System Shock: Night Dive Studios Shows How EVERY Game Needs to Be Crowdfunded


 

In dropping an amazing early demo for its System Shock remake on Kickstarter, you can very safely say Night Dive Studios also just dropped the mic on how every videogame developer from this point onward NEEDS to introduce their product should they take the crowdfunding route. Giving potential backers a taste of what’s to come at no cost save for the time it takes to download and play that sample makes a hell of a lot more sense than automatically thinking gamers love gambling blindly on an IP’s popularity, names of famous creators, insane stretch goals and other promises that have popped up with a bunch of other past to current games. As a few high to lower profile games that didn’t meet expectations or that failed to materialize post-campaign have shown, gamers feel the burn from these bad apples and take their anger out on whatever pops up next as a big deal project.

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Yes, some of those games got backer-only demos for certain mid-to high tier contributors (boo!). But to me, the idea of paying to play a demo build is a bit lame, no matter how great the pedigree of the team making a game. Although I’ve played some decent ones, Early Access games fall under the same category because there are some that have died on the vine after that demo drops and gets paid for. Granted, crowdfunding sites aren’t “stores” at all and your pledge is just that until the project meets or exceeds its goal and your money is gently lifted from your bank account. Anyway, if you remember System Shock and want to check it out even if you have no plans to fnd this remake, hit up the Kickstarter page and go get that demo on Steam, through the Humble Store or DRM-free over at gog.com.

Magical Brickout: Off The Wall Hybrid’s A New Classic in the Making

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Black Shell Media has been publishing a slew of fun indie games for a while (over 60 titles to date) and as I whittle away at my backlog, I’m finally getting around to playing a bunch of them. Magical Brickout won the coin toss and as a fan of Breakout or Arkanoid-style games, this Early Access game had me at the first ricochet. Indie developer Cunning Force Games has whipped up a fun mix of puzzle and RPG-light gameplay that’s addictive and challenging with a circular play field that may remind a few of the well-aged gamers out there a tiny bit of Star Castle played from the perspective of that game’s titular nemesis.


 

There’s a basic plot about an evil wizard trapping fairies in magical bricks and using their powers to keep his castle safe while his kingdom domination plans, but you’d like to know how it plays, I’d bet. Pretty darn good, I say. The rotating play field takes a bit of getting used to, but the replayable tutorial does an excellent job of setting up the game and letting you ease into the controls. Using the A and D keys to rotate the play field and SPACE to launch balls (or the right analog stick and X on an Xbox 360 pad), you’re tasked with freeing all the fairies on each board while avoiding bad status bricks and using assorted power-ups to aid in your progress.

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From what I’ve played so far, complaints are minimal. Sure, mouse control would be a nice addition to the game because some levels get REALLY hectic. But I think  the rotation speed of the board is set to be intentionally methodical for say, billiards and pinball fans looking to line up shots before launching. That and heck, there’s something to be said for LEARNING how to play a game and not expecting it to play EXACTLY like something familiar, right? Yes, the art direction could be described as “hidden object game rustic” (a friend who popped by noted that with a chuckle), but it’s all good that this game rocks that hand-painted style without apologies.

Updates are hitting this one fast and furiously, so there’s a great deal of content to explore that makes the price point more than a reasonable bargain. Even better, there’s also a big sale on Black Shell’s catalog on Steam even as we speak, so I say click on over and buy a few things to add to your library or gift to friends who need more variety in their own collections. Add some Magical Brickout to your life as well – you look like you need to spin this spinner of a game for a spin anyway.

The Technomancer Launch Trailer: Get Your Ass To Mars on PC & Consoles

With the risky and expensive on a few fronts potential of sending humans to Mars (on a one-way trip, yet!) being a big deal over the past couple of years, it’s clear that entertainment focused on the Angry Red Planet is going to be hot for a while. Fresh from veteran developer Spiders and publisher Focus Home Interactive comes The Technomancer, an action/RPG for PC, PS4, and Xbox One out tomorrow. A prequel to MARS: War Logs, the game looks to add to the lore Spiders set forth in that game while introducing new characters, environments and gameplay to players who buy their ticket to the stars.

I’ve been bonked on the noggin with a review code, so I’m going to be off-planet for a bit. Back with some impressions shortly. Oh, by the way: MARS: War Logs is on SALE on Steam for 75% off. Check it out if your curiosity is piqued. It’s got a few rough edges, but makes for a pretty decent diversion that makes The Technomancer all the more intriguing as a prequel. If the new game is even better, will Spiders go forward or back in the timeline they’ve created? That’s a question for sales figures to partially answer, I’d bet.

Greedy Guns: Give Them All Your Money, This One’s A BLAST

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Hi! Believe it or not, this is how the game’s demo BEGINS. Wow.

greed is goodFrom the crazy must-play demo alone, TioAtum’s in development arcade run ‘n gun Greedy Guns is probably going to be poking into a few “indie game of the week/month/year/whatever” territory as soon as it’s released. Between the super-fast gameplay, colorful cartoon visuals and excellent 360 degree blasting, this one’s got BUY ME stamped all over it.

Don’t believe me? Go try the demo out on the game’s Kickstarter page and you’ll be like my pal Vincent (Zombie Proof) Spencer, who noted “yup, this game is the STUFF” after I sent him a PM on Steam while he was in the middle of playing DOOM (or was it Fallout IV?).


 

Anyway, Greedy Guns is a fantastic homage to games like Metal Slug, Contra, Metroid, the Castlevania series and the *always* awesome Gunstar Heroes with sharper modern visuals, more exploration elements and what feels like an even higher adrenaline rush as you play. Solo and co-op play is supported and you’ll want to grab a friend (or get outside to make some new ones) because this game is HARD. But it’s also fair in its challenge, once you learn to not get squashed, zapped or otherwise mangled by the assorted baddies trying to do you in.

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Hey! Don’t laugh at these guys. They may look sort of cute, but they intend to mean you plenty of harm.

 

Even if you’re NOT a fan of crowd-funding games, the demo is a must-play because it’s far enough along and fun enough to get you to part with a few bucks just so you can dive in and play the entire thing to the end. The three-man team is really swinging for the fences and the game is one of the best crowdfunded indies I’ve played this year. Take THAT, other games that make promises, deliver no demos and disappoint some… like an anime fan on (oh, you know the rest).

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Kate and Bob are waiting. Don’t make them come get you.

Anyway, go support Greedy Guns. That pitch above shows the team knows what it’s doing and how killer their product will be when it’s all done later this year.

Tick Tock Bang Bang: Kitchen Sink Slo-Mo Hollywood-Style Destruction? Yep, That’s A Buy


 

Dejobaan-Games-Logo-ColorDejobaan Games‘ latest eye-popper, Tick Tock Bang Bang comes out tomorrow on Steam and yes, you probably need to be dodging cars, lasers and anything else the game throws at you just because this can come in handy as a real-life survival skill. Well, for a pie fight, maybe.

In real life, all of us who see a flying car would either scream like a busload of kittens going off a cliff or whip out that phone of camera to snap a selfie, THEN scream like that busload of kitties going off that cliff as the car was about to crush us like a grape.

Priorities, people, PRIORITIES. Duck and cover FIRST, then pop up to take that selfie right before the bus you were waiting for falls on your head because you didn’t look UP first. Oops.

For a bit of practice, here are some GIFs, as they do a good job of distracting you AND teaching you how to dodge pie-like stuff coming your way:

GIF - Terminal Velocity GIF - Exploding Android GIF - Laser Show GIF - Subway Fight

 

Too distracting? Okay, okay. Here are a few non-moving screenshots to tide you over until tomorrow, then:

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Fossil Echo: How Odd.. Is There an ICO in Here?

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Gamers who love stuff like Team ICO’s games, the Oddworld series and gorgeous artwork would do well to keep an eyeball peeled for Fossil Echo, set for a July 1 release on Steam. You can also pre-order the Fossil Echo – Special Edition directly from the developer for 14.99 (the price jumps up to $19.99 in about 20 days) which includes a Steam copy of Fossil Echo for PC, a Fossil Echo Original Soundtrack by John Robert Matz (25 tracks + 1 bonus), a 20+-page PDF: The Making Of Fossil Echo, other extras (such as wallpapers, profile pictures) and yes, the dev team’s infinite gratitude.

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As for what the game is all about, well read on… Continue reading

Wonder Boy: The Dragon’s Trap – Blast From The Past Gets A WOW-Worthy Remake

 

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MouseManRunningMuch to the joy of many gamers in the know, there are now two major games on the way from indie developers focused on returning the classic character Wonder Boy to his former glory and both have the blessings and cooperation of series creator Ryuichi Nishizawa.

Sega still owning the rights to the character means Game Atelier‘s upcoming effort had to be redubbed Monster Boy and the Cursed Kingdom (formerly known as Monster Boy and the Wizard of Booze). But as Wonder Boy: The Dragon’s Trap has just been announced, it seems that title is staying for the current time. Even if it changes at some point, the game being a beautifully animated remake of Wonder Boy III: The Dragon’s Trap is what’s really getting some very thrilled.
Continue reading

On Rusty Trails: Elvis Lives, But Needs a New Place To Stay

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Elvis (Custom)“Innovation” (cue angelic music or whatever you hear when that word is mentioned) is one of the most overused buzzwords in gaming “journalism” (another overused word clung to by some) and it’s clear that too many writers about games tend to try too hard to push the idea that if an new game isn’t “Innovative” it’s somehow lacking the necessary “fun” required that seemingly ONLY comes via “Innovation” (cue angelic music or whatever you hear when that word is mentioned).

Well, Black Pants Studio has some happy hogs that need to be washing by some of these soulful-eyed scribes who seem to not be having FUN because they’re waving their “innovation” meters all over every game they play looking hard instead of cutting loose and having… well, you know what.

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On Rusty Trails is their new PC/Mac/Linux game set to hit Steam June 13 and early code in hand, a spin was taken that finds the game is truly more (and actual) FUN without trying so hard to “innovate” that it spins itself into a pretzel that pleases none but those who want it to bend how they please. But enough jabbing at peers here. Let’s get to the describing as best we can how FUN Elvis is to play as… Continue reading

Valley Update: Deeper We Go (And Things Look Even Better)

Lev7_Temple_BiggerSun_002Blue Isle Studios‘ upcoming first-person action/adventure/exploration platformer Valley is coming along very nicely indeed as you can see in these new screens. As noted earlier, the developer is not slapping together a new Slender game just to cash in on the still percolating jump-scare horror craze.  The richer Unity-powered visuals and more open game world beg to be explored and the intriguing L.E.A.F. Suit’s yin/yang powers of death dealing and life giving should make this quite the interesting game experience.

AncientRuinsSS2_001I have the feeling that this is going to be one of those summer games that gets people to stop and hop in for a slice of thrills they don’t expect coming, but as usual, we shall see. Valley‘s Steam page is beckoning you to wishlist the game, so you go on ahead and do that. Well, after you finish ogling those screens below.

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And don’t forget, PS4 and Xbox One versions are on the way. Blue Isle isn’t letting those console owners have a slow summer either. Back with more on this one soon.

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Lumo: Brilliant Iso Platformer’s One of The Year’s Best Surprises

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Lumo is out now on Steam, gog.com, the Humble Store (PC/Mac/Linux), and PlayStation 4 now and that $20 price tag may actually be too little for such a gorgeous and brain-twisting platform/adventure game hybrid. Created by Triple Eh! (Gareth Noyce) and published by Rising Star Games, there’s so much packed into this isometric wonder that most gamers under a certain age with no sense of game history outside their own short memories will spin themselves silly trying to keep up with the seemingly endless references to games they’ve never seen or played. North American gamers with some experience will note the Solstice and Equinox homages along with nods to Donkey Kong, Marble Madness, and a few other classic arcade and console games while they jump through around and in many cases, OVER levels to locate some very-well hidden secrets.

This isn’t a proper “review” (yet) as I’m basing my wordy noise here on the preview code I received and finally got around to this past weekend. Think of this as a fine and dandy heads-up if you’re on the hunt for a lengthy, challenging blend of old and new schools that’s cute enough to be a kid’s game, but tricky enough to get the most seasoned player checking out every nook and cranny for hidden stuff. As you play, you’ll discover Noyce is indeed a very, very talented guy with an elephantine memory and deep knowledge about his favorite games and a willingness to share that with anyone who picks up a controller. 400 rooms in a beautifully rendered Easter Egg farm where fast movement is necessary, yet paying attention to visual cues makes for truly rewarding play sessions. The sense of discovery in Lumo is fairly remarkable because you’ll be doing things both inside and outside the box. See some crates stacked by a wall or what looks like a curious means of reaching the top of a wall? With a bit of effort poking around in nearby room or a bit of backtracking to other curious spots, you’ll be up and over those walls and into new territory. Continue reading