Well, It looks as if Granzella’s gambit is paying off so far. Only a day in and the R-Type Final 2 Kickstarter is over halfway to its initial target funding goal. That’s quite good news, folks. I’ll admit to being a tad skeptical about that seven-day time frame to put in a pledge, but I see that Granzella thought this through a bit and is relying on the most die-hard fans of the genre to pony up their pledges and get fellow shmup fanatics to hop on in and play in the same intergalactic pool.
Excellent. Yes, I’m going to pledge a few bucks myself before the campaign concludes. I just need to figure out what I can afford and what sort of extra I get for my pledge.
With the permission of IREM SOFTWARE ENGINEERING INC., Granzella is now developing the latest title of the side-scrolling shooter “R-Type” series to bring it out to the world. However, we are just a small, powerless studio so we decided to launch a Kickstarter crowdfunding campaign to accomplish the project.
In order to make our crowdfunding campaign a success, we need your cooperation. Please lend us a helping hand to spread the word about the R-Type Final 2 as well as the Kickstarter campaign on your website and through social media.
Hmmm. It looks as if IREM and developer Granzella really need your help in stopping the Bydo Empire but good. Kicking off worldwide on June 3, the campaign is for PlayStation 4, Nintendo Switch, Xbox One, and Steam versions of the game. There will be a number of digital and physical options and backer rewards to choose from depending on the amount pledged.
The Kickstarter campaign starts at the same time around the world. The estimated launch times for each world time zones are as follows:
Japan Standard Time (JST) At Midnight on Tuesday, June 4 (at 24:00 on
Monday, June 3), 2019
Coordinated Universal Time (UTC) At 3 P. M. on Monday, June 3, 2019 Eastern Daylight Time (EDT) At 11 A. M. on Monday, June 3, 2019 Pacific Daylight Time(PDT) At 8 A. M. on Monday, June 3, 2019
* The campaign will last for about a week.
* The end date will be announced on the first day of the Kickstarter campaign.
UPDATE: We’ve just received images from the ongoing conflict along with a brief video that reveals only a hint of the struggle at hand.
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It looks like it’s time to suit up and prepare for takeoff, folks. Rewards await the brave souls who step up and strap in for the hard fight ahead. Expect an update once the campaign goes live, of course.
Headed to PC and PS4 on June 20, and with Xbox One and Switch versions set to follow, Stockholm-based Hit-Bit Studios’ 198X is an incredible looking game that mashes up five types of arcade games and bundles them up in a young person’s coming of age storyline. That trailer is pretty impressive and yes indeed, my old arcade denizen days kind of popped into my head while watching it. I’m going to keep an eye peeled for the PS4 version, as it’s the console of choice these days (the Switch is a close second), but I have the feeling that this is going to be one of those games that will do quite well on anything it appears on.
Here are a few more screens for you – go poke at the official website and keep an eye peeled for this modern time capsule on a platform near you soon.
GameCrafter and GameTomo‘s formerly PC and PS4-only indie Project Nimbus blasts onto Nintendo Switch with a few tweaks as Project Nimbus: Complete Edition ($19.99) and it’s a near total blast for mecha fans who crave dynamic action and some pretty cool-looking well-armed and armored machines to zip around in. The game looks and sounds great, runs quite smoothly and has three distinct play modes that add to the experience and make it infinitely replayable. While it’s not a flawless game, it’s definitely well made and entertaining enough that it’s going to keep those hooked into it busy bees whenever they need that mecha fix they crave.
Campaign mode is a four-chapter story arc that’s pretty much a Mecha 101 course packed with a ‘we’re making war to have peace’ political narrative (there’s an AI named after a certain former US President!) told though audio logs and in-game engine CG sequences. It does what it does well enough and keeps interest high throughout the campaign’s twists and turns. Gameplay here has you piloting a few different Battle Frames as the story progresses and sometimes your loadouts will be limited for the plot’s sake, while other times you’ll have access to a number of pretty tricked out BF’s to deal with the more impossible odds. There’s also a first-person option (in campaign mode only) if you’re wanting to get a cockpit view at the expense of some tactical advantage. I don’t own a Labo VR kit, so I can’t comment on whether the game supports Nintendo’s cheaper DIY Switch VR solution, but if there’s an update for this, I’m sure it’ll get love where it’s needed.
Some very bad children need to be taught a lesson. Let’s start by taking them to school…
In terms of controls, they’ll be initially daunting to some players, but once you do a few missions and adjust to the on-the-fly weapons switching and learn when to manually reload your equips, the game clicks into high gear. Expect a few types of automatic rifles, shotguns, missiles and even swords, the latter which are great to see, but may be underutilized by those who prefer exploiting purely ranged combat options. The three difficulty levels do make a huge difference, as your reaction speed and aim need to be on point in the harder modes. The more casual mode is great for learning the ropes and blazing through most missions with little to somewhat fierce opposition and yes, you can change that difficulty before any mission in any game mode.
So, Qubic Games is 15 years old and to celebrate, it’s been doing some cool things such as dropping prices dramatically (80 to 94%!) on some of its Nintendo Switch lineup as well as giving lovely discounts on new releases to those who own some of their Switch back catalog.
Have a peep at this trailer for four upcoming games and do please sign up for their newsletter if you’re a Switch owner, as they just may give you something nice and free in exchange. Of course, you can sign up even if you’re not a Switch owner, which is a good thing to do if you’re thinking about picking one up, right?
Well, this looks quite nice and grim, doesn’t it? This is Golem Gates, coming (very) soon for PC and consoles from developer Laser Guided Games and ever-busy publisher Digerati. The latest trailer is below, the game’s press release and some gorgeous multi-platform screens are below the jump. Enjoy!
The great thing about Golf Peaks ($4.99) is you don’t have to even like golf or miniature golf to enjoy this game immensely. Indie dev Afterburn Games has taken the popular sport, melded it with a card-based putting system and wrapped it all up neatly in an art style that recalls Marble Madness, a teeny bit of M.C. Escher, and an isometric perspective that has (a much more colorful) De Stijil vibe. Oh, and the pleasant music from Rafal Samborski is as appropriately stress-free as it gets. Eh, don’t worry too much about my brain making those references you may or may not get – the more important thing is how much fun this one is to play.
What’s great about the game is its deceptive initial simplicity from dipping a toe into those initial levels where you’ll learn basic shots and make par without fail until the game slides a tricky level or three under your nose that requires some creative thought in your shot decisions. On each map you get a set of cards that have a number or series of numbers and an arrow or arrows that denote the direction(s) the ball will travel when the card is used. As the maps get more complex, you’ll need to think outside the box and pull off a few shots that might seem impossible because you haven’t figured out that sometimes an obvious looking shot is an incorrect one.
Excellent. One of my favorite Idea Factory RPGs is getting a very nice looking digital-only sequel that expands on what made it a solid game in the first place. While there are only four screens to share (so far), I’m gathering Mary Skelter 2 will get fans of the first game quite psyched for its September launch, but new players should also be in the same boat, as the upcoming Switch version also has the first entry included as a BONUS (woo and hoo!).
BandanaKid’s Elli ($19.99) is a fun, family-friendly game that focuses on precision platforming and simple to moderate puzzle solving over the standard combat-focused action that’s a staple of the genre. This ends up being a good thing for those looking for something a bit different than the usual mascot-themed, enemy-packed games where variations on the butt-bounce and besting big, bad bosses are core gameplay elements. On the other hand, those looking for a deep and direct comparison to certain AAA or other indie games of this type may find what’s here a bit lacking in a few areas.
For example, while the lovely, mostly isometric visuals are lovely to admire, there’s enough of a Breath of the Wild vibe here to prod one into thinking it’s some sort of spin-off gaiden featuring some lesser known NPC’s. Granted there’s a plot here about Elli, a 600-year young elf trying to celebrate her birthday only to have those Crystals of Time she’s guardian of swiped by the not so friendly Ghasti, whereupon it’s off to the races to retrieve them. That’s pretty much all you need to know and the game doesn’t throw any major world-building at you in an attempt to try and make you think it’s any deeper than that.
That by the way, turns out to be a mostly good thing, as the gameplay’s simpler focus is on getting from Point A to Point B and dealing with assorted obstacles just works well without the baggage of perusing copious amounts of whys and hows via lengthy text or cut scenes. On the other hand, between the mostly silent NPCs and Elli’s own somewhat quiet approach, the game at times feels a bit empty outside her general motivation to catch that nasty Ghasti.
Wow. So, Project Nimbus: Complete Edition is out NOW for the Switch and so far, it’s pretty spectacular for that $19.99 price point. While not as visually sharp its PS4 older sibling, it’s still a great-looking game, there’s extra content in this version and the fact that it’s an Unreal-4 powered game running so well on the hardware makes it a must-buy for fans of mecha games in the Gundam/Macross vein. There’s also a solid Ace Combat element in the speedy air-based gameplay and even a dash of Armored Core in some of the customization elements.
Is there a thrilling trailer? Oh, you bet there is, folks:
So far, the game’s quite a blast to play in each mode I’ve sampled. in Campaign, a quick tutorial gives you the basics as a playable mini-mission before the festivities truly begin. The game is meant to get you playing as quickly as possible, so there’s little downtime during missions unless you deliberately hold back or are wanting to do a bit of exploring as enemies are targeting your mecha with all sorts of ordinance. In English: don’t dally too much here or you’re getting turned into scrap metal in rapid time.
Survival mode is as you’d expect, fly ’til you die fun for kicks and yes, it’s also solid as well as a good way to test your growing arsenal. Finally, Warfront mode is an excellent sort of rogue-like experience that randomizes missions and awards resources to spend on mecha upgrades. There’s an addictive RPG loop at work here as even a loss counts as a gain as any gear and rewards earned are kept. I fully expect to spend more time here than in the 26 campaign missions. Amusingly enough, I currently have the game paused as I type this out, so I’m going to sign off here, get this posted, get back to the game and get to knocking out a review over the weekend. So far, I’m finding very little to gripe about.
Uh… those aren’t fireworks, pal. A celebration IS in order, but you’re gonna have pigeons littering the landscape when those homing missiles find a target.