Well, it’s not MUCH of a spoiler, as I knew they used a double for Tatiana Maslany when she’s interacting with another clone. Still, I tend to avoid immersion-busting stuff like this because I tend to end up sitting there blocking out shots and figuring out angles needed to make it all see so real instead of enjoying the ride I’m supposed to be on. Anyway, just in case you’re one of those folks who thinks TV shows are “magic”, here’s proof positive they’re not. Besides, this won’t stop you from watching Orphan Black on Saturdays anyway, right? I thought so…
Tag Archives: Behind the Scenes
Child of Light Making of Part 3: Same As It Ever Was, No Matter What You Play It On…
Ubisoft is really pushing these making of videos to show that Child of Light will be the same gorgeous visual experience across every platform. Given that all the consoles it runs on support HD resolution (and of course, PC as a given run at higher resolutions anyway), it’s clear that the game will be a feast for the eyes no matter what it’s played on. I’m now leaning towards the Wii U version as noted before just because it’s the easiest console for me to update from a wi-fi spot and get games for as well. Decision made! Now, it’s just less than a week of waiting to go…
The Making of Mind Zero #1: Aksys Games, All Is Forgiven!
Or: Yeah, I paid full price for Magus and Yeah, I laughed more than I thought I was going to. That wasn’t a good thing, by the way. Anyway, it looks as if Aksys will redeem itself with this upcoming Vita exclusive, Mind Zero. Thankfully, it happens to be a dungeon crawler that actually looks pretty decent and I still have enough respect for Aksys to give them another chance. Of course, this could be another Beyond the Abyss (eek!), but I don’t think so, as it has more the look and tone of a Shin Megami Tensei game if anything. Well, we shall see soon, as this one ships out digitally and to retail May 28, 2014.
Child of Light On Wii U: Same Game, Different Console (Get It And/Or Get Over It!)…
*Sigh* Ah, the internet… home to fools with busted soapboxes and lousy opinions, all in the name of… something. Anyway, YES, the Wii U version of Child of Light is going to look exactly the same as the other versions, yeesh. That UbiArt Framework and the lovely hand-drawn art in the game will run on any modern console as well as anything next-gen and any decent PC. But try telling that to the trolls out there and all you get is under-bridge bile drippings from people who haven’t touched Nintendo’s console and don’t intend to.
Frankly speaking, screw those dolts, I say. As a multi-system owner and longtime gamer, I’m still trying to decide which system to get this one for, but I’ll play and review it on the Wii U if I have to just to have another game for that system that needs to get MORE of them this year. Anyway, April 30th is the big day and hopefully, this version won’t get slapped with a last-minute delay or anything else that will get the skeptics babbling from their stinky toll-haunts under every local bridge. I don’t normally wast my space on people like this, but after overhearing some inane anti-Wii U drivel today, I had to put my foot down before I put it up someone’s read end.
That and the last living thing I actually kicked was a REALLY slow pigeon a bunch of years ago. Hey, I was in a hurry, it was in front of me trundling along like an over-sized inchworm with wings and it wasn’t a “kick” at all… it was more of a foot-lift and bird shift to my right as I zipped past.
Child of Light Making of #2: Music and Sounds Get The High Note This Update…
Equally as important as the plot and lovely visuals are the music and sound effects in Ubisoft’s upcoming soon to be classic Child of Light, and as you can see above, all those pieces are indeed falling exactly where they need to. It’s clear that this project will be one for the ages as well as a great first game made with UbiArt Framework (which needs to get into the hands of a few other developers just so we can see how different art styles hold up to the new tech). April 30th is when this one comes out for PC and consoles, so keep an eye peeled, I say…
Borderlands: The Pre-Sequel? Wait, What? GEARBOOOOOOOOOOX!
Well, actually, this is 2K Australia’s fault, but still, I blame Gearbox for creating the unstoppable juggernaut that is the Borderlands franchise (one of the only shooters I’ll still play because of the wild, stupid fun to be had and SO many millions of weapons to discover and collect). Wow. Okay, I ignored this news earlier at first because I’d just woken up and thought it was either a late April Fool’s joke or just a joke, period. Ah ha ha… the joke was on me. So, this is happening and it’s coming SOON. As in this Fall 2014 to Xbox 360, PS3, and PC. Yeah, THAT’S RIGHT, dammit – the “OLD” consoles are getting this BEFORE the new ones because 2K Games is SMART and knows there are still more millions of you (and me) out there who haven’t committed to one of the new systems just yet. They’re getting my money (again!) for sure…
Game of Thrones S4: Promo Onslaught In Full Effect…
Warning! If you still didn’t see the premiere, here and below there be SPOILERS! The premiere episode wasn’t even an hour cold when HBO started dropping videos galore and making me crack up because I think this was the fastest they’ve ever updated their YouTube page with GoT content. I’d have posted it last night, but I was busy with some other stuff (a few other shows and working on a bit of art). Anyway, here you go and I bet more is on the way, as this season seems to be one that’s going to be more memorable than the last one on a few fronts…
Hey, I did say this post had spoilers in it, didn’t I? Of course, if you’ve read the books, you know most of this stuff already. On the other hand, as the show deviates from the books in a few very interesting ways, it’s great to see how the show’s writers have knitted things quite well into the overall story to date. So far, so good… and that second episode looks to be even more interesting. Six more days… only six more days…
Child of Light Gets The Always Amazing Amano Touch…
While I’ve had the great pleasure of seeing Yoshitaka Amano’s artwork up close and personal, it was too many years ago here in NYC when he was promoting HERO and I even got to chat briefly with him about his art on the Front Mission games thanks to a friend who translated my questions and compliments. Anyway, here he is doing what he does best for Ubisoft’s upcoming Child of Light and making me wish I could actually afford to own one of his paintings one of these days. It’s too bad this video isn’t longer, but oh well – sometimes you have to take the art you can get however you can get it, right? Child of Light will be available April 30 for assorted platforms and yes, you need to buy it.
Alien Isolation Update: The Sounds Of Nostalgia Recreated For Your Screaming Pleasure…
What’s looking like the best Alien game to date is getting even better thanks to the development team’s focus on getting every element right as rain. Jerry Goldsmith‘s score to Alien was and in not only one of his best works, it’s one of the best genre soundtracks ever created (even though the original film drops a chunk of it in favor of cues from Goldsmith’s score to Freud and some classical tracks). I could write an entire post on the score alone, but I’ll wax poetic on it at some point in the future, as I’m kind of otherwise occupied with a living pile of work shuffling around the room here and making a nuisance of itself. Anyway, as you can see and hear here, Alien Isolation will get an additional layer of creepy thanks to the sound design and as a huge fan of the original film, I couldn’t be happier.
Alien Isolation lands on PC and PS3/PS4, Xbox 360/Xbox One on October 7, 2014. back with more once Sega hits the inbox with an update…
Child of Light is My Game of the Month (And I Haven’t Even Played It)
Well, what else is new, right? As soon as I saw screen shots of Ubisoft’s upcoming RPG Child of Light, then video of it in action, I had to immediately add it to the top of my “PLAY IT OR ELSE!” pile and add both a background and banner using the gorgeous art to the site. It’s coming out April 30, 2014 for PC, PS3/PS4, Xbox 360/Xbox One and Wii U, so if you’re currently owning one of these systems or have a PC capable of running this game, you pretty much have zero excuse not to snap this up. That new UbiArt Framework tech makes the game look like a storybook come to life and I’d love to see it get used as a game making tool by an even wider range of artists as the years go by. Of course, as this is a digital only release, I’m hoping it’s not gone and forgotten by gamers out there who still prefer packaged titles for a few key reasons. But as with anything rolling out these days in this economy, we’ll see what happens…
