Odin Sphere Leifthrasir Hands-On: Vallhalla Yeah, Vanillaware is BOSS

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Back in 2007, Odin Sphere came to the PlayStation 2 as a gorgeous yet flawed masterpiece. Developed by Vanillaware, the game’s sumptuous visuals and challenging gameplay were only hampered by rather pesky slowdown and a few clumsy design choices. When Vanillaware announced it was bringing the game out on PS4, PS3 and Vita, one of the concerns expressed by fans was whether or not the game would be a straightforward HD update that didn’t fix some of the issues. Well, let’s just say after about two weeks with the Vita version of Odin Sphere Leifthrasir, any concerns about those problems can be erased completely.

The game (set for a retail and digital release June 7 for PS4, PS3 and PS Vita) has been redone using the same art assets, but with enhanced backdrops and *many* new major to minor gameplay tweaks that make this the best version of the game you’ll ever play. Combat has been made more fluid and accessible, blocking actually works, item, magic, and potion use is simpler and the game is running at a beautiful 60 frames per second. If that wasn’t enough, Vanillaware has updated the leveling and skills system, polished up the cooking stuff, and overall has made what’s going to be forever known as THE definitive version of an instant classic. Oh, and for those who want to compare, the original version is also included as part of the package, making this an even better must-buy deal.

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Fans of the original who own PS4s can, should and NEED to get the demo from PSN. Like NOW. There’s a Vita demo coming soon and yes, it’s going to be a must download and play experience. I’d say more, but that’s dipping a toe into review territory. Just mark the date, get your wallet ready or if you’re into pre-ordering, go do that stuff you do best and hope all your omake gets shipped in a BOX as it shouldhttps://fanboydestroy.wordpress.com/wp-admin/post.php?post=31367&action=trash&_wpnonce=a79f89fd60. Yeah, I’m talking to YOU, Amazon, GameStop, Best Buy, EB Games and anywhere else stuff just gets tossed in a flimsy bubble mailer and kicked onto the back of a truck. A game this stellar deserves the kid gloves.

Back in a bit with more on this gem. Now, about a proper Princess Crown remake… hey Vanillaware and Atlus, can we talk?

Arrow Video July Releases: Hot Summer Nights, Indeed

While there are only a mere three releases in July from Arrow Video through MVD Entertainment, they’re all worth nabbing thanks to being a nice set of eclectic films to watch. Amusingly enough, all are about women in trouble and/or various states of undress for plot purposes (of course). A classic sex comedy, a weird, unintentionally funny sex drama, and a killer Japanese film set that’s one of the ultimate revenge flick compilations of the era all await your eager eyeballs and shelf space.

The Swinging Cheerleaders AV058First up: on July 5th, say hello to The Swinging Cheerleaders (MSRP $34.95, Blu-ray + DVD, MVD Shop or Amazon pre-order)

They gave it all for their team…

 

Jack Hill spent the seventies specializing in tough female characters. He made movies about girl gangs (Switchblade Sisters) and women in prison (The Big Doll House, The Big Bird Cage), turned Pam Grier a star with Coffy and Foxy Brown, and contributed to the Cheerleaders line of drive-in favorites with The Swinging Cheerleaders.

 

Kate, an undergraduate at Mesa University, goes undercover as a cheerleader for her college newspaper in order to expose ‘female exploitation in contemporary society’. But instead of oppression she finds love, friendship and a bigger fish to fry: corruption in the football team, headed up by the coach and his pals.

 

A favorite of Quentin Tarantino, who screened it at the very first Tarantino Film Fest, The Swinging Cheerleaders features a cast of cult favorites including Colleen Camp (Wayne’s World, Game of Death), Rainbeaux Smith (Caged Heat, The Incredible Melting Man) and future Playmate of the Month Rosanne Katon.

 

BONUS MATERIALS
– Brand new 2K restoration from original film materials
– High Definition (1080p) and Standard Definition DVD Presentations
– Optional English subtitles for the deaf and hard-of-hearing
– Audio commentary by writer-director Jack Hill, recorded exclusively for this release
– Brand new interview with Jack Hill
– Archive interview with cinematographer Alfred Taylor
– Archive interview with Hill and Johnny Legend
– Q&A with Hill, and actors Colleen Camp and Rosanne Katon recorded at the New Beverly Cinema in 2012
– TV spots
– Reversible sleeve featuring original and newly commissioned artwork by Graham Humphreys
– Illustrated booklet containing new writing by Cullen Gallagher (first pressing only)

 

But wait, there’s more!
Continue reading

Odin Sphere Leifthrasir PS4 Demo Out Now: A Dish of VanillaWare For Dessert Sounds Grand

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If you own a PlayStation 4, you can do yourself a HUGE favor today and download the demo for Odin Sphere Leifthrasir NOW on PSN. The game isn’t arriving until June 7, but you’ll see that this revived and remastered PS2 game looks absolutely gorgeous and runs at a wonderful 60fps. There’s also a VERY nice surprise for those who remember the original release, but I shall let you see for yourself what that is. I’d say more, but the embargo isn’t over until tomorrow and I don’t want to get smited by my favorite PR guy. This pairing of Atlus and Sega is a match made in gaming heaven.

The Exorcist, A TV Series? The Power of “Cripes” Compels You

So join me for a drink boys
We’re gonna make a big noise

So don’t worry about tomorrow
Take it today
Forget about the check
We’ll get hell to pay

 

According to a few sources including the director himself, William Friedkin fired blanks off-camera into the air in order to get an actor to react with fright during a key moment in The Exorcist. I’m betting the 1936 penny sitting mysteriously atop my too-small entertainment center (seriously, it just appeared one day and I have NO clue as to how it got there!) that Friedkin maybe shot a computing device of some sort when he found out Fox as making a series based (kind of?) on the classic horror film that freaked out millions back in 1973 and is still influential to this very day.

(Thanks, Movieclips!)

Me? I had NO idea this was a thing until the always on point Written in Blood pointed out that trailer above. The power of crap compelled my jaw to drop because WHY? There’s really no use or need for a modern take on The Exorcist because the film did what it did so well and is still an effective horror film to this day. Like the upcoming Lethal Weapon TV series (yeah, WHY?), this trend to dig up otherwise fine and dandy entertainment and drag it kicking and screaming into this decade’s short attention span theater audience that will drop a new show they don’t like like a hot rock after one or two episodes. My reaction to that trailer above was somewhat NSFW, and went something like this:

(Thanks again, Movieclips!)

Don’t believe me? Well, how’s that Rush Hour TV series doing, ladies and gents? Uh-huh. Sure, there are a bunch of devil shows on the air already and Fox does have a “hit” with Lucifer, which I’ve yet to see because I’m not at all interested in it. But I just can’t see The Exorcist being a series with legs once the story the film tells (now rewritten for TV) plays itself out. Well, unless it turns into some sort of possession anthology series with a demon of the week (ugh), which would kill off the scare factor faster than a vampire eating a loaf of garlic bread as the sun rose.

Meh, maybe I’m too cranky and wrong on this… but I don’t think so. If this show ends up being a surprise hit like Bates Motel and goes on for a few seasons, I’ll look into making my own deal with the devil. Oh, don’t worry about me, folks… I know how to trick Old Scratch into letting me keep my soul:

(Thanks, lilacwine85!)

It’s a good thing I can bake a little is all I’m saying…

Gallery: DARQ

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Be afraid. Be very afraid.

With indie and AAA horror games being a dime a dozen these days, it’s going to take something really different to get some gamers jumping out of their seats and diving under their beds. Unfold Games has taken up the scare you halfway to death challenge with DARQ, their upcoming PC/Mac/Linux game that as you can see, certainly seems to have it going on in terms of delivering the frights.

So, what’s this stylistic and creepy psychological horror game about, you ask? Well, here’s what the official site says:

DARQ tells the story of Lloyd, a boy who becomes aware of the fact that he is dreaming. To Lloyd’s misfortune, the dream quickly turns into a nightmare and all attempts to wake up end in failure. While exploring the darkest corners of his subconscious, Lloyd learns how to survive the nightmare by bending the laws of physics and manipulating the fluid fabric of the dream world.

In DARQ, sound plays a very important role. There are sections of the game that take place in absolute darkness and in order to navigate the environment, Lloyd has to rely on the location of sounds.

 

Yep. If you’ve ever had those nightmares where you know you’re sleeping, but wake up all sweaty looking around the room only to have something bizarre take place as you realize you’re having a nightmare inside that nightmare, DARQ will be right up that dark alley you don’t want to travel through. Of course, you’ll be going thataway because that thing chasing you is keeping you from going backward. Oops.

Some imagery to keep you awake nights. As if that trailer didn’t get all crawly under your skin enough:

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While the game is still in development and doesn’t yet have a set release date other than TBA 2016, it sure is worth keeping an eyeballed peeled for. Let that image stick with you for the day (eww!). I’d say “have a good night”, but it’s early on a Friday morning. Still, you have to go home and sleep at some point, correct? My work here is done, then.

Assassin’s Creed Trailer: A Killer at the Box Office Not So Silently Approaches

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So, I usually have no faith in videogame movie adaptations (okay, I’ve NEVER had any), particularly when certain fans roll in with the “It doesn’t look that bad!” commentary simply to defend their favorite franchise against any form of criticism. My own opinion on games to film is more of a rule: an interactive medium works BEST as interactive medium, PERIOD. Yes, non-gamers who want to see what the fuss is about can enjoy a game movie just fine. But the more hardcore fans who dislike games made into blockbusters for the simple reason that the films deviate from the source materials enough that it’s an almost completely different bird once all those feathers have been plucked. Final Fantasy: The Spirits Within, anyone? While a well-made film, it wasn’t at all what fans expected or wanted. I can name a bunch of others, but I’ll let you discuss that among yourselves.

Anyway, well… 20th Century Fox and Ubisoft may have changed my mind:


 

Other than the atrocious choice of a Kanye West song (Seriously? It doesn’t fit at ALL and in fact, something a great deal less modern would have made the trailer almost perfect), that trailer got me curious as to how the film will tackle the reality and virtual reality flipping done throughout the AC franchise. I did have a non-gamer friend ring me up and ask about the games and whether he needed to have played them to fully enjoy the film, whereupon I had to admit I hadn’t played an Assassin’s Creed game in a few years. Hey, I got bored with them after AC III, although I’ve been thinking about picking up the last couple after playing the Vita game (and the sole one with a female lead). So, thanks, Fox. You may get my grumpy butt in a theater seat after all. Continue reading

Goliath Hands-On: Why Build a Bear When A Robot’s More Effective?

GOLIATH logo2016 is turning into quite a packed year of indie game bliss for those looking for alternatives to AAA madness and yearly franchise games trying to recapture old glories long since past. One of my personal favorite indies is Whalebox Studios’ survival/action/RPG, Goliath (out on Steam tomorrow). A bit of time with the demo reveals its an intriguing, vastly fun to play mix of gameplay that should please fans of everything from Minecraft, Armored Core, Pacific Rim and a bunch of other influences that popped into my pointy head as I played. There’s a nicely cartoon aesthetic to the visuals that may initially fool you into thinking the game is a casual sort of fluff game. But my, isn’t it funny how visuals aren’t the big selling point when gameplay is tight and challenging, kids? Yeah, I thought you’d agree.

Anyway, the game’s focus on building and maintaining your Goliath is obviously key to the game, so it’s a benefit that it doesn’t take long before you get your first one built. You play as the a human survivor of a plane crash who ends up in a strange world where different factions are vying for some sort of superiority (as usual). However, with gigantic monsters stomping around in the wilds, let’s just say it’s not safe out there. Your character initially is stuck in the middle of nowhere after the plane wreck, but a radio call from a fellow survivor spurs him on to stay alive and find a means of making it out of that procedurally generated forest map. Your first (but not last) Goliath is a wooden one, but it’s no mere faux Tobanga you’ll be piloting. Nope, your modular mahogany mech is pretty sturdy and can take a bit of a whacking up to a point. As long as you’re near a source of wood or have the materials in your inventory, repairs are a cinch. Continue reading

Cursed West: Arcade Western Looks to Corral Some OK Funding

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While the character animation could be more fluid and that environment draw-in during the 3D horse riding sequences needs a bit of cloud cover, the nostalgic look and overall atmosphere found in Goex Games’ (Roberto Montesano) still in-development Cursed West looks interesting and old school enough to warrant a closer inspection. My eye is set on this project that’s currently up on indiegogo for about the next two months with a somewhat modest goal of $3500. It’ll only cost less than a small lunch to get yourself a code or a bunch of lunches if you want a more personalized experience. The game also has a Steam Greenlight concept page as well as a a facebook page that could use a few more fans and perhaps a seasoned game developer popping in to let Roberto know he’s on the right track.

For a first game, this looks quite promising and it’ll be interesting to see or even play an in-progress build as it comes together and report on it at some point. Hopefully this indie western (straight out of San Luis, Argentina) would be tightened up to a fine shine and laid out on a few console platforms in addition to the already planned PC and Android releases. But we’ll see what happens as the game heads closer down the long road to completion. Hmmm… I wonder if Ennio Morricone is not too busy these days and if not, would he do an indie game soundtrack for not a ton of money? Now, THAT would be a pretty cool stretch goal, I’d say.

MegaTagmension Blanc + Neptune VS Zombies: Time To Kill (Some Kind of Cute Undead)

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Zombies_ESRB_coversheetWell, in the North American territories, that is. You gamers overseas in Europe and the UK need to hold on for a few days longer, but you’ll get what’s coming to you soon. Or more precisely, those nasty zombies will get what’s coming to them from YOU (POW!). MegaTagmension Blanc + Neptune VS Zombies hits the Vita running, all cute gals slapping the slime out of zombies in colorful, fast-paced action. I hear a voice saying “Get it, or get HIT!”, but that’s my brain calling forth demons or an old slogan I saw somewhere something. Still, this one looks as if it’ll be portable thrills galore guaranteed to make you miss your bus or train stop.

Hey, don’t blame ME for that, now. I play most of my games at home so the only stop I miss is when I forget to stop playing. Yes, I probably have a problem. But that’s not your problem, right?

The trailer, in case you need a friendly reminder to nab this one soon (as in NOW!):

Tower of Samsara on Kickstarter: Get This Unique Platformer Well-Funded

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Welcome to Tower of Samsara

 

The wheel of life runs indefinitely. Just like the path that you’ll take through the planets of our solar system living your adventure and making your choices so you can build yourself to reach nirvana.

 

 

So many Kickstarters, so little time (and money)! That said, Martelo Nero’s interesting-looking indie game Tower of Samsara has enough going for it that I shot a few dollars its way as soon as the funding went live. It’s been a few days since and guess what? A Vita version has been announced as a stretch goal. Hmmm. Time up up my pledge, it would seem. The stylized visuals and karmic elements of the gameplay noted on the KS page are what lured me in, and with time to go before pledges are all taken and a 2018 release date, it’s a hopeful sign that ToS is climbing its own tower to its goal.

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