Blue Isle Studios‘ upcoming first-person action/adventure/exploration platformer Valley is coming along very nicely indeed as you can see in these new screens. As noted earlier, the developer is not slapping together a new Slender game just to cash in on the still percolating jump-scare horror craze. The richer Unity-powered visuals and more open game world beg to be explored and the intriguing L.E.A.F. Suit’s yin/yang powers of death dealing and life giving should make this quite the interesting game experience.
I have the feeling that this is going to be one of those summer games that gets people to stop and hop in for a slice of thrills they don’t expect coming, but as usual, we shall see. Valley‘s Steam page is beckoning you to wishlist the game, so you go on ahead and do that. Well, after you finish ogling those screens below.
And don’t forget, PS4 and Xbox One versions are on the way. Blue Isle isn’t letting those console owners have a slow summer either. Back with more on this one soon.
So, yeah. DOOM comes out on May 13th and this 4th game can also be seen as a modern reboot of the seminal FPS franchise as well as a love letter by id Software to itself. While the official game trailer itself is quite NSFW, the very talented Claycat (or Lee Hardcastle) has whipped up a hilariously cartoon gory (and not for the kiddies) claymation version of one of the early trailers that’s a must-watch.
Er… Hey, that’s NOT blood, kids… it’s um, jelly! Take a look:
Yep, awesome, innit? Here’s the yuckier (content-wise) official trailer:
DOOM hits retail and digital on May 13, 2016. As the song says, “go to hell and see how you like it!”
Blue Isle Studios made a name for itself with Slender: The Arrival on PC and then consoles, but the studio wisely decided not to become the all jump scare all the time game factory fans of that horror hit wanted it to be. Its upcoming title, Valley is a very different game than Slender was, although some are making direct (and probably unfair) comparisons to Gone North Games excellent first-person puzzle platformer A Story About My Uncle.
The trailer below certainly has a few things going for it that game didn’t as well as what looks like a tonal shift from freeform 3D platforming to a bit of slightly frightening business:
As for what’s what with the story and what to expect from the gameplay, here you go:
Valley is a First-Person adventure unlike any other. Hidden deep within a remote region of the Rocky Mountains, you find yourself bewildered within a secluded valley. With the power of a recently discovered L.E.A.F. suit (Leap Effortlessly though Air Functionality), run and jump your way through beautiful forests, dangerous ruins and vast environments; all the while utilizing the power to control life and death to uncover the startling secrets of the mysterious valley.
Features
Move faster, jump higher: make your way through the world of Valley™ using the incredible speed and agility of the L.E.A.F. suit.
Manipulate life and death: the L.E.A.F. suit grants its pilots the phenomenal power to both give and take life from any living thing.
Experience a unique twist on death: the more you die, the more the valley will die around you.
Enhance yourself: upgrade your suit with new abilities and strengths.
Explore: the world of Valley™ is filled with forests, wildlife, ancient ruins, charming creatures, dangerous enemies and other mysteries.
Six screens below to ogle:
The varied environments combined with the intriguing gameplay makes Valley quite intriguing and well worth a play to see how the mechanics work. If it all works well, Blue Isle will have what’s looking to be an even bigger hit than Slender was, provided that game’s legion of fans is willing to try something different. Valley lands on PC via Steam (so far), PlayStation 4 and Xbox One this summer.
It’s hard to believe a mere ten people work at TOASThand-making beautiful custom environmentally friendly wood cases and covers for everything from phones to tablets, laptops, game consoles and more, all reasonably priced.
The Portland, Oregon-based company uses sustainable wood and in addition to standard cases also does custom work where buyers submit their own artwork for one of the specific cases they manufacture and within 3-5 days (for single item orders) they turn out a lovely tech keeper/keepsake.
I wouldn’t be surprised if Sony and Microsoft haven’t bugged these folks to turn out a small amount of custom console cases for special occasions, but maybe they have and I’ve yet to hear about it. If not, someone needs to get on the ball over at Corporate and give he TOAST guys and gals a ring-up. It’s too bad the Wii U isn’t represented here, as Nintendo’s soon to be replaced console could use a bit of classy coverage journalists aren’t giving it (ha and ha). Still, if you’re a PS4 or Xbox One owner looking for a way to show off your consoles and want a finish that’s not only going to be unique even if you order the same one for multiple consoles (that’s the power of wood for you, folks!), it’ll make your gaming pals wanting their own freshly made TOAST, well there you go.
Score: A (90%)
If you’re one who normally plays games on a smaller screen laptop or monitor, ADR1FT is most likely going to make you want a bigger screen as soon as possible. Of course, I’m saying this as someone whose first introduction to the experience was back when it was running on another engine and 505 Games premiered an early console and PC VR demo in a movie theater where on the big screen the scope was quite impressive indeed. That scale is far more thrilling with the complete overhaul/upgrade to the Unreal 4 Engine, but it works best on the biggest display you can get even if it means popping over to a friend’s place to show off the finished product.
Forget the “walking simulator” labels the game is getting from the limited vocabulary crowd, throw out your science degrees or overly critical eye for complete accuracy (it’s a videogame, NOT a NASA sim), strap yourself in and prepare for a quietly wild ride. ADR1FT is less of a straight adventure game and more of a deliberately paced and tension filled trip into space where survival is key if only to discover how it all ends. The game works as both a visual treat for the eyes as well as a great example of the promise of virtual reality as a viable entertainment option (provided you currently own or plan to buy one of the VR headsets being hard marketed this year).
If your day wasn’t or isn’t weird enough…it’s surely about to get its daily dose of the truly bizarre. Note: this video may cause you to want to go have a drink… of SODA!
Admittedly, I initially had no idea what to make of the infamous Soda Drinker Pro other than to say I played it about a year and a half or so ago for about two hours and I had no idea how to write about it. Was it a commentary on the indie game scene and how any idea that could get made got made? Was it a genuine attempt by a novice developer to get his offbeat game some free media coverage in this age of everyone online being some sort of critic just because they have opinions and easy computer access? Was it a bad dream after too much cold pizza and stale coffee?
After playing that two hours, I’ll admit that my brain was out of things to say back then. So nothing was said and the game seemingly vanished for a while. Actually, it didn’t “vanish” at all. It got tweaked with Oculus Rift support(!) and you can buy a DRM-free download code for the PC version for $4.99 from the official site if you’re brave and curious with five bucks in your hand you want to pass through your monitor to developer Will Brierly.
As you’ve more than likely guessed from that title… Soda Drinker Pro is BACK. As in it’s coming to XBox One and PC on April 14th with the rather intriguing and somehow far weirder platform game Vivian Clark as a bonus. As you can see, that game looks as if Salvador Dali moved into Pee-Wee’s Playhouse and had lots of babies with a spaceship full of willing extraterrestrials:
Or in proper English, I think I may need to play this at some point. You may need to as well if your eyes and brain survived up to this point. Just keep an eye peeled wherever games appear in your area in about a week or so.
Thank you, CD Projekt RED for *magically* getting water to shoot out my nose earlier today. It’s a definite April Fool’s gag, but I’d more than gladly pay that five bucks for talking horse DLC just for the chance to have an option to have Roach talk in a Mr. Ed voice. Okay, back to work here – I’m up to my wet nostril hairs in stuff to do.
“Here am I floating round my tin can. Far above the Moon. Planet Earth is blue. And there’s nothing I can do…”
While PlayStation 4, Xbox One, and VR-enabled PC and PS4 versions of threeonezero’s ADR1FT are still in the works, PC gamers with Steam accounts and rigs with decent specs can now purchase the game for $19.99. Even without the added virtual reality functionality 505 Games has a hit here that should go along way in convincing even the most ardent skeptic about the viability of VR for certain gaming and entertainment purposes.
Of course, getting past the new breed of hard-core internet skeptics who dub these sort of first-person experiences “walking simulators” (Bleh. There’s no “walking” here, as you play an astronaut stranded on a partially destroyed space station who needs to figure out what happened) will be the game’s biggest hurdle with the second issue for some being the estimated 4-6 hours it takes to complete the game. Length really isn’t something to whine about here as the game has enough elements to make it replayable as well as a conversation piece to show off for the outstanding Unreal 4-powered visuals.
And if you really want to show off something even more physical, you can boogie on over to iam8bit.com to check out their cool online shop and snag one of those cool ADR1FT Collector’s Edition boxes for $54.95. That price nets you two digital codes for the game (PC and Oculus Rift VR versions), one of two different 756 piece jigsaw puzzles, a nice embroidered HAN-1V patch and a pack of “tasty” astronaut ice cream, all in a big box for safekeeping (but probably not guaranteed to survive being sent into actual space).
Thanks to so darn many indie games dropping from the sky these days (it’s a digital monsoon at times!), I’d never even heard of the one man show called Roland Studios or its wild PC game Daydreamer until I got word that Atlus was handling the PS4 (May 31, 2016) and Xbox One (June 3, 2016) publishing in North America. Updated with enhanced features and now called Daydreamer: Awakened Edition, all you need to do is ogle that mind-bending weirdness above and you know you’re in for a trip and a half.
If you like reading a bit more and that laser-eyed bunny above hasn’t freaked you out too much, here’s what to expect in the updated console version:
Daydreamer: Awakened Edition features:
• Twitchy Retro Gameplay – Those who live for intense side-scrolling, platforming, and shooting action will feel right at home, because players will shoot, whip, shield, jump, and warp their way to the Earth’s core. The design choices in the game harken back to gaming’s arcade classics!
• A Varied Combat System – With a dearth of different weapons and abilities at the daydreamer’s disposal, she will eradicate aliens with energy, homing, ray, helix, and flamethrower blasters, and melee mutants with her whips. She also has the abilities to shield against damage, warp to hard-to-reach areas, slow down time, and more. But they don’t come cheap—players must hunt for Psymatter in order to buy the weapons and items that will aid her along her hazardous journey.
• Powerful Pets – Psymatter also can be used to purchase/sustain a loyal pet companion to stay by your side to the death (or until you run out of Psymatter). From fuzzy turtles to vicious weasels, pets will offer invaluable support in varied forms to the daydreamer.
• Frightening Bosses – If normal aliens, mutants, robots, and bugs aren’t bad enough, the bosses of Daydreamer: Awakened Edition are truly terrifying to behold. The disturbing Mr. Smiles, the repulsive Grimeboy, and ferocious, but still kind of cute, Rabies Rabbit are just some of the creepy boss monsters brought to life in the game.
• Numerous Improvements – Since this is the Awakened Edition, that means there are a multitude of improvements and additions to the original release. Besides gameplay tweaks and balancing, there are now more difficulties, enhanced controls, improved combat, a ranked mode/leaderboard for the competitive, world map function, a brand new ending, and much more.
That sounds like a plan to me, folks. The strangeness will commence on those two newer platforms on the dates noted above. Hopefully the PC version will get the same updates as I know some gamers who only do their thing on PC will want what everyone else is having.
15 years in the game development business is a long enough time to do a lot of different things and Two Tribes has indeed done just that and then some. The indie developer has decided to pack it (at least as far as making new games) in after a decade and a half of console and PC titles with what looks like a dangerously fun arcade-style romp called RIVE. The game has the look and feel of a classic Treasure game but with that even more notorious European difficulty scale that makes for a supremely challenging and highly replayable slice of nostalgia. If there’s a ‘Metal Wrecking, Robot Hacking Shooter’ sub-genre, my money is on RIVE being among the best of the best.
These guys at TT are going to be missed, but at least RIVE is coming out on multiple platforms so console and computer gamers who need their big meal bang-boom-boom fix can get in on the fun at a glorious 60fps soon-ish. PC/Mac/Linux (via Steam), PlayStation 4, Wii U and Xbox One are all supported here, but I’m betting Vita owners are hoping for some Cross Play action because this looks as if would be perfect on the road. Then again, the game also looks as if one would need to have at least one extra controller handy just in case one “accidentally” busted their main gamepad. Hard walls and game controllers are a poor mix. Padded walls on the other hand – those get the DAF seal of approval every single time.