Sony’s 20th Anniversary Limited Edition PS4: Nifty Shades of Grey


 
I should have figured that Sony would be going back to basics for their 20th anniversary, but seeing that familiar shade of grey on a new model PS4 made me chuckle a bit. I bet it’s not backward compatible at all, meaning some younger folks who buy it, might want one to add to their collection or just hate that color aren’t seeing the complete picture. I still have three of those old grey models here and they get trotted out from time to time, too. 20 years is a long time and I can still recall the initial skepticism some had about Sony jumping into the game console business with the PlayStation after a deal with Nintendo to co-create a game console fell through. How the gaming landscape would been had that arrangement not fallen through is anybody’s guess. Like them or not, you have to give Sony credit for making good on their initial promise to shake things up and continue doing it for so long despite some ups and downs over the years.


 

Anyway, Happy Anniversary, Sony – you’ve certainly earned a place in millions of lives since 1994. Here’s to (at least) 20 more years (provided we’re all still around)…

The Great Story of a Mighty Hero Trailer: Dean Forge Makes a Laugh & Slash You Need to Try


 

TGSoaMH LogoWell, this one’s a nice surprise. I was thinking we’d see a new chapter in the horror-themed Lumber Island saga from developer Dean Forge (the original and its sequel come highly recommended), but it turns out his next game is a total departure from the horror genre. The Great Story of a Mighty Hero is certainly one of the most generic-sounding game titles I’ve heard in a while, but it’s intentional, as is the game’s lovely polygon cartoon art style and tried and true hack & slash gameplay. If that’s Unity being used here, it’s certainly getting a nice looking game as you can see below:

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Now, the game is supposed to be up and ready to go according to Forge’s site, but Desura hasn’t gotten around to getting it live and ready to try out yet. Boo! Oh well. I can wait a few more days just because I’m a big fan of this type of game (serious to silly) and I want to see how all that hard work turned out. If anything, getting this for the weekend would be sweet, as it would take my mind off the coming ceiling and wall repairs this Friday and all the noise, dust and daily super-cleaning of the apartment needed. Fun diversions such as this are great for helping save one’s sanity, that’s for sure…

Tuesday Means Furniture Tetris and Other “Thrilling” Things…

(Thanks, Cameron Lightfoot!)
 

Today was a nicely dull but annoying yet slightly productive one. My mood is shifting a bit restlessly with all this deconstruction and reconstruction going on. Moving some stuff around for the work to be done on Friday, vacuuming the kitchen again thanks to a busted Pyrex measuring cup (I didn’t do it, but I’ll miss that thing, as it was an old one that served me well over the many years I had it) and making a short list of gripes to discuss with the management here took up a lot of energy. In the midst of this, I completed Alphadia Genesis on the Wii U, unlocking what’s looking like a bonus chapter to the story in the process (nice!). That needs to be reviewed this week as well as a few other things, but we’ll see where I am tomorrow.

Okay, off to hunt for dinner – I just got some fun news in my inbox, but perhaps I’ll save it for tomorrow… we’ll see.

Avernum II: Crystal Souls – Spiderweb’s Tiles & Treasures Classic Gets a Reboot!

Avernum II Crystal Souls logo 


 

It’s same old story, brand new engine time for Jeff Vogel and his small team over at Spiderweb Software, but this is a really good thing for fans of the developer’s work. This time, their classic RPG Avernum II is getting a complete makeover as Avernum II: Crystal Souls, set for release soon on PC, Mac and assorted devices. Spiderweb’s complex and engaging role-playing games have always been unique because of their sticking to what Vogel likes and not what the game marketplace “demands”. This means no flashy 3D engines or “uncanny valley” visuals, dense stories filled with loads of text and some intriguing characters and a simple to learn yet tough to master combat system.

Fully exploring every nook and cranny in a Spiderweb game takes a good deal of time, that’s for sure. But playing through each of their games reveals what happens when people who love what they do get to stick to their guns and make what they want to make with little to no compromise. I can’t wait to take this one for a spin and I’m betting like the company’s recent games, it’ll run on almost any machine that uses Windows XP and up without taxing the hardware. That’s excellent for dinosaur PC users like me who don’t play online or waste too much time being “social” babbling about how Spiderweb needs to finally make a polygon-heavy title that requires the latest 3D card (or two) just to get running. There’s still no school like the old school because you don’t need to blow a hole in your wallet to simply enjoy a damn good game, folks…

Flyhunter Origins: Bugging Off, In The Most Fun Way Possible…

Flyhunter Origins logo_nobackground 


 

Zak_Pose4Busy mobile-plus publisher Ripstone is at it again with the fun old-school games, so I have to chime in with a grin at Steel Wool Games‘ upcoming platformer Flyhunter Origins, is headed to PC, PS Vita, Mac, Android and Tegra-powered devices this December. Sure, it’s not anything revolutionary at all and don’t expect “evolutionary” if you look to every new game you’re interested in as “innovative.”

What you see is what you get with this one: a solid and engaging platformer that plays like a mix of old and new genre classics. For an old goat like me, I’ll take fun and engaging over all-out trying to be the best new kid on the block any day of the week with a title like this. Now, that doesn’t mean I despise developers who break out of the box with surprising new games that do it all differently. Far from it, folks. I love seeing studios stretch their wings and fly like the breeze with new and cool ideas.

zak-home-1 There’s just something to be said for honest to goodness reliability and no-nonsense plop down your money and play enjoyment. Especially in a game such as this where you know you’re getting what you pay for and can show it off to others who appreciate the same thing. Flyhunter Origins is going to land on a device near you soon. Don’t reach for that Raid or comically over-sized swatter, kids – you’ve got some buggy buddies to rescue!

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Kingdom Come: Deliverance – Thy Wow Be Done (and Then Some)…

So, I’ll probably need to buy a new PC after all thanks to Polish developer Warhorse Studios and their incredible-looking (and still in development) game, Kingdom Come: Deliverance. That trailer below says and shows it all and the “Dungeons… and No Dragons” tagline made me laugh out loud because I thought of it as I was watching the footage and picking my jaw up off the floor. Crytek’s versatile CryEngine 3 is really getting a workout here and that realistic medieval setting is even more intriguing. The game was a successful Kickstarter project that got a great deal of attention and over $1.7 million in pledges. The game is still being funded by new backers on the official site and to date, almost $2.2 million has been raised, meaning people REALLY want to see this game come to a PC or next-gen console near them next year…

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The Shadow Sun: Ossian Studios Makes a Mobile RPG Monster…

The Shadow Sun 

I think Ossian Studios must be full of very powerful wizards who just so happen to stay out of trouble magic users get into by making some really wonderful games. The developer, well known by western RPG fans for two excellent expansion adventure packs for BioWare’s Neverwinter Nights 2 (Mysteries of Westgate and Darkness over Daggerford) has a new mobile RPG that’s going to maybe make some PC-only players jealous. Available for Android and iOS platforms, The Shadow Sun is a Unity engine RPG with about 10 hours of content, some really pretty visuals and what looks like fine gameplay in action.

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The Shadow Sun is packed with features you’d normally see in high-quality PC and console role-playing games. However, given the developer is made up of veterans with experience on Neverwinter Nights and The Witcher, what’s here is just the team showing off their work for all the (mobile) world to see and enjoy. Check out the gallery, game features and teaser trailer below the jump, if you please:

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Alphadia Genesis Arrives on Wii U: Finally, a JRPG On a Console That Should Have MORE!

AG Screen (6)

It’s a sad thing indeed to see a Nintendo console with no original JRPGs on it after over a year on the market, but that’s finally being rectified. Even though Natsume’s freshly released Alphadia Genesis is actually a mobile port of a Kemco mobile game, it’s going to be the first “new” JRPG Wii U owners have played. Whee, you! Anyway, here’s the plot of this one, for those of you who don’t own tablets and may want to know what’s what before you buy this from the eShop:

Alphadia, Year 1092: Fifteen years have passed since the end of the terrible Energi Wars, where clones were used as weapons. Two kingdoms, after nearly destroying each other and the natural resources of Energi, signed an important peace treaty, and have been co-operative neighbors ever since: Augustine and Archleign, where the story of Alphadia Genesis begins.

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Sure, it’s not a visual showpiece for the hardware, but like WaterMelon’s gorgeous (but faux) JRPG Pier Solar and the Great Architects, it’ll be the go-to game genre fans will most likely gravitate top while they wait for more info on Monolith Soft’s new Xenoblade game next year. I’ll have a review up in about a week, as I just got a code today and am setting aside time to play this one from start to finish. Heck, I’m not doing anything for Thanksgiving, not having a kitchen to use and all, so I may as well play some games while I’m on that diet. Okay, it’s not THAT bad, but it’s pretty inconvenient to be waiting so long for things to go back to normal. Thank goodness for games!

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Alphadia Genesis is out NOW via the Nintendo eShop for $14.99. Check it out if you’re a genre fan looking for a fix on a console that needs a good deal more games like this.

Review: Adventure Time: The Secret of the Nameless Kingdom

Adventure Time TSOTNK PS3Platform: PS3/PC

Developer: WayForward Technologies

Publisher: Little Orbit

# of Players: 1

ESRB Rating: E10+ (Everyone 10+)

Official Site

 

Score: A- (90%)

In the Nameless Kingdom, there’s a huge shop early on that “sells” nothing but the clay vases Finn been smashing to bits in that first dungeon you went through that opens the game. Finn can’t actually BUY a vase at all as far as I can tell. He can only lift one up to carry around and eventually try to leave with it. Or he can smash as many as he can with a weapon or just throw that lifted vase to the ground, breaking it. The only thing that happens when he does any of those things is an alarm goes off and a timer starts ticking down. Fifteen seconds later, a guard from the castle grabs Finn and then he’s outside the shop. When you go back inside, the clerk/owner scolds you a little and that’s that. Well, that is until later in the game when you discover a way to really get that guy’s attention by busting every jar at once. Such is the weird world of Adventure Time.

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But that one event and its oddball randomness yet familiar to the show sameness is neither here nor there. The third time’s the charm (and how!) for WayForward Technologies with Adventure Time: The Secret of the Nameless Kingdom being the best of the three games they’ve made to date with Finn and company. This latest title is clearly influenced by Nintendo’s older games in The Legend of Zelda franchise to the point that it feels like a really spectacular mod that happens to be Adventure Time related. It’s also a surprisingly tough game, or not so surprisingly tough if you’re well versed in how this style of game should be played. There’s no hand-holding here, you learn what needs to be done by observing the environment and enemies while paying attention to (and using) what’s in your inventory. You’ll very likely get stuck in spots, but the game has enough hidden stuff and offbeat side quests that make up for the vagueness it often bashes you on the head with…

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Adventure Time: The Secret of the Nameless Kingdom Saves My Sanity This Week…

Okay, between the kitchen ceiling and walls here STILL not being repaired (oh, it’s a comedy of errors on the whys and hows of that nonsense – worth a post in of itself, but I’ll do that tomorrow or Thursday) and me pulling what’s left of my hair out at other things, I’m glad to have one nice diversion today: Little Orbit’s Adventure Time: The Secret of the Nameless Kingdom. WayForward Technologies has cooked up a very inspired top-down adventure with gameplay and aesthetics that are going to be VERY familiar to fans of a certain marquee mascot character. Okay, the game is a shameless homage to the sprite-based Legend of Zelda games, but I’d say that Link HAS to be jealous. Why? Well, he’s only in a big deal fighting game and a nice non-canon beat-’em-up this year on two platforms while Finn is in a game that’s actually a solid Zelda adventure with Adventure Time humor packed into it.

Okay, let me get back to it. Tomorrow, another wall gets partially knocked in and I hope to heck there’s not anything leaky behind it, grrrr… Oh yeah, a bunch of AAA titles arrived today, but I’m not playing any of them (yet).