Hive Jump, Huh? Hmmm… Color Me Highly Interested!

Twang Bar KingNope, despite that idyllic GIF above (twang, twang!), Graphite Lab’s upcoming PC/Mac/Linux and Wii U (yay!) game Hive Jump isn’t about some space cowboys sittin’ around a blazing campfire strumming a gitbox and singing bean-related songs (although that might make a fun mini-game now that I think about it). In fact, this in progress Kickstarter and Steam Greenlight game is the exact opposite of low key and gassy. One to four player alien blasting action reminiscent of X-Com, a bit of Slime World, Spelunky and Contra is the name of the game here (EDIT: Hey! I thought this was called Hive Jump?!) and based on that Kickstarter video, thing certainly look pretty thrilling.

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See? Now THAT’S more like it, huh?

However, with a mere 931 backers and only $27,030 pledged of their $50,000 goal and ONLY 11 days to go (Eeek!), it seems this game needs MORE people hopping on the bandwagon. Granted, I bet some of those non-pledgers own a Sony or Microsoft console and are wondering why Nintendo is getting the love and they aren’t. But hey, I love it when a developer picks the more under-appreciated console and gives it the old college try. The Wii U needs games like this to stand out, and if it does well across the board, who’s to say Sony and Microsoft won’t be calling them up and getting a few dev kits out via some speedy shipping method? As much as I’m wanting to grab this download on the Wii U next year, I’d actually LOVE to play this on the Vita just so I can take it on the road to show it off and convert a few skeptics into new fans.

I'd say there are a lot of bugs in this game (and that's a compliment.)

I’d say there are a lot of bugs in this game (and that’s a compliment.)

Anyway, internet? Go do what you do so well (no, not THAT complain about meaningless crap in the wrong places!) and FUND THIS GAME! I’m broke after paying a few bills, so I’ll be one of those picking it up once it’s all done. It sure looks like it’ll be a total winner no matter what it appears on. Anyway, stop throwing money AT the screen, as all that does is crack you monitor. You need to do a bit more than that (or: give ’til it hurts or you get hurt) if you want to see this one live to fight another day (and perhaps on other consoles?). You go do just that – I’ll be here, awaiting your progress report!

The Bundles, The Bundles! The Mondays, The Mondays!

IndieGala 8-25-2014 Happy Monday! Here are two deals you probably shouldn’t pass up if you’re like me and need to feel terrible about having WAY too many games (ha and ha). JUST KIDDING! Actually, I like what’s in both these bundles, but I have enough of the games in both lots to not need to buy them. You’ll see that in a bit when I do some cleaning up of the backlog and duplicates get loose in the wild for anyone with a Steam account to claim. Anyway, this weeks’ IndieGala Every Monday sale above, Humble Flash Sale below. I’m buried in stuff to do today, so click on either link (or both!) to be zapped right to the sites so you can check out these deals on your own time. Which, by the way, you don’t have a lot of to get these deals!

Humble Flash Sale 8-25-2014

Monday Deal: Double Your Bundles, Double Your Backlogs!

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We interrupt my Tales of Xillia 2 coma (again!) to let you all know that there are two more indie bundles you should take a look-see at! IndieGala’s Every Monday Sale this week is deviously planning to relieve your wallets of $1.89 for SEVEN cool indie games that are all different (well, save for the expansion pack to Garshasp: The Monster Slayer) and bound to give you hours of fun (or longer if you get into replaying some of the shorter titles. Volt looks pretty nifty, too:

 

Oh, and that $1.89 price? It’s only good for the first day, so GRAB this deal NOW!

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Meanwhile, over at the Humble Bundle site, it’s an all musical game deal they’re offering up in this week’s Humble Flash Sale. I love that this selection of games actually crosses genres, so you get everything from a music-based run & jump fest to a rhythm-based RPG. Click on that link, choose a price you can swing and get some games. As always, with both deals, some of your purchase price goes to charity, so have some guilt-less gaming and get entertained for not much money!

Gamescom 2014: The Witcher 3 Leaves Yet Another Winning Impression…

 

Well, this almost 16 minutes of gameplay footage is sure going to be helping sell The Witcher 3 to PC, PS4 and Xbox One owners (or make one buy a new console or upgrade a PC to run this gorgeous open world RPG… but, wait… what’s this? The Xbox One collector’s edition is getting (noooo!) extra stuff NOT in the other editions? Ruh-roh. Hmmmm… well, it’s just physical versions of the “Gwent” card decks so you can play that game (which is in ALL versions of the game) outside of the game space with like-minded friends and a cloth map of the game world.

 

Hmmm… I should be upset at this, but I know the internet fanboys will take care of that for me. It doesn’t affect the main game at all, so it’s not that big a deal. However, I can see some of the people cheering CDPR for stating that every version of the game would get the same content taking that a wee bit too literally and asking for Gwent decks for every version of the game. Of course, the company can just sell those decks separately at some point (and should if Gwent becomes popular enough to warrant making a lot more real decks).

 

Edit: I see that the whiners are in full rage on YouTube and a few message boards already! The developer did promise that TWC’s content on the game disc or via download would be the same, but it seems that didn’t extend to physical goodies at all, which as noted above, I really don’t have an issue with at all. I’m gathering they’ll stick to their guns despite the cranky types online saying they’ll cancel their pre-orders and I hope they do, but also reiterate that the ACTUAL game EVERY person is buying will be 100% the same across all platforms. Those cards and that map seem to be a bonus wrangled out by Microsoft, which seems to be looking to buy gamer love these days by getting them things they pay a lot for…

WIN FREE STUFF! Want An Orbital Gear Steam Code? Act FAST!

 

ORBITAL GEARSooooo… I happen to have three download codes for Orbital Gear, a new fast-paced multiplayer only arcade run ‘n gun game by indie developer Night Node Software that’s available via Steam. All you need to to to get ONE code is leave a reply below. I’ll know who you are and where to send it because I have spies everywhere! Anyway, get to it, as once these are gone, they’re gone for good. One code per person, of course. Sure you can ring up a friend you want to play with and have him or her reply as well. I can always use the additional traffic!

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What, you’re still ogling screenshots? Go hit me up for a code, already!

An Eclectic (& Inexpensive For A Day) Mix In This Week’s IndieGala Every Monday Bundle…

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A paltry $1.89 for this week’s set of Steam code delivered indies is a great deal especially when you take into consideration the assortment you’re getting. A bit of space strategy and combat, some retro action games and a funky little game about some poor guy waiting for his late date to arrive as he contemplates life and such:

I’d like to think that Dinner Date is worth that under two clams alone, but I know some you will disagree on that front. I guess it’s a good thing there are six other games in this deal, huh? To wit: Famaze! (it sure looks like fun!):

Anyway, you know what to do – your backlog needs to be bigger than mine so I can feel better about not getting to EVERY game I’d like to this year. Boo, but that’s how it goes in this digital age. Out of sight is NEVER out of mind. Just out of hard drive space (ha and ha)…

Project CARS Hands-On: Simple Sample Reveals Miles Of Depth…

ProjectCARS_PC_USA_f ProjectCARS_PS4_USA_f ProjectCARS_XONE_USA_fSure, it was a single course (Brands Hatch) and car to drive on that course, but the Project CARS demo running at Bandai Namco’s recent NYC event floored me on a few fronts.

ka01This super-popular initially thought headed for high-end PC-only racer is coming to next-gen consoles in November and (surprise!) is actually set for a Wii U appearance sometime in 2015. More on that later, as overhearing that news from Marketing Director Brian Hong hit me like a ton of bricks as someone was filming me play the demo for their website and I probably skidded off the track and hit something from the shock of that news… Continue reading

Shadowgate Hands-On: You’ll Be Dying To Play This Game Soon Enough…

SG_towerI had to stop playing Shadowgate after about the first ten minutes because my face was hurting. No, I didn’t get blasted by a real fireball coming from my monitor or anything like that. It’s because I was grinning so much that I think I was exercising more muscles than I’ve used in a while. Anyway, it was obvious from that short stretch of time and later on after about another hour of play that developer Zojoi Games has nailed the game they created back in 1987 as a perfect reboot on a few fronts.

The game manages to retain the same gameplay as the original while adding plenty of new content in an absolutely beautiful (yet suitably grim where required) art style as well as a grand, redone score by Rich Douglas that’s as stirring as the visuals… Continue reading

Rollers of the Realm Teaser Trailer: Pinball & Wizards Combine In This Soon To Be Sleeper Hit…

ROTR 1I’ve been looking forward to Rollers of the Realm ever since it was a PC-only game from Phantom Compass (“and friends”), but now that’s it’s been snapped up by Atlus for a winter release, I’m eager to see how a larger gaming audience responds to it. Granted, I’m old and wise enough to know this isn’t the FIRST pinball-themed RPG at all, but it’s the one I’m betting more people will be talking about once they play it. I still have an early demo of the game from last year on my hard drive and go back to it often just so I can stave off my need to want the full version sooner than its release date.

Personally, I’m super thrilled to see this on the Vita, as it’s most likely going to be one of those niche titles that gets bought because it’s so unlike anything on the handheld and even the purer pinball sims out there need to bow down a tiny bit at this blending of genres and how it all works so well. Anyway, back to waiting for some smoke signals or whatever Atlus will send up as far as preview or review code. I can wait a while, but I also don’t want to see this gem buried in the holiday crunch of AAA titles everyone always falls for…

Resident Evil Makes A Return In 2015 For “Old” & New Consoles, PC

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residentevil_consoledownload_small_icon_esrb_jpg_jpgcopyOne of the MOST requested (if not THE most requested) Capcom games fans have wanted to see remade for HD consoles has been the original Resident Evil and it looks as if those rabid folk are getting their wish granted and in a big way. Well, provided you own a PS3, PS4, Xbox 360, Xbox One or a decent gaming PC. Capcom is set to release a beefed-up HD version of the 2002 GameCube remake of the 1996 original as a digital-only purchase.

That particular version improved the visuals and added many changes to the old game and is considered by some (and me, of course) to be the definitive version of the classic survival horror/action game. Featuring traditional or direct control schemes, 1080p support on next-gen consoles (PS4, Xbox One and of course, PC) and all the content from the 2002 game intact, this could be the definitive remake that also introduces new fans to the long-running series.

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Unfortunately, there’s no word of a Wii U version, which is unusual given the 2002 game was made for a Nintendo console. Of course, the Wii U’s sales and Capcom perhaps realizing that they’d probably spend more money on that version than they’d make back means chances are slim we’ll see this on Nintendo’s latest console. It could also be the download size issue and the cost of getting this onto a disc release (and selling a set amount of physical copies) also mucking things up a bit.

That’s show business, kids – but Wii U and Wii U game sales need a nice jump upwards so publishers see the system is worth getting games like this on automatically. Granted, the console IS indeed getting a bunch of excellent titles this year and next… but this doesn’t look like it will be one of them unless something magical happens and it arrives (with some nice GamePad enhancements in tow).

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As always, we shall see… we shall see. For now however, this one’s going to be played by plenty of people who didn’t buy a Game Cube but have always wanted to get their paws on a controller and experience Evil in a whole new way.