Yeah, soooo… this is a thing that’s actually happening, but as that post title says, I’m completely okay with it. Thankfully, it’s coming from Telltale Games, Skybound and the digital pinball geniuses at Zen Studios, so it’ll at least be familiar and faithful to fans of the episodic game series. The funny thing is I believe this is the only Walking Dead game to NOT get a Mature rating. Pinball isn’t inherently “violent” at all… unless you’re the type to get into fist fights over who gets to go first. Er, anyway… Press release below the jump – the game ships out his summer, but will be shown at E3 this year if you happen to be attending and need something a wee bit different and unusual to play around with.
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Tag Archives: PlayStation 3
Falling Skies Landing Hard on Consoles, Mobile In Autumn From Little Orbit
Confession time: I’ve never seen a episode of Falling Skies, so last year when I heard a game was in development, I was wondering what type of experience it would be with my fingers crossed it was going to at least be a genre I liked and not just another first or third-person action game that would be compared to superior genre entries and easily forgotten if it wasn’t good enough to grab the attention of the shows fans or gamers expecting something like what they know so well.
Today’s news that we’re getting this as a tactical strategy RPG for the Wii U, PS3, Xbox 360 and PC along with a mobile game called Falling Skies: Planetary Warfare is making me smile a bit more. Some screens to peek at from both versions (and I’ll leave it to you to guess which one is which, although it’s pretty obvious):
Granted, these work in progress screens aren’t going to blow you away if you’re expecting a superior LOOKING tactical experience. On the other hand, this particular genre is known for games that may not look the best, but deliver the goods on the gameplay front.
I did take special notice that Little Orbit mentions the Wii U version FIRST in the press release, which is a good thing to me 9and probably a bunch of other Wii U owners). If the game is good, it’ll probably (and hopefully) use the GamePad as a key part of gameplay (which is a no-brainer in my book). Anyway, we’ll see what’s what soon enough. I’m hoping Little Orbit gets this game orbiting into the hands of editors post-E3 just so the folks who aren’t attending that madness (raises hand) can get some hands-on time and spread the word if the game works as it should. Back in a bit with more on this one. Maybe it will get me to actually check out the show at some point on DVD… We’ll see!
Review: R-Type Dimensions (PSN)
Developer: Southend Interactive
Publisher: Tozai Games
# of Players: 1-2
ESRB Rating: E (Everyone)
Official Site
Score: A (95%)
Some things never change, and in the case of R-Type and R-Type II, this is a great thing even if you’ve always hated both for being so incredibly brutal to play through. Developer Southend Interactive has put together a neat little retro package with a few great modern twists for you arcade shooter fans as well as anyone looking for a true old school challenge that’s finally flown onto PSN after appearing on the Xbox 360 last year. R-Type Dimensions is an absolute must-buy if you like your games tough, tricky and full of replay value. Sure, both games combined only total a mere fourteen stages, but just like back in 1987 and 1989, both games will test your reflexes to the maximum. And if you take what’s here for granted, how far you can throw a controller.
If you’re terrible at these types of shooters, terminally lazy or just want to see the endings of both before you flee this mortal coil, Dimensions includes couch co-op play and a new Infinite mode that gives you multiple lives, allowing anyone to blow through the game no matter how many times you’re blasted into space dust. Of course, purists will want this because the classic games are intact and perfectly presented in terms of gameplay and even the terrible “Get me a proofreader!” text that spells out the rather minimalist story… Continue reading
GRID Autosport “Endurance” Trailer: How Long Can You Last? Your Reputation Hangs On The Answer!
For me, it would be about 18 or so hours. A bunch of years back, I decided to play through an full 24 hour race in the Sega Dreamcast game Test Drive Le Mans and ended up staying up for about 18 hours straight racing in real time, taking breaks every two hours or so just like drivers would in the actual event. I didn’t have a co-driver, so it was all me going for it against that pack through a rather busy race day that started off nice and sunny before growing darker and cloudier as a storm rolled through about a third of the way in. Anyway, it looks as if GRID Autosport is going to go a longer way in reminding me those days of staying up so long might be over to some extent thanks to more realism and what’s looking like some harder courses to tackle. As I noted last week, I like challenging myself with a racing game like this where one’s knowledge of the courses increases as stamina decreases. Just when you’ve hot that stride and the miles fly by, you feel the need for a nap coming on or you have to pee or your stomach starts growling louder than the engine of the car you’re driving. Yeah, good times… until you yawn or sneeze and wreck yourself right out of that race. In other words, I can’t wait for this game to ship!
Enemy Front Story Trailer: Resistance Is (And Most Likely Will Be) Futile…
CI Games’ upcoming WWII shooter has drawn my interest thanks to its story taking place during a few key points and in a few key places during that conflict. I’m withholding my judgment on this one completely until I actually PLAY it,but color me impressed that it looks to be packing in a LOT of content. As long as it’s not a straight-up linear run to the checkpoint experience (and press materials suggest it’s not at all), I think it will find an audience that likes what they see and may ask for more down the road. We’ll see in a few weeks as Enemy Front hits retail and digital outlets for PC, PlayStation 3 and Xbox 360 on June 10, 2014.
Plants vs Zombies Garden Warfare Popping Up On PS3 & PS4 In August
Ah, so the trickle-down effect IS fruitful after all! Well, it’s more like a sideways-creeping vine effect as PopCap’s Plants vs Zombies Garden Warfare finally makes its way to the PS3 and PS4 as an August 19, 2014 release. The game will also be playable on the Vita via Remote Play, although currently, there’s no direct Vita version you can stroll into a shop and buy or download from PSN.
I’ve not yet played this thanks to my pair of dead Xbox 360’s and my not having committed to buying an Xbox One (yet), but now I have no excuse not to play this one and perhaps drag a few friends along for the ride. I like that it’s not a straight port and Sony fans are getting some exclusive content for pre-ordering as well as in the actual game. Granted, it would be cooler if everyone got the same goodies in that came case or download no matter when they buy the game. But that’s something I’ll grouse about in a future feature. I’m just soaking in the happy rays of this news and can’t wait to give this one a go.
Company line press release below the jump for those of you who feel the need for (more) read… Continue reading
Sacred 3 Coming To PC & Consoles August 5 (Or: There Goes My Late Summer)
As a fan of the Sacred series for about nine or so years since that Sacred Gold box fell on my foot at a GameStop, I turned it over, saw it was an action/RPG and bought it on the spot, I’m completely psyched for Sacred 3. Coming to PC, PlayStation 3 and Xbox 360 (yet again, the newest consoles are shut out thanks to the game being developed for what was available at the time), I’m expecting more open world fantasy madness, plenty of quests and side quests, intentionally campy voice acting, LOADS of hidden goodies, and of course, excellent replay value. Screenshots don’t quite do these games justice thanks to the isometric view (although zooming in will likely be in the game, it makes the game much harder), but here you go just for fun:
Personally, I’m a gameplay video guy myself, so I like this better as an example of what’s to come:
I’m trying to figure this one into my schedule so I at least have one or two characters completing their story arcs just in time for that Diablo III expansion to hit the PS3 and I segue from one high quality dungeon crawler to another. Well, in THEORY, that’s what’s supposed to happen. We’ll see soon enough, though. Ancaria
Borderlands: The Pre-Sequel PAX East Gameplay: “Bounce, Breathe, Look, SHOOT!” (Rinse & Repeat)…
Okay, so it’s the name of an old basketball primer for kids, but that’s also a fitting description of what Gearbox and 2K Australia expect a great deal of you Borderlands fans to be doing in Borderlands: The Pre-Sequel, the upcoming standalone game set for a fall release on PS3, Xbox 360 and PC. Sorry “nest-gen” fans! You’ll need to wait a bit while the game you wanted or expected NOW or sooner is being cooked up in one way or another for its eventual release whenever.
While I’m sure that Gearbox and 2K Games could make a small fortune redoing the older Borderlands games and DLC from the ground up, I’d gather they’re doing the WISER thing and creating an all-new chapter to the franchise that packs in even more of what’s expected. This will also keep owners of those shiner (or matte-r) new systems from rioting and storming assorted game company headquarters anytime soon, too (er, Ha-ha?).
The Evil Within Doesn’t Scare Me (Yet) Because I Haven’t PLAYED It (Yet)…
“Booooooo!” (*squeal!*). Meh, I’ve always disliked these “reaction” videos for games and movies because even if they are one hundred percent real, what scares one person won’t affect another and as I get older, some things don’t scare me any longer that made me fly off a chair and up to the ceiling in the past. Or, to quote one Mr. Ray Parker Jr. “I ain’t afraid of no “ghost!”
Now, I’m NOT that jaded that some horror films, reads and games don’t get me wanting a blankie and a hanky every so often. However, some of the scares in entertainment are often derived from other and far more frightening works. That said, I do trust Shinji Mikami and Bethesda Softworks to the point that The Evil Within just may put me on the ceiling if it does what it does right and often. Expect to be scared out of your wits (or not?) when the game hits stores October 21st in North America, October 23rd, and throughout Europe on October 24, 2014.
WIN FREE STUFF! R-Type Dimensions PSN Codes Up For Grabs!
If you happen to have a PS3 and a PlayStation Network account and are sitting around staring at a wall right now just wishing you had something nicely nostalgic and hard as hell to play, I’d bet you look as if you could use something nice and free today.
I think I can oblige just a tiny bit with Tozai Games’ R-Type Dimensions, which landed on PSN a few days back. If you’re bouncing up and down in your seat right about now, okay, okay… knock it off and listen up. Two codes, both for North America (which means they won’t work anywhere else!), ONE each for two lucky winners. Just reply below (no need to put any personal info in that response) and the code is yours!

















