PS Plus October Surprises Incoming

Well, this is nice. Given that I’ve never played Metal Gear Solid V: The Phantom Pain or the second game in the horror focused Amnesia Collection, next month’s two big PS4 freebies are making me grin in anticipation (or want to hide under the bed as the first Amnesia game on PC scared the hell out of me) The only problems are deciding what to delete from my current library as I only have a 500GB Slim model and I’m working on completing a few RPGs I don’t want to put on that digital shelf.

The other issue is it takes so long to download larger game files that we’re at the point where some titles allow you to play after they’ve downloaded a certain percentage (which is good). But seeing that “Download complete” notice something like two days later (yaaah!) makes me want nothing but discs. Except that these days, even disc games have updates that automatically queue up and download

Anyway, other FREE PlayStation Plus games this month include:

Monster Jam Battlegrounds, PS3
Hustle Kings, PS3
Hue, PS Vita (Cross Buy with PS4)
Sky Force Anniversary, PS Vita (Cross Buy with PS4 & PS3)

Of course, finding time to play the first two games will be tricky, especially with a bunch of other titles vying for attention (Dragon’s Dogma: Dark Arisen is my go-to game of the month already, but we’ll get to that in a different post).



Metal Gear Solid V: Konami In Stealth Mode, Dodging Bullets

While this demo of Metal Gear Solid V: The Phantom Pain is incredible, not seeing “A Hideo Kojima Production” or his name (or his studio’s name) anywhere on the demo is a bit heartbreaking. Granted, Kojima does get credit for directing and editing the also great E3 trailer (which also has him properly credited as designer at the end):

But for some gamers the upcoming PS4/Xbox One/PC release itself may as well have “Alan Smithee” in the credits at this point. If you want a real laugh, watch the trailer with YouTube’s closed caption option set to ON. The messed up English that results is pretty damn funny considering the language being captioned in such a wacky manner IS English. Anyway, the game looks great and should sell quite well. But for some fans it’ll be a bittersweet play through with its creator ousted from what could be his best work.

Snake No Longer Solid: Kojima, Konami Part Ways

I'm Going

A cryptic tweet and some rumblings from the business side of things later and it looks as if Hideo Kojima/Kojima Productions and Konami are breaking up at least in terms of the Metal Gear Solid franchise. Gamers and industry folk are all going “!” at this news as they speculate on the reasons for the rift turned split. I’ll save the guesswork for deciphering the facts to come later on, but Konami is pushing forward in that way big corporations that own assorted IP tend to do. They’ve removed Kojima’s name from the marketing materials for Metal Gear Solid: Ground Zeroes and Metal Gear Solid V: The Phantom Pain and is currently looking for a team to help create a new Metal Gear Solid series. As lousy as that news is to many core MGS fans, you’d best believe applicants will be jockeying for the opportunity of a lifetime… Continue reading

Metal Gear Solid V: The Phantom Pain Gameplay – 30+ Minutes of Kojima Productions Madness!

Konami Japan’s YouTube channel put up a few Kojima Station E3 videos during the show, but the one everyone wanted to see was of Metal Gear Solid V: The Phantom Pain in action. Let’s just say that boy, did they come through big time on that. Now you can slide that slider back and watch the entire broadcast that talks about the game and its assorted features and such, but if you’re just interested in seeing what the Fox Engine can do on the PlayStation 4, well you’re all set on that front at about 49 minutes in. The game looks fantastic, that offbeat Kojima sense of humor is in full effect (the “Phantom cigar”, cardboard box stealth and “Fulton” balloons are priceless!) and overall, this brief taste of the game shows what’s coming sometime in 2015 when the game actually hits retail and digital outlets. it may be madness, but it’s the best kind in action as far as seeing this game’s creative team outdo itself here…

E3 2014: Metal Gear Solid V: The Phantom Pain Extended Trailer: Keifer Of The Flame, I’d Say…

MGS_V_TPPJack Bauer as Big Boss didn’t thrill me much when I first heard the news, but Keifer Sutherland has acquitted himself quite nicely here, although I know the David Hayter fans are cringing and shaking whatever they have handy at the screen. Well, this latest Hideo Kojima and company (Kojima Productions, of course) epic looks to be the best 3D game in the franchise to date, adding a huge open world and I’d imagine the options for no two people to play the game exactly the same. as usual, Metal Gear Solid V: The Phantom Pain will be cinematic and lengthy and denser than a year old loaf of Bisquick bread, but that’s Kojima’s style in action. You may end up watching more than you play at some points, but if you’re into it, you’ll end up playing more and taking notes because of all the stuff he’s dropping on your noggin.

As noted earlier, that FOX Engine is masterful across the board, so every version of the game will look amazing. I also see that the amount of mature content, blood and gore here means this one’s not for the kiddies at all, not that there was ever a Metal Gear Solid game made for anyone under 18 if you think about it. Okay, some would argue MGS: Ghost Babel on the Game Boy Color isn’t “mature” thanks to its visuals, but I’m not here to argue (*punt!*). Anyway, The Phantom Pain is coming.

Metal Gear Solid V Ground Zeroes: Demo As A “Luxury” (For Better Or Worse)…

So, it’s here and even though it’s been known for a while it was going to be what amounts to nothing but a brief demo with a $30 price tag (and similar to Gran Turismo 5 Prologue in its cost versus brevity factor), some critics have been punching away hard on poor Big Boss/Solid Snake. As I’m not made of money, I’m going to wait for a used copy or trade from a friend to pop up, but I really want to play this just to see that Fox Engine in action, how Kiefer Sutherland works as the voice for Snake (taking over from David Hayter) and the ability to tackle that single (and large) map as many ways as possible. Granted, the one to two hours maximum play time I’m hearing about IS a bit pesky, but I’m gathering most reviewers played through just to complete their posts and aren’t fully appreciating that demo for all its worth. On the other hand, this is a Hideo Kojima game, so perhaps that and the Metal Gear name are carrying that price point into “Hmmmmm…” territory for some writers and players.

That said, the full game (Metal Gear Solid V: The Phantom Pain) is still underway as far as development goes, so I do hope the cost of this slice is offset in some manner, be it some exclusive content available to those with save files (on-disc and not DLC so EVERYONE who bought in can see/play it) or something else Kojima and publisher Konami can think up to keep the angrier folks down off their soapboxes. Eh, we’ll see, I suppose. I’m just glad to see a new MGS on a home console after all this time…

TGS 2013: Metal Gear Solid V Gameplay: 12 Minutes Of Popeye Is What You Get For Free…


Teacher: Okay, class? Repeat after me: “Thank you Mr. Kojima!”
Class (in unison): “Thank you, Mr. Kojima!!!”

Yeah, that’s Metal Gear Solid V: The Phantom Pain gameplay at TGS “directed” by Hideo Kojima. That new Fox Engine is pretty damn impressive, that’s for sure. The weather effects, lighting and even the tent cloth flapping in the breeze (among many other things) adds some of the best illusion of reality I’ve seen in a game. I believe this is the PS3 version running and it’s still unfinished, so I’ll not get nit-picky about no shadows on the ground. Still, this is VERY impressive (and amusing with the commentary that needs to be subbed in English so you all get a chuckle), so that waiting is even more pesky. Oh well – take as long as you like, Kojima Studios!

OK, I need to go find my eyeballs. I think they rolled under a table…

Metal Gear Solid V: The Phantom Pain Trailer: FOX on the Run (And It’s Looking Mighty Fine)…

MGSV_PPOh, brother. Raise those hands now… WHO didn’t know that this was going to be a new Metal Gear Solid game? Or that Hideo Kojima and his team weren’t going to (once again) push visuals to the edge in a console game. I can still remember that feeling I had when watching that first long form Metal Gear Solid trailer, a non-playable masterpiece from a Spring Special Demo Disc back in er, 1997 or ’98 and every MGS game since has dome something meaningful with its proprietary graphics engine. This new MGS V trailer, however, basically yanks you right into its world (which is open and non-linear this time out) from the moment Snake is on that operating table through some pretty outstanding dramatic sequences… Continue reading