Back to the Future: What’s Old Is New Game News @E3 2015

(thanks, magicalmotionmuseum!)
 

It’s a good news/bad news thing today. The good news: time travel DOES exist, ladies and gents. Final Fantasy VII is finally getting a remake for the PS4 and possibly PC. The Last Guardian is now a PS4 exclusive (as I predicted a while back) Shenmue 3 was announced yesterday evening at Sony’s E3 event as a surprising show-announced Kickstarter project for PS4 and was COMPLETELY funded in about twelve hours (breaking a Kickstarter record). Even King’s Quest and HITMAN are making comebacks (and sooner than you’d think).

Microsoft’s formerly forward-looking only Xbox One gets Xbox 360 backward compatibility and legendary developer Rare is releasing 30 of its classic arcade and console games for $30 in a crazy must-have bundle this August (exclusively for the console, of course). Between this and the return of DOOM, the acceptance of indie retro games as necessary for part of a console’s success and other interesting developments, it’s a huge win-win situation for gamers with a good deal of disposable income. And no, I didn’t forget Nintendo in all this. I’m just holding out for a separate post on their always nostalgic ways and means of getting loyal fans continually hooked in. Give me a bit of time on that as it’s still construction central here with more to come.

Now, the bad news: In reality time travel DOESN’T exist at all. With all those new games coming (and this post doesn’t count the VR games invasion happening soon), no one will actually any free time to play them all unless their Doctor has a certain “timey-wimey” prescription that allows them to have their fun and return to reality not having missed much sleep or even a day of work. Oh well…

CHIP: Anyone Want a $9 Computer? Oh, You ALL Do? Fine, Then!

Chip
 

Well, wow. Of course, it’s not REALLY a $9 computer if you have no idea it requires more than taking it out of its tiny box and plugging it in before you realize that you probably need a monitor, keyboard and a decent connection to use it. Also, Bluetooth controllers aren’t cheap the last time I checked. So if you get this for game playing purposes and haven’t an idea of what a decent controller costs, look that up first before you grab your own Chip.

But there’s little doubt that a LOT of those 20,000+ backers on this Kickstarter project know these facts. That and there are a few Chip models that cost a bit to a lot more than $9 that come with that screen, keyboard and monitor. I’m highly intrigued by this particular project, but as I’m always broke, I won’t be nabbing one of these until it’s ready for retail and all the bugs are flattened out. It’ll likely be used for games and maybe learning to program stuff (something I’ve always wanted to do because I have game ideas not thought of or done right yet). Anyway, these are exciting times aren’t they? Unless you’re lazy and want everything handed to you on a silver platter, of course.

FUND THIS! Toe Jam & Earl: Back in the Groove Kickstarter

Toe Jam and Earl BITG KSSix days to go and I wish I had about a half million bucks to throw at this Kickstarter project just so it could get onto the Wii U as a stretch goal. Still, with just about $70,000 left to go before it’s fully funded as a PC, Mac and Linux game, it’s worth helping get ToeJam & Earl: Back in the Groove made if you remember the original Sega Genesis/Mega Drive game and its somewhat under appreciated sequel, Panic on Funkotron. Here’s a peek at an early version of Back in the Groove from the game’s KIckstarter page:


 

In terms of the art style of the new game, I like it quite a lot, but the more colorful and distinct look Panic on Funkotron had made such a strong impression on me that I’m slightly sad to see it not make a complete comeback. That said, those “stacked” levels are awesome to see in that early footage. Also great is the return to the roguelike play of the original that featured randomized levels, enemies and presents. Couch co-op is back, but with four players instead of two and online play is on board for those friendless types who need to reach out and touch someone. Just kidding on that last sentence, but TJ & E was (and is, as I still have my Genesis copy that gets whipped out from time to time) a game that worked best with a buddy next to you on the couch to work with. Or elbow in the ribs at when they weren’t doing what they needed to do.


 

Anyway, if you like what you see, do what you need to do and tell some friends about this one. They need some old-school retro rap roguelike love in their lives too you know…

Goetia Hands-On: Spirit in the Material World Needs A Helping Hand

 

Haunting my inbox was an invite from Agnieszka Szostak to check out a brief demo of Goetia, a point and click mystery adventure game from French indie developer Sushee. The game is currently half funded on Kickstarter with about 21 days to go, a good sign for a game of this type. The demo clocks in at about an hour of play and shows off a game well worth keeping an eye on.

Goetia_Blacwood_Manor_Outside In the game, you’ll play as Abigail Blackwood,or more precisely, the ghost of Abigail Blackwood. She rises from her grave one gloomy evening and after realizing she’s no longer among the living, also discovers that there’s a mystery to be solved at her family’s seemingly abandoned manor nearby. While the demo takes place entirely in the mansion and it’s grounds, Sushee says the final build will have a lot more ground to cover.  The cool thing is, it’s entirely up to players as to how to proceed thanks to Abby’s ghostly, spherical form. As a ghost, she can travel through some walls and floors as well as interact with and manipulate objects in order to solve puzzles and progress through an even deeper mystery.

Goetia_Blacwood_Manor_Interior Some areas are blocked off by mysterious runes that require knowledge of how to dispel, so Abby will need to scour every nook and cranny for clues. The object manipulation is actually really cool, as it allow Abby to “be” an item for as long as you wish to float it around the screen. Solving some puzzles involves multiple steps of manipulation, but the interface only has three icon-based actions to deal with.

Abby can look, use or inhabit certain items and combining these skills (plus some careful reading of found documents) is key to success. The game is also reminiscent of the hugely popular “hidden object” genre that has far too many titles to count. Goetia requires a bit more grey matter activation, as there’s a nice layer of complexity to figuring some things out. Combine that with an open environment and you have the makings of an instant genre classic.

Goetia_Abbey_Ruins Visually, the game is quite lovely in a simple non-system hog manner reminiscent of classic side-scrolling PC point and click games from the 90’s. That said, the use of lighting and parallax scrolling are brilliantly implemented, giving the game a nice sense of realism. As Abby is just a sphere-shaped spirit, you’re not going to be seeing her girlish figure animating anything but the objects she possesses. So, if you’re looking at this for the potential of playing as a hidden statue, candlestick or other otherwise inanimate object, go on ahead and dive into that demo with relish.

If you’re still rocking a system that runs Windows XP, fear not. There’s a 32-bit demo you can play that’s exactly the same. This is a smart move by Sushee because believe it or not, plenty of people still use that well-aged OS. I’m also sure part of the target audience for a game like this skews older enough to not be spending rent money on keeping up with the latest gaming rig setups.

Goetia_Aviary_Closet Goetia_Blackwood_Manor_Dark_Corridor Goetia_Blacwood_Manor_Entrance_Hall Goetia_Eldwitch_Forest Goetia_Underground_Archives

All kidding aside, Goetia’s story is compelling in the manner it rolls out, enveloping you in a multi-layered mystery that so far, makes for a game worth funding and/or buying outright once it’s completed. Here’s what to expect in the final version:

  • A 2D world of Victorian mystery.
  • Over 90 rooms to explore.
  • Five vast and diverse areas to discover – Blackwood Manor is surrounded by ruins, woods, caves and an abandoned village.
  • A progressive-rock and ambient-inspired soundtrack.
  • Use your ability to walk through walls in order to reach secret rooms and areas.
  • Possess objects like a poltergeist to lift them, use them, combine them, make them float in the air, pile them up… well, you’re a ghost after all, behave like one!
  • Solve puzzles in more than one way by discovering hidden rooms and special features, such as new ghostly powers.
  • Delve into Blackwood’s story: 40 years have passed, and many things have changed since Abigail’s death.
  • Feel free to explore! You can travel through the world of Goetia however you like – and if you get stuck, simply backtrack and explore another area.

Goetia is set for an October release on PC and Mac. As for other platforms, let’s just say “who knows”, but the controls certainly make it seem like it’s going to be a very mobile-friendly port for those of you who prefer your games a bit more portable.

Kingdom Come: Deliverance – Thy Wow Be Done (and Then Some)…

So, I’ll probably need to buy a new PC after all thanks to Polish developer Warhorse Studios and their incredible-looking (and still in development) game, Kingdom Come: Deliverance. That trailer below says and shows it all and the “Dungeons… and No Dragons” tagline made me laugh out loud because I thought of it as I was watching the footage and picking my jaw up off the floor. Crytek’s versatile CryEngine 3 is really getting a workout here and that realistic medieval setting is even more intriguing. The game was a successful Kickstarter project that got a great deal of attention and over $1.7 million in pledges. The game is still being funded by new backers on the official site and to date, almost $2.2 million has been raised, meaning people REALLY want to see this game come to a PC or next-gen console near them next year…

Continue reading

SAVAGE: The Sword of Goshen Update: Another Indie Retro Action/Platformer Shaping Up as a Nice Surprise…


 
Matt Fitzgerald of Planet Tobor is making what’s shaping up to be a fun retro action platformer you 8 and 16-bit fanatics may want to keep an eyeball peeled for. SAVAGE: The Sword of Goshen is looking pretty cool, and although it’s still deep in development, you can download and try out the alpha and maybe let him know what you think or just hold out for a later build that’s less buggy. But even in the state it’s in in that video above, you can tell it’s a labor of love that’s coming along quite nicely. Anyway, it’s already been funded through Kickstarter, so for me, all that’s left to do is wait for the game to drop onto a download service so I can pay for all this hard work going on…

The Case of Charles Dexter Ward Kickstarter: Senscape Making This One for the Love of Craft…


 
Ha and ha-ha. I had to get in ONE cheap pun because H.P. Lovecraft’s The Case of Charles Dexter Ward hasn’t got very much at all in the way of “amusing” content in it. It’s a nice and unsettling short novel and a neat read that sinks into your bones as its mysteries unravel. Anyway, veteran adventure game developer Senscape is making a PC game based on the book and like a lot of cool game ideas in progress, they’re reaching out via crowdfunding and hope people like you and I will kindly spare some coin (or more than a few coins) to get their project on the way to digital and physical life. Senscape has done a few successful PC adventure games in the past (Scratches, Serena, Asylum), so it’s quite clear they know what they’re doing with Lovecraft’s work and are certain to make this one a memorable and unsettling experience.

Charles Dexter Ward Anyway, enough rambling from me. Run, don’t walk like mister Dexter is doing above over to the game’s Kickstarter page, read up and pledge! Be lucky it’s not a Cthulhu game, as I’d imagine cash wouldn’t be accepted at all, but blood and souls and stuff like that? Yeah, they’d come for you even if you clicked on that page and didn’t contribute. ESPECIALLY if you didn’t contribute. *Gulp!*

Hmmm. Now, I won’t sleep at all tonight… Yaaaaah.

Pathologic Update: 17 Days To Go. Getting To Its Goal, Body By Body…


 
Slowly but surely, this remake of the 2005 sleeper PC game Pathologic is getting funded via Kickstarter, so hop in and splash around those plague-riddled ponds if you want to see this come to fruition. I love the unsettling vibe this gives off, that slow-loading pistol (and if you didn’t squeak a tiny bit when the camera dipped up and that bird-suited thing was standing there, you’re a better person than I am) and the overall air of gloom that makes this one special. Then again, if this real life ebola thing gets into the country, we’ll all be doing that dance those quirky rejects from Mummenschanz are soon enough. Man, I hate it when reality intrudes on my gaming life. Hopefully this gets funded and finished before the planet goes all 12 Monkeys, ha and ha… *gulp!*

Pathologic Reborn: Ice-Pick Lodge Remakes Its Flawed Classic As A Crowd-Funded Next-Gen Game


 

Pathologic BirdWhile it had its share of problems, 2005’s first-person adventure/role-playing hybrid Pathologic was one of those “creep under your skin” game experiences that made quite an impression. Sure the graphics weren’t exactly “state of the art” for the time, but the surreal nature of the art style, interesting map layouts and unique character designs helped carry developer Ice-Pick Lodge’s vision of a strange world in the grasp of a deadly plague. While the game didn’t do all that well outside its native Russia, enough of a loyal fan base picked it up over the years to gain it a cult following and of course, these days that means there HAS to be a remake or sequel. Thankfully, I-PL has decided to reboot their original game idea and expand greatly upon it to include content planned for the original that was scrapped as well as create all-new content that’s guaranteed to get the game a second life as a more richly rewarding experience… Continue reading

Hive Jump, Huh? Hmmm… Color Me Highly Interested!

Twang Bar KingNope, despite that idyllic GIF above (twang, twang!), Graphite Lab’s upcoming PC/Mac/Linux and Wii U (yay!) game Hive Jump isn’t about some space cowboys sittin’ around a blazing campfire strumming a gitbox and singing bean-related songs (although that might make a fun mini-game now that I think about it). In fact, this in progress Kickstarter and Steam Greenlight game is the exact opposite of low key and gassy. One to four player alien blasting action reminiscent of X-Com, a bit of Slime World, Spelunky and Contra is the name of the game here (EDIT: Hey! I thought this was called Hive Jump?!) and based on that Kickstarter video, thing certainly look pretty thrilling.

Dark2-wide

See? Now THAT’S more like it, huh?

However, with a mere 931 backers and only $27,030 pledged of their $50,000 goal and ONLY 11 days to go (Eeek!), it seems this game needs MORE people hopping on the bandwagon. Granted, I bet some of those non-pledgers own a Sony or Microsoft console and are wondering why Nintendo is getting the love and they aren’t. But hey, I love it when a developer picks the more under-appreciated console and gives it the old college try. The Wii U needs games like this to stand out, and if it does well across the board, who’s to say Sony and Microsoft won’t be calling them up and getting a few dev kits out via some speedy shipping method? As much as I’m wanting to grab this download on the Wii U next year, I’d actually LOVE to play this on the Vita just so I can take it on the road to show it off and convert a few skeptics into new fans.

I'd say there are a lot of bugs in this game (and that's a compliment.)

I’d say there are a lot of bugs in this game (and that’s a compliment.)

Anyway, internet? Go do what you do so well (no, not THAT complain about meaningless crap in the wrong places!) and FUND THIS GAME! I’m broke after paying a few bills, so I’ll be one of those picking it up once it’s all done. It sure looks like it’ll be a total winner no matter what it appears on. Anyway, stop throwing money AT the screen, as all that does is crack you monitor. You need to do a bit more than that (or: give ’til it hurts or you get hurt) if you want to see this one live to fight another day (and perhaps on other consoles?). You go do just that – I’ll be here, awaiting your progress report!