The Silver Case Demo Out NOW: Get It And See Why It’s So Desired

The Silver Case
 

TSC_1 

As someone who owns the original PlayStation game that never completed it thanks to poor Japanese language skills (hey, I’m working on it!), I’d been hoping to get some hands-on time with the recent BitSummit demo of The Silver Case even though I didn’t go to BitSummit. Thankfully, the folks at grasshopper manufacture and publisher Playism read my mind and have decided to help me (and you) out significantly.

So, what’s this all about? Watch and learn:


 

1999 – the “24 Wards”. A string of mysterious serial killings plagues the city.
The detectives of the 24 Wards Heinous Crimes Unit have their eyes on one man: Kamui Uehara, legendary serial killer and assassin of a number of government officials 20 years prior in the now-famous “Silver Case”. However, nobody knows the true identity of Kamui.

Has he really returned? Who is this infamous serial killer?

The player takes control of the protagonist, a member of the Special Forces Unit “Republic”, from a first-person perspective. The game takes inspiration from the adventure and novel genres, leading the player through an in-depth story in which the truth is gradually revealed as they solve various puzzles, offering a fresh and unique experience.

“The Silver Case” was the debut game from developer SUDA51, who has worked on “Flower, Sun and Rain”, “Killer 7”, the “No More Heroes” series, “Lollipop Chainsaw” and currently “LET IT DIE”. Now, “The Silver Case HD Remaster” will become the maiden work of Grasshopper Manufacture Inc., scheduled for release this Fall, 2016 on various PC distribution platforms.

The game will be fully remastered, while retaining the same atmosphere of the original 1999 game for Sony PlayStation, and the game will be fully localized into English for the first time, finally giving fans of SUDA51 worldwide the chance to enjoy “The Silver Case”.

TSC_4 

Yeah, so color me thrilled that this is coming out and sooner than later. Feel free to download it and give it a go if you’re a fan of point & click-style adventures and keep an eye peeled for more news as to the game’s release date.

Save

Review: ABZÛ

ABZU school

Platform: PC (Steam) / Playstation 4 (PSN)

Developer: Giant Squid Studios

Publisher: 505 Games

# of Players: 1

MSRP: $19.99

ESRB Rating: E (Everyone)

Official Site

ABZU logoWith so many indie games flooding the market these days worth checking out, a few of them have either dropped off my radar, are already on it but not out yet, or never landed there in the first place because keeping track of them all is a Herculean task with me as Sisyphus filling in for the duration. Giant Squid’s absolutely stunning ABZÛ fell into the first category partially thanks to me seeing who was behind it last year and thinking “Eh, it’s in good hands, so it doesn’t need me pushing it at all.”

Amusingly enough, that intentional ignorance worked out in my favor when I finally got to play the game last week when 505 Games bought it to NYC. I went in with no expectations other than thinking I’d get maybe an hour’s playtime in and enough impressions to write up a dandy hands-on post. A few hours later, I had to *force* myself to stop playing the game and make a graceful exit with my head filled with too many gorgeous images and a desire to see what the final two levels I’d left untouched held in store. Echoes of that Ecco the Dolphin on the Dreamcast and the underappreciated PS1 and PS3 Aquanaut’s Holiday games floated in my brain all the way back home, lasting until I got an email with review codes. Then, it was time to take a trip back under the sea and dream out loud again.

 

ABZU_8

An incredibly beautiful, masterfully crafted and about as great as it gets game experience, ABZÛ soars to some impressive visual and aural heights as it takes you to deep places you’d never thought you’d go outside watching a nature program. You can call it a “spiritual successor” to thatgamecompany’s Journey if you like, but the single player focus and grander sense of scale makes this even more personal. This ‘Voyage to the Bottom of the “See”‘ has to me, a more grounded and pure emotional impact because of its blend of realism and fantastic elements grab you right from the start as the game takes you on a thrilling yet paradoxically mostly relaxing ride that changes in tone a few times before it ends.

ABZU_3

As with Journey, it’s also a game that’s just great to watch someone play. Controls are simple, fluid and intuitive enough for anyone that can hold a controller (or use a keyboard and mouse on PC) can hop in and fully enjoy the entire game from start to finish. The replay value is also more than there as this is one of those games where you can hop into a map and actually have your character meditate serenely as assorted sea life does its circle of life thing all around you.

Continue reading

Pathologic: Ice-Pick Lodge’s Re-Invention Looks Mysteriously Magnificent

Pathologic Logo
 

Back in 2005, Russian developer Ice-Pick Lodge released Pathologic, an unsettling horror/adventure/RPG hybrid that garnered excellent reviews at home, decent to fair reviews in the west, and gathered somewhat of a “cult” following for its unusual, creative art direction, extreme difficulty and distinctly bleak tone. The game’s fan base grew with its gog.com release and subsequent 2012 HD remastering (both of which come with the purchase of the HD Classic version). With a successful Kickstarter to re-imagine the game in 2015 for PC (and possibly consoles) Pathologic’s new path has added even more fans to this weird game’s potential player base. Ahead of Gamescom, IPL has released a nice set of screenshots that show off some lovely, haunting images from the new version.

Let’s take a look now, shall we?


 

Pathologic Artwork
 

While gameplay videos have yet to surface, this 2014 Kickstarter video should give you an idea of what to expect. As the game has no set release date, the waiting period between information drops will no doubt keep fans begging for more. It’s a good thing there’s a board game coming to make that wait less frustrating.

Speaking of more, click below the jump for more about the game (in handy cut/paste/corrected form)…

Continue reading

SLAIN: Back From Hell- Rebirth = More Death (And This Is Good)

Slain Back From Hell TS
20160801114534_1When last we left Wolfbrew Games‘ crowdfunded bloody heavy metal baby back in March, it was curled up in a fetal position after being excoriated in some fair to unfair critical and player reviews that beat it every which way to Sunday. While some of the complaints were valid, the piggybacking negativity freight train that hit the game got a wee bit out of hand in my opinion. Some who “expected” a 2D Dark Souls meets Castlevania clone when the developer was going for something less derivative let out a few too many howls at the moon. But such are the days where popular games get used as benchmarks for almost any other game that dares have a dark theme and a whiff of gore.

Fortunately, the last few months have gone into polishing up the game, adding many new elements and fixing issues that kept it from being all it needed to be while keeping the core of the game intact.

In other words, folks… it’s BACK:


I’ve just sunk about a half hour into Slain: Back From Hell and it’s absolutely a better game experience so far. The developer has even done something awesome for those players who bought the game back when it was initially released, offering up an extra game code FREE of charge that can be gifted to a non-Slain owning friend. Talk about customer service at its finest! I’m in the middle of a ton of stuff this week, but this will get reviewed ASAP. I just hope my well-aged Xbox 360 controller survives while I’m trying to appease that Metal God.

SLAIN_20160801114506_1

-GW

Save

Portal Knights Goes BIG So You Can Go Home

Portal_Knights_LogoHD 

…and stay inside playing a lot longer. 505 Games and developer Keen Games have announced a huge new update to their popular family friendly crafting/action/RPG, Portal Knights that includes many requested features such as voice and text chat for online play, remappable controls, and a ton of tweaks and fixes. The new larger islands make the overall game world even more fun to run around in, and my logging in to check out the changes also revealed the game’s visuals have gotten nicely upgraded as well. 

Check out the new trailer and screenshot slideshow below.


 


 

-GW

Gurumin: A Monstrous Adventure 3D: Join Thursday’s Twitter Chat!

gurumin-logo
 

Hey! Got some burning questions about the Nintendo 3DS version of Gurumin: A Monstrous Adventure, coming soon to the handheld? Well, join the Gurumin 3D Live Twitter Chat this Thursday (3-5pm Pacific Time, or 6-8pm here in NYC) on the game’s Twitter page! If you’re asking “What’s Gurumin?”, well, thank me now for removing that stone off your head and getting you into the daylight!

Here you go:


 

While you’re cooking up those tasty questions for tomorrow, check out this blog post on the Gurumin Rocks site to find out a few cool nuggets on how the game’s battle system evolved during development. I’ll be sitting on this session at some point, but don’t mind me – I’ll just be taking a break from a really insane backlog, chilling with a cold drink watching the questions roll in.


 

And if you need to get Gurumin and don’t own a 3DS, you’re still in luck! If you own a PSP, Vita, or PS TV, or have an active Steam account, well… you know what to do, right?

Dragon Bros Hands-On: One Small Bite Helps Make This Little Indie a Big Deal


 

So, yeah. I’m buried under games even more so than usual, but when something cool and FUN like UK-based Space Lizard StudiosDragon Bros pokes me in the eye (ow!) with a free demo I read can be completed in five minutes or less, I have to stop, drop and roll away from my backlog and get some quick hands-on time. That five minutes and twenty-seven seconds it took me to finish the demo build was pretty invigorating to say the least. Yes, they got my vote on Steam Greenlight and I want to see this one get done up right.

712695176_preview_DragonBros1  

Dragon Bros is a super-charged cute run & gun very much like you’d be playing on the Sega Genesis or SNES (minus that console’s better color palette). Your little dragon with the big gun is out to rescue his mom (in solo play, the game will be solo or co-op), and those robotic dopes shooting back aren’t going to stop him. well, unless you’re lousy at these types of games. As with many old-school games, this one’s a side-scroller where you can’t back up if you’ve missed a weapon pickup or dropped coins. Still, the action is fast paced and a slider on the options screen lets you choose difficulty on the fly. There seemed to be a few secrets just out of reach easily lost when the current screen slid over to a new one. But replaying the map and paying attention to spots where one can jump up to or down from helps out a great deal.

As the game is still early, there are some obvious tweaks that need to be done. The options menu needs some character sprite love for sure. The developers note on the Greenlight page that the game is still a WIP and has a ways to go before completion, but so far, they’re well on the way to making an instant classic in my bookIm.

712695176_preview_DragonBros6 712695176_preview_DragonBros6bis 712695176_preview_DragonBros13 712695176_preview_DragonBros14 712695176_preview_DragonBros19 712695176_preview_DragonBros22

Go click away above, try that demo out and see for yourself what’s what. I think this team and these Bros. deserve a shot as well a space in your game library. That, and snapping up the Bros when they hit Steam means THIS can probably get made sooner. Wow.

UPDATE: Okay, I played a bit more and Got my time down a bit, but I need to slide away from this and get back to work. That backlog is staring at me and tapping its fingers waiting. Back in a bit.

Indie Quickies: The Incredible Baron (Or: Gotta Catch ’em All… For SCIENCE!)

the incredible baron header 

Baron for SCIENCE

The Incredible Baron: Okay, this one’s a total gem. Go try the demo out and see for yourself. Black Shell Media‘s games library is simply put, FANTASTIC. The variety of genres, visual styles and just pure fun to be had makes going through their catalog a complete pleasure. FlatRedBall’s *excellent*, comical RTS/monster collecting/tower defense hybrid looks and feels like one of those great SNES games from the 90’s to the point that if it were on a cart back then, it would probably win some sort of Game of the Year award or at the very least, be on a Top 10 or so list.

 

Easy to pick up and play, the game also uses some fine humor to toss your way as you play through its increasingly challenging maps. While veterans of tower defense games may blow through this one fairly quickly, the colorful cartoon visuals and perfect learning curve (you can replay missions until you get the hang of things) make this a great entry level game for newbies. I’m not sure if Black Shell has console plans, but to me, this one would be a perfect fit on any digital console platform as a straight port at a decent price point. Go get this on Steam and have a blast blasting those critters and keeping the Baron out of and in trouble. Methinks this one needs a sequel at some point.

 

Baron for CREATURES

Magical Brickout: Off The Wall Hybrid’s A New Classic in the Making

mb-ss008
 

Black Shell Media has been publishing a slew of fun indie games for a while (over 60 titles to date) and as I whittle away at my backlog, I’m finally getting around to playing a bunch of them. Magical Brickout won the coin toss and as a fan of Breakout or Arkanoid-style games, this Early Access game had me at the first ricochet. Indie developer Cunning Force Games has whipped up a fun mix of puzzle and RPG-light gameplay that’s addictive and challenging with a circular play field that may remind a few of the well-aged gamers out there a tiny bit of Star Castle played from the perspective of that game’s titular nemesis.


 

There’s a basic plot about an evil wizard trapping fairies in magical bricks and using their powers to keep his castle safe while his kingdom domination plans, but you’d like to know how it plays, I’d bet. Pretty darn good, I say. The rotating play field takes a bit of getting used to, but the replayable tutorial does an excellent job of setting up the game and letting you ease into the controls. Using the A and D keys to rotate the play field and SPACE to launch balls (or the right analog stick and X on an Xbox 360 pad), you’re tasked with freeing all the fairies on each board while avoiding bad status bricks and using assorted power-ups to aid in your progress.

mb-ss007 

From what I’ve played so far, complaints are minimal. Sure, mouse control would be a nice addition to the game because some levels get REALLY hectic. But I think  the rotation speed of the board is set to be intentionally methodical for say, billiards and pinball fans looking to line up shots before launching. That and heck, there’s something to be said for LEARNING how to play a game and not expecting it to play EXACTLY like something familiar, right? Yes, the art direction could be described as “hidden object game rustic” (a friend who popped by noted that with a chuckle), but it’s all good that this game rocks that hand-painted style without apologies.

Updates are hitting this one fast and furiously, so there’s a great deal of content to explore that makes the price point more than a reasonable bargain. Even better, there’s also a big sale on Black Shell’s catalog on Steam even as we speak, so I say click on over and buy a few things to add to your library or gift to friends who need more variety in their own collections. Add some Magical Brickout to your life as well – you look like you need to spin this spinner of a game for a spin anyway.

Tick Tock Bang Bang: Kitchen Sink Slo-Mo Hollywood-Style Destruction? Yep, That’s A Buy


 

Dejobaan-Games-Logo-ColorDejobaan Games‘ latest eye-popper, Tick Tock Bang Bang comes out tomorrow on Steam and yes, you probably need to be dodging cars, lasers and anything else the game throws at you just because this can come in handy as a real-life survival skill. Well, for a pie fight, maybe.

In real life, all of us who see a flying car would either scream like a busload of kittens going off a cliff or whip out that phone of camera to snap a selfie, THEN scream like that busload of kitties going off that cliff as the car was about to crush us like a grape.

Priorities, people, PRIORITIES. Duck and cover FIRST, then pop up to take that selfie right before the bus you were waiting for falls on your head because you didn’t look UP first. Oops.

For a bit of practice, here are some GIFs, as they do a good job of distracting you AND teaching you how to dodge pie-like stuff coming your way:

GIF - Terminal Velocity GIF - Exploding Android GIF - Laser Show GIF - Subway Fight

 

Too distracting? Okay, okay. Here are a few non-moving screenshots to tide you over until tomorrow, then:

tick_tock_bang_bang_alleyway tick_tock_bang_bang_car_accident tick_tock_bang_bang_exploding_walker tick_tock_bang_bang_giant_robot tick_tock_bang_bang_truck_cars_people