Gallery: DARQ

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Be afraid. Be very afraid.

With indie and AAA horror games being a dime a dozen these days, it’s going to take something really different to get some gamers jumping out of their seats and diving under their beds. Unfold Games has taken up the scare you halfway to death challenge with DARQ, their upcoming PC/Mac/Linux game that as you can see, certainly seems to have it going on in terms of delivering the frights.

So, what’s this stylistic and creepy psychological horror game about, you ask? Well, here’s what the official site says:

DARQ tells the story of Lloyd, a boy who becomes aware of the fact that he is dreaming. To Lloyd’s misfortune, the dream quickly turns into a nightmare and all attempts to wake up end in failure. While exploring the darkest corners of his subconscious, Lloyd learns how to survive the nightmare by bending the laws of physics and manipulating the fluid fabric of the dream world.

In DARQ, sound plays a very important role. There are sections of the game that take place in absolute darkness and in order to navigate the environment, Lloyd has to rely on the location of sounds.

 

Yep. If you’ve ever had those nightmares where you know you’re sleeping, but wake up all sweaty looking around the room only to have something bizarre take place as you realize you’re having a nightmare inside that nightmare, DARQ will be right up that dark alley you don’t want to travel through. Of course, you’ll be going thataway because that thing chasing you is keeping you from going backward. Oops.

Some imagery to keep you awake nights. As if that trailer didn’t get all crawly under your skin enough:

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While the game is still in development and doesn’t yet have a set release date other than TBA 2016, it sure is worth keeping an eyeballed peeled for. Let that image stick with you for the day (eww!). I’d say “have a good night”, but it’s early on a Friday morning. Still, you have to go home and sleep at some point, correct? My work here is done, then.

Humble Capcom Re-Bundle: Here Comes A “New” Challenger (For Your Free Time)

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Well, I had a few minutes of free time this year. Emphasis on the HAD part. Then Capcom teamed up with Humble Bundle for a new version of their sale last year that swaps out some titles for some other cool stuff and slaps such a stupidly cheap price tag on all that stuff that it’s IMPOSSIBLE to pass up. Seriously.

Even if you didn’t play Remember Me (it’s fantastic), missed out on Lost Planet 3 (it’s MUCH better than the “my friend hated it” crowd says), Strider (also really good), or DmC (which some REALLY hated, but is still a blast if you go with it and just cut loose), paying a measly $15 for TEN games PLUS a few more FREE games next week, PLUS discount coupons on two more titles (one of them being the outstanding Dragon’s Dogma: Dark Arisen)?  That’s the definition of “no-brainer”. Which leads me to a Resident Evil joke I thought up this afternoon, but forgot by the time I got home because I was busy thinking of how to figure out when the heck I’d be able to play all these games.

But hey, that’s what backlogs are for, right? Riiiiight… *sigh*. SOLD.

Goliath Hands-On: Why Build a Bear When A Robot’s More Effective?

GOLIATH logo2016 is turning into quite a packed year of indie game bliss for those looking for alternatives to AAA madness and yearly franchise games trying to recapture old glories long since past. One of my personal favorite indies is Whalebox Studios’ survival/action/RPG, Goliath (out on Steam tomorrow). A bit of time with the demo reveals its an intriguing, vastly fun to play mix of gameplay that should please fans of everything from Minecraft, Armored Core, Pacific Rim and a bunch of other influences that popped into my pointy head as I played. There’s a nicely cartoon aesthetic to the visuals that may initially fool you into thinking the game is a casual sort of fluff game. But my, isn’t it funny how visuals aren’t the big selling point when gameplay is tight and challenging, kids? Yeah, I thought you’d agree.

Anyway, the game’s focus on building and maintaining your Goliath is obviously key to the game, so it’s a benefit that it doesn’t take long before you get your first one built. You play as the a human survivor of a plane crash who ends up in a strange world where different factions are vying for some sort of superiority (as usual). However, with gigantic monsters stomping around in the wilds, let’s just say it’s not safe out there. Your character initially is stuck in the middle of nowhere after the plane wreck, but a radio call from a fellow survivor spurs him on to stay alive and find a means of making it out of that procedurally generated forest map. Your first (but not last) Goliath is a wooden one, but it’s no mere faux Tobanga you’ll be piloting. Nope, your modular mahogany mech is pretty sturdy and can take a bit of a whacking up to a point. As long as you’re near a source of wood or have the materials in your inventory, repairs are a cinch. Continue reading

Cursed West: Arcade Western Looks to Corral Some OK Funding

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While the character animation could be more fluid and that environment draw-in during the 3D horse riding sequences needs a bit of cloud cover, the nostalgic look and overall atmosphere found in Goex Games’ (Roberto Montesano) still in-development Cursed West looks interesting and old school enough to warrant a closer inspection. My eye is set on this project that’s currently up on indiegogo for about the next two months with a somewhat modest goal of $3500. It’ll only cost less than a small lunch to get yourself a code or a bunch of lunches if you want a more personalized experience. The game also has a Steam Greenlight concept page as well as a a facebook page that could use a few more fans and perhaps a seasoned game developer popping in to let Roberto know he’s on the right track.

For a first game, this looks quite promising and it’ll be interesting to see or even play an in-progress build as it comes together and report on it at some point. Hopefully this indie western (straight out of San Luis, Argentina) would be tightened up to a fine shine and laid out on a few console platforms in addition to the already planned PC and Android releases. But we’ll see what happens as the game heads closer down the long road to completion. Hmmm… I wonder if Ennio Morricone is not too busy these days and if not, would he do an indie game soundtrack for not a ton of money? Now, THAT would be a pretty cool stretch goal, I’d say.

Tower of Samsara on Kickstarter: Get This Unique Platformer Well-Funded

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Welcome to Tower of Samsara

 

The wheel of life runs indefinitely. Just like the path that you’ll take through the planets of our solar system living your adventure and making your choices so you can build yourself to reach nirvana.

 

 

So many Kickstarters, so little time (and money)! That said, Martelo Nero’s interesting-looking indie game Tower of Samsara has enough going for it that I shot a few dollars its way as soon as the funding went live. It’s been a few days since and guess what? A Vita version has been announced as a stretch goal. Hmmm. Time up up my pledge, it would seem. The stylized visuals and karmic elements of the gameplay noted on the KS page are what lured me in, and with time to go before pledges are all taken and a 2018 release date, it’s a hopeful sign that ToS is climbing its own tower to its goal.

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This DOOM Trailer is a Feat of Clay

DOOMSo, yeah. DOOM comes out on May 13th and this 4th game can also be seen as a modern reboot of the seminal FPS franchise as well as a love letter by id Software to itself. While the official game trailer itself is quite NSFW, the very talented Claycat (or Lee Hardcastle) has whipped up a hilariously cartoon gory (and not for the kiddies) claymation version of one of the early trailers that’s a must-watch.

Er… Hey, that’s NOT blood, kids… it’s um, jelly! Take a look:

Yep, awesome, innit? Here’s the yuckier (content-wise) official trailer:

DOOM hits retail and digital on May 13, 2016. As the song says, “go to hell and see how you like it!”

GALLERY: Aragami – Losing its “Souls” Makes This Even More Appealing

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Formerly known as Twin Souls: The Path of Shadows, developer Linceworks’ upcoming stealth/action game is now officially known as Aragami and should land quietly behind you this fall provided you’re a PC or PlayStation 4 owner keeping a close eye on this one. The stealth mechanics and setting have a nice Tenchu vibe, but the game is also influenced by excellent games such as Mark of the Ninja and Dishonored. For my money, losing the word “Souls” from that re-titling is also a really good thing thanks to so many gamers comparing any game using that word as copying or influenced by FromSoftware’s Dark Souls trilogy and its precursor, Demon’s Souls. Solid-looking games like this don’t need that needless fan-brain baggage loading them down at all. Thankfully, Aragami seems to have it all going on from visuals to what’s sounding like a great score from Two Feathers (of Hammerwatch fame).


 

In terms of story, you’ll play as Aragami, a slain warrior summoned back from the dead by Yamiko, a noble girl from the sacred citadel of Kyûryu. Her connection to Aragami isn’t clear at the outset as his memories are somewhat hazy and need to be regained as he and Yamiko make their way though Kyûryu’s heavily guarded streets. Stealth and the risen raider’s Shadow Powers will be keys to survival as the developer notes:

Aragami has a punishing difficulty; you are lethal when undetected, but outmatched in numbers. Getting detected can lead to an abrupt defeat, so you must rely on your supernatural abilities and stealth to choose your battles wisely.

As for those Shadow Powers, look out below. Or above. Yikes!

Use your Shadow Powers to become the ultimate stealth killer. Cast shadows on any surface and use your Shadow Leap to move around undetected. Dispose of enemy corpses using your Shadow Vanish, create shadow clones to distract your enemies or invoke black holes to swallow your targets in one fell swoop. As you advance you will need to use all your powers and wit to sneak past guards, teleport between shadows, create your own areas of darkness and strategically assassinate those who stand in your way.

 

Sounds deadly, doesn’t it? Let’s take a look at some screenshots below the jump so you know what to expect in case that trailer was too much for you to handle Continue reading

Gallery: BREACHED

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Welcome to BREACHED, coming to Steam sometime this year from indie developer Drama Drifters. “What’s it all about?” you ask with a raised eyebrow as you lean forward in your seat. Well… let’s take a look:


 

You awaken as Corus Valott, long lost in cryogenic slumber, to find your shelter damaged by unknown circumstances. The land and settlements around you have crumbled to ruin, broken buildings and jagged shards all that remains. Confused and isolated, you’re compelled to repair the shelter, explore the ruins and scavenge your surroundings, in hopes of uncovering – or perhaps avoiding – the uncomfortable truth of what has transpired.

 

Well, that’s not good news at all for Corus, but the game certainly looks quite impressive despite his plight.

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You’d THINK by 2245 (when the game takes place), we’d have all this “how to survive on other planets” stuff down pat. But, nope. Stuff always tends to go haywire in sci-fi, which is of course a good deal better than it happening in reality, right? This is probably why BREACHED will work so well (if that trailer is any indication). Survival simulation, speedy drone piloting, exploration and repairs all come into play as Corus only has eight (game) days to get things taken care of. Will he make it off that rock or what? I’d say that may be all up to you and what the developers have planned. While you’re waiting for the release date, feel free to give a listen to the game’s otherworldly soundtrack a bunch of times while you wait. It’s quite good.

Back with more on this one once the inbox gets a tickle of news.

Valley: Blue Isle Studios’ Newest Is Intentionally More Jumpy Than Scary

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Blue Isle Studios made a name for itself with Slender: The Arrival on PC and then consoles, but the studio wisely decided not to become the all jump scare all the time game factory fans of that horror hit wanted it to be. Its upcoming title, Valley is a very different game than Slender was, although some are making direct (and probably unfair) comparisons to Gone North Games excellent first-person puzzle platformer A Story About My Uncle.

The trailer below certainly has a few things going for it that game didn’t as well as what looks like a tonal shift from freeform 3D platforming to a bit of slightly frightening business:


 

As for what’s what with the story and what to expect from the gameplay, here you go: 

Valley is a First-Person adventure unlike any other. Hidden deep within a remote region of the Rocky Mountains, you find yourself bewildered within a secluded valley. With the power of a recently discovered L.E.A.F. suit (Leap Effortlessly though Air Functionality), run and jump your way through beautiful forests, dangerous ruins and vast environments; all the while utilizing the power to control life and death to uncover the startling secrets of the mysterious valley.

 

Features

  • Move faster, jump higher: make your way through the world of Valley™ using the incredible speed and agility of the L.E.A.F. suit.

  • Manipulate life and death: the L.E.A.F. suit grants its pilots the phenomenal power to both give and take life from any living thing.

  • Experience a unique twist on death: the more you die, the more the valley will die around you.

  • Enhance yourself: upgrade your suit with new abilities and strengths.

  • Explore: the world of Valley™ is filled with forests, wildlife, ancient ruins, charming creatures, dangerous enemies and other mysteries.

 

Six screens below to ogle:

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The varied environments combined with the intriguing gameplay makes Valley quite intriguing and well worth a play to see how the mechanics work. If it all works well, Blue Isle will have what’s looking to be an even bigger hit than Slender was, provided that game’s legion of fans is willing to try something different. Valley lands on PC via Steam (so far), PlayStation 4 and Xbox One this summer.

Gallery: Niten


 

“Think lightly of yourself and deeply of the world”
– Miyamoto Musashi

That quote from Musashi’s classic The Book of Five Rings is seemingly what Edinburgh, Scotland-based indie developer Donald Macdonald is aiming to convey with Niten, an upcoming first-person exploration game currently available for backing on Kickstarter that blazed through the Steam Greenlight approval process in a mere ten days. Created with Unreal Engine 4 and Speedtree assets, MacDonald’s interactive adventure looks absolutely glorious with an open world beckoning to be fully explored as the story plays out:

In search of the past and the present find yourself lost on a remote island off the coast of Japan. Uncover the mystery where ancient Japanese culture meets breathtaking scenery, blossoming cherry trees and a sky that tells a story in its self. Watch the weather turn and see the sun go down, feel the chill of the morning mist and let the glowing fireflies guide you as you search to uncover the truth of the island.

 

As for that island, let’s take a look at some gorgeous screenshots below the jump. Passports ready? Good. We’re off: Continue reading