Alien Isolation Update: The Sounds Of Nostalgia Recreated For Your Screaming Pleasure…

 
What’s looking like the best Alien game to date is getting even better thanks to the development team’s focus on getting every element right as rain. Jerry Goldsmith‘s score to Alien was and in not only one of his best works, it’s one of the best genre soundtracks ever created (even though the original film drops a chunk of it in favor of cues from Goldsmith’s score to Freud and some classical tracks). I could write an entire post on the score alone, but I’ll wax poetic on it at some point in the future, as I’m kind of otherwise occupied with a living pile of work shuffling around the room here and making a nuisance of itself. Anyway, as you can see and hear here, Alien Isolation will get an additional layer of creepy thanks to the sound design and as a huge fan of the original film, I couldn’t be happier.

Alien Isolation lands on PC and PS3/PS4, Xbox 360/Xbox One on October 7, 2014. back with more once Sega hits the inbox with an update…

The Incredible Adventures of Van Helsing 2 Gets Knockbacked Into May…

VHII_Mayday 
Game delays are nothing new, so this isn’t really a big surprise. Still, you have to love the press release Neocore Games sent out to announce the delay:

The Incredible Adventures of Van Helsing II Delayed due to Monster Invasion

Slightly delayed, but no need to worry – all that extra time will be spent polishing the game. The new release date is set to May 22, 2014.

So, what happened to the April release date of The Incredible Adventures of Van Helsing II? Well, we could blame the supernatural or the bad Vrikolak meat in the fridge, but the truth is, we want to release a superb game as polished as possible on release and that will take a little longer than we thought. We want to make sure the sequel is superior to the first game in every aspect and it keeps you nailed to your chairs all the way to the end with its engaging new story. Now the new date will also mark the anniversary of the first game’s release. So be ready to hunt down the new swarm of monstrosities when the game hits Steam on May 22, 2014.

All of you are reaping souls right now anyway, aren’t you?

The Incredible Adventures of Van Helsing II is available for pre-order on PC. To pre-purchase the game, head to neocoregames.com/store and choose from the various supporter packages in various price ranges.

Me, I’m currently NOT reaping souls because Blizzard has ignored PS3 and Xbox 360 owners of Diablo III, but I have other stuff to keep me occupied while I wait for the man with the hat and Lady Katarina to make their second appearance in a more polished form. That, and I can also replay the beta a few more times just to see how all those other character classes do against the hordes.

The Incredible Adventures of Van Helsing II Beta Hands-On: It’s The Reckoning For That Hunter…

VHIIaThanks to the fine folks at Neocore Games, I had the opportunity to take a beta version of The Incredible Adventures of Van Helsing II for a spin and am happy to report it’s looking like a bigger, badder, meaner and harder game than the first one, especially if you’re hopping into it with your saved hero from the original. I hadn’t played the first game save for some hours with the demo, but Neocore also sent me a code for the Complete Pack, which got a marathon playthrough over the past week or so (and me a nicely maxed out Level 30 Hunter by that cliffhanger ending).

The new game starts off with a rather massive siege on a factory by many enemies being airdropped in capsules and a large army of civilian soldiers assisting Van Helsing and Katarina, his ghostly (and snarky) AI companion. Granted, one could play the beta using a few default high level characters in a few classes, but after trying out a few of these overpowered guys, I decided to take the longer, tougher (yet highly enjoyable and rewarding) route and go through the first game just to have a more personalized experience… Continue reading

Conception II Hands-On (PS Vita): Raisin’ Space Babies, Beatin’ Beasts With Rabies…

Conception II VitaAtlus’ upcoming JRPG,Conception II: Children of the Seven Stars, is sure to get the dirtier gamer minds over-activated into the puerile zone what with it’s show and tell “Classmating” sequences, too-jiggly females, an aged priest with some intentionally pervy dialog and plenty of direct and indirect references to sexytime antics mixed in with a cosmic religion theme. But hey, it IS an M-Rated game and some of the people who are going to be playing this probably shouldn’t be. But you know how that goes, right?

Here’s a game where you play as a young man called “God’s Gift”, and yes, that means not only in terms of the terrific monster bashing powers at his disposal, but in terms of his ability for Conception with the game’s nubile young females. Did I mention that this is basically a futuristic high school setting and this is more or less a dating sim with random dungeons packed with plenty of monsters to wail on? Yeah, par for the course for the genre, I know, I know. Yet, for all the lovely visuals and solid combat there’s a decidedly cute yet creepy vibe here that may make a few players cringe as they groove on the lovely visuals and catchy tunes.

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The Collectables Blasts Onto iOS Devices Today: Crytek’s Got You Good On A Few Fronts…

 
I was certainly surprised that I’d like a mobile game as much as Crytek’s The Collectables (as I’m not a fan of touchy-tappy gaming at all) when I saw it a few months back, but thanks to the combination of fantastic visuals and easy to get into gameplay (Okay, and stuff blowing up every few seconds), I can say this one’s worth a try. There’s also an addictive card collecting element (thus the game’s title) and some more fun to be had here, but this isn’t a review and I’m keeping it short because I think you should take this for a spin and see what you think. So, yeah- go do just that, I say…

Cloudbuilt Now Available: Scaling New Heights Of Spectacular-ness (And Quickly, At That!)

 
Yeah, yeah – it’s a rerun, but hey – this one’s worth the double vision. Coilworks’ awesome and super challenging Cloudbuilt is now LIVE on Steam and already there’s an update out that addresses some issues a few players have been having. While I’ll need to go play this this weekend at a friend’s place who has Windows 7 still running fine on his PC (all of mine here use XP and proudly, grrr!), my time with the demo (also at his place) revealed that the developer is onto something with this insane, fast-paced run/shoot/parkour hybrid that’s brilliant, tough as hell and extremely rewarding when you find that perfect line and start smashing records (and progress-killing enemies in your path). This NEEDS to be on a few consoles so more people can dive in and see what all the fuss is about.

Metal Gear Solid V Ground Zeroes: Demo As A “Luxury” (For Better Or Worse)…

 
So, it’s here and even though it’s been known for a while it was going to be what amounts to nothing but a brief demo with a $30 price tag (and similar to Gran Turismo 5 Prologue in its cost versus brevity factor), some critics have been punching away hard on poor Big Boss/Solid Snake. As I’m not made of money, I’m going to wait for a used copy or trade from a friend to pop up, but I really want to play this just to see that Fox Engine in action, how Kiefer Sutherland works as the voice for Snake (taking over from David Hayter) and the ability to tackle that single (and large) map as many ways as possible. Granted, the one to two hours maximum play time I’m hearing about IS a bit pesky, but I’m gathering most reviewers played through just to complete their posts and aren’t fully appreciating that demo for all its worth. On the other hand, this is a Hideo Kojima game, so perhaps that and the Metal Gear name are carrying that price point into “Hmmmmm…” territory for some writers and players.

That said, the full game (Metal Gear Solid V: The Phantom Pain) is still underway as far as development goes, so I do hope the cost of this slice is offset in some manner, be it some exclusive content available to those with save files (on-disc and not DLC so EVERYONE who bought in can see/play it) or something else Kojima and publisher Konami can think up to keep the angrier folks down off their soapboxes. Eh, we’ll see, I suppose. I’m just glad to see a new MGS on a home console after all this time…

Cloudbuilt Launch Trailer: Three Days To The Condor!

 
I’m up WAY too early this Monday (at 6:31, I popped up and couldn’t close my eyes, sooo), but at least I can kick off this busy day with some good news. Coilworks‘ first game Cloudbuilt is allllllmost here (ignore my hasty facebook post from earlier!). Hmmm. Memo for a Monday: Make sure you’re FULLY awake before you do that posting. Ah well. Okay, let me get that coffee going! Back in a few…

Cloudbuilt Gets An Official Website (And A SUPER Fast Teaser)

 
Seriously, that was WAY too short, but it gets the job done. Coilworks‘ gorgeous looking and tough as nails free-runner/shooter/platformer Cloudbuilt arrives on Steam in a week, so go check out the official site and the Steam store page to see what all the fast-paced fuss is about. Fast trailer gets a quickie post – there, I’m done!

Alien Isolation “Creating The Alien” Trailer: Shaping Your Fears Is Tough Work…

 
So, that’s how it’s done, hmmmm. Okay, now we need to see the underwear factory churning out adult-sized diapers with the Alien Isolation logo on them that will be packed in that Collector’s Edition of the game along with a pocket defibrillator and smelling salts. The folks at The Creative Assembly seem to be making the Alien game to end all Alien games because it’s closer to the first Alien film than a few of the more action-packed sequels ever were. Granted, there’s something to be said for those awesome Rebellion-made Alien vs. Predator PC games and yes, a few of the other games in this long running franchise have been quite well done and thrilling. But this may be the first game that feels frightening thanks to it looking to capture what made the original work all too well. Pre-alpha footage means there’s a long way to go before this one’s all wrapped up, folks. I’m betting it’s a big fat face-huggy surprise when it’s all done.

As usual, we’ll see…