Holy Crap. I’d been so busy last month with missing consoles and personal stuff that I very COMPLETELY forgot to pay closer attention to Tokyo Game Show (TGS). Well, thanks to me finally coming up for air and asking myself while playing EDF 4.1 on my PS4 last night “Hmm, I wonder if any EDF5 news was announced…” before I passed out for the duration. Yes, the PS4 has an auto shutdown, thank you very much.
Anyway, I woke up this morning with bugs on the brain, checked YouTube and… WOW:
Yeah, I need this. I decided to look up some actual hands-on play and… my eyes are around here somewhere, as is my jaw:
Good gravy on a stick. Give me this, Breath of the Wild, a ton of indies and I’m good for all of 2017.
Every Captain is a red shirt in this tough as nails retro-looking space strategy sim. Dive in head first and enjoy, but try not to get too attached to anyone… they’re most likely not going to be around to collect that space pension.
Platform: PC
Developer: Massive Damage Inc.
Publisher: Massive Damage Inc.
# of Players: 1
Release Date: 9/9/2016
MSRP: $19.99
ESRB Rating: N/A Official Site Score: B+ (85%) BUY IT!
There’s an Achievement for losing ten captains in Halcyon 6: Starbase Commander that you’ll very likely see pop within the game’s first three hours. Or less if you can’t keep up with this excellently fierce hybrid of simulation and turn-based combat. Don’t let the pretty pixels lure you into false sense of security, folks. The AI in this game will eat you alive every chance it gets and not paying attention to the clock, your crew’s needs and a few other variables will have you headed to a previous save or even restarting entirely if you’re lax in your remembering to save duties.
Talented developer Massive Damage Inc. has cooked up a fine mix of throwback and modern gameplay that echoes the classics while getting in modern time management bits and impressive turn-based combat that will keep you glued to the screen even as things fall apart. While not as deep or complex as the original X-COM or a few other gems from days one by to present day, the game’s got a way of luring you in with plenty of challenge, some great humor when needed and a ton of replay value. Fallout Shelter with a hefty side of 4X, anyone? YES.
With its October 7 release date right around the corner, Grasshopper Manufacture has released a new demo and trailer for the remastered version of The Silver Case, set to hit PC as a digital download on Playism, Steam, and the Humble Store for $19.99 (Standard Edition) or $29.99 (Deluxe Edition with a digital art book, soundtrack and comic). The new demo features two slices from the game starting with the harrowing opening chapter “lunatics”.
As I proudly still own the 1999 PlayStation import, seeing and playing this chapter all over again with enhanced visuals (and yes, in English) that still echo the original but with more detail brought a smile to my face despite the grin proceedings taking place. I won’t spoil a thing (you can and *SHOULD* give the demo a test drive) other than to say the mix of tried and true adventure gaming, unique interface and graphic novel meets cinematic presentation elements combined with a mature script will have you engrossed and enthused to play the final version. As with his other mature titles, Goichi Suda’s style is evident in the deadly manner in which some events play out, plenty of vernacular usage (hey, we’re all adults here, right?), and offbeat, welcome humor to break up the tension… or add it in cases where someone might not live.
For those of you craving physical product, you’d best move like a bullet. The fine folks at Limited Run Games are doing a fantastic (and yes, LIMITED) boxed retail version ($49.99) available for pre-order ONLY on their site until midnight, October 20. Yes, my eyeballs needed to be retrieved from under the couch after I saw this blissful box of beauty.
Inside are the following items:
DRM-free game disc with installer
Soundtrack CD
Artbook
22-page manga
Two-piece manual set
Individually numbered box – numbers will be issued by order of purchase. The box is 7.75″ x 9.5″ x 1.75″ – the same box dimensions as many classic PC games from the 80s and 90s.
Game download on Steam
Of course, broke-ass me will have to settle for a standard digital code, but I can live with that. Getting to finally play this and fully grasp the plot is well worth the long wait. Or short wait, if you’re new to the game and are holding your breath for the next 48 hours. Also, if you’re only buying the game digitally and want to do a double-take of sorts, go with the Playism version, I say. That purchase gets you a DRM-Free download as well as a Steam key, meaning you can choose to get gifty with it if you like. Hopefully the game does well enough to get console ports down the road, as it’s quite a ride and deserves to be played by as many as possible.
Last October, Funcom released the great chilling single player horror adventure The Park, a fairly short and somewhat bleak experience that was memorable on a few levels and well worth its price point. This year, the company is going for a more lighthearted online 1 v 1 multiplayer-focused experience with Hide & Shriek, set to launch later this month (Did someone say SOON-o-ween? No? Must have been the wind!).
Teaser? What teaser? Oh.. THAT teaser! Let’s have a look now, shall we?
Here’s a bit more about what to expect:
It`s Halloween and the students of magic at Little Springs High and Innsmouth Academy are about to honor an ancient tradition: sneaking into school after midnight, turning themselves invisible, and scaring the living hell out of each other!
Hide and Shriek is a one vs. one multiplayer romp played out in ten minute matches. Your objective is simple: be a mischievous little rascal and scare your opponent half to death before time runs out! If there is no clear winner when the timer stops, the player with the most points wins the game. Points can be acquired by scaring your opponent, luring them into traps, or performing an ancient ritual.
There is just one catch: you are both invisible!
You will need to use cunning traps and potent spells to reveal your opponent. Once you spot them, sneak up on them and give them a good scare! Just remember they are looking for you too, and if you`re not careful you might be the one jumping in your seat!
Play with friends or strangers in ten-minute one vs. one multiplayer matches!
You are both invisible! You will need all your cunning to spot your opponent: look for doors opening, objects flying in midair, or traps being sprung!
Over thirty different spells to discover, each with their own impish effect: blind your opponent, booby-trap doors, unleash a demon upon them, and much more!
Shriek at your opponent to scare them! Use scary masks of famous characters like Donald Trump and Hillary Clinton, or use skulls and zombie heads that can be modified with accessories like gooey eyeballs, bloody hatchets, and much more!
Dominate the leaderboards or get scared trying!
Well, then… I’m gathering this one will scare up some decent sales soon enough with or without the political addition some on both sides of the isle here in the U.S. of A. may get a bit testy over. But hey, all in good fun, right? Anyway, the idea is solid, those visuals look great and if the price is right, this one could be a seasonal smash hit when all is said and dome.
With the Wii U seemingly in its final year of being a viable console to some pundits and players, it’s very important to note the console has in fact been the recipient of a number of incredible indie games over the past few months, most recently through the eShop Nindies selection.
Sure, first party titles are always key and should be on any console worth its salt. But the indie scene on Wii U is chock full of cool titles that Wii U-only gamers have either gotten in the past, are getting now or have been popping up as improved ports over versions previously released on PC or other consoles. Most are well worth an instant buy for those who want to support both Nintendo and the dev teams that cook up these gems. Here’s a quick look at two of the best you can buy (in no particular order, of course):
PONCHO (Rising Star Games, via Nintendo eShop, $9.99): Delve Interactive’s gorgeous, highly challenging side-scrolling platformer’s best tricks are the unique gameplay that has you hopping between different planes to progress through levels, and how surprisingly tough yet slyly meditative the game can be.
While a nice retro vibe is indeed here to be felt by nostalgic minded gamers, the lovely pixel visuals get kicked up into the modern age thanks to plenty of tricks older hardware couldn’t pull off so fluidly. The open world mixes in plenty of surprises to discover, with no lives system in play to drive you batty. That said, prepare to leap of faith your way in some cases where you have no other options but to cross your fingers, toes and anything else save for your eyes because you need to kind of stick that landing.
Jumping like mad through foreground, middle, and background elements like a champ, chatting up cute to not so cute robots who have a lot on their metal mind cases and overall, spending a good long time in this rich, intriguing game world learning what’s what makes this one a keeper of a sleeper. And yes, the music is pretty much perfect, emulating and enhancing its 16-bit inspired tunes that drive the action onscreen.
Well, oooh. With Halloween creeping up this month, indie developer Ape Law is doing a bit of early celebrating and YOU get to reap a little big reward. I have ONE code for the Steam version of Albino Lullaby here to give away to a lucky winner, but starting October 7th, the rest of you can and should get this oddball game at that temporary 40% off price here if what you see has rattled your cage enough.
To enter, just post a reply below and I’ll pick a winner at random later tonight. Nothing fancy need be said, as usual. Yes, having a Steam account and a PC capable of running this makes sense.
Press release… from THE FUTURE below the jump. Wait, Ape Law has a time machine? Woooooo…
N-Fusion’s nostalgic, gorgeous love letter to classic CRPGs hits most of its notes perfectly and is one of the nicest surprises this year in terms of value for the money and how well the team has pulled off much of what it intended.
Platform: PC (also on iOS)
Developer: N-Fusion Interactive
Publisher: 505 Games
# of Players: 1
Release Date: 9/9/2016
MSRP: $9.99
ESRB Rating: T (Teen) Official Site Score: A (90%) BUY IT!
Back in the earliest days, there was no sun and the world was dark. The heavens opened up and stars fell like beacons into the pitch black world, and they were known as “Embers”. Powerful and wise druids of a primordial race, “the Lightbringers,” roamed the land searching for this luminous matter. They performed a ritual of awakening to call the “Embers” out of their deep sleep. Suddenly the world became bright, and the veil of darkness was lifted. The Embers were the embodiment of magical flame, light, and life, but as word spread about the sheer power of the Embers, they came to be hunted and captured…and so the War for Ember began…
Given this site’s moniker I’m probably the last person who should be reviewing Ember, as I fell head over heels for the game after first seeing it just over two years ago at a 505 Games media event. Back then, it was an iOS exclusive and after spending time chatting with N-Fusion’s Jeff Birns and seeing the game in action, I was all set to drop my non-Apple stance and throw good money into taking the iPlunge. Fortunately, my brain started slapping itself in the face, which got me to ask if the game was coming to other platforms. Flash forward to the game hitting Steam first, followed by iOS a few days later and yours truly sinking a few dozen hours into the PC version, loving every nostalgic minute.
You play as a freshly revived Lightbringer, brought back to life after a lengthy period of interment in order to save a pretty troubled land called Domus from destruction. Yes, the game deliberately checks off a long list of CRPG tropes with slight amnesia, bantering siblings, a bad pirate gone good and others swirling through the plot. But this is exactly the sort of game that’s been made by a team who knows what it’s doing and it’s been done so well that everything’s more than acceptable once you get it. Or get over it, if you’re one of the wags who goes into every game expecting “innovation” from everything you touch. That said, the game works excellently as a casual to hardcore play because you get to control how easy to difficult your own experience will be.
A must for those who love cinematic game experiences, unique visuals and jigsaw-piecing together a compelling narrative that holds a few surprises and life-sized curve balls for its cast of characters. Short attention span types, those who think some/all games are “art” that require no commentary, and those who want everything explained at the finale need not apply, though.
Platform: PC (also on PS4/Xbox One)
Developer: Variable State
Publisher: 505 Games
# of Players: 1
Release Date: 9/22/2016
MSRP: $9.99
ESRB Rating: M (Mature) Official Site Score: A- (90%) BUY IT!
Variable State’s first game, VIRGINIA, is more of a work of interactive fiction presented in the language of videogames, but it’s also an impressive debut that works brilliantly. The catch is, in hoping players “get” the tricky mix of disjointed narrative and timed exploration sequences, the developer has unintentionally created a game that’s too damned smart for much of today’s gamer audience that craves explanation and arbitrary rules of realism apply to everything they play who also refuse to open their minds to something different that’s actually worth playing and replaying.
In a nutshell, the story is about an FBI agent sent on a missing child case with another agent who needs a close eye kept on as there’s an ongoing investigation into unorthodox methods being used. That both agents are female, minorities and have some usual human flaws seems to rankle a few skulls. But reversing the sexes of the agents wouldn’t make a dent in the plot, as anything presented could happen no matter the gender of the main character or agent under the magnifying glass. Continue reading →
Too Kind Studios’ absolutely beautiful, absolutely fun platformer brings lovely visuals along with tried and true platforming is a game made for both classic to current run + jump action/adventure fans.
In a way, Pankapu (only $4.99!) strongly echoes Michel Ancel’s wonderful Rayman, n a few key areas, but that’s a very good thing indeed. Both games have unique looking lead characters, fun, intuitive gameplay for all ages, and a dark thematic undertone that’s in direct opposite of the super-bright, stellar art direction that makes them so wondrous and eye-catching. The game presents itself as a bedtime storybook tale read by a father to his young son, which is a great way of making the fantastic seem real:
To help his child fall asleep, a father tells him the story of Pankapu, a tiny warrior created by Iketomi the God of dreams. His mission is to fight the hordes of Nightmares who are trying to invade his world. During his quest, he will meet many characters, such as Chii, a magical spider who will become his friend and guide him all along this great adventure in Omnia.
During this events, he will also be confronted with Gangreyn, a dark and viscous opponent who will challenge him to go see Yne’Ska, the Mother of Nightmares. Then, the tiny hero will decide to not just save his world but also to go in the center of the nightmares land, to restrain the problem at its source.
What follows is a mostly excellent mix of pure fun in some lush environments that’s going to be somewhat easy to old-school platform experts, but challenging for those players looking for a cool new world to bounce around in and discover.
Bravo, Santa Ragione and Brava, Lella! This driving sim/adventure hybrid’s a definite Game of the Year contender that will make those who “get” it want to crack open a few books and do some heavy reading and/or thinking.
Platform: PC (also on Mac/Linux/PS4/Xbox One)
Developer: Santa Ragione
Publisher: Santa Ragione
Release Date: 9/20/2016
# of Players: 1
MSRP: $9.99
ESRB Rating: N/A Official Site Score: A (95%) BUY IT!
Calling Santa Ragione’s outstanding Wheels of Aurelia a simple “driving simulation” is REALLY selling it short. This brilliantly conceived hybrid game is more of a mature “choose your own path conversation-based adventure that just so happens to take place in a almost constantly moving car” with 16 possible outcomes and more than that many ways to reach them. From the beautiful stylized simplicity of the art, the great soundtrack (buy it!) that captures the spirit of late 70’s Italian radio tracks, and the mature script that may rankle a few overly sensitive types while striking others as flat out fantastic and thought-provoking.
Save for the ride you choose, the game’s opening is exactly the same each time. In 1978, Lella and Olga, two young Italian ladies who met the previous evening at a disco, set out on a road trip to France on the Via Aurelia along the western coast of Italy. Along the way, the pair talk about life, pick up a hitchhiker or two (or none – it’s up to you) and based on the path both the conversation and car takes, the game reaches a conclusion in all of 15 minutes or so. 16 endings at 15 minutes each ends up at 4 hours total playtime IF you’re silly enough to think you’ll see every conversation and character variant possible. The combination of period-era history, frankly spoken dialogue and some VERY interesting hitchhikers make this very replayable as well as a great exercise in storytelling.