Godzilla IS Coming After All. THANK YOU, Bandai Namco!

Well, oopsie. Remember that Godzilla game Namco Bandai was only releasing in Japan I wrote a little post about back in September? Oh, how wrong I was about that game staying overseas. But here’s a case where me eating crow pie is a something I don’t mind doing at all. In fact, make mine a double, please. Check out the big reveal trailer below. Earplugs in, first. It’s LOUD:

The Japanese version is out this month, but Bandai Namco Games is going to be taking time to properly localize the game and get it out in North America and Europe in Summer 2015 for both the PlayStation 3 and PlayStation 4. Excellent. If you watched the September trailer along with this new one, you’ll see that the game looks quite spectacular and fans should be pleased that they’re finally getting a decent Godzilla game this decade.

“But what’s it about?”, you ask? Funny you should ask, kids. It’s late and I’m lazy… so let’s go to the press release!

COMPLETE & UTTER DESTRUCTION

Godzilla, the King of the Monsters, first appeared in 1954. Scientists studied Godzilla and found that they could harness energy from the monster. Called “G-Energy,” this seemingly endless source of power was used to better the lives of all mankind. 60 years later, just when mankind’s memory of the beast faded, Godzilla appeared again. Godzilla destroyed at will, all in search of more G-Energy. Such irony, the same G-Energy which was used to better the people’s lives, also caused Godzilla to awaken. Can the G-Force, mankind’s last hope, stop Godzilla? What fate awaits Godzilla once he has consumed all of the G-Energy, and grown to his full potential?

Bash your way through over 20 stages of mayhem. Explore Mission Mode, Diorama Mode, and King of Monsters Mode! Collect G-Energy in each stage to Power-Up your Godzilla up to 100 Meters tall! Your offensive and defensive prowess will increase with your size.

Okay, that sounds like a cross between a super awesome sci-fi flick and an Enzyte commercial at 3am (remember Smilin’ Bob?), but for Godzilla fans like me, it’s all good. Expect more on this one soon. I can now go to sleep a very happy guy. See you tomorrow, folks!

Elegy for a Dead World: Do You Have The Write Stuff?


 

I know of a few people who hate the act of writing and don’t go near videogames, yet happen to be big fans of fantasy and science fiction. I also know a few writers who don’t much like those genres and aren’t gamers, so it’s always tricky talking to them about games I think might change their minds a tiny bit. When I got a note today from Dejobaan Games about checking out their upcoming adventure game Elegy for a Dead World and watched the video above, every light bulb in my head went off at once (ouch!). I think I’ve found my gateway game, ladies and gents. As you can see, the game encourages its players to write about what they see onscreen in a manner somewhat like PC text adventure games back in the 80’s.

elegy-191.6595 

Or, to be a bit more precise:

In Elegy for a Dead World, you travel to distant planets and create stories about the people who once lived there.

Three portals have opened to uncharted worlds. Earth has sent a team of explorers to investigate them, but after an accident, you are the sole survivor.

Your mission remains the same: survey these worlds and write the only accounts of them that outsiders will ever know.

The game will have three worlds to explore, all based on the works of British Romantic Era poets:

Shelley’s World, based on Ozymandias by Percy Bysshe Shelley
Byron’s World, based on Darkness by Lord Byron
Keats’ World, based on When I Have Fears That I May Cease to Be by John Keats

elegy_ks_gif 

As you explore the landscapes, writing prompts will appear onscreen guiding you to write about objects you come across in any way you see fit. It seems that some prompts will ask for certain styles of writing while others will be free form assignments. The possibilities for creative freedom are boundless and it seems that this game may also make a handy tool to inspire non-writers to get their brains percolating. The game itself as well as what each player creates are only the beginning of the adventure. Dejobaan is hoping players will want to share their unique stories with others. There’s an option to have your words put into print using a few online book printing services or users can log into the Steam Workshop to read others’ tales and share their own. One of the best things about the game that makes it easy to recommend are its fairly low system requirements. The game will run on Windows (XP and up), Mac, Linux and SteamOS enabled systems. There’s no doubt Dejobaan wants as many people as possible to experience this one and write their own stories as they play.

elegy-636.6873

Interestingly enough, I’ve always thought I’d be a lousy writer of fiction, but Elegy for a Dead World is certainly going to get me thinking outside the box I’ve tossed my brain into. We’ll see what happens in a bit, but I’ve got ideas bubbling up just from looking at screenshots. Back in a bit…

elegy-530.4116 elegy-441.4055 elegy-390.5954 elegy-366.0534 elegy-308.3681 elegy-44.04346

Earth Defense Forces 2 Portable V2 Vita Update: Yes, This NEEDS To Be US Bound.

Another “enlistment” video from D3Pulisher in Japan for Sandlot’s upcoming Earth Defense Forces 2 Portable V2 on the Vita has more than sold me on this game. As a longtime EDF fan, I’ve known that EDF 2 was and is the best game in the series in terms of content and the developer really pushing the PS2 past its limits back when that version was initially released. The enemy variety was and still is the best in the series, the night maps with those spiders hopping about with glowing eyes were terrifying and those damned rolling pill bugs drove me up a wall figuring out how to get rid of them before they steamrolled poor Storm 1. All that and the game has one of the funniest levels in the series with a MASSIVE beast showing up as a surprise boss after its two rather large offspring get taken down while on a rampage.

This updated version takes content from the original version and the PSP update (which was great despite the sluggish frame rate), adds what’s looking like improved multiplayer and much cleaner visuals. It looks as if the controls will be the same and Pale Wing’s goofy running animation is intact. Well, at least she can fly and has the best weapons in the game. I do hope her experience growth is the same as in the other versions of EDF 2 and not the insanely low numbers she gets in EDF 4. My one major gripe about that game was how unfair it handled character leveling. Anyway, I’m hoping D3Publisher of America or some other smart publisher is looking to localize this and get it out at some point. I’ll import if I must, but I’d really LOVE to see a push to get this one out and done in North America just so Vita owners can have another must-buy title…

South Park Pinball Wii U Bound. Whee, You Need to Get This!

South Park Pinball 

I’m surprised that Zen Studios isn’t getting more attention as pinball pioneers of the digital age, what with pinball making a big resurgence in a few places around the U.S. of A. that cater to all comers. Anyway, their latest smash table set, South Park Pinball is coming to the Wii U on December 11, 2014 via the eShop for $4.99 (€4,99 and £3.99 in Europe and the UK respectively). Two VERY fun tables are here to tackle, fans of the show should be pleased with all the references from the series’ long history and even better, the game is rated E10+, so parents can buy this for their kids and not worry about any content issues. Of course, if you let your kids watch South Park and watch it yourself, you know what you’re all in for. I actually did a review for another site, but need to shake the busy brain-tree here and write up one for this site. I’ll get on that this week, as I’ve a draft sitting on my laptop that just needs tightening up.

Okay, let me get back to work here – it’s going to be a loooooong day (thanks, packed inbox and other fun and non-fun stuff happening here)…

Avernum II: Crystal Souls – Spiderweb’s Tiles & Treasures Classic Gets a Reboot!

Avernum II Crystal Souls logo 


 

It’s same old story, brand new engine time for Jeff Vogel and his small team over at Spiderweb Software, but this is a really good thing for fans of the developer’s work. This time, their classic RPG Avernum II is getting a complete makeover as Avernum II: Crystal Souls, set for release soon on PC, Mac and assorted devices. Spiderweb’s complex and engaging role-playing games have always been unique because of their sticking to what Vogel likes and not what the game marketplace “demands”. This means no flashy 3D engines or “uncanny valley” visuals, dense stories filled with loads of text and some intriguing characters and a simple to learn yet tough to master combat system.

Fully exploring every nook and cranny in a Spiderweb game takes a good deal of time, that’s for sure. But playing through each of their games reveals what happens when people who love what they do get to stick to their guns and make what they want to make with little to no compromise. I can’t wait to take this one for a spin and I’m betting like the company’s recent games, it’ll run on almost any machine that uses Windows XP and up without taxing the hardware. That’s excellent for dinosaur PC users like me who don’t play online or waste too much time being “social” babbling about how Spiderweb needs to finally make a polygon-heavy title that requires the latest 3D card (or two) just to get running. There’s still no school like the old school because you don’t need to blow a hole in your wallet to simply enjoy a damn good game, folks…

The Order: 1886 Update: A Little Right Music For Turkey Day…

Fun fact that’s got nothing to do with actual history: Nikola Tesla has been in at least two videogames this century. Airtight Games’ fun but flawed Dark Void, published by Capcom back in 2010 and now, Ready at Dawn’s upcoming PlayStation 4 exclusive, The Order: 1886. Anyway, here’s a look and listen with some of the soundtrack and a nice interview to go with that moody music. If you’re in a Tryptophan haze after gobbing down your turkey dinner, this music may induce some interesting dreams. Hey, at least you had dinner. My kitchen is still a wreck and although some cooking can be done, you certainly wouldn’t want to be here waiting for something to pop out of the oven. Feh. Well, about eight days or so next month will take care of that, so my kitchen nightmare continues into December.

Okay, enough grumbling from me – go back to your celebrating, shopping and whatever else you were doing. I’ll be back tomorrow with a few more interesting posts…

Kingdom Come: Deliverance – Thy Wow Be Done (and Then Some)…

So, I’ll probably need to buy a new PC after all thanks to Polish developer Warhorse Studios and their incredible-looking (and still in development) game, Kingdom Come: Deliverance. That trailer below says and shows it all and the “Dungeons… and No Dragons” tagline made me laugh out loud because I thought of it as I was watching the footage and picking my jaw up off the floor. Crytek’s versatile CryEngine 3 is really getting a workout here and that realistic medieval setting is even more intriguing. The game was a successful Kickstarter project that got a great deal of attention and over $1.7 million in pledges. The game is still being funded by new backers on the official site and to date, almost $2.2 million has been raised, meaning people REALLY want to see this game come to a PC or next-gen console near them next year…

Continue reading

The Shadow Sun: Ossian Studios Makes a Mobile RPG Monster…

The Shadow Sun 

I think Ossian Studios must be full of very powerful wizards who just so happen to stay out of trouble magic users get into by making some really wonderful games. The developer, well known by western RPG fans for two excellent expansion adventure packs for BioWare’s Neverwinter Nights 2 (Mysteries of Westgate and Darkness over Daggerford) has a new mobile RPG that’s going to maybe make some PC-only players jealous. Available for Android and iOS platforms, The Shadow Sun is a Unity engine RPG with about 10 hours of content, some really pretty visuals and what looks like fine gameplay in action.

screen01 

The Shadow Sun is packed with features you’d normally see in high-quality PC and console role-playing games. However, given the developer is made up of veterans with experience on Neverwinter Nights and The Witcher, what’s here is just the team showing off their work for all the (mobile) world to see and enjoy. Check out the gallery, game features and teaser trailer below the jump, if you please:

Continue reading

Oh, Zojoi! Shadowgate Gets A Nice Retro-Packed Sale Today

Shadowgate Sale Hey, Zojoi Games! I fixed the typo in your email ad (you’re welcome and sorry about the spacing, as there’s only so much I can do in MS Paint in under three minutes) and thankfully, you fixed it before it went up on Steam. There’s nothing worse that dealing with nit-picky fans raking you over the coals for a misplaced “a” or other letter. Anyway, overexcited typist/layout person aside, this deal on the new Shadowgate game and two well-aged adventure classics cannot be missed, folks.

You’re getting a lot of awesome point and click-ness for that $20 and if you want your brain to jump up and thank you for making it work hard figuring out puzzles and trap solutions, well, here you go. A gift to you from you (because I don’t know you and wouldn’t give you something you may not want). Go get these NOW!

Alphadia Genesis Arrives on Wii U: Finally, a JRPG On a Console That Should Have MORE!

AG Screen (6)

It’s a sad thing indeed to see a Nintendo console with no original JRPGs on it after over a year on the market, but that’s finally being rectified. Even though Natsume’s freshly released Alphadia Genesis is actually a mobile port of a Kemco mobile game, it’s going to be the first “new” JRPG Wii U owners have played. Whee, you! Anyway, here’s the plot of this one, for those of you who don’t own tablets and may want to know what’s what before you buy this from the eShop:

Alphadia, Year 1092: Fifteen years have passed since the end of the terrible Energi Wars, where clones were used as weapons. Two kingdoms, after nearly destroying each other and the natural resources of Energi, signed an important peace treaty, and have been co-operative neighbors ever since: Augustine and Archleign, where the story of Alphadia Genesis begins.

MainScreen

Sure, it’s not a visual showpiece for the hardware, but like WaterMelon’s gorgeous (but faux) JRPG Pier Solar and the Great Architects, it’ll be the go-to game genre fans will most likely gravitate top while they wait for more info on Monolith Soft’s new Xenoblade game next year. I’ll have a review up in about a week, as I just got a code today and am setting aside time to play this one from start to finish. Heck, I’m not doing anything for Thanksgiving, not having a kitchen to use and all, so I may as well play some games while I’m on that diet. Okay, it’s not THAT bad, but it’s pretty inconvenient to be waiting so long for things to go back to normal. Thank goodness for games!

AG Screen (53) AG Screen (55) AG Screen (57)

Alphadia Genesis is out NOW via the Nintendo eShop for $14.99. Check it out if you’re a genre fan looking for a fix on a console that needs a good deal more games like this.