Borderlands: The Pre-Sequel Launch Trailer: Some Humor in Your Boom-Boom-Boomer…


 
Tomorrow is the big day for fans of this non-stop and often hilariously violent first-person shooter/loot-fest franchise, so here you go. I’m actually glad that Gearbox decided to give the old consoles where the series still has its largest user base this new game instead of forcing it onto the PS4 and Xbox One where it wouldn’t sell as well. Yes, they COULD have done it for all four systems, but I think they want to make that next Borderlands LOOK more like it belongs on those more powerful systems than just whip out a slicked-up enhanced version. Good for them, I say. Anyway, Borderlands: The Pre-Sequel launches October 14, 2014 in North America and October 17, 2014 everywhere else.

Borderlands: The Pre-Sequel Making of Episode 1: “If You’re Going to Shoot, SHOOT. Don’t Talk!”

 
Hey, Kids! Wanna know how video games are made? Well, this video doesn’t go into ALL the not so gory at all details, but it IS a fun watch if you’re intrigued. Gearbox Software seems to be a fun enough place to work, although some gamers with too much time on their hands and rickety soap boxes to stand on will give them eternal grief for at least two games they’ve worked on until the Earth rolls off its axis. Me, I just move forward and keep an eye on what they’re doing next. Borderlands: The Pre-Sequel isn’t made entirely by the studio, but you know 2K Australia is using what Gearbox has created in this collaboration to whip up this spaced-out loot frenzy that happens to take place in the fun-tastic Borderlands universe.

Given that this one is only on PS3, Xbox 360 and PC, I’m betting some of you are kind of ticked off that you traded in that “old” console in trade for a newer one, right? Oh well. Next time, don’t trade in or give away any system until you ONLY see budget games coming out for it. Or even better, NO games at all. That way you’re SURE there are no surprises coming down the pike…

E3 2014: Borderlands: The Pre-Sequel Trailer: In Space, Everyone Can See You Dance!

At this point, I expect nothing but serious FPS action, super stylized cel-art visuals and plenty of oddball humor from any Borderlands game (well, except Telltale Games’ upcoming soon to be mega-hit adventure take on the franchise that may have only two of the three elements mentioned, Tales From The Borderlands), so it’s good to see that Borderlands: The Pre-Sequel isn’t going to disappoint at all on the crazy front. This is one of those “old reliable” evergreens that’s good when you start playing and still packing heat months and years down the road thanks to it hitting that sweet spot between fun to play and “one more hour” addictiveness. It’s the bottomless pint of ice cream of games, folks! That’s how I’d describe the experience to someone wondering what all the fuss was about. That and argyle patterned weapons as an option? Yeah, that’s a win right there, although it does make for really crappy camouflage (unless Moon monsters can’t see argyle, of course)…

Borderlands: The Pre-Sequel PAX East Gameplay: “Bounce, Breathe, Look, SHOOT!” (Rinse & Repeat)…

BL_TPS_coverOkay, so it’s the name of an old basketball primer for kids, but that’s also a fitting description of what Gearbox and 2K Australia expect a great deal of you Borderlands fans to be doing in Borderlands: The Pre-Sequel, the upcoming standalone game set for a fall release on PS3, Xbox 360 and PC. Sorry “nest-gen” fans! You’ll need to wait a bit while the game you wanted or expected NOW or sooner is being cooked up in one way or another for its eventual release whenever.

While I’m sure that Gearbox and 2K Games could make a small fortune redoing the older Borderlands games and DLC from the ground up, I’d gather they’re doing the WISER thing and creating an all-new chapter to the franchise that packs in even more of what’s expected. This will also keep owners of those shiner (or matte-r) new systems from rioting and storming assorted game company headquarters anytime soon, too (er, Ha-ha?).

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2K Games @ PAX East: Borderlands And More Borderlands And Stuff…

 
I did not go to PAX East this year, but here’s a tiny sliver of what I missed. I’m not keen on conventions these days because I prefer being a fan who just PLAYS the games, not one who goes all out and dresses up like a favorite character or does anything else that keeps me away from a controller for too long. Granted, I admire ANYONE who has the guts to squeeze themselves into a costume that’s either hand made, cobbled together from what’s in the closet or store bought. I’m just way too busy poking around in assorted game worlds looking at stuff and admiring the hard work that goes into making them to get busy behind a sewing machine or makeup mirror. As for fan art? I’ve done my share and then some over the decades, but these days I’m more of an idea guy than anything else.

Borderlands: The Pre-Sequel? Wait, What? GEARBOOOOOOOOOOX!

 
Well, actually, this is 2K Australia’s fault, but still, I blame Gearbox for creating the unstoppable juggernaut that is the Borderlands franchise (one of the only shooters I’ll still play because of the wild, stupid fun to be had and SO many millions of weapons to discover and collect). Wow. Okay, I ignored this news earlier at first because I’d just woken up and thought it was either a late April Fool’s joke or just a joke, period. Ah ha ha… the joke was on me. So, this is happening and it’s coming SOON. As in this Fall 2014 to Xbox 360, PS3, and PC. Yeah, THAT’S RIGHT, dammit – the “OLD” consoles are getting this BEFORE the new ones because 2K Games is SMART and knows there are still more millions of you (and me) out there who haven’t committed to one of the new systems just yet. They’re getting my money (again!) for sure…

Evolve: 2K Games and Turtle Rock Give The Multiplayer Shooter Genre A Monster Kick…

Who's Hunting WhoI’ll admit to not being thrilled when I heard of Evolve because, futuristic weapons and cast of four hunters aside it’s yet another multiplayer focused shooter I can’t play because it probably doesn’t have an offline mode. But after seeing a bit of gameplay and getting that it’s a four against one game with that one playing a hunted beast that can evolve into a massive near-kaiju style beast, my interest went up a bit. Now, the ability to play as a monster isn’t a “new” thing in games at all, but developer Turtle Rock Studios is making this the core of the gameplay which requires the four players going after that monster to work together in order to take the player-controlled beastie down as quickly as possible.

 
Given Turtle Rock’s pioneering work on the Left 4 Dead games, it’s a no brainer that the team would take what they learned from that experience and up the ante considerably. Granted, the AI on that monster isn’t Director controlled and random, but I’m betting that creatures that the monster needs to feed on may be smart buggers who will hopefully spell trouble for the human hunters as they run and plan. I’m gathering that cutting off the food supply will keep that monster from noshing away and getting bigger, but I’ll probably need to ask that question at some point (among others) if and when I get some actual hands on time with this at a press event. Yeah, I may not play this at home, but I’ll certainly play it at a meeting and let you all know if it’s everything it’s cracked up to be. It sure looks like it shall be…

2K Games and Bethesda Team Up For Legendary Reissues

 
And by “Legendary”, I mean you’ll be lost for hours in these digital worlds these two new collections have packed onto those discs. The first bundle features the multimillion selling titles The Elder Scrolls V: Skyrim and BioShock Infinite and the second bundle features everyone’s favorite FPS/RPG hybrids Borderlands 2 and Dishonored. I’d highly recommend these to new players who’ve yet to play these four modern classics, but collectors may also want to snap these up as it’s a pretty good value for the content you’re getting. Granted, the cheapskates out there who always buy stuff on sale may disagree, but 2K and Bethsoft aren’t targeting you anyway (nyah!). Ah, so many, mnay games… so little time to play them!

The Bureau: XCOM Declassified Launch Trailer: On Loving (or Hating) the Alien…

After a complete shift in development from a tactical first-person game (that drew instant and completely unwarranted hatred from die-hard fans of the original PC game) to a third-person squad-based tactical shooter, 2K’s XCOM origin story rolls out on August 20. I actually liked the more stylized visuals and perspective in the original concept, but I’ll still play this as a fan of the series who happens to have a more open mind. Now, I don’t have a review copy incoming as far as I know, but I’m betting this drops in price quickly thanks to some obstinate embargo breakers at another site that ran a negative review already (which seems to have been taken down – I guess 2K put the kibosh on that kibosher). Oh well – I rarely pay attention to other reviews anyway, as it’s never a good thing to rely on the opinions of others when they go in expecting something entirely different than what’s on the plate. As usual… we shall see…

The Bureau: XCOM Declassified – “Origin Declassified” Trailer: Agent Carter, I’m On YOUR Side…

From the bits of gameplay shown, this origin story looks like a re-skinned version of last-year’s XCOM reboot, so you’d think it would shut the naysayers up a bit more. Nope. 2K Games is still getting not too much respect from those folks, but I say the company doesn’t need these people at all at this point. Let others who want to play the game do so and enjoy it while you keep your opinions to yourselves and sleep better clutching that old boxed copy of the Microprose classic you hold so dearly as the “best game ever” to your chests. Eh, whatever – I love that original game myself, but I’m at least more open-minded and can respect a new developer who wants (or WANTED, as far as the original design went) to do something outside the box. As always, we’ll see how the new game turns out when it hit s retail on August 20, 2013. Unless he and his team are complete klutzes, Agent Carter’s got nothing to worry about from me…