIHUGU (Nintendo Switch, $3.99): The first time I turned on Kool2Play’s simple and offbeat game, I was greeted with a quote from Ronald Reagan about peace that made me nearly spit out the sip of water I’d just taken. The second time I fired up the game, it was a quote from Jimi Hendrix that was in the same peaceful vein. While more or less a basic memory match game, the concept works well enough thanks to a wacky factor that more than makes up for its repetitive nature. Hug as many different folks as you can in assorted levels set around the globe and try for high scores by not hugging the same person twice. A few brief mini-games of the non-violent sort are dropped in every so often and are the same simplistic fun, but complexity and depth aren’t supposed to be strong points here.

 

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It ain’t rocket science, folks: huggin’, not thuggin’ is the way to do it.

 

Then again, the idea of a simple hug making someone’s day is almost a luxurious thought these days, a pipe dream of sorts if you think about it in this climate. But some of you may be very surprised to know that in real life this action (when done in a non-creepy and pure manner) is actually a great way to greet friends new or old. The game’s positivity and bright, cheerful visuals make it something to dip into if your day has been chick full of gloomy types angst-ing at your ankles with their low attitudes. Besides, you can custom create a bizarre looking character that only a mother would love who gets to spread a bit of joy as it zips from stage to stage spreading the love. What’s to hate about that? Also, the new 2-player mode is pretty neat for what it is even though the game never sets its sights above novelty status.

Score: C+ (75%)

Review code provided by the publisher

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Review: Warplanes: WW2 Dogfight

warplanes switch squareWhile it’s got quite the generic title, don’t pass up the chance to snap up Warplanes: WW2 Dogfight ($9.99) on the eShop, as it’s a stellar, challenging arcade-like flight combat game with a few simulation and light RPG elements. Featuring fast-paced gameplay, solid visuals, tight controls and difficulty that ranges from casual to challenging, it’s quite a nice surprise for a budget-priced digital game.

Each of the three campaigns (UK, Russian, German) can be played in their native language (with English subtitles), an excellent touch that adds authenticity to the overall experience. For the most part, the mission structure is similar across all three campaigns where you’ll hop into an assortment of planes and take on missions ranging from dogfights, bombing runs, and other aerial ace combat. The gameplay can be set to auto-target/autofire for more casual play, standard aiming and firing where you need to learn how to “lead” planes and fire at where they’re headed, or a hardcore mode that loses that auto-targeting and has you rely on sheer skill alone. Dealing with multiple bogeys coming your way from all angles when you’re having to target and fire without aid can be frustrating, but it’s a great way to truly test your nerves.

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Review: Spintires: Mudrunner – American Wilds (Nintendo Switch)

spintires switchAs with the PC and other console versions, Spintires: Mudrunner – American Wilds ($39.99) on the Switch is a pretty outstanding technical achievement, although this latest version isn’t without a few caveats. Packing in all the original game’s content along with the American Wilds expansion, it’s pretty amazing to see this simulation arrive on Nintendo’s hybrid looking and playing so well. Granted, it’s running at half the frame rate of the PC version and you’ll likely enjoy docked mode more than handheld mode if you’re a total visual purist. But it’s still amazing to see the Switch pumping out everything the more powerful consoles can with mostly relative ease.

If you’re new to the game, expect a hefty challenge the simple and quick tutorial deftly dances around because the game is meant to hook you in and have you figure out what you can do at your own pace.  This isn’t some fast-paced arcade monster truck fest with power-ups or turbo boosts galore. Nope, it’s a methodically paced simulation that demands practice and patience galore, but despite the learning curve manages to be incredibly fun and rewarding when all is said and done.

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“Keep on truckin’, baby…. you got to keep on… truckin…”

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Review: Gear.Club Unlimited 2

Yeah, yeah. I’m not a big Mario Kart fan these days. So sue me. Granted, I do like the series a lot and yes, it’s fun as heck and all that. But when it comes to racing games or in this case, pure driving games, I tend to prefer a bit more realism these days or at least something that works as a hybrid of simulation and casual play where you can dip in and enjoy a game that has actual cars to mess around with. On my other consoles, it’s been a wealth of choices for quite some time and I’m more than pleased with the selection I have. On the other hand, we have Nintendo’s last two home consoles (Wii U and Switch) that up until late last year, had a grand total of three GOOD titles that featured licensed cars, one on the Wii U from 2013 and two which came out in 2017 and 2018. That’s just plain nuts.

 

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That versatile Unity engine sure does a car body good in this game.

gcu2_boxartAlthough both have a few issues that keep them from being as great as they should be, I’ll still recommend Microïds and developer Eden Games Gear.Club Unlimited ($44.99) and Gear.Club Unlimited 2 ($59.99) because warts and all, they contain a decent amount of actual licensed cars and are quite lengthy racing experiences when all is said and done. Yes, the load times are somewhat long (grrr!) and the handling can be squirrelly (and more so in the sequel even with the patches). But there’s a certain cool factor when you take a an actual licensed domestic or foreign car out for a test run from the dealership or can afford to add it to your digital garage and full-on race it whenever you feel that need for speed.

Speaking of garages, should there be a third game in this series, Eden should trim and simplify the garage function in order to give players a speedier means of car management between events. Keep the paint and sticker customization, but relegate everything else to a slick menu that’s faster to navigate. Also, adding the ability to drive freely on any unlocked course as a means of learning the handling model would be an excellent addition (as well as bringing back fond memories of the best parts of Eden’s Test Drive Unlimited games from the late 2000’s).

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Clock Simulator: Seconds Count in This Addictive Oddity

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This little piggy’s maybe gonna run out of time… unless you can help out  a little bit.

cs_boxSo, yeah. There’s a new game called Clock Simulator for the Switch, it’s a port of the PC version, that adds two mini-games to the mix, it’s a mere $3.99 and you should give it more than a few minutes of your time because it’s strangely addictive, that being a clock thing. No joke here, this is a pretty impressive variant on the rhythm game where you need to be even more precise with your button pressing than usual. Perfection is not an overrated thing at all, at least as far as this deceptively basic time sink goes.

It’s also a very cool way to learn a specific skill (pressing a button exactly one second at a time) that may not seem as if would come in handy at all, but in fact, is quite helpful if part of your job is clock-watching. Granted, if you work at any job with a clock nearby or are one of the many who constantly check their favorite timekeeping device, this game may either cone in quite handy or make you wince a tad. Either way, just don’t tell your boss about it (unless you’re the boss, of course).

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“Time enough, at last…” but don’t stop pressing that button, pal.

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Review: Superbrothers: Sword & Sworcery EP (Nintendo Switch)

superbrothers switchSuperbrothers: Sword & Sworcery EP ($9.99) is pure brilliance in every area, but the game wisely notes in its end credits it’s probably not going to be for every taste. Still, if you’re wanting a nicely droll, somewhat cerebral, amusing and completely hip masterpiece, you’ll just love what’s here. For example: Right after its opening section (which takes between 15 to 30 minutes to complete), a cigarette (or is that a cigar?) smoking character called The Archtype appears and tells you to return later after taking a break as a pair of curtains close and you’re sent back to the title screen. I actually didn’t go back to the game at that point. Instead, I put my Switch back into its dock, turned it off and went to make lunch. When I came back about an hour later, I felt as if that break was indeed justified because the game did such a clever job of getting me hooked in enough that I followed that silly instruction.

That silly instruction turned out to be a lot less so when later on, the game asks you to come back to it when the in-game moon phase is at the right spot to activate a certain task. Again, brilliant. The game is an adventure/puzzle hybrid that pays homage to The Legend of Zelda, a bit of Robert E. Howard, Carl Jung and a bunch of neat other things you may or may not see on the surface. Not to sound overly pompous or anything, but here’s a game that cleverly nods and winks at those who get it, but is totally playable by just about anyone who can use a Switch and is a bit curious about what’s in store for them.

 

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Capsule Reviews: It’s A Puzzlement!

Not every game needs to go for epic length status or terminally flashy visuals to be enjoyable. I tend to gravitate to puzzle games when I need a break from other genres  and there have been a few really cool ones this year. Here’s a quick look at a some of the ones I liked a lot:

 

solar flux switchSolar Flux (Nintendo Switch, $9.99): Firebrand Games’ great space-themed puzzler may look simple, but it riffs on classic arcade gameplay with homages to Asteroids, Lunar Lander, Puzzle Bobble, a bit of Star Castle and probably a few other titles my brain can’t recall in a really fun, challenging manner. While it’s at heart, a supremely soothing experience, the reliance on touchscreen-only controls combined with limited fuel and the need for precision movement of your very fragile ship means you’ll be getting a game that won’t easily be mastered in one sitting. Yes, the music is ear-pleasing and completely chill, but if you’re easily flustered by even the tiniest of mistakes, the gameplay can get pretty tense if you’re not able to tip-tap-steer your way out of trouble. Practice makes perfect, folks.

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That challenge ramps up geometrically during the 80 missions set across 4 galaxies, but nice looks and all, you’re not here to do any sightseeing. Getting the best times as things get complicated is somewhat tricky (but rewarding). So expect a few retries and perhaps a few times when you’re just putting the game down for a bit and coming back later if you lose that zen-like concentration. Don’t worry, though. Those assorted suns you need to recharge will be there when you return. All is good in this universe, just relax and it’ll be quite the thrill.

Score: A (90%)

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Review: Iris.Fall (PC)

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Do you love challenging puzzle games with a mysterious vibe? Well, Iris.Fall ($14.99) is waiting for you with open arms to tickle your brain for a spell. Developer NEXT Studio had crafted a lovely and often deviously designed game where your brain will get quite the workout and playing at your own pace is welcome. This isn’t any sort of action or platforming game where you’ll need to worry about enemies and assorted hazards. Nope, what you have here is a well crafted gem that plays with some of those conventional elements by adding them to the game as puzzles that need to be solved in order to progress.

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Not a place to lose a contact lens, that’s for sure…

 

After awakening from a dream, Iris follows a black cat into a dilapidated theater, traveling back and forth through a strange labyrinth of light and shadow. As the story unfolds, Iris begins to realize that everything in this theater seems to have some kind of hidden connection to herself.

 

The story is played out wordlessly and is a bit vague at the start, but things fall into place as you play and pay attention to each reveal as well as interact with certain objects. I won’t go into detail because the game’s more of a “play it and see where it goes” deal and it’s also a relatively brief experience that feels like a bedtime with a somewhat unsettling tone. Puzzles start out simple enough, but ramp up to be some pretty solid brain twisters that require a bit of deep thought. Most of them will have you scouring the lovely artwork looking at and for clues to progression, but some are variants on classics found in plenty of point & click adventures. Connecting wires in a circuit box or shifting parts of a puzzle inside a small box, for example, and there’s a multi-part sort of Rubik’s Cube-inspired sequence in one area that’s a cool diversion while it lasts.

 

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