Wonder Boy: The Dragon’s Trap – Blast From The Past Gets A WOW-Worthy Remake


MouseManRunningMuch to the joy of many gamers in the know, there are now two major games on the way from indie developers focused on returning the classic character Wonder Boy to his former glory and both have the blessings and cooperation of series creator Ryuichi Nishizawa.

Sega still owning the rights to the character means Game Atelier‘s upcoming effort had to be redubbed Monster Boy and the Cursed Kingdom (formerly known as Monster Boy and the Wizard of Booze). But as Wonder Boy: The Dragon’s Trap has just been announced, it seems that title is staying for the current time. Even if it changes at some point, the game being a beautifully animated remake of Wonder Boy III: The Dragon’s Trap is what’s really getting some very thrilled.
Continue reading


Monster World RPG Update: Not QUITE Ready, But You Get An Ending, Anyway!


And I say HAH! To Max Team for “spoiling” their game for all of you. Well, not really. There’s a good ending in here as well, but I’m not going to spoil that for you at all. Actually, I got a note from the guys (or was it ONE of them? Hmmm. How come you NEVER see Fernando OR Massimo at the SAME time in the same place? Hmmmm?) saying that the game is still being bug tested, but should be done at some point. Hey, it’s a FREE download, so I say take your time, boys. Take your time. If it’s as good as it looks, I don’t mind the wait one bit.

Okay, Max Team… Now You’re Just Messing With Me…

Ha and ha, ha. Massimo and Fernando over at MAX TEAM must really hate me. The just ran a fun new reworked intro to their upcoming Monster World RPG the other day and now here comes a big, fat SPOILER video with the game’s bad ending that they tell you NOT to watch if you don’t want to see it. CHALLENGE ACCEPTED! I still haven’t seen it and I know YOU won’t click that play button either, right? RIGHT? Yeah, I thought so. In fact, I say let’s give them the pleasure of NOT clicking that video and making it become the least popular one they’ve made to date. That should teach them not to go and do stuff like this ever again. YEAH. We showed YOU two what’s what. The fans have spoken! Or have NOT spoken and NOT clicked on your video! So there.

(Okay, so it’s actually a goofy joke that happens about a minute into the game, so it’s not an actual “spoiler” at all, so you can click away at your leisure and not actually “spoil” anything!)

Monster World RPG Update (It’s Creeping Closer)…

Massimo and Fernando (aka MAX TEAM) are still debugging their baby so it arrives all ready to download and play, but Monster World RPG just may be the big (and FREE) ticket Sega fans are looking for when it comes to fan-made JRPG experiences. So much work and love has gone into this project that the game truly looks as if it’s a never released Genesis game. Granted, I’ve only played a few demos over the past year or two, but I’m confident that the end result will be well worth the long wait. I think there’s a month or so to go before this lands, but I say take your time, guys… take your time. I want this one to be perfect when I sit down and lose too many hours in it…

Monster World RPG Update: Buy, Buy, Birdie!

Another day, another MWRPG update. Actually, two updates so close together (this video actually dropped a few days back) is a GOOD thing, as it means the boys are getting closer to the end of all the bug testing and the game is going to get a release soon. And yes indeed, bug testing is TEDIOUS work. Strong men and women have thrown themselves from low basement windows up to the pavement while doing this thankless task, but if not for their sacrifices and valor, the games you play today would be chock FULL of issues. Er… well MORE games you play would be chock full of issues, as some of these huge AAA titles that ship out with mandatory online play are lousy with the digital pestilence. But, THIS game is s solo old-school JRPG, so I’d say the chances of it NOT running or being unplayable are slim to none. Huzzah!

Monster World RPG Update: Bug Zappers Working Overtime…

Max Team is still hard at work ironing out any problems in their upcoming Monster World RPG. Fans of Monster World IV will get a grin going at this video in particular because it’s based on that a very familiar level in that great little game that never got a US release. Anyway, enjoy the clip, those of you who like what you’re seeing. Everyone else who just doesn’t get it… that’s alright. You’re still cool in my book even if you think we’re all weird or something like that. Hey, everyone needs a hobby, right?

Monster World RPG Finally Gets An Update!

EDIT! Oops. There’s also a gameplay video up that I missed in my hurry to post this news, so it’s now below.

More precisely, I finally got back around to checking up on the boys at Max Team and they’ve posted that video slideshow you’re watching above with one eye as you read this text with the other. How DO you do that, I have to ask? It would sure make my job easier if you could teach me! Anyway, As you can see in that slideshow, the game is coming along really nicely and according to a post on the dev blog, the game is pretty much done save for the long and arduous process of debugging the game so it plays as great as it looks with no pesky issues slipping into the finished code.

The dynamic duo of Massimo and Fernando plan to pump up things in a big way once the game is ready for release and I’m betting fans of Sega’s classic Monster World games (I know a few of them including myself) will be all over this in a heartbeat once that download is posted. I still can’t believe they’re doing this in RPG Maker 2003, but such are the wonders of doing all your artwork by hand and not using only the assets in the program, folks!

Max Team’s Monster World RPG: Taking A Sega Classic To The Next Level

While I do play a LOT of fan-made games paying homage to classics of the 8 and 16-bit eras, Max Team’s Monster World RPG project is one of the better works in progress I’ve seen to date. Initially released as a simple RPG Maker 2003 passion project back in 2005, the game has since been reworked into a much more polished game worthy of being put onto a Sega Genesis cartridge. Even though it’s far from the flashiest game made with the ancient game creation software, the dedication to replicating the specific look of the MW games while turning it into a turn-based RPG with an active time battle system out of the Final Fantasy games is on point and the nostalgic vibe works perfectly. The two hard working guys behind this free RPG, Massimo and Fernando, met up about a year after Massimo completed the first version of the game and needed help in expanding the game further. Continue reading