20XX: This Mighty Number’s Going To Be Mega, Man!

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If you’re a Mega Man fan who’s cranky that Kenji Inafune’s “homage” Mighty No. 9 has been delayed until next year, you might want to poke your mouse over to Steam pronto and check out 20XX, the upcoming 2D side-scrolling rogue-like platformer from Batterystaple Games currently in Early Access on Steam. That alpha version will soon be getting boosted up to beta status next Tuesday, but what’s here is very playable and well on the way to being an instant classic any MM fan would love. 20XX is a mash-up of familiar gameplay with rogue-like randomness to the levels and lots of loot to collect. It’s also old-school tough, great looking and a ton of fun to play.

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OMNIS – The Erias Line: Elyn Studios Needs You To Back Their Dark 2D RPG

OMNIS logoSome crowd-funded game projects tend to be hit or miss affairs when it comes to getting backers. Get enough (or too much) buzz for a silly little meme game that’s got an much depth as a broken pencil point and you can rake in money like as if the wind is blowing it fiercely through your front door.

On the other hand, work hard at a bigger but not hugely promoted game in a familiar but quite packed genre and you get a slight breeze of contributors that drift in at not a quick enough pace to make that funding target.

Newcastle upon Tyne-based Elyn Studios is hard at work on a pretty cool game called OMNIS – The Erias Line, and you should probably go check out the demo over on Indie DB because while still a work in progress (there’s a fair amount of placeholder art), the game is coming along really nicely.

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Dragon’s Dogma: Dark Arisen PC-Bound In 2016

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And sooner than you think, although paradoxically a wee bit late for some who wanted it to arrive last year. Anyway, Dragon’s Dogma on PS3 and Xbox 360 was a great surprise hit for Capcom back in 2012, and less than a year later the Dark Arisen expansion added all-new content on a disc or as DLC that also changed up the main game with a few fixes. PC gamers have been screaming to the skies for Capcom to get this one-two punch of fantasy action/RPG greatness out on Windows and those wishes will be granted come January 2016.
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Fast Racing NEO: Shin’en Gets 60fps Looking Fine On The Wii U

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München, Germany-based Shin’en Multimedia has been something of an under-appreciated developer since 1999, producing close to 30 games primarily for Nintendo platforms using proprietary engines. The upcoming Wii U exclusive Fast Racing NEO is not only their best-looking game to date, it’s going to be one that just may make Shin’en a household name if the game plays as great as it looks.

While it’s not a “realistic” racer by any means, the game certainly shows that the Wii U can do fast-paced visually intensive arcade racing under the right hands. The game certainly gets some decent mileage from the F-Zero/WipeOut inspired visuals and great sense of speed on display, both of which may help silence the Wii U naysayers out there. Well, for about the time the video runs. Of course, those haters more than likely missed out on Fast Racing League, to date one of the more incredible programming jobs on the Wii. Fast Racing NEO just shows Shin’en doing what it does best and doing it really well.

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Still, gorgeous visuals and all, it’s hard to say how well the game will do as an exclusive on a console with not as large a dedicated user base as others. On the other hand, given that Shin’en’s Nano Assault NEO eventually made it to the PS4, it would be cool to see this new game pop up on both the PS4 and Vita just so those who don’t own a Wii U can see what all the fuss is about. As usual, we shall see.

Humble Weekly Bundle Features Some Great Rising Stars

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How’s this for a “don’t miss it!” deal? Seven of Rising Star Games‘ best indies for a mere eight dollars (or more if you choose)? yeah, I heard your jaw drop from here, pal. Every single RSG indie up for less than a song. Anyway, what’s in the digital box? Look in the box below and go get your bundle before time expires on this fantastic deal:

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Deadly Premonition: The Director’s Cut is worth it for it’s supremely bizarre take on the horror and open world game genres, but everything here is worth your time if you’re one of those open-minded gamers who loves variety and plenty of replay value. Ha – I see that you’re all busy buying and downloading now, so I’ll just silently sneak away and let you get to it.

Yakuza 5 Update: Still Waiting For A Date, Discount For The Early Birds

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Y5_wallpaper_01_1920x10801If you got rid of your PS3 when you got your PS4, you may want it back for at least one more exclusive of note. General Director Toshihiro Nagoshi and Producer Masayoshi Yokoyama are back with two more in-depth “making of” videos for Sega’s upcoming western release of Yakuza 5. Despite its age (the Japanese version shipped back in 2012), the game looks quite spectacular on the aging PS3 hardware and is finally coming to North America later this year as a digital only PSN release.

While the game may be well-aged to some out there, according to the press release it’s looking to be the most feature-packed English version of any in the series:

Yakuza 5 features more mini-games than previous titles, a modified battle system as well as enhanced customizations and interactions in the signature hostess bars of the franchise. In addition to these features, Yakuza 5 also introduces “Another Drama” which is a series of side stories that focus on each protagonist in-depth and are separate from the main story of the game.

 

In addition, Sega is making a tempting offer to those who pre-order the game with a 15% discount off the $39.99 price plus the free Yakuza 5 XMB theme below:

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You’d think Nagoshi and Yokoyama should be singing “We Built This City” at this point, but instead they just happily chat more about the game and what players can expect:

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It’s great to see Sega keeping the Yakuza flame going despite the lengthy wait between releases. Hopefully fans will be on board with the digital-only version and snap it up once it’s released.

Extreme Exorcism: This Ghost-Busting Retro Game Will Haunt Your Every Move

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Until a few minutes ago I’d never heard of NYC-based Golden Ruby Games. Now I want to be their best friend or something like that. The indie developer’s upcoming PC (and hopefully console bound soon) Extreme Exorcism is yet another one of those inspired “retro” games that looks to give fans of both single player and co-op games something to grin about. While this teaser trailer is way too short, it certainly made me smile and want to see more:


 

The gameplay seems straightforward, but EE’s AI happens to be programmed to repeat the controller moves you’ve made to dispatch each enemy when the next one appears. This means even “perfect” players who can clear the initial few maps will soon
find themselves dealing with enemies that are as good as they are in higher numbers. The longer it takes you to dispatch that next ghost, the harder it becomes to get rid of the next one. I’m gathering the game will drop enemies onto maps one at a time at first, as it’s going to be a rage-fest for players who let themselves get overwhelmed when things get trickier.

Anyway, a handful of screens below. Keep an eye peeled for this one as it’s still in development and there’s no concrete release date. As far as publishers go, Ripstone Games is getting it out and I’m hoping we see a PS4 and Vita version with the possibility of a Wii U port down the road. As usual, we shall see.

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Dark Souls III Hands-On: Reliable And Improved, Yet Death’s Still Got The Edge

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The nice list of changes and improvements to Dark Souls III may fool some players into believing the series has gone soft in its third installment. However, FromSoftware and the assorted AI enemies out for your digital scalp will be laughing at those who take this upcoming PC, PS4 and Xbox one game lightly. While the game adds new charge attack and block-breaking moves to the already fine repertoire, all that really means is expert Souls players will have some new skills to make shorter work of certain enemies and new players will need to learn this isn’t a straight-up hack and slash game at all. The demo shown at Bandai Namco’s NYC event was thrilling and a ton of deadly fun to play.
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3D Gunstar Heroes Out Now on Nintendo 3DS: “Blast Processing,” Indeed

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3D Gunstar Heroes logoFor those of you who’ve never played it, Gunstar Heroes is quite simply one of the best 16-bit games ever made, period. Japanese developer Treasure made itself a household name among gamers with this 1993 Sega Mega Drive/Genesis release that seemed to use every bit of processing power the console had and then some.

While the game has popped up in a few newer console ports over time, it seems that the 3DS just may have the “definitive” version thanks to Sega’s remaster team, M2. Here’s a fun extra credit read from the Sega Blog on how tricky it was to get the game up and running on the handheld in stereoscopic 3D. The plot is nuts if you try to make total sense of it, but you won’t be playing this for the story. It’s a total run ‘n gun with killer boss fights, a “board game” level that’s worth an entire game in itself under the right developer, and a great soundtrack that drives the action from beginning to end.

Anyway, if you have a 3DS, BUY THIS GAME. If you’re thinking about getting a 3DS, see that last sentence. Hopefully Sega has plans to get this on the Wii U as well as an HD version at some point as it’s a total no-brainer that this is a game that really benefits from a larger screen. We’ll see if that ever happens (it would be nice, Sega), but for now, this one’s a must-buy that still packs quite a few wallops.

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RymdResa: Retro Rockets In Random Space Hit Steam


 

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Well, the eyes aren’t really lying at all. Morgondag’s stellar space rogue-like exploration game RymdResa is out now on Steam at a temporary 10% discount off its $11.99 price tag ($10.79). The game is a beautiful blend of retro visuals, languid pacing and slyly terrifying moments where your ship is about to run low on resources often at the wrong moment. Toss in a disembodied voice spouting seemingly random poetic musings along with a gorgeous ambient score and you get an instant classic with wide appeal.

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I’ll have a review up over the weekend, but if the demo I’ve been playing on and off between other things (a demo that’s been taking time away from other games and stuff, mind you) is any indication, this one’s a keeper or a sleeper. The good thing is the developer is getting their great little game onto a few other platforms (Xbox One, Wii U, iPad and Linux), so some of you out there using those will soon be able to experience the same cold space and give your zen-like reflexes a total workout.


 

Back with a review shortly.