Well, well, well… my review copy of GRID Autosport arrived earlier today and as I didn’t expect it until later in the week, I ended up NOT getting any work done because I’ve been “out” driving for most of this afternoon. So far, it’s quite lovely, the inside the car views are back, the AI is pretty fierce and the hours will FLY by once you pop this game into your PS3, Xbox 360 or PC. I’ll try and get a more comprehensive review up this weekend, but for now you need this game if you’re a car nut and fan of Codemasters’ Racing Studio’s very solid outings.
Sure, it may look thrilling power sliding sideways at high speed, but this isn’t Mario Kart 8 at all and the only “death stare” you’ll get if you screw up is the other live players blowing past your wrecked car and laughing at you loudly over their headsets. Anyway, GRID Autosport is coming your way soon (June 24, 2014 in North America), so you’d better do some sideways sliding of your own to your nearest game emporium to place that pre-order or just pop in of the day of and hope they ordered enough copies. They most likely did, but I can’t vouch for smaller indie shops and what happens when a popular game might get a few really nice reviews that bump up traffic as people swing by to pick up a copies that weren’t reserved. If I were psychic, I’d be playing the ponies somewhere and be driven home sideways in a speedy ride of my own…
I see you’re here again, checking out the straps and leather in preparation for your hard ride. GRID Autosport will do you up right as rain as it puts you through your paces in a few racing disciplines where you’ll probably lose a lot until you learn the ropes and can keep your eyes on the road where they belong. Oh, you’ll be spanked and whipped and otherwise punished before you figure out which way is up, but you’ll love every minute of it whether you play along or with others. Figure out that safe word and get your rear in gear down to your nearest game emporium and place that pre-order. That big and special Black Edition isn’t going to buy itself, you know…
For me, it would be about 18 or so hours. A bunch of years back, I decided to play through an full 24 hour race in the Sega Dreamcast game Test Drive Le Mans and ended up staying up for about 18 hours straight racing in real time, taking breaks every two hours or so just like drivers would in the actual event. I didn’t have a co-driver, so it was all me going for it against that pack through a rather busy race day that started off nice and sunny before growing darker and cloudier as a storm rolled through about a third of the way in. Anyway, it looks as if GRID Autosport is going to go a longer way in reminding me those days of staying up so long might be over to some extent thanks to more realism and what’s looking like some harder courses to tackle. As I noted last week, I like challenging myself with a racing game like this where one’s knowledge of the courses increases as stamina decreases. Just when you’ve hot that stride and the miles fly by, you feel the need for a nap coming on or you have to pee or your stomach starts growling louder than the engine of the car you’re driving. Yeah, good times… until you yawn or sneeze and wreck yourself right out of that race. In other words, I can’t wait for this game to ship!
Oh, once again, I couldn’t help myself (*whipcrack!*). Anyway, it looks as if GRID Autosport REALLY means business when it comes to bringing racing fans some of the best action out there. While not a true simulation, the team at Codemasters is striking the balance between simple to pick up and play controls and the need to learn each track and how to survive the AI trying its best to blow your doors off when you dive into the single player part of the game. Online is of course its own crazy bird complete with the usual unpredictability of live players, especially in the longer races.
Now,I happen to like endurance race events, as there’s a fine balance of learning all the ins and outs of a race course lap after lap and your own physical condition slipping a wee bit over the hours as you fight off sleep and assorted body cramps. Granted, couch racing isn’t ANYWHERE as brutal as being in a car bouncing around and rumbling for a few hundred miles, but keeping me OUT of a real race car is probably a really good thing. GRID Autosport is out for PlayStation 3, Xbox 360 and PC on June 24, 2014 in North America, June 27th in Europe.
I’ve heard auto racing compared to fighting before, but when the comment pops up in this video, you can see what that means pretty clearly. I tend to like European Touring Car racing a lot better than the mostly oval, turn left and draft stuff that’s popular here, so Codemasters has had me since the TOCA days on the original PlayStation. GRID Autosport looks incredible in this trailer (and the other two that have been released) and I love how user feedback has make the game’s Black Edition a much more palatable product to pre-order thanks to everyone getting that same content and no spitting up DLC based on certain retailers and such.
That’s lame and other publishers need to listen up and quit that nonsense as it means people who like to complete a game can actually complete it and not need to shell out for multiple copies just to get every drip of content. Go, Codemasters!
Codemasters’ Racing Studio certainly hasn’t been sleeping at all, getting this new GRID game out in less than a year since the last one. While this PC footage looks incredible, I’m gathering the game will also look quite lovely on whichever consoles it appears on. Namco Bandai rolled this one out as one of many upcoming surprises and with a June 24 release date in the US (June 27 in Europe), it’s sure to be one of those games of summer that keeps a few folks indoors sweeping around turns and playing passing games with that pesky AI and/or peskier live players.
I initially noticed that no console news popped up in that video, but I can’t imagine this series skipping home systems at all. Aha- poking about on the press site I see it’s also coming to PS3 and Xbox 360, so no worries at all about the series leaving out a rather hefty chunk of its fans. Anyway, updates to come, of course. Color me grinning and imagining gliding around a bend at 100MPH or so…