It’s been a long and hard week for some of you, I know, I know. What you need is something calming and stress relieving to do that’s not too taxing, so why not try a few games out bound to get you calmer? Bundle Stars just happens to want to chill you out a bit with The Zen Bundle, a collection of ten great games for a mere $2.49. Yes, twenty-five cents per game experience! The cool thing is what’s here ranges from short and thought-provoking to quirky and compelling. There’s fun to be had here in all these games, even the oddball “bullet hell” of Danmaku Unlimited 2. I have some of these games already, but I’d get this for Mountain:
and probably give another copy of the slyly sexy Luxuria Superbia as a random gift to someone who needs a game to play with that special person in their life. Hey, I’m good like that when it comes to digital delivery surprises:
As usual, you get a bunch of cool indie games for your backlog, some of your money goes to charity and everyone’s happy! Sure, it’s spring and you can run around in the melting snow all day, but if you’re not quite ready to have hungry squirrels jumping on your head in the park while you run in circles screaming, why not stay in for a bit and RELAX?
This week’s Humble Weekly Bundle is a sneaky one for sure, but it’s worth every penny. Six roguelikes for eight bucks is a STEAL, even in this game of gamers devaluing hard work to the point where a buck or two for some games is deemed “too much!” by some cheapskates. Those folks are entitled to their opinions, but not to making developers choose between eating and churning out more games they can only sell for pennies because some think it’s fine to not pay for all that hard work.
Anyway, humorous “rant” over, but there’s some truth in it. These bundles do well because many pay MORE than the suggested amount because they kn ow the deal and they also like helping out the assorted charities who team up with these bundle sites. If you’re suddenly feeling a little guilty about those games you got for about seventeen pennies each, that’s not my fault. I don’t believe in “guilt” at all these days. Just playing fair when you can do so and supporting the arts in any form they come in. Not get crackin’ on that paying what stuff is actually worth part. I won’t judge you either way, but I sure as hell bet YOU feel a lot better about it.
If you have at least $2.49 burning a hole in your pocket right now and need something fun to do with your PC or laptop, well… yup, it’s that time again. The IndieGala Every Monday Bundle is calling you. Can you hear it? Good. This week’s selection is mostly role-playing games from mostly western indie developers. Some are Japanese inspired old school goodness, some are western style old-school goodness. You’ll figure it all out soon enough because you’re good like that. Or, you just learned it all from me and aren’t as thankful as you need to be.
Whatever. As long as you’re playing more games and enjoying them, it’s all good.
Even though I don’t play online games these days, Firefly Online has had me intrigued every since I heard there was an official game underway. Oddly enough, no one from any PR firm contacted me about covering it, so I assumed that was some sort of warning sign or worse, someone not wanting to do the hard work of getting the word out on something they thought was going to be too niche for its own good. Well, I was wrong on both counts as I found out when I bit the bullet and signed up for Firefly Online Cortex, the companion pre-game app currently available on Steam, Google Play and the App Store.
There’s not much to do in Cortex other than collect digital trading cards and points playing mini-games on a map of The Verse or reading news updates. That said, the cards are cool, there’s a second series coming soon and you can also score some even better bonuses by ponying up five bucks to attain Big Damn Hero status. This status will get some some great perks for the main game when it launches this spring on Windows, Mac OS, iOS and Android OS. What kind of perks? Well, exclusive gear for your crew mates, access to items non-BDH players won’t have and some other neat stuff. Hey, they got my five clams without hesitation. I’m not here to babble about anything you can read in the FAQ here other than to add I like where this is all going and if you ever were a Firefly fan at some point in the past, you may want to think about signing up yourself.
What I like about the game based on the descriptions and video above it that it’s NOT at all forced social interactivity. You can play along with your virtual crew as you rise up in the ranks, taking your customized ship into charted and uncharted territories for fun and profit. The game is in fact, a single-player experience that just so happens to have some social elements added in like the ability to create and share quests with others. As it’s also powered by Unity, this means there’s a slim chance it may end up on other platforms (as in consoles) if it does well enough on the initial platforms it launches on (and there’s enough demand for a port in every port, of course).
Right now, my own personal choice will be what to play this on when it does ship. I’ve been eyeballing a few inexpensive tablets recently (primarily for gaming purposes) as well as dinking around on devices owned by a few friends while I decide to make up my mind. I suppose I could just run the game on the laptop just fine. However, I want to keep it freed up to write and have something else dedicated entirely to FFO. So, it may be a mobile platform after all that’s bigger than a phone and smaller than a breadbox. We shall see, but whatever I choose, Firefly Online will be played. At my own pace, of course.
Yes, Ember was supposed to be out last fall, but as CEO and creative director Jeff Birns explained at 505 Games recent NYC event, the team at N-Fusion has been a bit busy making things even better. The game looked fantastic when I first saw it, but it’s even more gorgeously detailed and as noted in my previous article, the best-looking isometric RPG on any device. Many new areas have been added, older areas have gotten changes and parts that needed work have indeed been worked on. Ten years of work and a proprietary engine that won’t quit go a long way in realizing a dream, is all I’ll say about the art and vast, carefully detailed open world players will get to explore.
I’ll even go out on a limb to say it definitely gives some PC role-playing games of any era a run for their money. Apple clearly has an exclusive to be proud of (the Steam version will most likely be released at some point after the iOS version), but how do you market such an amazing game on a device where most of its games really haven’t been marketed to the masses like AAA console games are?
While this latest delay may seem like “bad” news, developer Slightly Mad Studios is letting gamers know that the game is pretty much done (99.9% is certainly “pretty much done” to me!) and just needs that extra QA love so it ships across all platforms ready to run out of the gate:
“Despite our long heritage and pedigree in making critically-acclaimed racing games, Project CARS is by far the grandest and most intricately detailed of them all. Despite therefore the game being 99.9% complete, the remaining 0.1% attending to small issues and bugs has been tricky to anticipate. We’re absolutely dedicated to delivering a ground-breaking experience and by targeting mid-May fans can be assured that’s what they’ll receive” said Ian Bell, Head of Studio at Slightly Mad Studios. “Again, we want to thank our fans for their support and patience on this matter. There’s a high expectancy from racing fans around the world that Project CARS is going to be an exciting new contender in the simulation racing space and we firmly believe gamers deserve it to be in its most complete and polished state when they come to play it on day one. And since the gaming community is our primary focus and has always been at the heart of the project during development, we would like to offer some free content to all players as compensation for this short delay and as acknowledgement of how grateful we are. This gift, that we’re sure is going to excite fans, will be available from day one and revealed shortly. Keep an eye on our website for more info.”
To me, this reads “We want the console versions to ship out with hopefully zero need for day one patching, particularly the Wii U version.”, which is a good thing at the end of the day. Given the release of certain other high profile racers plagued with bugs (notably Sony’s DriveClub and UbiSoft’s The Crew), seeing Slightly Mad take the extra time to add that bit of extra polish their game up is a good thing. I’m holding out the Wii U version will get some love and respect, as Nintendo just can’t seem to get a break when it comes to good marquee racers that aren’t Mario Kart 8. Yeah, yeah, it’s lightning fast, looks phenomenal and most of all is FUN to play. But at my age, I tend to like my racers a bit more grounded in reality.
Okay, back to holding my breath for a bit longer, which is tough to to with a sore throat, mind you…
So, I’m soaking in La-Mulana EX on the Vita (or, it’s kicking my butt six ways ’til Sunday and today’s Sunday!) and I finally realized one game that was a huge influence on it is still out there and free for anyone to try. The Maze of Galious is an excellent fan-made remake of Konami’s 1987 MSX classic Knightmare II: The Maze of Galious.
Anyway, if you’re up to the challenge of a game made to test your skill while showing off some cool features implemented by the team who remade it, go grab this now and take it for a spin. You’ll get two playable characters, a HUGE map to explore in any order you wish and ten bosses to face off against. It’s “pay attention!” gaming at its finest, as while you can go anywhere you like, death awaits at the slightest mistake on your part. Have you got what it takes to get Popolon and Aphrodite to the end of their journey? I can very safely say that this game sure doesn’t think so because it tries its hardest to stop you from succeeding.
So, I’m home today and feeling lousy as I deal with this evil throat, which seems to be clearing up a bit more, but not before giving me some guff and beige-green colored stuff to cough up. Yuck. Anyway, this PAX trailer for The Witcher 3: Wild Hunt made me feel better as I watched it, but I’m not quite ready to go monster hunting just yet. I’m trying to figure out which body part to sell so I can play this game when it comes out, but that’s another story for another time. Anyway, let me get back to my recuperation, as I’m way behind on a lot of stuff and can’t get much done if I’m sick as a dog. *Woof!*
As my scratchy throat woke me up to get it some more tea with honey, and I kicked and almost tripped over the box I put the names in when I got up (Memo to self: next time, make sure the box in on a table and not the floor!), I’ve decided to pick a winner for the La-Mulana EX Vita code. The funny thing is, one of the names I wrote popped out of the box when I kicked it and I was going to declare that person the winner (hey, I was kind of half asleep!). But I decided to redraw the winner just to be fair… and actually picked the same name again. Not easy to do when you pick facing away from the box the names are in while in a dark room with your eyes shut. Anyway, congratulations go out to:
Nate V.! (applause)
Check your email, mister!
As for you non-winners, listen up (and put down those torches!). Stick around if you happen to:
a) likes indie games and could use an instant mini-backlog
b) are a Star Wars fan who likes oddball collectibles
I have a couple of interesting giveaways in the works soon you may want to be a part of. No spoilers here, but it’ll be fun to see what happens…
They may look kind of “vintage” to some of you, but that’s how these indie games roll in this week’s Humble Weekly Bundle. It’s all about black and white games (with splashes of color in a few cases) and some interesting genre choices that run the gamut from claymation adventure to an intentionally seriously disturbing look at mental illness. Seven games for a ten dollar minimum is dirt cheap, particularly for the creativity and passion that went into all these titles. I’ll say no more save for your purchase helps support charity and it’s a given that you’ll enjoy everything here if you’re the open-minded gamer who likes to mix things up a bit. Forget about Fifty Shades of Whatever, folks- sometimes, back to basics are what works the best.