For the record, I was so tempted to write this review in 6-point type just to vent a little at Kemco and World Wide Software for this port of their otherwise decent mobile game, Symphony of Eternity. But I kind of like having regular readers so that plan died a merciful death and you get something a lot more readable. Anyway, the game, taken on its merits is a fine and dandy revisit to the nostalgic days of 8-bit console RPGs and there’s a decent amount of content for that low price point of $7.99 (yes, it’s worth a buy).
The big caveat is the playing the game on either the standard 3DS or worse, a 2DS will subject your eyeballs to some pretty darn tiny visuals on the main screen and a tinier map on the second screen. Worse, the game uses a few different camera positions and only one allows you to see what you’ve paid for with a full screen. Amusingly enough, that viewpoint is a standard overworld view… but you actually only use that map for getting from one point to another as the game has no overworld combat. Every fight takes place in dungeons of assorted size where that larger screen would have been very welcome, thank you much.