A cryptic tweet and some rumblings from the business side of things later and it looks as if Hideo Kojima/Kojima Productions and Konami are breaking up at least in terms of the Metal Gear Solid franchise. Gamers and industry folk are all going “!” at this news as they speculate on the reasons for the rift turned split. I’ll save the guesswork for deciphering the facts to come later on, but Konami is pushing forward in that way big corporations that own assorted IP tend to do. They’ve removed Kojima’s name from the marketing materials for Metal Gear Solid: Ground Zeroes and Metal Gear Solid V: The Phantom Pain and is currently looking for a team to help create a new Metal Gear Solid series. As lousy as that news is to many core MGS fans, you’d best believe applicants will be jockeying for the opportunity of a lifetime… Continue reading
Teacher: Okay, class? Repeat after me: “Thank you Mr. Kojima!”
Class (in unison): “Thank you, Mr. Kojima!!!”
Yeah, that’s Metal Gear Solid V: The Phantom Pain gameplay at TGS “directed” by Hideo Kojima. That new Fox Engine is pretty damn impressive, that’s for sure. The weather effects, lighting and even the tent cloth flapping in the breeze (among many other things) adds some of the best illusion of reality I’ve seen in a game. I believe this is the PS3 version running and it’s still unfinished, so I’ll not get nit-picky about no shadows on the ground. Still, this is VERY impressive (and amusing with the commentary that needs to be subbed in English so you all get a chuckle), so that waiting is even more pesky. Oh well – take as long as you like, Kojima Studios!
OK, I need to go find my eyeballs. I think they rolled under a table…
Oh, brother. Raise those hands now… WHO didn’t know that this was going to be a new Metal Gear Solid game? Or that Hideo Kojima and his team weren’t going to (once again) push visuals to the edge in a console game. I can still remember that feeling I had when watching that first long form Metal Gear Solid trailer, a non-playable masterpiece from a Spring Special Demo Disc back in er, 1997 or ’98 and every MGS game since has dome something meaningful with its proprietary graphics engine. This new MGS V trailer, however, basically yanks you right into its world (which is open and non-linear this time out) from the moment Snake is on that operating table through some pretty outstanding dramatic sequences… Continue reading
Do you LOVE the Metal Gear series? Are you going to be in New York City next week? Do you need some new (and really cool) T-shirts and don’t mind spending a little money? Well, here’s something awesome you can be a part of.
METAL GEAR 25th ANNIVERSARY UT T-SHIRTS GO ON SALE
HIDEO KOJIMA / YOJI SHINKAWA AUTOGRAPH SESSIONS (JUN 8 & 9)
UNIQLO Celebrates the Metal Gear 25th Anniversary and UT (UNIQLO T-Shirts) Collection by hosting Autograph Sessions with game designer Hideo Kojima and artist Yoji Shinkawa
Konami Digital Entertainment Co., Ltd., Metal Gear game designer – Hideo Kojima
Konami Digital Entertainment Co., Ltd., Metal Gear Solid artist – Yoji Shinkawa
UNIQLO New York 5th Avenue Global Flagship: 666 Fifth Avenue at 53rd Street
UNIQLO 34th Street Flagship Store: 31 West 34th Street, bet. 5th and 6th Avenues
Friday, June 8th at UNIQLO 5th Avenue 6:00PM – 8:00PM
Saturday, June 9th at UNIQLO 34th Street 4:00PM – 6:00PM
The Metal Gear series is taking over two UNIQLO stores on June 8th and June 9th to welcome the arrival of a special UT and UNIQLO T-Shirt collection in honor of the series’ 25th Anniversary. To celebrate the occasion, UNIQLO will be hosting autograph sessions at their 5th Ave and 34th street locations featuring the game’s designer Hideo Kojima and artist Yoji Shinkawa. For the first time in New York City, fans will be able to get autographs from both of the game’s key influencers at the same time! In order to get these coveted VIP autographs, both events require a minimum $30 UNIQLO purchase.
The limited edition Metal Gear UT merchandise will go on sale at UNIQLO 5th Avenue the morning of June 8th and then at 34th Street the morning of June 9th. All 10 exclusive designs retail for only $19.90 each!
Sure, the big, fat secret game Platinum was working on (despite denial to the contrary) is indeed Metal Gear Rising: Revengeance and sure enough, the floodgates of Hell have opened with some MGS fans (and professional Raiden haters) getting all up in arms about the trailer for a few crazy reasons. Most of these are at best unfair (as not one of these people griping has actually played the game) unless they have a time machine) and at worst, insane (you can’t apply ANY actual rules of “reality” to ANY Metal Gear game if you think about it). Anyway, I plan to wait with bated breath until Konami jets into NYC with a playable demo at some point so I can draw my own conclusions after some play time. Continue reading
Of course, any gamer worth his or her salt will want this as soon as it ships next month. If I’m not mistaken, it also comes with this, which is even better. Finally, this is hitting stores in 2012 (and it’s about time). Between these HD collections, what Kojima has cooking on the Vita, Metal Gear Rising and some other fun stuff, it’s going to be quite an anniversary for Solid Snake and friends…
OK, so we all know Hideo Kojima is a genius. My question is: why the heck didn’t Sony think of this idea when the PSP was initially launched? As soon as I heard they were doing a portable unit, one of my top wishlist items was the ability to either link PS2/PS3 content to the unit for on the go action or have new games where portable versions had data that could be transferred back and forth between consoles. Anyway, now that “Transfarring” is not only a reality, but a new “word” gamers worldwide will be speaking whenever they hit the road with a Sony handheld, let’s hope it’s adopted by as many developers as possible as soon as possible.
Oh, and ANY sort of data transfer system NEEDS to be offline enabled as well just in case the PSN hacks never stop rolling out on a regular basis. Just a thought…
Absolutely one of the best and funniest presentations I’ve seen, Konami provided a pre-E3 showing that was informative and innovative while showing off a number of upcoming titles. I’m absolutely grabbing that Metal Gear Solid HD collection, the Silent Hill HD collection, NeverDead and a few other games. Kojima’s got a great sense of humor as you’ll see, but his “Transfarring” idea is one of the best uses of PSp/NGP and PS3 connectivity to date. Amusingly enough, I’d thought of this when the PSP was announced, but I don’t make games. Still, why Sony didn’t do this (or think of it) is a bit odd. Nevertheless, it’s a phenomenal idea I can see other publishers jumping on, particularly in this day and age of people whining about games being too short or not getting enough value out of that sixty bucks. Anyway, go watch the video and enjoy the cool surprise at the end…