How To Survive 2 Hands-On: Weekend At Learnies


 

EKO Software and 505 Games have big plans for How to Survive 2 and you just might be able to help them out a bit. The game is set to hit Steam as an Early Access title this month and the feedback from that will help the dev team craft an even better experience than the original. Some hands-on time with a build at 505’s NYC event showed off a new setting (New Orleans), improved character customization, larger maps and the same blend of nail-biting action and offbeat humor that work quite well together. If you’ve ever wanted to face off against poison-spewing pelicans while fighting off a wave of zombies coming at you because you’ve set off a car alarm when you retrieved that car’s battery as part of a quest, well… this game’s got your name on it.
Continue reading

The Guest Hands-On: Quiet Hell Hotel Holds Soviet Science Hostage

theguest_logo_black
 

teamgotham_blackMadrid-based Team Gotham is a four-person studio that’s cooking up an unsettling Unity-powered first-person adventure game called The Guest that’s headed to PC at some point next year via Steam thanks to publisher 505 Games. Set in 1986, you’ll step into the shoes of Dr. Evgueni Leonov, a Russian scientist who wakes up in a strange Massachusetts hotel room that seemingly has no way out. In true adventure game fashion, searching for clues and items to combine and use come heavily into play as Leonov needs to problem solve his way through a number of scenarios as he uncovers what’s going on. Locked doors, batteries, scraps of paper, coat hangers, assorted tools and more could be studied and collected with everything you can carry having some use at some point during the game.

02
 

The time period The Guest is set in means there are no handy cell phones to use to ring for help (and no cliched “I can’t get a signal!” moments either) or other modern tech on hand. All the good Doctor has are his frazzled wits and anything you find while scouring the rooms you explore. The demo at 505 Games’ NYC event was a short enough teaser to be extremely intriguing as it showed off some initially simple but extremely well done puzzles and a wild bit of business that sort of resembled a panic attack Leonov has when he accidentally locks himself in a bathroom. The resulting freak-out made for a nice jolt and the only way to get it to stop was to find and use some pills stored in the bathroom’s first aid cabinet. How Leonov got to that hotel is explained during the demo, but you definitely don’t find out what the heck is up with his room being as weird as it is.

Team Gotham’s use of Unity here is quite stellar for such a small team. The game has a nice realistic look yet shouldn’t be at all demanding on some lower-end gaming rigs. Other than some newspaper and magazine clippings, objects can be rotated and examined to simply read their labels or to uncover additional clues. Yes, items need to be combined in order to succeed, so be prepared to turn one of the aforementioned coat hangers into a handier lock pick at some point. While not a “horror” game at all (at least as far as I was able to see), the mixture of waking up in a half-trashed hotel room, the need to medicate Leonov on occasion and the cryptic news clipping and other clues he finds give The Guest a nice psychological vibe. While the game should have appeal to anyone looking for a finely crafted first-person game that’s not all about shooting up monsters (or anything else for that matter) fans of hidden object games who want something more cerebral should also take interest in this one as well.

01 03 04 05 06 07

So far, this one’s PC only but it’s easy to see at least one of the big three wanting to add this game to their lineup. Given that The Guest is planned to be Oculus Rift capable at some point, it’s a no-brainer for Sony to want to add this to their Morpheus games lineup. Or at least that’s what I’d be angling for if I were picking potential indie hits at SCEA. While they only have a handful of titles on the way 505 Games is on a roll with a very strong lineup. With The Guest, ADR1FT, How To Survive 2, and Indivisible coming, it’s going to be a good selection of titles for gamers who want variety in their experiences.

Indivisible: Lab Zero’s Beautiful ARPG Makes My Monday

Lab Zero logo 

In case you were wondering what Lab Zero (the team behind Skullgirls) has been up to, well click on over to the Indivisible game site and check out their incredible looking and still in early development stages Action/RPG that just so happens to also be an Indiegogo campaign you can participate in. The currently PC, PlayStation 4 and Xbox One only game set to be published by 505 Games once it’s all completed sure looks like a winner in the early video below. If you want a bit more incentive to whip out that wallet, there’s a free downloadable prototype demo you should try out as soon as possible.


 

In addition to the gorgeous artwork, animation and fun gameplay reminiscent of titles such as Prince of Persia, Valkyire Profile, Metroid and other influences, gamers who love great music can expect a solid soundtrack from renowned composer/producer Hiroki Kikuta (Secret of Mana, Koudelka, and Sōkaigi among other works). That prototype certainly brightened up my Monday considerably and it looks as if the game’s seemingly somewhat hefty (but reasonable considering it’s coming to PC, consoles, Mac and Linux) funding goal of $1.5 million won’t be a pipe dream for the dev team or publisher.

Indivisible DLPnow 

Anyway, go give that demo a try and if you find your boat floated, let your fingers do the walking and drop a pledge into that fun(d) bucket.

Tales of Zestiria Hands-On: Old Reliable And The New(ish) Platform

Tales of Zestiria logosmallblk
 

ToZ_03

In the case of and for Namco’s long-running Tales franchise, familiarity certainly doesn’t breed any contempt at all. Some hands on time recently with the PlayStation 4 version of Tales of Zestiria reveals producer Hideo Baba and the development team at tri-Crescendo in fine form with a game that’s a throwback to Tales of Phantasia and its more epic medieval fantasy approach in terms of character design and settings. There are also some changes to the combat system and even better, battles now play out on maps without those brief transitions from previous games in the series. Continue reading

Persona 4: Dancing All Night Hands-On: Should You Be Dancing? Yeah!

LaunchCopy (Custom) 


 

Teddie (Custom)As a longtime fan of the Shin Megami Tensei series since the mid-1990’s, I’ll admit to getting a glorious case of the heebie-jeebies about Persona 4: Dancing All Night as soon as I heard it was in the works. However, as Persona 4 Arena and Persona 4 Arena Ultimax showed after I dragged myself kicking and screaming into both games and loving them, a little funky is a LOT of fun.

When the opportunity arose to check out a review code for P4: DAN, on went my finest disco wear with the hope that I didn’t look too foolish on that digital dance floor. Thankfully, the game doesn’t disappoint where it counts and even the most jaded non-music game fan of the franchise will want to slide somewhat electrically into their favorite game emporium on September 29, Vita in hand to snap this one up.

Continue reading

20XX: This Mighty Number’s Going To Be Mega, Man!

20XX banner

If you’re a Mega Man fan who’s cranky that Kenji Inafune’s “homage” Mighty No. 9 has been delayed until next year, you might want to poke your mouse over to Steam pronto and check out 20XX, the upcoming 2D side-scrolling rogue-like platformer from Batterystaple Games currently in Early Access on Steam. That alpha version will soon be getting boosted up to beta status next Tuesday, but what’s here is very playable and well on the way to being an instant classic any MM fan would love. 20XX is a mash-up of familiar gameplay with rogue-like randomness to the levels and lots of loot to collect. It’s also old-school tough, great looking and a ton of fun to play.

Continue reading

OMNIS – The Erias Line: Elyn Studios Needs You To Back Their Dark 2D RPG

OMNIS logoSome crowd-funded game projects tend to be hit or miss affairs when it comes to getting backers. Get enough (or too much) buzz for a silly little meme game that’s got an much depth as a broken pencil point and you can rake in money like as if the wind is blowing it fiercely through your front door.

On the other hand, work hard at a bigger but not hugely promoted game in a familiar but quite packed genre and you get a slight breeze of contributors that drift in at not a quick enough pace to make that funding target.

Newcastle upon Tyne-based Elyn Studios is hard at work on a pretty cool game called OMNIS – The Erias Line, and you should probably go check out the demo over on Indie DB because while still a work in progress (there’s a fair amount of placeholder art), the game is coming along really nicely.

Outskirts-1

Continue reading

Dark Souls III Hands-On: Reliable And Improved, Yet Death’s Still Got The Edge

DSIII_PS4_2D_EN-FR DSIII_XONE_2D_EN-FR DSIII_Steam_2D_EN-FR

 

FDP_SS_003
 

The nice list of changes and improvements to Dark Souls III may fool some players into believing the series has gone soft in its third installment. However, FromSoftware and the assorted AI enemies out for your digital scalp will be laughing at those who take this upcoming PC, PS4 and Xbox one game lightly. While the game adds new charge attack and block-breaking moves to the already fine repertoire, all that really means is expert Souls players will have some new skills to make shorter work of certain enemies and new players will need to learn this isn’t a straight-up hack and slash game at all. The demo shown at Bandai Namco’s NYC event was thrilling and a ton of deadly fun to play.
Continue reading

Dungeon Travelers 2 Hands-On: Fan Service Steamy Express, Inbound


 

DT 2 LELet’s get this out of the way first: Atlus’ upcoming PS Vita JRPG Dungeon Travelers 2: The Royal Library & the Monster Seal is NOT for kids. Period, end of story. Developer Aquaplus’ first-person dungeon crawler may have that cute anime look to it, but the mash up of bishojo game and classic (albeit simplified) Wizardry gameplay seems to have twisted many gamers into human pretzels as they either express offense at the content or defense at wanting to buy the game.

The thing is, half-naked artwork and cheesy dialog aside… the game isn’t “porn” by any stretch of the imagination unless it’s an overactive one at work. Some of the furor about the game comes from the presentation of its female characters in assorted states of undress, some silly cut scenes that let players linger as long as they want to on images and oddly enough, the fact that the ESRB determined a mere four of these images to be worthy of getting edited from the final North American product. While some journalists are doing the “A-ha!” dance around those unseen images (you can look them up online if you wish), they’re also busy unintentionally or intentionally insulting not only Atlus’ decision to publish the game, but people who may want to buy the game in the process. Continue reading

Lost Dimension Update: When The End Is Only The Beginning


 

With Lost Dimension coming on July 28 to PS3 and Vita and yours truly almost done with his second play through for review purposes, it’s tough to keep from doing some bean spilling on what to expect from the game. Of course, you’ll have to chase me down and force a lot of real American dollars into my pockets just to get me to cough up the juicy details. I don’t carry change with me (the rustling of bills in a pocket hurts my follicles), so you’ll have to start with one hundred bucks at a minimum before I cough up some answers. But as I’ve already put a decent chunk of time into what’s here, let’s just safely say that the game has taught me how to lie very effectively. You may not get the truth out of me but you’ll at least get a convincing tale that will keep you entertained enough to believe every single word.

Of course, you just may bribe me and get nothing but dead air. Ever since I got my review code there’s been a black van outside my building with tinted windows and an ATLUS logo on the door. Methinks I’ll end up IN said black van if I talk too much.