FUND THIS! Toe Jam & Earl: Back in the Groove Kickstarter

Toe Jam and Earl BITG KSSix days to go and I wish I had about a half million bucks to throw at this Kickstarter project just so it could get onto the Wii U as a stretch goal. Still, with just about $70,000 left to go before it’s fully funded as a PC, Mac and Linux game, it’s worth helping get ToeJam & Earl: Back in the Groove made if you remember the original Sega Genesis/Mega Drive game and its somewhat under appreciated sequel, Panic on Funkotron. Here’s a peek at an early version of Back in the Groove from the game’s KIckstarter page:


 

In terms of the art style of the new game, I like it quite a lot, but the more colorful and distinct look Panic on Funkotron had made such a strong impression on me that I’m slightly sad to see it not make a complete comeback. That said, those “stacked” levels are awesome to see in that early footage. Also great is the return to the roguelike play of the original that featured randomized levels, enemies and presents. Couch co-op is back, but with four players instead of two and online play is on board for those friendless types who need to reach out and touch someone. Just kidding on that last sentence, but TJ & E was (and is, as I still have my Genesis copy that gets whipped out from time to time) a game that worked best with a buddy next to you on the couch to work with. Or elbow in the ribs at when they weren’t doing what they needed to do.


 

Anyway, if you like what you see, do what you need to do and tell some friends about this one. They need some old-school retro rap roguelike love in their lives too you know…

Snake No Longer Solid: Kojima, Konami Part Ways

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A cryptic tweet and some rumblings from the business side of things later and it looks as if Hideo Kojima/Kojima Productions and Konami are breaking up at least in terms of the Metal Gear Solid franchise. Gamers and industry folk are all going “!” at this news as they speculate on the reasons for the rift turned split. I’ll save the guesswork for deciphering the facts to come later on, but Konami is pushing forward in that way big corporations that own assorted IP tend to do. They’ve removed Kojima’s name from the marketing materials for Metal Gear Solid: Ground Zeroes and Metal Gear Solid V: The Phantom Pain and is currently looking for a team to help create a new Metal Gear Solid series. As lousy as that news is to many core MGS fans, you’d best believe applicants will be jockeying for the opportunity of a lifetime… Continue reading

An Intentionally Buggy, Busy Thursday, Courtesy EDF 4.1


 

I missed posting this latest Earth Defense Forces 4.1: The Shadow of New Despair video when D3Publisher posted it about a week ago. But now that I’m seeing it and smiling way too much, it seems that the game still hasn’t a US release date or publisher announcement. I’m gathering more will be revealed around E3 as to who gets the rights to drop this onto North American shores soon. My money says Namco Bandai (or is it Bandai Namco?) will do this, but I’m also holding out hope that D3Publisher of America once again does the deed.

Given that there’s a link between both publishers, anything is possible. This series may be niche outside Japan, but it certainly has a loyal enough following to support the PS4 version should it get the localization nod. Heck, do a promotion with Orkin or some more organic pesticide company to get more Americans into this game and you’re guaranteed a hit. Unless of course you run into the wrath of pro-invasive insect fans who think this stuff will lead to people being afraid of EVERY type of bug. Eh, you can’t please everyone, right? Riiiiiiight.

Going Roguelike In This Week’s Humble Bundle!

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This week’s Humble Weekly Bundle is a sneaky one for sure, but it’s worth every penny. Six roguelikes for eight bucks is a STEAL, even in this game of gamers devaluing hard work to the point where a buck or two for some games is deemed “too much!” by some cheapskates. Those folks are entitled to their opinions, but not to making developers choose between eating and churning out more games they can only sell for pennies because some think it’s fine to not pay for all that hard work.


 

Anyway, humorous “rant” over, but there’s some truth in it. These bundles do well because many pay MORE than the suggested amount because they kn ow the deal and they also like helping out the assorted charities who team up with these bundle sites. If you’re suddenly feeling a little guilty about those games you got for about seventeen pennies each, that’s not my fault. I don’t believe in “guilt” at all these days. Just playing fair when you can do so and supporting the arts in any form they come in. Not get crackin’ on that paying what stuff is actually worth part. I won’t judge you either way, but I sure as hell bet YOU feel a lot better about it.

Nintendo Goes Mobile With DeNA: It’s The End of an Era, The Beginning of Another

EDIT! The funny thing is, I just re-read (or more precisely, completed reading) an article on this and it seems that Nintendo IS in total creative control on the developement front with their mobile lineup. DeNA is helping out with the behind the scenes backend production stuff. This bodes well for anyone concerned that Nintendo is shifting their licenses to a company that will slap a pay wall around any fun and sap wallets on a regular basis. My mistake! Oops. Well, let’s see what’s coming when it arrives, right? Right.

 

Yikes, what a big fat news item to wake up to. Anyway, it was pretty much a given that this sort of thing would happen (particularly if you read a few industry sites over the last year or so and started putting pieces of news together), but what does it all mean at the end of the day for longtime fans? More games to play and on platforms they never expected to see them on, most likely. Now, I’m sure Nintendo didn’t “sell out” their franchises to DeNA (or GungHo Online for that matter, see previous post). And I’m sure they’ll have final say in what gets out there. I do know that DeNA’s games, while criticized for their pay walls, happen to do well at getting people to play them and some of the more popular ones emulate gameplay elements found in Nintendo’s Pokemon series (which was created for them by GameFreak). Anyway, I’m just not going to say a peep more about this deal until I see what games are coming and how they’ll get to the fans. I know the most die-hard loyalists don’t want to see the words “free to play” attached to anything Nintendo does. But the sad thing is, this seems to be the wave of the future (yuck) and an unavoidable means of reliable revenue. Ah well…

Puzzle & Dragons Finally Comes to Nintendo 3DS, Wii U Owners Forgotten (Once Again!)


 

Leave it to Nintendo to once again do something flat out awesome yet still manage to make me NUTS because they’ve once again forgotten about a slice of their loyal consumers. Sure, it’s absolutely GREAT that the ridiculously popular and profitable Japanese mobile hit Puzzle & Dragons is coming to the Nintendo 3DS soon as Puzzle & Dragons Z this May. And sure, it’s great that Nintendo has wisely realized that many US gamers probably don’t yet know P&D so they’ve had Puzzle & Dragons Super Mario Bros. Edition cooked up just for those gamers as part of the same package. One price, two games? Yup, lovely and double yup, all that is fantastic news. What’s NOT at all fantastic is once again, Wii U owners get stiffed out of a game (or TWO games) a lot off them would probably want to play on a TV with friends, as a standalone product or hell, as something that would connect with one or both of the 3DS games in one way or another.

To me, that kind of forethought makes for a better product, but once again, Nintendo does it halfway. Again, it’s great halfway, but halfway nonetheless… Continue reading

Firefly Online: The “Little” MMO That’s Gonna

Even though I don’t play online games these days, Firefly Online has had me intrigued every since I heard there was an official game underway. Oddly enough, no one from any PR firm contacted me about covering it, so I assumed that was some sort of warning sign or worse, someone not wanting to do the hard work of getting the word out on something they thought was going to be too niche for its own good. Well, I was wrong on both counts as I found out when I bit the bullet and signed up for Firefly Online Cortex, the companion pre-game app currently available on Steam, Google Play and the App Store.

firefly online cortex 

There’s not much to do in Cortex other than collect digital trading cards and points playing mini-games on a map of The Verse or reading news updates. That said, the cards are cool, there’s a second series coming soon and you can also score some even better bonuses by ponying up five bucks to attain Big Damn Hero status. This status will get some some great perks for the main game when it launches this spring on Windows, Mac OS, iOS and Android OS. What kind of perks? Well, exclusive gear for your crew mates, access to items non-BDH players won’t have and some other neat stuff. Hey, they got my five clams without hesitation. I’m not here to babble about anything you can read in the FAQ here other than to add I like where this is all going and if you ever were a Firefly fan at some point in the past, you may want to think about signing up yourself.

What I like about the game based on the descriptions and video above it that it’s NOT at all forced social interactivity. You can play along with your virtual crew as you rise up in the ranks, taking your customized ship into charted and uncharted territories for fun and profit. The game is in fact, a single-player experience that just so happens to have some social elements added in like the ability to create and share quests with others. As it’s also powered by Unity, this means there’s a slim chance it may end up on other platforms (as in consoles) if it does well enough on the initial platforms it launches on (and there’s enough demand for a port in every port, of course).

Right now, my own personal choice will be what to play this on when it does ship. I’ve been eyeballing a few inexpensive tablets recently (primarily for gaming purposes) as well as dinking around on devices owned by a few friends while I decide to make up my mind. I suppose I could just run the game on the laptop just fine. However, I want to keep it freed up to write and have something else dedicated entirely to FFO. So, it may be a mobile platform after all that’s bigger than a phone and smaller than a breadbox. We shall see, but whatever I choose, Firefly Online will be played. At my own pace, of course.

Ember Update: N-Fusion’s Late Baby Gets Bigger and Better


 

EMBER logoYes, Ember was supposed to be out last fall, but as CEO and creative director Jeff Birns explained at 505 Games recent NYC event, the team at N-Fusion has been a bit busy making things even better. The game looked fantastic when I first saw it, but it’s even more gorgeously detailed and as noted in my previous article, the best-looking isometric RPG on any device. Many new areas have been added, older areas have gotten changes and parts that needed work have indeed been worked on. Ten years of work and a proprietary engine that won’t quit go a long way in realizing a dream, is all I’ll say about the art and vast, carefully detailed open world players will get to explore.

I’ll even go out on a limb to say it definitely gives some PC role-playing games of any era a run for their money. Apple clearly has an exclusive to be proud of (the Steam version will most likely be released at some point after the iOS version), but how do you market such an amazing game on a device where most of its games really haven’t been marketed to the masses like AAA console games are?

Ember Screen 1 (Custom)

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Project CARS Skids Off-Road Into May

While this latest delay may seem like “bad” news, developer Slightly Mad Studios is letting gamers know that the game is pretty much done (99.9% is certainly “pretty much done” to me!) and just needs that extra QA love so it ships across all platforms ready to run out of the gate:

“Despite our long heritage and pedigree in making critically-acclaimed racing games, Project CARS is by far the grandest and most intricately detailed of them all. Despite therefore the game being 99.9% complete, the remaining 0.1% attending to small issues and bugs has been tricky to anticipate. We’re absolutely dedicated to delivering a ground-breaking experience and by targeting mid-May fans can be assured that’s what they’ll receive” said Ian Bell, Head of Studio at Slightly Mad Studios. “Again, we want to thank our fans for their support and patience on this matter. There’s a high expectancy from racing fans around the world that Project CARS is going to be an exciting new contender in the simulation racing space and we firmly believe gamers deserve it to be in its most complete and polished state when they come to play it on day one. And since the gaming community is our primary focus and has always been at the heart of the project during development, we would like to offer some free content to all players as compensation for this short delay and as acknowledgement of how grateful we are. This gift, that we’re sure is going to excite fans, will be available from day one and revealed shortly. Keep an eye on our website for more info.”

To me, this reads “We want the console versions to ship out with hopefully zero need for day one patching, particularly the Wii U version.”, which is a good thing at the end of the day. Given the release of certain other high profile racers plagued with bugs (notably Sony’s DriveClub and UbiSoft’s The Crew), seeing Slightly Mad take the extra time to add that bit of extra polish their game up is a good thing. I’m holding out the Wii U version will get some love and respect, as Nintendo just can’t seem to get a break when it comes to good marquee racers that aren’t Mario Kart 8. Yeah, yeah, it’s lightning fast, looks phenomenal and most of all is FUN to play. But at my age, I tend to like my racers a bit more grounded in reality.

Okay, back to holding my breath for a bit longer, which is tough to to with a sore throat, mind you…

ADR1FT Hands-On

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Do this writing about games stuff for a long enough period of time and you learn to go into every media event with no expectations. This time-built wisdom will pay off when you’re completely surprised by a game you’ve heard about in bits and pieces that’s shaping up to be a must-play title. ADR1FT was one of those games I’d heard about since its inception, but held off on writing a single word about until I was able to spend time with a demo. That happened yesterday thanks to 505 Games giving it a big screen premiere in two separate events for Boston and New York City games media. The Unreal 4 powered game headed to PS4, Xbox One, Steam (and yes, whatever rigs Oculus will run on) is one of those first games that leaves you breathless for a few reasons.

“SURVIVOR DETECTED”

The game’s story is a straightforward and simple tale of survival. You’re an astronaut who wakes up stuck in a damaged EVA suit on a heavily damaged space station orbiting Earth. Gameplay revolves around locating air supplies, repairing your suit and finding out just what happened that left you the only survivor. Part mystery, part survival game and all stunning to look at, it’s clear that ADR1FT has a mission in changing some perceptions about modern gaming. Sure, that sounds like an overly lofty goal. But again, it’s a case where if you see and play this one, you’ll “get” why it’s such an important release for its developer and publisher… Continue reading