Portal Knights Goes BIG So You Can Go Home

Portal_Knights_LogoHD 

…and stay inside playing a lot longer. 505 Games and developer Keen Games have announced a huge new update to their popular family friendly crafting/action/RPG, Portal Knights that includes many requested features such as voice and text chat for online play, remappable controls, and a ton of tweaks and fixes. The new larger islands make the overall game world even more fun to run around in, and my logging in to check out the changes also revealed the game’s visuals have gotten nicely upgraded as well. 

Check out the new trailer and screenshot slideshow below.


 


 

-GW

PC Review: Portal Knights

Portal_Knights_LogoHDPlatform: PC

PK_cropDeveloper: Keen Games
Publisher: 505 Games
# of Players: 1 – ?
MSRP: $14.99
ESRB Rating: E10+ (Everyone 10+)
Official Site
Score: A- 90%

Even though it’s still in Early Access on Steam, Portal Knights has become something of a phenomenon among its growing user base. According to 505 Games, to date players have:

– Looted more than 232 million items

– Mined more than 103 million blocks

– Killed more than 23 million enemies

– Crafted more than 19 million items

and yes indeed, I’m one of those players having a blast with the title. While it does start out a wee bit slowly, some literal digging around in that first (and later, every) area will have you soon seeing that there’s a great deal under the pretty surface that really goes a long way in making things even more entertaining. While geared towards younger players (note that E10+ rating above), the RPG elements, often challenging combat, crafting and exploration elements have a very wide appeal for novices as well as hardcore gamers looking for the next big deal.


 

Things kick of simply enough with a character creation screen where you choose your gender and select one of three classes (Warrior, Archer, Mage) before warping into the first randomly generated world. There’s a set of basic tutorial pop-ups that cover a few things and Minecraft fans will probably get wise to what to do a wee bit faster than anyone who’s not played that game. That said, there are enough differences from that game (and the side-scrolling Terraria) that set it apart. For one thing, other than the simplistic character faces and baggy starter outfits, the visuals (which run at a zippy 60fps) are much more appealing and lively here. Rich colors and nifty visual effects abound in each area, making exploration always fun when you make it to new worlds. Monster types are nicely varied as well, changing at night to deadlier varieties once you unlock your first portal. Continue reading

Portal Knights Early Access: Fun As Heck (But Fixable)


 

While I’ve only sunk about an hour in so far to the Early Access Steam build, Portal Knights is so far, pretty darn good. It’s not quite the Minecraft-like game some think (which is a good thing), but a pretty new action/RPG with (so far) smallish worlds and a light crafting element that doesn’t get in the way of players who just want to whack as wee beasties and level their avatar up. Again, I haven’t played enough to write up a decent review or even and solid impressions other than most everything works quite well. My archer seems to have an issue dodging when I hit the correct keys, but she hasn’t died a horrible death by slime or other low-level monster just yet. The game looks and sounds great so far, but it would have been nice to have a few more character customization options out of the gate.

Still, it’s early and bugs will be squashed, feedback will be listened to and when it’s really ready to shine, I’m predicting Portal Knights will be the go-to game for players looking to try something new and hopefully get few friends to give it a go as well. Okay, stopping here for now. I think I hear a level up calling me.

Portal Knights: Mine and Craft Your Way Through This Keen-Looking ARPG

Portal_Knights_LogoHD 


 

PortalKnights_AnnounceScreens_35_Knight505 Games and veteran developer Keen Games have something cool cooking up that’s going to probably be pretty hot soon. Portal Knights is headed to PC via Steam Early Access on February 25 and based on the trailer and screens, should make fans of games like Minecraft and Fight the Dragon quite giddy.

Confession time: other than watching a few friends play and taking over for one when he had to take a phone call (I got to beat up on some Creepers and do a bit of building for maybe half an hour), I haven’t really played enough of Minecraft to have a decent impression of what it’s all about (whaaaaat?!). But I’ve sunk too many hours into many of  Fight the Dragon’s short user-created maps and appreciate much of what that game has brought to the table in terms of customization and how easy it is to get into while being incredibly challenging and rewarding.

PortalKnights_AnnounceScreens_15_Portal PortalKnights_AnnounceScreens_17_Multiplayer PortalKnights_AnnounceScreens_14_Portal PortalKnights_AnnounceScreens_13_Enemy PortalKnights_AnnounceScreens_12_Enemy PortalKnights_AnnounceScreens_10_Boss PortalKnights_AnnounceScreens_07_Boss PortalKnights_AnnounceScreens_04_Environments PortalKnights_AnnounceScreens_03_Environments

Portal Knights looks like a ton of fun based on the trailer alone that shows it’s got a bit of backstory to it. The art style is slicker and more appealing than the two aforementioned games, but as usual, graphics are subjective and gameplay is absolute. So it’s in the “What happens when I pick up a controller or mouse and keyboard” stuff where my main interest lies. An adjustable camera view is hopefully in the options mix, as the trailer’s combat sequences are a tad too close in for my tastes. Okay, I hate getting jumped by off screen enemies or not knowing how much room I have to run away screaming when trouble gets too close. Your mileage may vary, as usual.

PortalKnights_AnnounceScreens_33_Knight PortalKnights_AnnounceScreens_32_Knight PortalKnights_AnnounceScreens_30_Mage PortalKnights_AnnounceScreens_29_Building PortalKnights_AnnounceScreens_27_Building PortalKnights_AnnounceScreens_23_Crafting PortalKnights_AnnounceScreens_22_Crafting PortalKnights_AnnounceScreens_21_Crafting PortalKnights_AnnounceScreens_24_Combat
 

Mining and crafting aside, if the fantasy elements of the game can grab players from the outset and keep them hooked in for the long haul while getting regular content updates and fixes, Portal Knights could be a contender to the throne. We’ll see soon enough, though.