Capsule Review: The Conjuring House (PC)

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Uh, mommy? Holy hell, The Conjuring House sure is scary when it needs to be (which is often). Developer RYM Games has a an almost killer game here that despite a few technical flaws (which are currently being addressed via patches that will hopefully improve the overall experience) is one near-total freakout of a game. Things get off to a scary start and the tension builds as the game follows the tried and true “Old Dark House filled with dreadful evil”  formula with some pretty hefty psychological horror and jump scares. Unlike some more popular horror titles, you’re unarmed and have to try and avoid or run from enemies whenever possible, the game has intentionally distant save points and yes, this leads to a few too many deaths whether or not you’re careless. On the other hand, when when things click, you’re playing half under whatever you were sitting on when you started with one eye opened because the other has shut itself closed.

Nevertheless, in its current form, some elements of the game aren’t quite as solid as they should be. Changing the default video settings immediately makes the game too dark to see and that default setting uses a post-processing effect that seems to add too much blur to the movement. Some well-done but lengthy cutscenes do a great job of storytelling, but can’t be skipped at all, so if you die  before one, you’ll need to watch the whole thing all over again. Add in those long treks and/or backtracking between those save points plus a single save slot and you get a recipe for frustration as well as fear of playing for some of the wrong reasons.

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Your brain will look and feel like this decrepit room right from the moment you gain control of your hapless non-hero.

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Review: V-Rally 4 (PS4)

V-Rally 4Sliding sideways onto retail and digital stores for consoles and PC some 16 years (!) after the previous installment, V-Rally 4 ($59.99) attempts to capture the spirit of the series’ somewhat floaty control system while adding modern HD visuals and online play. While everything didn’t quite work out as well as it should at launch (the reason this review is later than usual), some recent patching has fixed a number of the game’s issues. That said, expect to do a good deal of car tweaking for the optimal experience.  Rally fans who want a game that demands constant fiddling with settings and plenty of pre-race practice just may find a decent to acceptable experience comes with that high level of patience the game asks for.

Developer KT Racing has made a tough off-road game that packs in a ton of content in its single player and online modes using real life cars on fictional tracks set in some very pretty locales across the globe. If you go in expecting a total pick up and play experience out f the gate, the mix of arcade and simulation elements may not quite jibe thanks to the default controls being a bit too loose (requiring the aforementioned fiddling) and the solo mode forcing you to pay to enter some races and then pay your in-game manager and crew for their efforts at keeping your small but growing garage of rides in racing shape.

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“Slide, Charlie Brown, SLIDE!” A super-light touch is key to playing this game (or else).

That said, as with the still mighty V-Rally 3, and the still surprising Dreamcast version of V-Rally 2, at some point the more dedicated players who stick with the game will indeed snap into that zen-like state, get into the game’s squirrely handling and very likely enjoy the ride. Amusingly enough, it seems the developer knew the game would frustrate some players and yep, there’s DLC out that allows a career mode boost as well as a digital guidebook to its cars and tracks. Granted, the former is completely optional and the latter should have been included as part of the price (and seems to  have been in a newer update), but these days optional buy-ins seem pretty much unavoidable in some games.

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Review: Broken Sword 5: The Serpent’s Curse (Nintendo Switch)

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No it’s not Last Embrace: The Game, but a worthy adventure finally hitting the Switch.

Switch owning adventure game fans, take note: George Stobbard and Nico Collard are back in action for the first time on that console in Revolution’s excellent Broken Sword 5: The Serpent’s Curse. In terms of performance, the games looks and plays like the PC and other console versions and the added behind the scenes features split up into extra content are nice additions to an overall solid package that makes for a fine purchase. What starts as a murder in an art gallery switches into George and Nico getting involved in a bit of globe-hopping world-saving thanks to… oh, you’ll see. The game’s got a corker of a plot that takes time to kick in, but it’s got enough twists and turns to keep you playing until the wee hours.

Sticking to the familiar point and click style with inventory-based puzzles and snappy, often humorous dialog, this is a game to savor as it teases the brain with its ever expanding mysteries.Both leads are really great at figuring out (well, with assistance from you) how to cope with everything from trapping a cockroach in a matchbook to having to deal with a few near-death experiences where it seems almost unlikely they’d make it out alive. While somewhat lighthearted in tone throughout, things do get much serious as the threat evolves from what seems like a simple art theft gone wrong to all figurative (or is it literal?) hell breaking loose.

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Review: Nitro Ball (Nintendo Switch)

Nitro BallFlying Tiger Entertainment has been dropping some awesome Data East arcade hits from the 80’s and 90’s across a few platforms, but thanks to my rather hilariously large backlog, I’m just getting around to playing my first title in the Johnny Turbo’s Arcade series: Nitro Ball ($7.99). This one’s a 1992 oldie that’s an instant classic in the form of a killer mash-up of Smash TV and a crazy pinball game without the flippers full of super busy rapid fire action that’s packing a heap of period pop culture references doctored up a bit but still very recognizable if you know your classic 80’s flicks pretty well.

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I’d make a “Gun Ball Rally” joke here, but almost no one would get it.

I very vaguely recall this machine from my arcade crawling days, so getting the chance to see and play it again got me grinning immediately despite a wee bit too many deaths that followed. Things are quite chaotic right from the start and like any great arcade game, you’ll likely spend the first few minutes learning the ropes and figuring out how to stay alive in order to make it to the next part of a map.  While it’s only got five stages (Strange Football, Combat Field, Ghost Town, Aliens World, Space Station), as you’d expect if you’re an educated fan of these types of games, it’s all about the replay value and the many laughs you’ll have while blasting through those maps multiple times. The difficulty ramps up in spots as enemy goons swarm in from all sides and yes, sub-bosses and bosses can be cheap (hey, they’re just doing their jobs!). But overall, I’d call the game pretty balanced.

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Insomnia: The Ark Launch Trailer: Peek Performance

Here you go, the launch trailer for Studio Mono’s impressive looking sci-fi RPG Insomnia: The Ark, set for a September 27 release on Steam:

I’m liking the Bioshock-like vibes pouring off this one and that third-person action viewpoint is also lovely to my action/RPG loving eyes. Of course, the proof will be in how it all plays plus the expected launch window patches that will no doubt beat up on any bugs that are guaranteed to be part of the initial experience. In fact, I’m instituting a new review policy where I’ll wait a few days to a week or two to review some games just because I know they’re going to ship with assorted imperfections great to small. I’m okay with that waiting, though because it allows for a more reliable and fair review over first impressions that pick at issues that end up getting squashed once a larger audience gets to attempting to break a game by looking for flaws.

The only thing I’m looking for is another solid game to play that captures my imagination and has me grooving on the lore, world building and role playing elements. That’s not too much to ask at all, right?

-GW

Sega Genesis Classics Switch Bound This Winter

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Oh, yeah. It’s SO on this Winter on the Switch.

Hot on the heels of the SEGA AGES™ titles announced last week and set to launch during the Tokyo Game Show, SEGA continues a winter of bringing great classics to the portable Switch. Retro fans can now finally play the Genesis Classics collection on their way to school or work, in their lunch break or basically anywhere on the go! SEGA Genesis Classics has over 50 retro favorites to experience across every genre: arcade action, shooters, beat’em ups, puzzlers and hidden gems, with a raft of modern features. Exclusively for the Nintendo Switch players can now compete in same-screen local coop mode and use each Joy-Con individually if desired. Familiar features like online multiplayer, achievements, mirror modes, rewind and save states are all part of the collection for everyone to revisit and enjoy.

The physical edition of SEGA Genesis Classics is now available for pre-order from U.S. retailers. Details of the digital pre-order will soon be announced.

On one hand this was wonderfully inevitable, but on the other, it’s a case where some stubborn Sega or Nintendo-only diehards will need to pipe down and accept what’s going to be a superb deal when all is said and done. Remember, Sega games new and old have popped up on Nintendo’s systems for quite some time after the company got out of the console business.

I’m guessing that “winter” release timeline means before the end of the year, but I’ll err on the side of “sometime between December and next March” just to be on the safe side. Between this and the upcoming Sega Ages collection, it’s certainly going to a great time for Sega and its legion of loyal fans. Yep, I have this set already on other consoles and PC but it’s still a triple or quadruple dip so that nostalgia thing spreads like fresh butter on hot toast.

-GW

Review: 428: Shibuya Scramble (PS4)

429_SS coverThis is probably one of the easiest reviews I’ve ever written and that’s thanks to Spike Chunsoft’s 428: Shibuya Scramble ($49.99, buy it!) being one of the best, most consistently enjoyable adventure game experiences I’ve had this year. Initially released in 2008 to acclaim in Japan, this visual/sound novel/mystery game hybrid manages to still be 100% relevant because the developer nailed everything right the first time and the snappy new English localization (courtesy of the fine folks at Absolution Games) does an excellent job at making everything click exactly where it needs to.

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Trust no one… well except for guys who aren’t anything but pesky sorts just trying to eke out a living. He’s okay (this is very early in the game, so nope, not a spoiler!)

On the other hand, it’s also one of the hardest reviews I’ve written because I don’t want to ruin a single thing about the game other than to say it’s gong to be best if you go in as cold as possible (avoid spoiler-laced video walkthroughs, please!) and enjoy the perfect blend of plot and puzzle elements this one brings to the table. trust me, your curiosity will be very well rewarded, especially if you love a good mystery laced with off-kilter humor, tense drama and some deep, dark secrets.

 

 

It’s pretty spectacular when a game zips from drama to comedy to fear-inducing without missing a beat while keeping your interest in its varied cast of characters and sub-characters. It’s even more special when it’s a game that uses live actors and mostly still images with limited animation and doesn’t come off as cheesy or half-baked. This is clearly due to Spike Chunsoft’s decades of expertise with visual and sound novels and even though it’s a ten-year old game, it feels like a blast of fresh cold air on a hot summer day. Five main characters’ (and a number of minor ones) lives cross paths during a fateful day in and around the busy Shibuya section of Tokyo and it’s up to you to choose how everything plays out. Pressure much? Good. That’s how this is supposed to work and wow, does it work.

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Shenmue I & II: It’s Back, and a Must-Buy

 

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“Hey, man… wake up! We’re finally out again on consoles (except the Switch) and PC!”

Speaking of backs: With my poor back giving me some trouble these past few days (ow), updates have been tricky to do, but I’m grinning and grimacing through the pain just to let you all know (well, those who haven’t snapped it up yet on PS4, Xbox One, or PC) that Shenmue I & II is out for $29.99 (physical or digital). Cue the parade sound effects!  I actually only got around to ordering a copy yesterday thanks to thinking it was shipping next week (oops), but it’ll arrive tomorrow, so I’m not too far out of the loop. I’d normally say that I can finally sock away my Dreamcast and original Xbox, but I still use them for other games because I am quite the nostalgic old coot. Anyway, let me get back to trying to give myself a back massage with a bunch of rolling pins (okay, not really, but it may come to that) and let you all go about your day.

Back (ow) in a bit.

(Thanks, SegaAmerica!)

Review: Mary Skelter: Nightmares (PC)

Mary Skelter Nightmares PC

GhostLight’s wonderful port of Mary Skelter: Nightmares brings the game to PC in a flawless translation of the Vita version and yes, it’s absolutely worth a buy.  Seeing and playing it on a larger screen reveals sharper enemy and background art, but you won’t be fiddling with anything other than resolution and window size settings if you really need to. In fact, the rather low system requirements makes this one of the more accessible modern dungeon crawlers out there. Even if you’re not into the anime art style and overall offbeat tone here, the game excels on the gameplay front in capturing the spirit of the classic Wizardry games.

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Nope, this isn’t your Granny’s version of Snow White or any of the other gals from those old fairy tales. These girls can take care of themselves pretty well.

That’s not to say at all that the game is an entry level experience. There’s a decent enough difficulty curve and a combination of expansive maps, deadly traps and powerful bosses that will keep you on your toes. The main story involves a living tower-like dungeon called Jail looming over a city in Tokyo it has buried underground and the attempts of a squad of lovely anime ladies and one guy tasked with climbing that tower with intent on defeating the Marchen (monsters) and Nightmares (bosses) that inhabit it. The team’s main purpose is to enter the Jail’s oddball dungeons and defeat the Nightmares, which will grow the tower and allow it to reach the planet’s surface, allowing the citizens of the underground Liberated Zone their true freedom. There’s a bit more (well, a good deal more) to the story, but letting it unfold while playing is the best means of experiencing it.

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The Missing to be Found on Consoles and PC Later This Year

(thanks, Arc System Works America!)

The-Missing_BoxHmmm, perhaps I should pay more attention to more stuff online, right? Hey, it’s kind of hard to do these days when you burn so much energy trying to avoid all the negativity out there, grrrr. Anyway, I actually missed out on that video above that noted Hidetaka (SWERY) Suerhiro and developer White Owls, Inc. were working on a brand new game for Arc System Works America set to be published later this year.

Well, that game is called The Missing: J.J. Macfield and the Island of Memories and it’s set to drop digitally onto PC, PS4, Xbox One and Nintendo Switch before the year is out. Excellent. I have no clue as to what sort of game it will be other than it’s an action/adventure… well, that and you get all of three screenshots below:

Yep, I’ll be picking this up as well. SWERY’s work is always intriguing and it’ll be a nice enough appetizer while we wait for more news about The Good Life as that game tiptoes along its development cycle.

-GW