PC Review: ADR1FT

ADR1FT Screenshot 01Platform: PC

Developer: three one zero LLC

Publisher: 505 Games

# of Players: 1

MSRP: $19.99

ESRB Rating: T (Teen)

Official Site

Score: A (90%)
If you’re one who normally plays games on a smaller screen laptop or monitor, ADR1FT is most likely going to make you want a bigger screen as soon as possible. Of course, I’m saying this as someone whose first introduction to the experience was back when it was running on another engine and 505 Games premiered an early console and PC VR demo in a movie theater where on the big screen the scope was quite impressive indeed. That scale is far more thrilling with the complete overhaul/upgrade to the Unreal 4 Engine, but it works best on the biggest display you can get even if it means popping over to a friend’s place to show off the finished product.

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Forget the “walking simulator” labels the game is getting from the limited vocabulary crowd, throw out your science degrees or overly critical eye for complete accuracy (it’s a videogame, NOT a NASA sim), strap yourself in and prepare for a quietly wild ride. ADR1FT is less of a straight adventure game and more of a deliberately paced and tension filled trip into space where survival is key if only to discover how it all ends. The game works as both a visual treat for the eyes as well as a great example of the promise of virtual reality as a viable entertainment option (provided you currently own or plan to buy one of the VR headsets being hard marketed this year).

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ADR1FT Floats Onto Steam – VR, Consoles to Follow

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“Here am I floating round my tin can. Far above the Moon. Planet Earth is blue. And there’s nothing I can do…”

 

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While PlayStation 4, Xbox One, and VR-enabled PC and PS4 versions of threeonezero’s ADR1FT are still in the works, PC gamers with Steam accounts and rigs with decent specs can now purchase the game for $19.99. Even without the added virtual reality functionality 505 Games has a hit here that should go along way in convincing even the most ardent skeptic about the viability of VR for certain gaming and entertainment purposes.

Of course, getting past the new breed of hard-core internet skeptics who dub these sort of first-person experiences “walking simulators” (Bleh. There’s no “walking” here, as you play an astronaut stranded on a partially destroyed space station who needs to figure out what happened) will be the game’s biggest hurdle with the second issue for some being the estimated 4-6 hours it takes to complete the game. Length really isn’t something to whine about here as the game has enough elements to make it replayable as well as a conversation piece to show off for the outstanding Unreal 4-powered visuals.

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And if you really want to show off something even more physical, you can boogie on over to iam8bit.com to check out their cool online shop and snag one of those cool ADR1FT Collector’s Edition boxes for $54.95. That price nets you two digital codes for the game (PC and Oculus Rift VR versions), one of two different 756 piece jigsaw puzzles, a nice embroidered HAN-1V patch and a pack of “tasty” astronaut ice cream, all in a big box for safekeeping (but probably not guaranteed to survive being sent into actual space).

Dead Island 2 “Sunshine & Slaughter” Trailer: Not For The Squeamish (Unless Gore Makes You Giddy)…

Hey, I did warn you up there in the title, right. Last chance to hold out for a less violent post in 3… 2… (oops):

I kind of slipped and fell in a pool of blood (not my own, thankfully), but didn’t crack my own skull open because I fell on top of a freshly decapitated zombie. Ewww. Um… anyone know how to get some rather stinky blood and brains out of a pair of jeans and a T-shirt? Well, the shirt IS black, so I guess I can get away with tossing it in the laundry pile. As for the jeans? Well, they USED to be jet black many years ago, but have faded to a comfortable black/grey blend. I guess a new dye job is in the works for them once I put them through the wash with that T, huh? Anyway, Dead Island 2 is going to be a “lock up the kids!” game for sure, so you can get a head start on that NOW by finding a nice closet space for the little ones (make sure to measure them and add a few inches, as they’ll most likely grow a bit before the game is released).

Oddly enough, now I’m a bit hungry and even more interesting is I’m having gnocchi with a nice red wine/meat sauce for dinner. What can I say? I made that sauce last night and had no idea I’d be reminded of it while watching a bunch of undead get mutilated in a game trailer. Two more hours ’til dinner… shut up, stomach with that growling!

E3 2014: Focus Home Interactive Wants You To Focus On These Two Upcoming Games…

Focus Home Interactive has two big games coming for PC and next-generation consoles and if this fourteen minutes of gameplay from the upcoming game STYX: Master of Shadows isn’t getting you grinning at the possibilities of just how cool it is to play that nasty little goblin assassin, I have not a clue what will get your interest piqued. This one’s coming later this summer and it’s great to see third party games like this and others filling up the PS4 and Xbox One library until the big first-party games roll out around the holidays and beyond.

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On the even more intense front, fans of Games Workshop’s Warhammer 40,000 will be more than thrilled to see Space Hulk finally making a welcome return as a first-person shooter in the upcoming Space Hulk: Deathwing, coming from developer Streum On Studio. While all you get here is some in engine footage and not actual first-person gameplay with whatever HUD will (or won’t) be onscreen, Epic’s Unreal 4 engine is certainly making what you do see look pretty incredible and Streum On definitely has some talent Check out the handful of screenshots below for more of what to expect and keep an eye on both of these games, I say…

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E3 2014: Dead Island 2 Trailer: Summer Never Dies. But Your Character Might Not Make It…

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While definitely a wee bit on the gory side, this trailer for Dead Island 2 is also quite hilarious and worth a view for the punchline at the end. The game is coming in spring 2015 for PlayStation 4, Xbox One, and PC from publisher Deep Silver and one of my favorite developers, Yager (Spec Ops: The Line, Dreadnought). DI2 will be powered by Unreal Engine 4 and given Yager’s expertise in programming, I’m crossing my fingers for a visceral experience featuring highly destructible environments, plenty of mayhem and some grim laughs Dead Island is known for along with any new elements the team adds in. We’ll see what’s what as more info and movies pour out, of course. But I know Yager will give fans of this franchise a nice jolt or three when they finally wrap this one up with a bloody bow next year…

E3 2012: Unreal Engine 4 Tech Demo: Like It Or Not, It’s Coming Your Way…

 

This is pretty great to look at, but remember: it’s ONLY a tech demo and under the right hands, I’m betting things can only go up from there. But at what cost? For me, a game engine is only as good as the programmers and artists who end up using it. There have been a number of games created with older and current versions of the Unreal engine that do an amazing job of NOT looking as if they were made using it (which is really cool in my book). This leads me to believe that while we will indeed see plenty of games that make us all say “Oh…THAT’S Unreal 4?”… we’re going to be sitting through a lot of games before that, sighing “Oh, that’s Unreal 4…” Continue reading