Borderlands: The Pre-Sequel Launch Trailer: Some Humor in Your Boom-Boom-Boomer…

Tomorrow is the big day for fans of this non-stop and often hilariously violent first-person shooter/loot-fest franchise, so here you go. I’m actually glad that Gearbox decided to give the old consoles where the series still has its largest user base this new game instead of forcing it onto the PS4 and Xbox One where it wouldn’t sell as well. Yes, they COULD have done it for all four systems, but I think they want to make that next Borderlands LOOK more like it belongs on those more powerful systems than just whip out a slicked-up enhanced version. Good for them, I say. Anyway, Borderlands: The Pre-Sequel launches October 14, 2014 in North America and October 17, 2014 everywhere else.


Borderlands: The Pre-Sequel Making of Episode 1: “If You’re Going to Shoot, SHOOT. Don’t Talk!”

Hey, Kids! Wanna know how video games are made? Well, this video doesn’t go into ALL the not so gory at all details, but it IS a fun watch if you’re intrigued. Gearbox Software seems to be a fun enough place to work, although some gamers with too much time on their hands and rickety soap boxes to stand on will give them eternal grief for at least two games they’ve worked on until the Earth rolls off its axis. Me, I just move forward and keep an eye on what they’re doing next. Borderlands: The Pre-Sequel isn’t made entirely by the studio, but you know 2K Australia is using what Gearbox has created in this collaboration to whip up this spaced-out loot frenzy that happens to take place in the fun-tastic Borderlands universe.

Given that this one is only on PS3, Xbox 360 and PC, I’m betting some of you are kind of ticked off that you traded in that “old” console in trade for a newer one, right? Oh well. Next time, don’t trade in or give away any system until you ONLY see budget games coming out for it. Or even better, NO games at all. That way you’re SURE there are no surprises coming down the pike…

E3 2014: Borderlands: The Pre-Sequel Trailer: In Space, Everyone Can See You Dance!

At this point, I expect nothing but serious FPS action, super stylized cel-art visuals and plenty of oddball humor from any Borderlands game (well, except Telltale Games’ upcoming soon to be mega-hit adventure take on the franchise that may have only two of the three elements mentioned, Tales From The Borderlands), so it’s good to see that Borderlands: The Pre-Sequel isn’t going to disappoint at all on the crazy front. This is one of those “old reliable” evergreens that’s good when you start playing and still packing heat months and years down the road thanks to it hitting that sweet spot between fun to play and “one more hour” addictiveness. It’s the bottomless pint of ice cream of games, folks! That’s how I’d describe the experience to someone wondering what all the fuss was about. That and argyle patterned weapons as an option? Yeah, that’s a win right there, although it does make for really crappy camouflage (unless Moon monsters can’t see argyle, of course)…

Borderlands: The Pre-Sequel PAX East Gameplay: “Bounce, Breathe, Look, SHOOT!” (Rinse & Repeat)…

BL_TPS_coverOkay, so it’s the name of an old basketball primer for kids, but that’s also a fitting description of what Gearbox and 2K Australia expect a great deal of you Borderlands fans to be doing in Borderlands: The Pre-Sequel, the upcoming standalone game set for a fall release on PS3, Xbox 360 and PC. Sorry “nest-gen” fans! You’ll need to wait a bit while the game you wanted or expected NOW or sooner is being cooked up in one way or another for its eventual release whenever.

While I’m sure that Gearbox and 2K Games could make a small fortune redoing the older Borderlands games and DLC from the ground up, I’d gather they’re doing the WISER thing and creating an all-new chapter to the franchise that packs in even more of what’s expected. This will also keep owners of those shiner (or matte-r) new systems from rioting and storming assorted game company headquarters anytime soon, too (er, Ha-ha?).

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Borderlands: The Pre-Sequel? Wait, What? GEARBOOOOOOOOOOX!

Well, actually, this is 2K Australia’s fault, but still, I blame Gearbox for creating the unstoppable juggernaut that is the Borderlands franchise (one of the only shooters I’ll still play because of the wild, stupid fun to be had and SO many millions of weapons to discover and collect). Wow. Okay, I ignored this news earlier at first because I’d just woken up and thought it was either a late April Fool’s joke or just a joke, period. Ah ha ha… the joke was on me. So, this is happening and it’s coming SOON. As in this Fall 2014 to Xbox 360, PS3, and PC. Yeah, THAT’S RIGHT, dammit – the “OLD” consoles are getting this BEFORE the new ones because 2K Games is SMART and knows there are still more millions of you (and me) out there who haven’t committed to one of the new systems just yet. They’re getting my money (again!) for sure…

XCOM E3 Trailer: 2K Australia Needs A Little More Respect!

There’s a LOT of hate for this game and that’s too bad. I’m a longtime huge fan of the PC original (and some of the sequels and clones such as the UFO Afterlight series), but I’m also a bigger fan of developers that take chances with well-known series that haven’t had new entries created in quite a while. So, props to 2K Australia for tackling this and fingers crossed that it’s not only NOT another by the numbers FPS experience, but a game that defies the more vocal criticism and becomes a modern classic in the vein of the Half-Life series. Remember, some gamers were pissing in that pond until they actually played it…

Trailer has been moved to the M-blog HERE.

Gallery: XCOM

One of the more “controversial” game announcements of this year was 2K Games’ currently in progress reworking of the classic PC turn-based strategy franchise as a high action first-person shooting game light on the tactical elements longtime fans expect from the series. From the striking “retro” visual style to the alien designs to the gameplay, plenty of X-Com: UFO Defense die-hards have been burning up message boards with hissy-fit griping about every aspect of the new game’s design before even getting some hands-on time with a demo.

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